gecko-dev/gfx/layers/d3d11
Bas Schouten d3a1d82710 Bug 1352442: Only clear transparent regions of the back buffer on BeginFrame. r=mattwoodrow
MozReview-Commit-ID: LDti2gljD7q

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extra : rebase_source : ff4e5dceac83c1598a41c2e9a642b95478576834
2017-03-31 15:36:03 +00:00
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BlendingHelpers.hlslh Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas) 2016-02-02 16:33:13 -08:00
BlendShaderConstants.h Bug 1340398 - Part 2: Support NV12 texture hosts in CompositorD3D11. r=mattwoodrow 2017-03-07 20:55:20 +00:00
CompositorD3D11.cpp Bug 1352442: Only clear transparent regions of the back buffer on BeginFrame. r=mattwoodrow 2017-03-31 15:36:03 +00:00
CompositorD3D11.h Bug 1352163: Use buffer flipping for presenting to the browser window. r=mattwoodrow 2017-03-30 18:47:13 +00:00
CompositorD3D11.hlsl Fix mask layer transforms in the D3D11 compositor. (bug 1349056, r=mstange) 2017-03-21 20:36:03 -07:00
CompositorD3D11Shaders.h Fix mask layer transforms in the D3D11 compositor. (bug 1349056, r=mstange) 2017-03-21 20:36:03 -07:00
genshaders.sh Bug 1340398 - Part 2: Support NV12 texture hosts in CompositorD3D11. r=mattwoodrow 2017-03-07 20:55:20 +00:00
ReadbackManagerD3D11.cpp Bug 1322465 part 5 - Use explicit/MOZ_IMPLICIT for the unary constructors in gfx/. r=Ehsan 2016-12-16 15:54:32 +08:00
ReadbackManagerD3D11.h
TextureD3D11.cpp Bug 1350794 - Avoid dereferencing aProvider when null in DataTextureSourceD3D11 constructor 2017-03-27 21:33:53 -04:00
TextureD3D11.h Fix DXGITextureHostD3D11 not being able to lock without a compositor. (bug 1350247, r=mattwoodrow) 2017-03-27 14:02:50 -07:00