gecko-dev/gfx/layers/FrameMetrics.h
Ryan VanderMeulen d2b6c8631b Backed out 7 changesets (bug 883646) for reftest-ipc failures.
Backed out changeset 2272804a8e71 (bug 883646)
Backed out changeset e39d3bdf847a (bug 883646)
Backed out changeset bf46fc332efe (bug 883646)
Backed out changeset 6bb558c3136f (bug 883646)
Backed out changeset d7d5d16e27e0 (bug 883646)
Backed out changeset 14c73096a132 (bug 883646)
Backed out changeset 89f6185a271b (bug 883646)
2013-06-20 17:36:39 -04:00

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_FRAMEMETRICS_H
#define GFX_FRAMEMETRICS_H
#include "gfxPoint.h"
#include "gfxTypes.h"
#include "nsRect.h"
#include "mozilla/gfx/Rect.h"
#include "Units.h"
namespace mozilla {
namespace layers {
/**
* The viewport and displayport metrics for the painted frame at the
* time of a layer-tree transaction. These metrics are especially
* useful for shadow layers, because the metrics values are updated
* atomically with new pixels.
*/
struct FrameMetrics {
public:
// We use IDs to identify frames across processes.
typedef uint64_t ViewID;
static const ViewID NULL_SCROLL_ID; // This container layer does not scroll.
static const ViewID ROOT_SCROLL_ID; // This is the root scroll frame.
static const ViewID START_SCROLL_ID; // This is the ID that scrolling subframes
// will begin at.
FrameMetrics()
: mCompositionBounds(0, 0, 0, 0)
, mDisplayPort(0, 0, 0, 0)
, mCriticalDisplayPort(0, 0, 0, 0)
, mViewport(0, 0, 0, 0)
, mScrollOffset(0, 0)
, mScrollId(NULL_SCROLL_ID)
, mScrollableRect(0, 0, 0, 0)
, mResolution(1, 1)
, mZoom(1, 1)
, mDevPixelsPerCSSPixel(1)
, mMayHaveTouchListeners(false)
, mPresShellId(-1)
{}
// Default copy ctor and operator= are fine
bool operator==(const FrameMetrics& aOther) const
{
return mCompositionBounds.IsEqualEdges(aOther.mCompositionBounds) &&
mDisplayPort.IsEqualEdges(aOther.mDisplayPort) &&
mCriticalDisplayPort.IsEqualEdges(aOther.mCriticalDisplayPort) &&
mViewport.IsEqualEdges(aOther.mViewport) &&
mScrollOffset == aOther.mScrollOffset &&
mScrollId == aOther.mScrollId &&
mScrollableRect.IsEqualEdges(aOther.mScrollableRect) &&
mResolution == aOther.mResolution &&
mDevPixelsPerCSSPixel == aOther.mDevPixelsPerCSSPixel &&
mMayHaveTouchListeners == aOther.mMayHaveTouchListeners &&
mPresShellId == aOther.mPresShellId;
}
bool operator!=(const FrameMetrics& aOther) const
{
return !operator==(aOther);
}
bool IsDefault() const
{
FrameMetrics def;
def.mPresShellId = mPresShellId;
return (def == *this);
}
bool IsRootScrollable() const
{
return mScrollId == ROOT_SCROLL_ID;
}
bool IsScrollable() const
{
return mScrollId != NULL_SCROLL_ID;
}
gfxSize LayersPixelsPerCSSPixel() const
{
return mResolution * mDevPixelsPerCSSPixel;
}
gfx::Point GetScrollOffsetInLayerPixels() const
{
return gfx::Point(
static_cast<gfx::Float>(
mScrollOffset.x * LayersPixelsPerCSSPixel().width),
static_cast<gfx::Float>(
mScrollOffset.y * LayersPixelsPerCSSPixel().height));
}
// ---------------------------------------------------------------------------
// The following metrics are all in widget space/device pixels.
//
// This is the area within the widget that we're compositing to, which means
// that it is the visible region of this frame. It is not relative to
// anything.
// So { 0, 0, [compositeArea.width], [compositeArea.height] }.
//
// This is useful because, on mobile, the viewport and composition dimensions
// are not always the same. In this case, we calculate the displayport using
// an area bigger than the region we're compositing to. If we used the
// viewport dimensions to calculate the displayport, we'd run into situations
// where we're prerendering the wrong regions and the content may be clipped,
// or too much of it prerendered. If the displayport is the same as the
// viewport, there is no need for this and we can just use the viewport
// instead.
//
// This is only valid on the root layer. Nested iframes do not need this
// metric as they do not have a displayport set. See bug 775452.
ScreenIntRect mCompositionBounds;
// ---------------------------------------------------------------------------
// The following metrics are all in CSS pixels. They are not in any uniform
// space, so each is explained separately.
//
// The area of a frame's contents that has been painted, relative to the
// viewport. It is in the same coordinate space as |mViewport|. For example,
// if it is at 0,0, then it's at the same place at the viewport, which is at
// the top-left in the layer, and at the same place as the scroll offset of
// the document.
//
// Note that this is structured in such a way that it doesn't depend on the
// method layout uses to scroll content.
//
// May be larger or smaller than |mScrollableRect|.
//
// To pre-render a margin of 100 CSS pixels around the window,
// { x = -100, y = - 100,
// width = window.innerWidth + 100, height = window.innerHeight + 100 }
//
// This is only valid on the root layer. Nested iframes do not have a
// displayport set on them. See bug 775452.
CSSRect mDisplayPort;
// If non-empty, the area of a frame's contents that is considered critical
// to paint. Area outside of this area (i.e. area inside mDisplayPort, but
// outside of mCriticalDisplayPort) is considered low-priority, and may be
// painted with lower precision, or not painted at all.
//
// The same restrictions for mDisplayPort apply here.
CSSRect mCriticalDisplayPort;
// The CSS viewport, which is the dimensions we're using to constrain the
// <html> element of this frame, relative to the top-left of the layer. Note
// that its offset is structured in such a way that it doesn't depend on the
// method layout uses to scroll content.
//
// This is mainly useful on the root layer, however nested iframes can have
// their own viewport, which will just be the size of the window of the
// iframe. For layers that don't correspond to a document, this metric is
// meaningless and invalid.
CSSRect mViewport;
// The position of the top-left of the CSS viewport, relative to the document
// (or the document relative to the viewport, if that helps understand it).
//
// Thus it is relative to the document. It is in the same coordinate space as
// |mScrollableRect|, but a different coordinate space than |mViewport| and
// |mDisplayPort|.
//
// It is required that the rect:
// { x = mScrollOffset.x, y = mScrollOffset.y,
// width = mCompositionBounds.x / mResolution.width,
// height = mCompositionBounds.y / mResolution.height }
// Be within |mScrollableRect|.
//
// This is valid for any layer, but is always relative to this frame and
// not any parents, regardless of parent transforms.
CSSPoint mScrollOffset;
// A unique ID assigned to each scrollable frame (unless this is
// ROOT_SCROLL_ID, in which case it is not unique).
ViewID mScrollId;
// The scrollable bounds of a frame. This is determined by reflow.
// For the top-level |window|,
// { x = window.scrollX, y = window.scrollY, // could be 0, 0
// width = window.innerWidth, height = window.innerHeight }
//
// This is relative to the document. It is in the same coordinate space as
// |mScrollOffset|, but a different coordinate space than |mViewport| and
// |mDisplayPort|. Note also that this coordinate system is understood by
// window.scrollTo().
//
// This is valid on any layer unless it has no content.
CSSRect mScrollableRect;
// ---------------------------------------------------------------------------
// The following metrics are dimensionless.
//
// The resolution, along both axes, that the current frame has been painted
// at.
//
// Every time this frame is composited and the compositor samples its
// transform, this metric is used to create a transform which is
// post-multiplied into the parent's transform. Since this only happens when
// we walk the layer tree, the resulting transform isn't stored here. Thus the
// resolution of parent layers is opaque to this metric.
gfxSize mResolution;
// The resolution-independent "user zoom". For example, if a page
// configures the viewport to a zoom value of 2x, then this member
// will always be 2.0 no matter what the viewport or composition
// bounds.
//
// In the steady state (no animations), and ignoring DPI, then the
// following is usually true
//
// intrinsicScale = (mCompositionBounds / mViewport)
// mResolution = mZoom * intrinsicScale
//
// When this is not true, we're probably asynchronously sampling a
// zoom animation for content.
gfxSize mZoom;
// The conversion factor between CSS pixels and device pixels for this frame.
// This can vary based on a variety of things, such as reflowing-zoom. The
// conversion factor for device pixels to layers pixels is just the
// resolution.
float mDevPixelsPerCSSPixel;
// Whether or not this frame may have touch listeners.
bool mMayHaveTouchListeners;
uint32_t mPresShellId;
};
}
}
#endif /* GFX_FRAMEMETRICS_H */