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
We have noticed that a sizeable number of Fenix users are not getting webrender when they should be. On desktop the existing gfx.feature.webrender telemetry probe is used to determine why webrender is not enabled. Expose this to geckoview_streaming telemetry so we can tell the same for Fenix users. Differential Revision: https://phabricator.services.mozilla.com/D102213
308 lines
9.3 KiB
C++
308 lines
9.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "gfxFeature.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/Sprintf.h"
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#include "nsString.h"
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namespace mozilla {
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namespace gfx {
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bool FeatureState::IsEnabled() const {
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return IsInitialized() && IsFeatureStatusSuccess(GetValue());
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}
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FeatureStatus FeatureState::GetValue() const {
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if (!IsInitialized()) {
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return FeatureStatus::Unused;
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}
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if (mRuntime.mStatus != FeatureStatus::Unused) {
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return mRuntime.mStatus;
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}
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if (mUser.mStatus == FeatureStatus::ForceEnabled) {
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return FeatureStatus::ForceEnabled;
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}
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if (mEnvironment.mStatus != FeatureStatus::Unused) {
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return mEnvironment.mStatus;
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}
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if (mUser.mStatus != FeatureStatus::Unused) {
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return mUser.mStatus;
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}
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return mDefault.mStatus;
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}
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bool FeatureState::SetDefault(bool aEnable, FeatureStatus aDisableStatus,
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const char* aDisableMessage) {
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if (!aEnable) {
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DisableByDefault(aDisableStatus, aDisableMessage,
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"FEATURE_FAILURE_DISABLED"_ns);
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return false;
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}
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EnableByDefault();
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return true;
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}
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void FeatureState::SetDefaultFromPref(const char* aPrefName, bool aIsEnablePref,
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bool aDefaultValue,
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Maybe<bool> aUserValue) {
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bool baseValue =
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Preferences::GetBool(aPrefName, aDefaultValue, PrefValueKind::Default);
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SetDefault(baseValue == aIsEnablePref, FeatureStatus::Disabled,
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"Disabled by default");
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if (aUserValue) {
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if (*aUserValue == aIsEnablePref) {
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nsCString message("Enabled via ");
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message.AppendASCII(aPrefName);
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UserEnable(message.get());
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} else {
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nsCString message("Disabled via ");
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message.AppendASCII(aPrefName);
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UserDisable(message.get(), "FEATURE_FAILURE_PREF_OFF"_ns);
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}
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}
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}
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void FeatureState::SetDefaultFromPref(const char* aPrefName, bool aIsEnablePref,
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bool aDefaultValue) {
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Maybe<bool> userValue;
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if (Preferences::HasUserValue(aPrefName)) {
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userValue.emplace(Preferences::GetBool(aPrefName, aDefaultValue));
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}
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SetDefaultFromPref(aPrefName, aIsEnablePref, aDefaultValue, userValue);
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}
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bool FeatureState::InitOrUpdate(bool aEnable, FeatureStatus aDisableStatus,
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const char* aDisableMessage) {
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if (!IsInitialized()) {
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return SetDefault(aEnable, aDisableStatus, aDisableMessage);
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}
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return MaybeSetFailed(aEnable, aDisableStatus, aDisableMessage, nsCString());
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}
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void FeatureState::UserEnable(const char* aMessage) {
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AssertInitialized();
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SetUser(FeatureStatus::Available, aMessage, nsCString());
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}
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void FeatureState::UserForceEnable(const char* aMessage) {
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AssertInitialized();
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SetUser(FeatureStatus::ForceEnabled, aMessage, nsCString());
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}
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void FeatureState::UserDisable(const char* aMessage,
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const nsACString& aFailureId) {
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AssertInitialized();
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SetUser(FeatureStatus::Disabled, aMessage, aFailureId);
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}
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void FeatureState::Disable(FeatureStatus aStatus, const char* aMessage,
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const nsACString& aFailureId) {
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AssertInitialized();
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// We should never bother setting an environment status to "enabled," since
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// it could override an explicit user decision to disable it.
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MOZ_ASSERT(IsFeatureStatusFailure(aStatus));
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SetEnvironment(aStatus, aMessage, aFailureId);
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}
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void FeatureState::SetFailed(FeatureStatus aStatus, const char* aMessage,
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const nsACString& aFailureId) {
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AssertInitialized();
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// We should never bother setting a runtime status to "enabled," since it
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// could override an explicit user decision to disable it.
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MOZ_ASSERT(IsFeatureStatusFailure(aStatus));
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SetRuntime(aStatus, aMessage, aFailureId);
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}
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bool FeatureState::MaybeSetFailed(bool aEnable, FeatureStatus aStatus,
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const char* aMessage,
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const nsACString& aFailureId) {
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if (!aEnable) {
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SetFailed(aStatus, aMessage, aFailureId);
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return false;
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}
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return true;
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}
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bool FeatureState::MaybeSetFailed(FeatureStatus aStatus, const char* aMessage,
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const nsACString& aFailureId) {
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return MaybeSetFailed(IsFeatureStatusSuccess(aStatus), aStatus, aMessage,
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aFailureId);
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}
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bool FeatureState::DisabledByDefault() const {
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return mDefault.mStatus != FeatureStatus::Available;
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}
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bool FeatureState::IsForcedOnByUser() const {
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AssertInitialized();
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return mUser.mStatus == FeatureStatus::ForceEnabled;
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}
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void FeatureState::EnableByDefault() {
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// User/runtime decisions should not have been made yet.
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MOZ_ASSERT(!mUser.IsInitialized());
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MOZ_ASSERT(!mEnvironment.IsInitialized());
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MOZ_ASSERT(!mRuntime.IsInitialized());
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mDefault.Set(FeatureStatus::Available);
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}
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void FeatureState::DisableByDefault(FeatureStatus aStatus, const char* aMessage,
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const nsACString& aFailureId) {
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// User/runtime decisions should not have been made yet.
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MOZ_ASSERT(!mUser.IsInitialized());
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MOZ_ASSERT(!mEnvironment.IsInitialized());
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MOZ_ASSERT(!mRuntime.IsInitialized());
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// Make sure that when disabling we actually use a failure status.
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MOZ_ASSERT(IsFeatureStatusFailure(aStatus));
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mDefault.Set(aStatus, aMessage, aFailureId);
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}
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void FeatureState::SetUser(FeatureStatus aStatus, const char* aMessage,
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const nsACString& aFailureId) {
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// Default decision must have been made, but not runtime or environment.
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MOZ_ASSERT(mDefault.IsInitialized());
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MOZ_ASSERT(!mEnvironment.IsInitialized());
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MOZ_ASSERT(!mRuntime.IsInitialized());
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mUser.Set(aStatus, aMessage, aFailureId);
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}
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void FeatureState::SetEnvironment(FeatureStatus aStatus, const char* aMessage,
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const nsACString& aFailureId) {
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// Default decision must have been made, but not runtime.
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MOZ_ASSERT(mDefault.IsInitialized());
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MOZ_ASSERT(!mRuntime.IsInitialized());
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mEnvironment.Set(aStatus, aMessage, aFailureId);
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}
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void FeatureState::SetRuntime(FeatureStatus aStatus, const char* aMessage,
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const nsACString& aFailureId) {
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AssertInitialized();
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mRuntime.Set(aStatus, aMessage, aFailureId);
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}
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const char* FeatureState::GetRuntimeMessage() const {
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MOZ_ASSERT(IsFeatureStatusFailure(mRuntime.mStatus));
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return mRuntime.mMessage;
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}
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void FeatureState::ForEachStatusChange(
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const StatusIterCallback& aCallback) const {
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AssertInitialized();
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aCallback("default", mDefault.mStatus, mDefault.MessageOrNull(),
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mDefault.FailureId());
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if (mUser.IsInitialized()) {
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aCallback("user", mUser.mStatus, mUser.Message(), mDefault.FailureId());
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}
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if (mEnvironment.IsInitialized()) {
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aCallback("env", mEnvironment.mStatus, mEnvironment.Message(),
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mDefault.FailureId());
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}
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if (mRuntime.IsInitialized()) {
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aCallback("runtime", mRuntime.mStatus, mRuntime.Message(),
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mDefault.FailureId());
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}
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}
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const char* FeatureState::GetFailureMessage() const {
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AssertInitialized();
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MOZ_ASSERT(!IsEnabled());
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if (mRuntime.mStatus != FeatureStatus::Unused &&
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IsFeatureStatusFailure(mRuntime.mStatus)) {
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return mRuntime.mMessage;
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}
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if (mEnvironment.mStatus != FeatureStatus::Unused &&
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IsFeatureStatusFailure(mEnvironment.mStatus)) {
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return mEnvironment.mMessage;
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}
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if (mUser.mStatus != FeatureStatus::Unused &&
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IsFeatureStatusFailure(mUser.mStatus)) {
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return mUser.mMessage;
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}
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MOZ_ASSERT(IsFeatureStatusFailure(mDefault.mStatus));
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return mDefault.mMessage;
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}
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const nsCString& FeatureState::GetFailureId() const {
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MOZ_ASSERT(!IsEnabled());
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if (mRuntime.mStatus != FeatureStatus::Unused) {
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return mRuntime.mFailureId;
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}
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if (mEnvironment.mStatus != FeatureStatus::Unused) {
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return mEnvironment.mFailureId;
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}
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if (mUser.mStatus != FeatureStatus::Unused) {
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return mUser.mFailureId;
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}
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return mDefault.mFailureId;
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}
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nsCString FeatureState::GetStatusAndFailureIdString() const {
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nsCString status;
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auto value = GetValue();
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switch (value) {
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case FeatureStatus::Blocklisted:
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case FeatureStatus::Disabled:
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case FeatureStatus::Unavailable:
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case FeatureStatus::UnavailableNoAngle:
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case FeatureStatus::Blocked:
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status.AppendPrintf("%s:%s", FeatureStatusToString(value),
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GetFailureId().get());
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break;
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default:
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status.Append(FeatureStatusToString(value));
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break;
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}
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return status;
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}
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void FeatureState::Reset() {
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mDefault.Set(FeatureStatus::Unused);
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mUser.Set(FeatureStatus::Unused);
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mEnvironment.Set(FeatureStatus::Unused);
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mRuntime.Set(FeatureStatus::Unused);
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}
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void FeatureState::Instance::Set(FeatureStatus aStatus) {
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mStatus = aStatus;
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mMessage[0] = '\0';
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mFailureId.Truncate();
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}
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void FeatureState::Instance::Set(FeatureStatus aStatus, const char* aMessage,
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const nsACString& aFailureId) {
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mStatus = aStatus;
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if (aMessage) {
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SprintfLiteral(mMessage, "%s", aMessage);
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} else {
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mMessage[0] = '\0';
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}
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mFailureId.Assign(aFailureId);
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}
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} // namespace gfx
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} // namespace mozilla
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