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d3659cd140
MozReview-Commit-ID: Dmzu5Nnpx9g
194 lines
5.9 KiB
C++
194 lines
5.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_LAYERS_PAINTTHREAD_H
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#define MOZILLA_LAYERS_PAINTTHREAD_H
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#include "base/platform_thread.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/StaticPtr.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/layers/TextureClient.h"
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#include "RotatedBuffer.h"
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#include "nsThreadUtils.h"
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namespace mozilla {
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namespace gfx {
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class DrawTarget;
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class DrawTargetCapture;
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};
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namespace layers {
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// Holds the key parts from a RotatedBuffer::PaintState
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// required to draw the captured paint state
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class CapturedPaintState {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CapturedPaintState)
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public:
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CapturedPaintState(nsIntRegion& aRegionToDraw,
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gfx::DrawTarget* aTargetDual,
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gfx::DrawTarget* aTarget,
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gfx::DrawTarget* aTargetOnWhite,
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const gfx::Matrix& aTargetTransform,
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SurfaceMode aSurfaceMode,
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gfxContentType aContentType)
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: mRegionToDraw(aRegionToDraw)
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, mTargetDual(aTargetDual)
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, mTarget(aTarget)
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, mTargetOnWhite(aTargetOnWhite)
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, mTargetTransform(aTargetTransform)
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, mSurfaceMode(aSurfaceMode)
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, mContentType(aContentType)
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{}
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nsIntRegion mRegionToDraw;
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RefPtr<TextureClient> mTextureClient;
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RefPtr<TextureClient> mTextureClientOnWhite;
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RefPtr<gfx::DrawTargetCapture> mCapture;
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RefPtr<gfx::DrawTarget> mTargetDual;
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RefPtr<gfx::DrawTarget> mTarget;
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RefPtr<gfx::DrawTarget> mTargetOnWhite;
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gfx::Matrix mTargetTransform;
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SurfaceMode mSurfaceMode;
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gfxContentType mContentType;
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protected:
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virtual ~CapturedPaintState() {}
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};
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// Holds the key operations for a ContentClient to prepare
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// its buffers for painting
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class CapturedBufferState final {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CapturedBufferState)
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public:
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struct Copy {
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Copy(RefPtr<RotatedBuffer> aSource,
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RefPtr<RotatedBuffer> aDestination,
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gfx::IntRect aBounds)
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: mSource(aSource)
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, mDestination(aDestination)
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, mBounds(aBounds)
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{}
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bool CopyBuffer();
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RefPtr<RotatedBuffer> mSource;
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RefPtr<RotatedBuffer> mDestination;
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gfx::IntRect mBounds;
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};
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struct Unrotate {
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Unrotate(RotatedBuffer::Parameters aParameters,
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RefPtr<RotatedBuffer> aBuffer)
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: mParameters(aParameters)
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, mBuffer(aBuffer)
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{}
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bool UnrotateBuffer();
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RotatedBuffer::Parameters mParameters;
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RefPtr<RotatedBuffer> mBuffer;
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};
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/**
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* Prepares the rotated buffers for painting by copying a previous frame
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* into the buffer and/or unrotating the pixels and returns whether the
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* operations were successful. If this fails a new buffer should be created
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* for the frame.
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*/
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bool PrepareBuffer();
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void GetTextureClients(nsTArray<RefPtr<TextureClient>>& aTextureClients);
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Maybe<Copy> mBufferFinalize;
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Maybe<Unrotate> mBufferUnrotate;
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Maybe<Copy> mBufferInitialize;
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protected:
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~CapturedBufferState() {}
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};
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typedef bool (*PrepDrawTargetForPaintingCallback)(CapturedPaintState* aPaintState);
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class CompositorBridgeChild;
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class PaintThread final
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{
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friend void DestroyPaintThread(UniquePtr<PaintThread>&& aPaintThread);
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public:
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static void Start();
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static void Shutdown();
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static PaintThread* Get();
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// Helper for asserts.
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static bool IsOnPaintThread();
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// Must be called on the main thread. Signifies that a new layer transaction
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// is beginning. This must be called immediately after FlushAsyncPaints, and
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// before any new painting occurs, as there can't be any async paints queued
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// or running while this is executing.
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void BeginLayerTransaction();
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void PrepareBuffer(CapturedBufferState* aState);
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void PaintContents(CapturedPaintState* aState,
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PrepDrawTargetForPaintingCallback aCallback);
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// Must be called on the main thread. Signifies that the current
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// batch of CapturedPaintStates* for PaintContents have been recorded
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// and the main thread is finished recording this layer.
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void EndLayer();
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// This allows external users to run code on the paint thread.
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void Dispatch(RefPtr<Runnable>& aRunnable);
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// Must be called on the main thread. Signifies that the current
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// layer tree transaction has been finished and any async paints
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// for it have been queued on the paint thread. This MUST be called
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// at the end of a layer transaction as it will be used to do an optional
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// texture sync and then unblock the main thread if it is waiting to paint
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// a new frame.
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void EndLayerTransaction(SyncObjectClient* aSyncObject);
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// Sync Runnables need threads to be ref counted,
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// But this thread lives through the whole process.
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// We're only temporarily using sync runnables so
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// Override release/addref but don't do anything.
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void Release();
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void AddRef();
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private:
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PaintThread();
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bool Init();
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void ShutdownOnPaintThread();
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void InitOnPaintThread();
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void AsyncPrepareBuffer(CompositorBridgeChild* aBridge,
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CapturedBufferState* aState);
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void AsyncPaintContents(CompositorBridgeChild* aBridge,
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CapturedPaintState* aState,
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PrepDrawTargetForPaintingCallback aCallback);
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void AsyncEndLayer();
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void AsyncEndLayerTransaction(CompositorBridgeChild* aBridge,
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SyncObjectClient* aSyncObject);
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static StaticAutoPtr<PaintThread> sSingleton;
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static StaticRefPtr<nsIThread> sThread;
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static PlatformThreadId sThreadId;
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bool mInAsyncPaintGroup;
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// This shouldn't be very many elements, so a list should be fine.
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// Should only be accessed on the paint thread.
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nsTArray<RefPtr<gfx::DrawTarget>> mDrawTargetsToFlush;
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};
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} // namespace layers
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} // namespace mozilla
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#endif
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