gecko-dev/gfx/ipc/GPUProcessManager.h
Haik Aftandilian 72680ad529 Bug 1595420 - OOM in GPUProcessManager::OnPreferenceChange and RDDProcessManager::OnPreferenceChange on macOS r=mjf,jya
Change GPUProcessManager::OnPreferenceChange() and
RDDProcessManager::OnPreferenceChange() to only queue preference changes when
the child process is in the act of launching. And don't start observing
preference changes until we launch the child process rather that at startup.

Differential Revision: https://phabricator.services.mozilla.com/D62112

--HG--
extra : moz-landing-system : lando
2020-02-18 15:57:14 +00:00

302 lines
11 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef _include_mozilla_gfx_ipc_GPUProcessManager_h_
#define _include_mozilla_gfx_ipc_GPUProcessManager_h_
#include "base/basictypes.h"
#include "base/process.h"
#include "Units.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/dom/ipc/IdType.h"
#include "mozilla/gfx/GPUProcessHost.h"
#include "mozilla/gfx/Point.h"
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/ipc/TaskFactory.h"
#include "mozilla/ipc/Transport.h"
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/webrender/WebRenderTypes.h"
#include "nsThreadUtils.h"
class nsBaseWidget;
namespace mozilla {
class MemoryReportingProcess;
class PRemoteDecoderManagerChild;
namespace layers {
class IAPZCTreeManager;
class CompositorOptions;
class CompositorSession;
class CompositorUpdateObserver;
class PCompositorBridgeChild;
class PCompositorManagerChild;
class PImageBridgeChild;
class PVideoBridgeParent;
class RemoteCompositorSession;
class InProcessCompositorSession;
class UiCompositorControllerChild;
} // namespace layers
namespace widget {
class CompositorWidget;
} // namespace widget
namespace dom {
class ContentParent;
class BrowserParent;
} // namespace dom
namespace ipc {
class GeckoChildProcessHost;
} // namespace ipc
namespace gfx {
class GPUChild;
class GPUProcessListener;
class PVRManagerChild;
class VsyncBridgeChild;
class VsyncIOThreadHolder;
// The GPUProcessManager is a singleton responsible for creating GPU-bound
// objects that may live in another process. Currently, it provides access
// to the compositor via CompositorBridgeParent.
class GPUProcessManager final : public GPUProcessHost::Listener {
friend class layers::RemoteCompositorSession;
friend class layers::InProcessCompositorSession;
typedef layers::CompositorOptions CompositorOptions;
typedef layers::CompositorSession CompositorSession;
typedef layers::CompositorUpdateObserver CompositorUpdateObserver;
typedef layers::IAPZCTreeManager IAPZCTreeManager;
typedef layers::LayerManager LayerManager;
typedef layers::LayersId LayersId;
typedef layers::PCompositorBridgeChild PCompositorBridgeChild;
typedef layers::PCompositorManagerChild PCompositorManagerChild;
typedef layers::PImageBridgeChild PImageBridgeChild;
typedef layers::PVideoBridgeParent PVideoBridgeParent;
typedef layers::RemoteCompositorSession RemoteCompositorSession;
typedef layers::InProcessCompositorSession InProcessCompositorSession;
typedef layers::UiCompositorControllerChild UiCompositorControllerChild;
public:
static void Initialize();
static void Shutdown();
static GPUProcessManager* Get();
~GPUProcessManager();
// If not using a GPU process, launch a new GPU process asynchronously.
void LaunchGPUProcess();
bool IsGPUProcessLaunching();
// Ensure that GPU-bound methods can be used. If no GPU process is being
// used, or one is launched and ready, this function returns immediately.
// Otherwise it blocks until the GPU process has finished launching.
bool EnsureGPUReady();
already_AddRefed<CompositorSession> CreateTopLevelCompositor(
nsBaseWidget* aWidget, LayerManager* aLayerManager,
CSSToLayoutDeviceScale aScale, const CompositorOptions& aOptions,
bool aUseExternalSurfaceSize, const gfx::IntSize& aSurfaceSize,
bool* aRetry);
bool CreateContentBridges(
base::ProcessId aOtherProcess,
mozilla::ipc::Endpoint<PCompositorManagerChild>* aOutCompositor,
mozilla::ipc::Endpoint<PImageBridgeChild>* aOutImageBridge,
mozilla::ipc::Endpoint<PVRManagerChild>* aOutVRBridge,
mozilla::ipc::Endpoint<PRemoteDecoderManagerChild>* aOutVideoManager,
nsTArray<uint32_t>* aNamespaces);
// Initialize GPU process with consuming end of PVideoBridge.
void InitVideoBridge(
mozilla::ipc::Endpoint<PVideoBridgeParent>&& aVideoBridge);
// Maps the layer tree and process together so that aOwningPID is allowed
// to access aLayersId across process.
void MapLayerTreeId(LayersId aLayersId, base::ProcessId aOwningId);
// Release compositor-thread resources referred to by |aID|.
//
// Must run on the content main thread.
void UnmapLayerTreeId(LayersId aLayersId, base::ProcessId aOwningId);
// Checks to see if aLayersId and aRequestingPID have been mapped by
// MapLayerTreeId
bool IsLayerTreeIdMapped(LayersId aLayersId, base::ProcessId aRequestingId);
// Allocate an ID that can be used to refer to a layer tree and
// associated resources that live only on the compositor thread.
//
// Must run on the browser main thread.
LayersId AllocateLayerTreeId();
// Allocate an ID that can be used as Namespace and
// Must run on the browser main thread.
uint32_t AllocateNamespace();
// Allocate a layers ID and connect it to a compositor. If the compositor is
// null, the connect operation will not be performed, but an ID will still be
// allocated. This must be called from the browser main thread.
//
// Note that a layer tree id is always allocated, even if this returns false.
bool AllocateAndConnectLayerTreeId(PCompositorBridgeChild* aCompositorBridge,
base::ProcessId aOtherPid,
LayersId* aOutLayersId,
CompositorOptions* aOutCompositorOptions);
// Destroy and recreate all of the compositors
void ResetCompositors();
void OnProcessLaunchComplete(GPUProcessHost* aHost) override;
void OnProcessUnexpectedShutdown(GPUProcessHost* aHost) override;
void SimulateDeviceReset();
void DisableWebRender(wr::WebRenderError aError);
void NotifyWebRenderError(wr::WebRenderError aError);
void OnInProcessDeviceReset();
void OnRemoteProcessDeviceReset(GPUProcessHost* aHost) override;
void NotifyListenersOnCompositeDeviceReset();
// Notify the GPUProcessManager that a top-level PGPU protocol has been
// terminated. This may be called from any thread.
void NotifyRemoteActorDestroyed(const uint64_t& aProcessToken);
void AddListener(GPUProcessListener* aListener);
void RemoveListener(GPUProcessListener* aListener);
// Send a message to the GPU process observer service to broadcast. Returns
// true if the message was sent, false if not.
bool NotifyGpuObservers(const char* aTopic);
// Used for tests and diagnostics
void KillProcess();
// Returns -1 if there is no GPU process, or the platform pid for it.
base::ProcessId GPUProcessPid();
// If a GPU process is present, create a MemoryReportingProcess object.
// Otherwise, return null.
RefPtr<MemoryReportingProcess> GetProcessMemoryReporter();
// Returns access to the PGPU protocol if a GPU process is present.
GPUChild* GetGPUChild() { return mGPUChild; }
// Returns whether or not a GPU process was ever launched.
bool AttemptedGPUProcess() const { return mNumProcessAttempts > 0; }
// Returns the process host
GPUProcessHost* Process() { return mProcess; }
private:
// Called from our xpcom-shutdown observer.
void OnXPCOMShutdown();
void OnPreferenceChange(const char16_t* aData);
bool CreateContentCompositorManager(
base::ProcessId aOtherProcess,
mozilla::ipc::Endpoint<PCompositorManagerChild>* aOutEndpoint);
bool CreateContentImageBridge(
base::ProcessId aOtherProcess,
mozilla::ipc::Endpoint<PImageBridgeChild>* aOutEndpoint);
bool CreateContentVRManager(
base::ProcessId aOtherProcess,
mozilla::ipc::Endpoint<PVRManagerChild>* aOutEndpoint);
void CreateContentRemoteDecoderManager(
base::ProcessId aOtherProcess,
mozilla::ipc::Endpoint<PRemoteDecoderManagerChild>* aOutEndPoint);
// Called from RemoteCompositorSession. We track remote sessions so we can
// notify their owning widgets that the session must be restarted.
void RegisterRemoteProcessSession(RemoteCompositorSession* aSession);
void UnregisterRemoteProcessSession(RemoteCompositorSession* aSession);
// Called from InProcessCompositorSession. We track in process sessino so we
// can notify their owning widgets that the session must be restarted
void RegisterInProcessSession(InProcessCompositorSession* aSession);
void UnregisterInProcessSession(InProcessCompositorSession* aSession);
void RebuildRemoteSessions();
void RebuildInProcessSessions();
void NotifyDisablingWebRender();
void FallbackToSoftware(const char* aMessage);
private:
GPUProcessManager();
// Permanently disable the GPU process and record a message why.
void DisableGPUProcess(const char* aMessage);
// Shutdown the GPU process.
void CleanShutdown();
void DestroyProcess();
void HandleProcessLost();
void EnsureVsyncIOThread();
void ShutdownVsyncIOThread();
void EnsureProtocolsReady();
void EnsureCompositorManagerChild();
void EnsureImageBridgeChild();
void EnsureVRManager();
#if defined(MOZ_WIDGET_ANDROID)
already_AddRefed<UiCompositorControllerChild> CreateUiCompositorController(
nsBaseWidget* aWidget, const LayersId aId);
#endif // defined(MOZ_WIDGET_ANDROID)
RefPtr<CompositorSession> CreateRemoteSession(
nsBaseWidget* aWidget, LayerManager* aLayerManager,
const LayersId& aRootLayerTreeId, CSSToLayoutDeviceScale aScale,
const CompositorOptions& aOptions, bool aUseExternalSurfaceSize,
const gfx::IntSize& aSurfaceSize);
DISALLOW_COPY_AND_ASSIGN(GPUProcessManager);
class Observer final : public nsIObserver {
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIOBSERVER
explicit Observer(GPUProcessManager* aManager);
protected:
virtual ~Observer() = default;
GPUProcessManager* mManager;
};
friend class Observer;
private:
bool mDecodeVideoOnGpuProcess = true;
RefPtr<Observer> mObserver;
mozilla::ipc::TaskFactory<GPUProcessManager> mTaskFactory;
RefPtr<VsyncIOThreadHolder> mVsyncIOThread;
uint32_t mNextNamespace;
uint32_t mIdNamespace;
uint32_t mResourceId;
uint32_t mNumProcessAttempts;
nsTArray<RefPtr<RemoteCompositorSession>> mRemoteSessions;
nsTArray<RefPtr<InProcessCompositorSession>> mInProcessSessions;
nsTArray<GPUProcessListener*> mListeners;
uint32_t mDeviceResetCount;
TimeStamp mDeviceResetLastTime;
// Fields that are associated with the current GPU process.
GPUProcessHost* mProcess;
uint64_t mProcessToken;
GPUChild* mGPUChild;
RefPtr<VsyncBridgeChild> mVsyncBridge;
// Collects any pref changes that occur during process launch (after
// the initial map is passed in command-line arguments) to be sent
// when the process can receive IPC messages.
nsTArray<mozilla::dom::Pref> mQueuedPrefs;
};
} // namespace gfx
} // namespace mozilla
#endif // _include_mozilla_gfx_ipc_GPUProcessManager_h_