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d0b2b8da65
- gfxVRExternal Enables other processes to present real or simulated VR hardware to Firefox. - This functionality is disabled by default, under dom.vr.external.enabled. - VRDisplayInfo, VRControllerInfo, and associated structs have been restructured to ensure internal state is not exposed via shmem interface. - Some refactoring to convert structs to POD types, enabling them to be located in shmem and be memcpy'd. - Work needed before unpreffing marked with "TODO" comments. MozReview-Commit-ID: FbsusbxuoQ8 --HG-- extra : rebase_source : 8a448169c3f47411c705a4d9fd462a1f9363dfd9 extra : amend_source : e6702549527292e2850d16e8f503f0be9848159f
181 lines
6.0 KiB
C++
181 lines
6.0 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_VR_OPENVR_H
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#define GFX_VR_OPENVR_H
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#include "nsTArray.h"
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#include "nsIScreen.h"
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#include "nsCOMPtr.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/EnumeratedArray.h"
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#include "openvr.h"
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#include "gfxVR.h"
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#include "VRDisplayHost.h"
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#if defined(XP_MACOSX)
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class MacIOSurface;
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#endif
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namespace mozilla {
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namespace gfx {
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class VRThread;
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namespace impl {
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class VRDisplayOpenVR : public VRDisplayHost
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{
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public:
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void ZeroSensor() override;
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bool GetIsHmdPresent();
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protected:
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virtual VRHMDSensorState GetSensorState() override;
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virtual void StartPresentation() override;
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virtual void StopPresentation() override;
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#if defined(XP_WIN)
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virtual bool SubmitFrame(ID3D11Texture2D* aSource,
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const IntSize& aSize,
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const gfx::Rect& aLeftEyeRect,
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const gfx::Rect& aRightEyeRect) override;
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#elif defined(XP_MACOSX)
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virtual bool SubmitFrame(MacIOSurface* aMacIOSurface,
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const IntSize& aSize,
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const gfx::Rect& aLeftEyeRect,
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const gfx::Rect& aRightEyeRect) override;
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#endif
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public:
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explicit VRDisplayOpenVR(::vr::IVRSystem *aVRSystem,
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::vr::IVRChaperone *aVRChaperone,
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::vr::IVRCompositor *aVRCompositor);
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void Refresh();
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protected:
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virtual ~VRDisplayOpenVR();
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void Destroy();
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// not owned by us; global from OpenVR
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::vr::IVRSystem *mVRSystem;
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::vr::IVRChaperone *mVRChaperone;
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::vr::IVRCompositor *mVRCompositor;
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VRTelemetry mTelemetry;
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bool mIsPresenting;
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bool mIsHmdPresent;
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void UpdateStageParameters();
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void UpdateEyeParameters(gfx::Matrix4x4* aHeadToEyeTransforms = nullptr);
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bool SubmitFrame(void* aTextureHandle,
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::vr::ETextureType aTextureType,
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const IntSize& aSize,
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const gfx::Rect& aLeftEyeRect,
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const gfx::Rect& aRightEyeRect);
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};
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class VRControllerOpenVR : public VRControllerHost
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{
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public:
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explicit VRControllerOpenVR(dom::GamepadHand aHand, uint32_t aDisplayID, uint32_t aNumButtons,
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uint32_t aNumTriggers, uint32_t aNumAxes,
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const nsCString& aId);
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void SetTrackedIndex(uint32_t aTrackedIndex);
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uint32_t GetTrackedIndex();
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float GetAxisMove(uint32_t aAxis);
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void SetAxisMove(uint32_t aAxis, float aValue);
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void SetTrigger(uint32_t aButton, float aValue);
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float GetTrigger(uint32_t aButton);
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void SetHand(dom::GamepadHand aHand);
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void VibrateHaptic(::vr::IVRSystem* aVRSystem,
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uint32_t aHapticIndex,
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double aIntensity,
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double aDuration,
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const VRManagerPromise& aPromise);
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void StopVibrateHaptic();
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void ShutdownVibrateHapticThread();
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protected:
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virtual ~VRControllerOpenVR();
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private:
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void UpdateVibrateHaptic(::vr::IVRSystem* aVRSystem,
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uint32_t aHapticIndex,
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double aIntensity,
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double aDuration,
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uint64_t aVibrateIndex,
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const VRManagerPromise& aPromise);
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void VibrateHapticComplete(const VRManagerPromise& aPromise);
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// The index of tracked devices from ::vr::IVRSystem.
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uint32_t mTrackedIndex;
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RefPtr<VRThread> mVibrateThread;
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Atomic<bool> mIsVibrateStopped;
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};
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} // namespace impl
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class VRSystemManagerOpenVR : public VRSystemManager
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{
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public:
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static already_AddRefed<VRSystemManagerOpenVR> Create();
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virtual void Destroy() override;
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virtual void Shutdown() override;
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virtual void NotifyVSync() override;
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virtual void Enumerate() override;
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virtual bool ShouldInhibitEnumeration() override;
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virtual void GetHMDs(nsTArray<RefPtr<VRDisplayHost>>& aHMDResult) override;
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virtual bool GetIsPresenting() override;
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virtual void HandleInput() override;
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virtual void GetControllers(nsTArray<RefPtr<VRControllerHost>>&
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aControllerResult) override;
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virtual void ScanForControllers() override;
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virtual void RemoveControllers() override;
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virtual void VibrateHaptic(uint32_t aControllerIdx,
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uint32_t aHapticIndex,
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double aIntensity,
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double aDuration,
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const VRManagerPromise& aPromise) override;
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virtual void StopVibrateHaptic(uint32_t aControllerIdx) override;
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protected:
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VRSystemManagerOpenVR();
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private:
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void HandleButtonPress(uint32_t aControllerIdx,
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uint32_t aButton,
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uint64_t aButtonMask,
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uint64_t aButtonPressed,
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uint64_t aButtonTouched);
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void HandleTriggerPress(uint32_t aControllerIdx,
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uint32_t aButton,
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uint32_t aTrigger,
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float aValue);
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void HandleAxisMove(uint32_t aControllerIdx, uint32_t aAxis,
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float aValue);
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void HandlePoseTracking(uint32_t aControllerIdx,
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const dom::GamepadPoseState& aPose,
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VRControllerHost* aController);
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dom::GamepadHand GetGamepadHandFromControllerRole(
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::vr::ETrackedControllerRole aRole);
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void GetControllerDeviceId(::vr::ETrackedDeviceClass aDeviceType,
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::vr::TrackedDeviceIndex_t aDeviceIndex,
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nsCString& aId);
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// there can only be one
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RefPtr<impl::VRDisplayOpenVR> mOpenVRHMD;
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nsTArray<RefPtr<impl::VRControllerOpenVR>> mOpenVRController;
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::vr::IVRSystem *mVRSystem;
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bool mIsWindowsMR;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif /* GFX_VR_OPENVR_H */
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