mirror of
https://github.com/mozilla/gecko-dev.git
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524 lines
15 KiB
C++
524 lines
15 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// mostly derived from the Allegro source code at:
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// http://alleg.svn.sourceforge.net/viewvc/alleg/allegro/branches/4.9/src/macosx/hidjoy.m?revision=13760&view=markup
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#include "mozilla/dom/GamepadFunctions.h"
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#include "mozilla/ArrayUtils.h"
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#include <CoreFoundation/CoreFoundation.h>
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#include <IOKit/hid/IOHIDBase.h>
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#include <IOKit/hid/IOHIDKeys.h>
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#include <IOKit/hid/IOHIDManager.h>
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#include <stdio.h>
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#include <vector>
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namespace {
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using namespace mozilla;
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using namespace mozilla::dom::GamepadFunctions;
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using std::vector;
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struct Button {
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int id;
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bool analog;
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IOHIDElementRef element;
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CFIndex min;
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CFIndex max;
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Button(int aId, IOHIDElementRef aElement, CFIndex aMin, CFIndex aMax) :
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id(aId),
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analog((aMax - aMin) > 1),
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element(aElement),
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min(aMin),
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max(aMax) {}
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};
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struct Axis {
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int id;
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IOHIDElementRef element;
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uint32_t usagePage;
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uint32_t usage;
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CFIndex min;
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CFIndex max;
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};
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typedef bool dpad_buttons[4];
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// These values can be found in the USB HID Usage Tables:
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// http://www.usb.org/developers/hidpage
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const unsigned kDesktopUsagePage = 0x01;
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const unsigned kSimUsagePage = 0x02;
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const unsigned kAcceleratorUsage = 0xC4;
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const unsigned kBrakeUsage = 0xC5;
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const unsigned kJoystickUsage = 0x04;
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const unsigned kGamepadUsage = 0x05;
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const unsigned kAxisUsageMin = 0x30;
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const unsigned kAxisUsageMax = 0x35;
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const unsigned kDpadUsage = 0x39;
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const unsigned kButtonUsagePage = 0x09;
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const unsigned kConsumerPage = 0x0C;
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const unsigned kHomeUsage = 0x223;
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const unsigned kBackUsage = 0x224;
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class Gamepad {
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private:
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IOHIDDeviceRef mDevice;
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nsTArray<Button> buttons;
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nsTArray<Axis> axes;
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IOHIDElementRef mDpad;
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dpad_buttons mDpadState;
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public:
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Gamepad() : mDevice(nullptr), mDpad(nullptr), mSuperIndex(-1) {}
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bool operator==(IOHIDDeviceRef device) const { return mDevice == device; }
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bool empty() const { return mDevice == nullptr; }
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void clear()
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{
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mDevice = nullptr;
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buttons.Clear();
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axes.Clear();
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mDpad = nullptr;
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mSuperIndex = -1;
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}
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void init(IOHIDDeviceRef device);
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size_t numButtons() { return buttons.Length() + (mDpad ? 4 : 0); }
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size_t numAxes() { return axes.Length(); }
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// Index given by our superclass.
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uint32_t mSuperIndex;
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bool isDpad(IOHIDElementRef element) const
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{
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return element == mDpad;
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}
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const dpad_buttons& getDpadState() const
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{
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return mDpadState;
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}
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void setDpadState(const dpad_buttons& dpadState)
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{
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for (unsigned i = 0; i < ArrayLength(mDpadState); i++) {
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mDpadState[i] = dpadState[i];
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}
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}
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const Button* lookupButton(IOHIDElementRef element) const
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{
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for (unsigned i = 0; i < buttons.Length(); i++) {
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if (buttons[i].element == element)
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return &buttons[i];
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}
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return nullptr;
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}
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const Axis* lookupAxis(IOHIDElementRef element) const
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{
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for (unsigned i = 0; i < axes.Length(); i++) {
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if (axes[i].element == element)
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return &axes[i];
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}
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return nullptr;
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}
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};
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class AxisComparator {
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public:
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bool Equals(const Axis& a1, const Axis& a2) const
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{
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return a1.usagePage == a2.usagePage && a1.usage == a2.usage;
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}
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bool LessThan(const Axis& a1, const Axis& a2) const
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{
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if (a1.usagePage == a2.usagePage) {
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return a1.usage < a2.usage;
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}
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return a1.usagePage < a2.usagePage;
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}
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};
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void Gamepad::init(IOHIDDeviceRef device)
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{
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clear();
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mDevice = device;
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CFArrayRef elements = IOHIDDeviceCopyMatchingElements(device,
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nullptr,
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kIOHIDOptionsTypeNone);
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CFIndex n = CFArrayGetCount(elements);
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for (CFIndex i = 0; i < n; i++) {
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IOHIDElementRef element = (IOHIDElementRef)CFArrayGetValueAtIndex(elements,
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i);
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uint32_t usagePage = IOHIDElementGetUsagePage(element);
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uint32_t usage = IOHIDElementGetUsage(element);
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if (usagePage == kDesktopUsagePage &&
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usage >= kAxisUsageMin &&
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usage <= kAxisUsageMax)
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{
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Axis axis = { int(axes.Length()),
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element,
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usagePage,
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usage,
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IOHIDElementGetLogicalMin(element),
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IOHIDElementGetLogicalMax(element) };
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axes.AppendElement(axis);
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} else if (usagePage == kDesktopUsagePage && usage == kDpadUsage &&
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// Don't know how to handle d-pads that return weird values.
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IOHIDElementGetLogicalMax(element) - IOHIDElementGetLogicalMin(element) == 7) {
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mDpad = element;
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} else if ((usagePage == kSimUsagePage &&
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(usage == kAcceleratorUsage ||
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usage == kBrakeUsage)) ||
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(usagePage == kButtonUsagePage) ||
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(usagePage == kConsumerPage &&
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(usage == kHomeUsage ||
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usage == kBackUsage))) {
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Button button(int(buttons.Length()), element, IOHIDElementGetLogicalMin(element), IOHIDElementGetLogicalMax(element));
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buttons.AppendElement(button);
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} else {
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//TODO: handle other usage pages
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}
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}
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AxisComparator comparator;
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axes.Sort(comparator);
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for (unsigned i = 0; i < axes.Length(); i++) {
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axes[i].id = i;
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}
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}
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class DarwinGamepadService {
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private:
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IOHIDManagerRef mManager;
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vector<Gamepad> mGamepads;
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static void DeviceAddedCallback(void* data, IOReturn result,
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void* sender, IOHIDDeviceRef device);
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static void DeviceRemovedCallback(void* data, IOReturn result,
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void* sender, IOHIDDeviceRef device);
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static void InputValueChangedCallback(void* data, IOReturn result,
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void* sender, IOHIDValueRef newValue);
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void DeviceAdded(IOHIDDeviceRef device);
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void DeviceRemoved(IOHIDDeviceRef device);
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void InputValueChanged(IOHIDValueRef value);
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public:
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DarwinGamepadService();
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~DarwinGamepadService();
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void Startup();
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void Shutdown();
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};
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void
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DarwinGamepadService::DeviceAdded(IOHIDDeviceRef device)
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{
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size_t slot = size_t(-1);
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for (size_t i = 0; i < mGamepads.size(); i++) {
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if (mGamepads[i] == device)
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return;
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if (slot == size_t(-1) && mGamepads[i].empty())
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slot = i;
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}
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if (slot == size_t(-1)) {
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slot = mGamepads.size();
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mGamepads.push_back(Gamepad());
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}
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mGamepads[slot].init(device);
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// Gather some identifying information
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CFNumberRef vendorIdRef =
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(CFNumberRef)IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey));
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CFNumberRef productIdRef =
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(CFNumberRef)IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey));
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CFStringRef productRef =
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(CFStringRef)IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey));
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int vendorId, productId;
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CFNumberGetValue(vendorIdRef, kCFNumberIntType, &vendorId);
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CFNumberGetValue(productIdRef, kCFNumberIntType, &productId);
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char product_name[128];
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CFStringGetCString(productRef, product_name,
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sizeof(product_name), kCFStringEncodingASCII);
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char buffer[256];
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sprintf(buffer, "%x-%x-%s", vendorId, productId, product_name);
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mGamepads[slot].mSuperIndex = AddGamepad(buffer,
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mozilla::dom::GamepadMappingType::_empty,
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(int)mGamepads[slot].numButtons(),
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(int)mGamepads[slot].numAxes());
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}
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void
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DarwinGamepadService::DeviceRemoved(IOHIDDeviceRef device)
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{
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for (size_t i = 0; i < mGamepads.size(); i++) {
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if (mGamepads[i] == device) {
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RemoveGamepad(mGamepads[i].mSuperIndex);
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mGamepads[i].clear();
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return;
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}
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}
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}
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/*
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* Given a value from a d-pad (POV hat in USB HID terminology),
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* represent it as 4 buttons, one for each cardinal direction.
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*/
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static void
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UnpackDpad(int dpad_value, int min, int max, dpad_buttons& buttons)
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{
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const unsigned kUp = 0;
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const unsigned kDown = 1;
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const unsigned kLeft = 2;
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const unsigned kRight = 3;
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// Different controllers have different ways of representing
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// "nothing is pressed", but they're all outside the range of values.
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if (dpad_value < min || dpad_value > max) {
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// Nothing is pressed.
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return;
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}
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// Normalize value to start at 0.
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int value = dpad_value - min;
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// Value will be in the range 0-7. The value represents the
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// position of the d-pad around a circle, with 0 being straight up,
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// 2 being right, 4 being straight down, and 6 being left.
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if (value < 2 || value > 6) {
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buttons[kUp] = true;
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}
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if (value > 2 && value < 6) {
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buttons[kDown] = true;
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}
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if (value > 4) {
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buttons[kLeft] = true;
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}
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if (value > 0 && value < 4) {
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buttons[kRight] = true;
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}
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}
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void
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DarwinGamepadService::InputValueChanged(IOHIDValueRef value)
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{
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uint32_t value_length = IOHIDValueGetLength(value);
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if (value_length > 4) {
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// Workaround for bizarre issue with PS3 controllers that try to return
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// massive (30+ byte) values and crash IOHIDValueGetIntegerValue
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return;
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}
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IOHIDElementRef element = IOHIDValueGetElement(value);
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IOHIDDeviceRef device = IOHIDElementGetDevice(element);
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for (unsigned i = 0; i < mGamepads.size(); i++) {
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Gamepad &gamepad = mGamepads[i];
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if (gamepad == device) {
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if (gamepad.isDpad(element)) {
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const dpad_buttons& oldState = gamepad.getDpadState();
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dpad_buttons newState = { false, false, false, false };
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UnpackDpad(IOHIDValueGetIntegerValue(value),
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IOHIDElementGetLogicalMin(element),
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IOHIDElementGetLogicalMax(element),
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newState);
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const int numButtons = gamepad.numButtons();
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for (unsigned b = 0; b < ArrayLength(newState); b++) {
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if (newState[b] != oldState[b]) {
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NewButtonEvent(gamepad.mSuperIndex, numButtons - 4 + b, newState[b]);
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}
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}
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gamepad.setDpadState(newState);
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} else if (const Axis* axis = gamepad.lookupAxis(element)) {
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double d = IOHIDValueGetIntegerValue(value);
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double v = 2.0f * (d - axis->min) /
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(double)(axis->max - axis->min) - 1.0f;
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NewAxisMoveEvent(gamepad.mSuperIndex, axis->id, v);
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} else if (const Button* button = gamepad.lookupButton(element)) {
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int iv = IOHIDValueGetIntegerValue(value);
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bool pressed = iv != 0;
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double v = 0;
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if (button->analog) {
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double dv = iv;
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v = (dv - button->min) / (double)(button->max - button->min);
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} else {
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v = pressed ? 1.0 : 0.0;
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}
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NewButtonEvent(gamepad.mSuperIndex, button->id, pressed, v);
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}
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return;
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}
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}
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}
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void
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DarwinGamepadService::DeviceAddedCallback(void* data, IOReturn result,
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void* sender, IOHIDDeviceRef device)
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{
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DarwinGamepadService* service = (DarwinGamepadService*)data;
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service->DeviceAdded(device);
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}
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void
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DarwinGamepadService::DeviceRemovedCallback(void* data, IOReturn result,
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void* sender, IOHIDDeviceRef device)
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{
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DarwinGamepadService* service = (DarwinGamepadService*)data;
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service->DeviceRemoved(device);
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}
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void
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DarwinGamepadService::InputValueChangedCallback(void* data,
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IOReturn result,
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void* sender,
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IOHIDValueRef newValue)
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{
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DarwinGamepadService* service = (DarwinGamepadService*)data;
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service->InputValueChanged(newValue);
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}
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static CFMutableDictionaryRef
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MatchingDictionary(UInt32 inUsagePage, UInt32 inUsage)
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{
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CFMutableDictionaryRef dict =
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CFDictionaryCreateMutable(kCFAllocatorDefault,
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0,
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&kCFTypeDictionaryKeyCallBacks,
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&kCFTypeDictionaryValueCallBacks);
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if (!dict)
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return nullptr;
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CFNumberRef number = CFNumberCreate(kCFAllocatorDefault,
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kCFNumberIntType,
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&inUsagePage);
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if (!number) {
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CFRelease(dict);
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return nullptr;
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}
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CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsagePageKey), number);
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CFRelease(number);
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number = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &inUsage);
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if (!number) {
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CFRelease(dict);
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return nullptr;
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}
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CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsageKey), number);
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CFRelease(number);
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return dict;
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}
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DarwinGamepadService::DarwinGamepadService() : mManager(nullptr) {}
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DarwinGamepadService::~DarwinGamepadService()
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{
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if (mManager != nullptr)
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CFRelease(mManager);
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}
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void DarwinGamepadService::Startup()
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{
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if (mManager != nullptr)
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return;
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IOHIDManagerRef manager = IOHIDManagerCreate(kCFAllocatorDefault,
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kIOHIDOptionsTypeNone);
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CFMutableDictionaryRef criteria_arr[2];
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criteria_arr[0] = MatchingDictionary(kDesktopUsagePage,
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kJoystickUsage);
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if (!criteria_arr[0]) {
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CFRelease(manager);
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return;
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}
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criteria_arr[1] = MatchingDictionary(kDesktopUsagePage,
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kGamepadUsage);
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if (!criteria_arr[1]) {
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CFRelease(criteria_arr[0]);
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CFRelease(manager);
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return;
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}
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CFArrayRef criteria =
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CFArrayCreate(kCFAllocatorDefault, (const void**)criteria_arr, 2, nullptr);
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if (!criteria) {
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CFRelease(criteria_arr[1]);
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CFRelease(criteria_arr[0]);
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CFRelease(manager);
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return;
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}
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IOHIDManagerSetDeviceMatchingMultiple(manager, criteria);
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CFRelease(criteria);
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CFRelease(criteria_arr[1]);
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CFRelease(criteria_arr[0]);
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IOHIDManagerRegisterDeviceMatchingCallback(manager,
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DeviceAddedCallback,
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this);
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IOHIDManagerRegisterDeviceRemovalCallback(manager,
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DeviceRemovedCallback,
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this);
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IOHIDManagerRegisterInputValueCallback(manager,
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InputValueChangedCallback,
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this);
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IOHIDManagerScheduleWithRunLoop(manager,
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CFRunLoopGetCurrent(),
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kCFRunLoopDefaultMode);
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IOReturn rv = IOHIDManagerOpen(manager, kIOHIDOptionsTypeNone);
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if (rv != kIOReturnSuccess) {
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CFRelease(manager);
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return;
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}
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mManager = manager;
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}
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void DarwinGamepadService::Shutdown()
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{
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IOHIDManagerRef manager = (IOHIDManagerRef)mManager;
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if (manager) {
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IOHIDManagerClose(manager, 0);
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CFRelease(manager);
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mManager = nullptr;
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}
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}
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} // namespace
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namespace mozilla {
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namespace dom {
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DarwinGamepadService* gService = nullptr;
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void StartGamepadMonitoring()
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{
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if (gService) {
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return;
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}
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gService = new DarwinGamepadService();
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gService->Startup();
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}
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void StopGamepadMonitoring()
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{
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if (!gService) {
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return;
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}
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gService->Shutdown();
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delete gService;
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gService = nullptr;
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}
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} // namespace dom
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} // namespace mozilla
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