gecko-dev/dom/gamepad/GamepadButton.cpp
2015-05-03 15:32:37 -04:00

31 lines
965 B
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/GamepadButton.h"
#include "mozilla/dom/GamepadBinding.h"
namespace mozilla {
namespace dom {
NS_IMPL_CYCLE_COLLECTING_ADDREF(GamepadButton)
NS_IMPL_CYCLE_COLLECTING_RELEASE(GamepadButton)
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(GamepadButton)
NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_INTERFACE_MAP_END
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(GamepadButton, mParent)
/* virtual */ JSObject*
GamepadButton::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
{
return GamepadButtonBinding::Wrap(aCx, this, aGivenProto);
}
} // namespace dom
} // namespace mozilla