mirror of
https://github.com/mozilla/gecko-dev.git
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251 lines
6.7 KiB
C++
251 lines
6.7 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* class to notify frames of background image loads */
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#include "nsImageLoader.h"
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#include "imgILoader.h"
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#include "nsIURI.h"
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#include "nsILoadGroup.h"
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#include "nsNetUtil.h"
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#include "nsPresContext.h"
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#include "nsIPresShell.h"
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#include "nsIFrame.h"
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#include "nsIContent.h"
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#include "imgIContainer.h"
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#include "nsStyleContext.h"
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#include "nsGkAtoms.h"
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#include "nsLayoutUtils.h"
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// Paint forcing
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#include "prenv.h"
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NS_IMPL_ISUPPORTS2(nsImageLoader, imgIDecoderObserver, imgIContainerObserver)
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nsImageLoader::nsImageLoader(nsIFrame *aFrame, PRUint32 aActions,
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nsImageLoader *aNextLoader)
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: mFrame(aFrame),
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mActions(aActions),
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mNextLoader(aNextLoader),
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mRequestRegistered(false)
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{
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}
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nsImageLoader::~nsImageLoader()
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{
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Destroy();
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}
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/* static */ already_AddRefed<nsImageLoader>
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nsImageLoader::Create(nsIFrame *aFrame, imgIRequest *aRequest,
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PRUint32 aActions, nsImageLoader *aNextLoader)
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{
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nsRefPtr<nsImageLoader> loader =
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new nsImageLoader(aFrame, aActions, aNextLoader);
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loader->Load(aRequest);
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return loader.forget();
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}
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void
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nsImageLoader::Destroy()
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{
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// Destroy the chain with only one level of recursion.
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nsRefPtr<nsImageLoader> list = mNextLoader;
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mNextLoader = nsnull;
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while (list) {
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nsRefPtr<nsImageLoader> todestroy = list;
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list = todestroy->mNextLoader;
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todestroy->mNextLoader = nsnull;
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todestroy->Destroy();
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}
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if (mRequest && mFrame) {
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nsLayoutUtils::DeregisterImageRequest(mFrame->PresContext(), mRequest,
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&mRequestRegistered);
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}
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mFrame = nsnull;
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if (mRequest) {
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mRequest->CancelAndForgetObserver(NS_ERROR_FAILURE);
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}
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mRequest = nsnull;
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}
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nsresult
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nsImageLoader::Load(imgIRequest *aImage)
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{
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NS_ASSERTION(!mRequest, "can't reuse image loaders");
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NS_ASSERTION(mFrame, "not initialized");
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NS_ASSERTION(aImage, "must have non-null image");
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if (!mFrame)
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return NS_ERROR_NOT_INITIALIZED;
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if (!aImage)
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return NS_ERROR_FAILURE;
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// Deregister mRequest from the refresh driver, since it is no longer
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// going to be managed by this nsImageLoader.
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nsPresContext* presContext = mFrame->PresContext();
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nsLayoutUtils::DeregisterImageRequest(presContext, mRequest,
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&mRequestRegistered);
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// Make sure to clone into a temporary, then set mRequest, since
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// cloning may notify and we don't want to trigger paints from this
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// code.
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nsCOMPtr<imgIRequest> newRequest;
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nsresult rv = aImage->Clone(this, getter_AddRefs(newRequest));
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mRequest.swap(newRequest);
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if (mRequest) {
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nsLayoutUtils::RegisterImageRequestIfAnimated(presContext, mRequest,
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&mRequestRegistered);
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}
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return rv;
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}
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NS_IMETHODIMP nsImageLoader::OnStartContainer(imgIRequest *aRequest,
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imgIContainer *aImage)
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{
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NS_ABORT_IF_FALSE(aImage, "Who's calling us then?");
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/* Get requested animation policy from the pres context:
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* normal = 0
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* one frame = 1
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* one loop = 2
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*/
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aImage->SetAnimationMode(mFrame->PresContext()->ImageAnimationMode());
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return NS_OK;
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}
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NS_IMETHODIMP nsImageLoader::OnStopFrame(imgIRequest *aRequest,
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PRUint32 aFrame)
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{
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if (!mFrame)
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return NS_ERROR_FAILURE;
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if (!mRequest) {
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// We're in the middle of a paint anyway
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return NS_OK;
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}
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// Take requested actions
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if (mActions & ACTION_REDRAW_ON_DECODE) {
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DoRedraw(nsnull);
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}
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return NS_OK;
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}
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NS_IMETHODIMP nsImageLoader::OnImageIsAnimated(imgIRequest *aRequest)
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{
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// Register with the refresh driver now that we are aware that
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// we are animated.
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nsLayoutUtils::RegisterImageRequest(mFrame->PresContext(),
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aRequest, &mRequestRegistered);
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return NS_OK;
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}
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NS_IMETHODIMP nsImageLoader::OnStopRequest(imgIRequest *aRequest,
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bool aLastPart)
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{
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if (!mFrame)
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return NS_ERROR_FAILURE;
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if (!mRequest) {
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// We're in the middle of a paint anyway
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return NS_OK;
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}
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// Take requested actions
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if (mActions & ACTION_REDRAW_ON_LOAD) {
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DoRedraw(nsnull);
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}
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return NS_OK;
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}
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NS_IMETHODIMP nsImageLoader::FrameChanged(imgIRequest *aRequest,
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imgIContainer *aContainer,
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const nsIntRect *aDirtyRect)
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{
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if (!mFrame)
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return NS_ERROR_FAILURE;
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if (!mRequest) {
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// We're in the middle of a paint anyway
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return NS_OK;
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}
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NS_ASSERTION(aRequest == mRequest, "This is a neat trick.");
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nsRect r = aDirtyRect->IsEqualInterior(nsIntRect::GetMaxSizedIntRect()) ?
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nsRect(nsPoint(0, 0), mFrame->GetSize()) :
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aDirtyRect->ToAppUnits(nsPresContext::AppUnitsPerCSSPixel());
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DoRedraw(&r);
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return NS_OK;
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}
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void
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nsImageLoader::DoRedraw(const nsRect* aDamageRect)
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{
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// NOTE: It is not sufficient to invalidate only the size of the image:
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// the image may be tiled!
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// The best option is to call into the frame, however lacking this
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// we have to at least invalidate the frame's bounds, hence
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// as long as we have a frame we'll use its size.
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//
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// Invalidate the entire frame
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// XXX We really only need to invalidate the client area of the frame...
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nsRect bounds(nsPoint(0, 0), mFrame->GetSize());
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if (mFrame->GetType() == nsGkAtoms::canvasFrame) {
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// The canvas's background covers the whole viewport.
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bounds = mFrame->GetVisualOverflowRect();
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}
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// XXX this should be ok, but there is some crappy ass bug causing it not to work
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// XXX seems related to the "body fixup rule" dealing with the canvas and body frames...
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#if 0
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// Invalidate the entire frame only if the frame has a tiled background
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// image, otherwise just invalidate the intersection of the frame's bounds
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// with the damaged rect.
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nsStyleContext* styleContext;
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mFrame->GetStyleContext(&styleContext);
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const nsStyleBackground* bg = styleContext->GetStyleBackground();
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if ((bg->mBackgroundFlags & NS_STYLE_BG_IMAGE_NONE) ||
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(bg->mBackgroundRepeat == NS_STYLE_BG_REPEAT_OFF)) {
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// The frame does not have a background image so we are free
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// to invalidate only the intersection of the damage rect and
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// the frame's bounds.
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if (aDamageRect) {
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bounds.IntersectRect(*aDamageRect, bounds);
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}
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}
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#endif
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if (mFrame->GetStyleVisibility()->IsVisible()) {
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mFrame->Invalidate(bounds);
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}
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}
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