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f5bbecdcc2
Backed out changeset c4f073f7e3a3 (bug 1711061) Backed out changeset aced4b672fb4 (bug 1711061) Backed out changeset 3687e798f665 (bug 1711061) Backed out changeset 7b471990ea86 (bug 1711061) Backed out changeset 1014a95f540e (bug 1711061) Backed out changeset a37b3091281d (bug 1711061) Backed out changeset 96a0ef35881b (bug 1711061) Backed out changeset 38890cc266fb (bug 1711061) Backed out changeset be73004c0850 (bug 1711061) Backed out changeset b964576ae53d (bug 1711061) Backed out changeset d453c5219255 (bug 1711061) Backed out changeset 0145b538175b (bug 1711061) Backed out changeset 41ba2e2a2d13 (bug 1711061)
524 lines
19 KiB
C++
524 lines
19 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ClippedImage.h"
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#include <algorithm>
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#include <cmath>
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#include <new> // Workaround for bug in VS10; see bug 981264.
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#include <utility>
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#include "ImageRegion.h"
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#include "Orientation.h"
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#include "gfxContext.h"
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#include "gfxDrawable.h"
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#include "gfxPlatform.h"
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#include "gfxUtils.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/SVGImageContext.h"
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#include "mozilla/Tuple.h"
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#include "mozilla/gfx/2D.h"
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namespace mozilla {
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using namespace gfx;
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using layers::ImageContainer;
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using std::make_pair;
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using std::max;
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using std::modf;
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using std::pair;
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namespace image {
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class ClippedImageCachedSurface {
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public:
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ClippedImageCachedSurface(already_AddRefed<SourceSurface> aSurface,
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const nsIntSize& aSize,
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const Maybe<SVGImageContext>& aSVGContext,
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float aFrame, uint32_t aFlags,
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ImgDrawResult aDrawResult)
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: mSurface(aSurface),
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mSize(aSize),
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mSVGContext(aSVGContext),
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mFrame(aFrame),
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mFlags(aFlags),
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mDrawResult(aDrawResult) {
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MOZ_ASSERT(mSurface, "Must have a valid surface");
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}
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bool Matches(const nsIntSize& aSize,
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const Maybe<SVGImageContext>& aSVGContext, float aFrame,
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uint32_t aFlags) const {
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return mSize == aSize && mSVGContext == aSVGContext && mFrame == aFrame &&
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mFlags == aFlags;
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}
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already_AddRefed<SourceSurface> Surface() const {
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RefPtr<SourceSurface> surf(mSurface);
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return surf.forget();
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}
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ImgDrawResult GetDrawResult() const { return mDrawResult; }
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bool NeedsRedraw() const {
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return mDrawResult != ImgDrawResult::SUCCESS &&
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mDrawResult != ImgDrawResult::BAD_IMAGE;
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}
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private:
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RefPtr<SourceSurface> mSurface;
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const nsIntSize mSize;
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Maybe<SVGImageContext> mSVGContext;
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const float mFrame;
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const uint32_t mFlags;
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const ImgDrawResult mDrawResult;
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};
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class DrawSingleTileCallback : public gfxDrawingCallback {
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public:
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DrawSingleTileCallback(ClippedImage* aImage, const nsIntSize& aSize,
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const Maybe<SVGImageContext>& aSVGContext,
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uint32_t aWhichFrame, uint32_t aFlags, float aOpacity)
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: mImage(aImage),
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mSize(aSize),
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mSVGContext(aSVGContext),
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mWhichFrame(aWhichFrame),
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mFlags(aFlags),
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mDrawResult(ImgDrawResult::NOT_READY),
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mOpacity(aOpacity) {
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MOZ_ASSERT(mImage, "Must have an image to clip");
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}
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virtual bool operator()(gfxContext* aContext, const gfxRect& aFillRect,
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const SamplingFilter aSamplingFilter,
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const gfxMatrix& aTransform) override {
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MOZ_ASSERT(aTransform.IsIdentity(),
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"Caller is probably CreateSamplingRestrictedDrawable, "
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"which should not happen");
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// Draw the image. |gfxCallbackDrawable| always calls this function with
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// arguments that guarantee we never tile.
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mDrawResult = mImage->DrawSingleTile(
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aContext, mSize, ImageRegion::Create(aFillRect), mWhichFrame,
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aSamplingFilter, mSVGContext, mFlags, mOpacity);
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return true;
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}
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ImgDrawResult GetDrawResult() { return mDrawResult; }
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private:
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RefPtr<ClippedImage> mImage;
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const nsIntSize mSize;
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const Maybe<SVGImageContext>& mSVGContext;
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const uint32_t mWhichFrame;
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const uint32_t mFlags;
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ImgDrawResult mDrawResult;
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float mOpacity;
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};
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ClippedImage::ClippedImage(Image* aImage, nsIntRect aClip,
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const Maybe<nsSize>& aSVGViewportSize)
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: ImageWrapper(aImage), mClip(aClip) {
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MOZ_ASSERT(aImage != nullptr, "ClippedImage requires an existing Image");
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MOZ_ASSERT_IF(aSVGViewportSize,
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aImage->GetType() == imgIContainer::TYPE_VECTOR);
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if (aSVGViewportSize) {
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mSVGViewportSize =
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Some(aSVGViewportSize->ToNearestPixels(AppUnitsPerCSSPixel()));
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}
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}
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ClippedImage::~ClippedImage() {}
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bool ClippedImage::ShouldClip() {
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// We need to evaluate the clipping region against the image's width and
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// height once they're available to determine if it's valid and whether we
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// actually need to do any work. We may fail if the image's width and height
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// aren't available yet, in which case we'll try again later.
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if (mShouldClip.isNothing()) {
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int32_t width, height;
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RefPtr<ProgressTracker> progressTracker =
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InnerImage()->GetProgressTracker();
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if (InnerImage()->HasError()) {
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// If there's a problem with the inner image we'll let it handle
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// everything.
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mShouldClip.emplace(false);
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} else if (mSVGViewportSize && !mSVGViewportSize->IsEmpty()) {
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// Clamp the clipping region to the size of the SVG viewport.
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nsIntRect svgViewportRect(nsIntPoint(0, 0), *mSVGViewportSize);
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mClip = mClip.Intersect(svgViewportRect);
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// If the clipping region is the same size as the SVG viewport size
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// we don't have to do anything.
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mShouldClip.emplace(!mClip.IsEqualInterior(svgViewportRect));
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} else if (NS_SUCCEEDED(InnerImage()->GetWidth(&width)) && width > 0 &&
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NS_SUCCEEDED(InnerImage()->GetHeight(&height)) && height > 0) {
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// Clamp the clipping region to the size of the underlying image.
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mClip = mClip.Intersect(nsIntRect(0, 0, width, height));
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// If the clipping region is the same size as the underlying image we
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// don't have to do anything.
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mShouldClip.emplace(
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!mClip.IsEqualInterior(nsIntRect(0, 0, width, height)));
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} else if (progressTracker &&
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!(progressTracker->GetProgress() & FLAG_LOAD_COMPLETE)) {
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// The image just hasn't finished loading yet. We don't yet know whether
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// clipping with be needed or not for now. Just return without memorizing
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// anything.
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return false;
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} else {
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// We have a fully loaded image without a clearly defined width and
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// height. This can happen with SVG images.
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mShouldClip.emplace(false);
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}
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}
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MOZ_ASSERT(mShouldClip.isSome(), "Should have computed a result");
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return *mShouldClip;
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}
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NS_IMETHODIMP
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ClippedImage::GetWidth(int32_t* aWidth) {
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if (!ShouldClip()) {
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return InnerImage()->GetWidth(aWidth);
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}
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*aWidth = mClip.Width();
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return NS_OK;
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}
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NS_IMETHODIMP
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ClippedImage::GetHeight(int32_t* aHeight) {
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if (!ShouldClip()) {
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return InnerImage()->GetHeight(aHeight);
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}
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*aHeight = mClip.Height();
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return NS_OK;
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}
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NS_IMETHODIMP
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ClippedImage::GetIntrinsicSize(nsSize* aSize) {
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if (!ShouldClip()) {
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return InnerImage()->GetIntrinsicSize(aSize);
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}
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*aSize = nsSize(mClip.Width(), mClip.Height());
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return NS_OK;
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}
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Maybe<AspectRatio> ClippedImage::GetIntrinsicRatio() {
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if (!ShouldClip()) {
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return InnerImage()->GetIntrinsicRatio();
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}
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return Some(AspectRatio::FromSize(mClip.Width(), mClip.Height()));
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}
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NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
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ClippedImage::GetFrame(uint32_t aWhichFrame, uint32_t aFlags) {
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ImgDrawResult result;
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RefPtr<SourceSurface> surface;
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Tie(result, surface) = GetFrameInternal(mClip.Size(), Nothing(), Nothing(),
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aWhichFrame, aFlags, 1.0);
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return surface.forget();
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}
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NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
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ClippedImage::GetFrameAtSize(const IntSize& aSize, uint32_t aWhichFrame,
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uint32_t aFlags) {
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// XXX(seth): It'd be nice to support downscale-during-decode for this case,
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// but right now we just fall back to the intrinsic size.
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return GetFrame(aWhichFrame, aFlags);
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}
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std::pair<ImgDrawResult, RefPtr<SourceSurface>> ClippedImage::GetFrameInternal(
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const nsIntSize& aSize, const Maybe<SVGImageContext>& aSVGContext,
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const Maybe<ImageIntRegion>& aRegion, uint32_t aWhichFrame, uint32_t aFlags,
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float aOpacity) {
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if (!ShouldClip()) {
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RefPtr<SourceSurface> surface = InnerImage()->GetFrame(aWhichFrame, aFlags);
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return std::make_pair(
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surface ? ImgDrawResult::SUCCESS : ImgDrawResult::NOT_READY,
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std::move(surface));
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}
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float frameToDraw = InnerImage()->GetFrameIndex(aWhichFrame);
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if (!mCachedSurface ||
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!mCachedSurface->Matches(aSize, aSVGContext, frameToDraw, aFlags) ||
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mCachedSurface->NeedsRedraw()) {
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// Create a surface to draw into.
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RefPtr<DrawTarget> target =
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gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
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IntSize(aSize.width, aSize.height), SurfaceFormat::OS_RGBA);
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if (!target || !target->IsValid()) {
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NS_ERROR("Could not create a DrawTarget");
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return std::make_pair(ImgDrawResult::TEMPORARY_ERROR,
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RefPtr<SourceSurface>());
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}
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RefPtr<gfxContext> ctx = gfxContext::CreateOrNull(target);
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MOZ_ASSERT(ctx); // already checked the draw target above
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// Create our callback.
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RefPtr<DrawSingleTileCallback> drawTileCallback =
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new DrawSingleTileCallback(this, aSize, aSVGContext, aWhichFrame,
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aFlags, aOpacity);
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RefPtr<gfxDrawable> drawable =
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new gfxCallbackDrawable(drawTileCallback, aSize);
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// Actually draw. The callback will end up invoking DrawSingleTile.
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gfxUtils::DrawPixelSnapped(ctx, drawable, SizeDouble(aSize),
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ImageRegion::Create(aSize),
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SurfaceFormat::OS_RGBA, SamplingFilter::LINEAR,
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imgIContainer::FLAG_CLAMP);
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// Cache the resulting surface.
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mCachedSurface = MakeUnique<ClippedImageCachedSurface>(
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target->Snapshot(), aSize, aSVGContext, frameToDraw, aFlags,
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drawTileCallback->GetDrawResult());
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}
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MOZ_ASSERT(mCachedSurface, "Should have a cached surface now");
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RefPtr<SourceSurface> surface = mCachedSurface->Surface();
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return std::make_pair(mCachedSurface->GetDrawResult(), std::move(surface));
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}
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NS_IMETHODIMP_(bool)
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ClippedImage::IsImageContainerAvailable(WindowRenderer* aRenderer,
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uint32_t aFlags) {
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if (!ShouldClip()) {
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return InnerImage()->IsImageContainerAvailable(aRenderer, aFlags);
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}
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return false;
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}
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NS_IMETHODIMP_(ImgDrawResult)
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ClippedImage::GetImageContainerAtSize(WindowRenderer* aRenderer,
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const gfx::IntSize& aSize,
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const Maybe<SVGImageContext>& aSVGContext,
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const Maybe<ImageIntRegion>& aRegion,
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uint32_t aFlags,
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layers::ImageContainer** aOutContainer) {
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// XXX(seth): We currently don't have a way of clipping the result of
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// GetImageContainer. We work around this by always returning null, but if it
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// ever turns out that ClippedImage is widely used on codepaths that can
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// actually benefit from GetImageContainer, it would be a good idea to fix
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// that method for performance reasons.
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if (!ShouldClip()) {
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return InnerImage()->GetImageContainerAtSize(
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aRenderer, aSize, aSVGContext, aRegion, aFlags, aOutContainer);
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}
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return ImgDrawResult::NOT_SUPPORTED;
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}
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static bool MustCreateSurface(gfxContext* aContext, const nsIntSize& aSize,
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const ImageRegion& aRegion,
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const uint32_t aFlags) {
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gfxRect imageRect(0, 0, aSize.width, aSize.height);
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bool willTile = !imageRect.Contains(aRegion.Rect()) &&
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!(aFlags & imgIContainer::FLAG_CLAMP);
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bool willResample = aContext->CurrentMatrix().HasNonIntegerTranslation() &&
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(willTile || !aRegion.RestrictionContains(imageRect));
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return willTile || willResample;
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}
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NS_IMETHODIMP_(ImgDrawResult)
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ClippedImage::Draw(gfxContext* aContext, const nsIntSize& aSize,
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const ImageRegion& aRegion, uint32_t aWhichFrame,
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SamplingFilter aSamplingFilter,
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const Maybe<SVGImageContext>& aSVGContext, uint32_t aFlags,
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float aOpacity) {
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if (!ShouldClip()) {
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return InnerImage()->Draw(aContext, aSize, aRegion, aWhichFrame,
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aSamplingFilter, aSVGContext, aFlags, aOpacity);
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}
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// Check for tiling. If we need to tile then we need to create a
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// gfxCallbackDrawable to handle drawing for us.
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if (MustCreateSurface(aContext, aSize, aRegion, aFlags)) {
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// Create a temporary surface containing a single tile of this image.
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// GetFrame will call DrawSingleTile internally.
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ImgDrawResult result;
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RefPtr<SourceSurface> surface;
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Tie(result, surface) = GetFrameInternal(aSize, aSVGContext, Nothing(),
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aWhichFrame, aFlags, aOpacity);
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if (!surface) {
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MOZ_ASSERT(result != ImgDrawResult::SUCCESS);
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return result;
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}
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// Create a drawable from that surface.
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RefPtr<gfxSurfaceDrawable> drawable =
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new gfxSurfaceDrawable(surface, aSize);
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// Draw.
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gfxUtils::DrawPixelSnapped(aContext, drawable, SizeDouble(aSize), aRegion,
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SurfaceFormat::OS_RGBA, aSamplingFilter,
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aOpacity);
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return result;
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}
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return DrawSingleTile(aContext, aSize, aRegion, aWhichFrame, aSamplingFilter,
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aSVGContext, aFlags, aOpacity);
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}
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ImgDrawResult ClippedImage::DrawSingleTile(
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gfxContext* aContext, const nsIntSize& aSize, const ImageRegion& aRegion,
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uint32_t aWhichFrame, SamplingFilter aSamplingFilter,
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const Maybe<SVGImageContext>& aSVGContext, uint32_t aFlags,
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float aOpacity) {
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MOZ_ASSERT(!MustCreateSurface(aContext, aSize, aRegion, aFlags),
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"Shouldn't need to create a surface");
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gfxRect clip(mClip.X(), mClip.Y(), mClip.Width(), mClip.Height());
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nsIntSize size(aSize), innerSize(aSize);
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bool needScale = false;
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if (mSVGViewportSize && !mSVGViewportSize->IsEmpty()) {
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innerSize = *mSVGViewportSize;
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needScale = true;
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} else if (NS_SUCCEEDED(InnerImage()->GetWidth(&innerSize.width)) &&
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NS_SUCCEEDED(InnerImage()->GetHeight(&innerSize.height))) {
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needScale = true;
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} else {
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MOZ_ASSERT_UNREACHABLE(
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"If ShouldClip() led us to draw then we should never get here");
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}
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if (needScale) {
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double scaleX = aSize.width / clip.Width();
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double scaleY = aSize.height / clip.Height();
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// Map the clip and size to the scale requested by the caller.
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clip.Scale(scaleX, scaleY);
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size = innerSize;
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size.Scale(scaleX, scaleY);
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}
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// We restrict our drawing to only the clipping region, and translate so that
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// the clipping region is placed at the position the caller expects.
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ImageRegion region(aRegion);
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region.MoveBy(clip.X(), clip.Y());
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region = region.Intersect(clip);
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gfxContextMatrixAutoSaveRestore saveMatrix(aContext);
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aContext->Multiply(gfxMatrix::Translation(-clip.X(), -clip.Y()));
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auto unclipViewport = [&](const SVGImageContext& aOldContext) {
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// Map the viewport to the inner image. Note that we don't take the aSize
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// parameter of imgIContainer::Draw into account, just the clipping region.
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// The size in pixels at which the output will ultimately be drawn is
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// irrelevant here since the purpose of the SVG viewport size is to
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// determine what *region* of the SVG document will be drawn.
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SVGImageContext context(aOldContext);
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auto oldViewport = aOldContext.GetViewportSize();
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if (oldViewport) {
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CSSIntSize newViewport;
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newViewport.width =
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ceil(oldViewport->width * double(innerSize.width) / mClip.Width());
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newViewport.height =
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ceil(oldViewport->height * double(innerSize.height) / mClip.Height());
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context.SetViewportSize(Some(newViewport));
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}
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return context;
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};
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return InnerImage()->Draw(aContext, size, region, aWhichFrame,
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aSamplingFilter, aSVGContext.map(unclipViewport),
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aFlags, aOpacity);
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}
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NS_IMETHODIMP
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ClippedImage::RequestDiscard() {
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// We're very aggressive about discarding.
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mCachedSurface = nullptr;
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return InnerImage()->RequestDiscard();
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}
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NS_IMETHODIMP_(Orientation)
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ClippedImage::GetOrientation() {
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// XXX(seth): This should not actually be here; this is just to work around a
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// what appears to be a bug in MSVC's linker.
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return InnerImage()->GetOrientation();
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}
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nsIntSize ClippedImage::OptimalImageSizeForDest(const gfxSize& aDest,
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uint32_t aWhichFrame,
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SamplingFilter aSamplingFilter,
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uint32_t aFlags) {
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if (!ShouldClip()) {
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return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame,
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aSamplingFilter, aFlags);
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}
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int32_t imgWidth, imgHeight;
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bool needScale = false;
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bool forceUniformScaling = false;
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if (mSVGViewportSize && !mSVGViewportSize->IsEmpty()) {
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imgWidth = mSVGViewportSize->width;
|
|
imgHeight = mSVGViewportSize->height;
|
|
needScale = true;
|
|
forceUniformScaling = (aFlags & imgIContainer::FLAG_FORCE_UNIFORM_SCALING);
|
|
} else if (NS_SUCCEEDED(InnerImage()->GetWidth(&imgWidth)) &&
|
|
NS_SUCCEEDED(InnerImage()->GetHeight(&imgHeight))) {
|
|
needScale = true;
|
|
}
|
|
|
|
if (needScale) {
|
|
// To avoid ugly sampling artifacts, ClippedImage needs the image size to
|
|
// be chosen such that the clipping region lies on pixel boundaries.
|
|
|
|
// First, we select a scale that's good for ClippedImage. An integer
|
|
// multiple of the size of the clipping region is always fine.
|
|
IntSize scale = IntSize::Ceil(aDest.width / mClip.Width(),
|
|
aDest.height / mClip.Height());
|
|
|
|
if (forceUniformScaling) {
|
|
scale.width = scale.height = max(scale.height, scale.width);
|
|
}
|
|
|
|
// Determine the size we'd prefer to render the inner image at, and ask the
|
|
// inner image what size we should actually use.
|
|
gfxSize desiredSize(double(imgWidth) * scale.width,
|
|
double(imgHeight) * scale.height);
|
|
nsIntSize innerDesiredSize = InnerImage()->OptimalImageSizeForDest(
|
|
desiredSize, aWhichFrame, aSamplingFilter, aFlags);
|
|
|
|
// To get our final result, we take the inner image's desired size and
|
|
// determine how large the clipped region would be at that scale. (Again, we
|
|
// ensure an integer multiple of the size of the clipping region.)
|
|
IntSize finalScale =
|
|
IntSize::Ceil(double(innerDesiredSize.width) / imgWidth,
|
|
double(innerDesiredSize.height) / imgHeight);
|
|
return mClip.Size() * finalScale;
|
|
}
|
|
|
|
MOZ_ASSERT(false,
|
|
"If ShouldClip() led us to draw then we should never get here");
|
|
return InnerImage()->OptimalImageSizeForDest(aDest, aWhichFrame,
|
|
aSamplingFilter, aFlags);
|
|
}
|
|
|
|
NS_IMETHODIMP_(nsIntRect)
|
|
ClippedImage::GetImageSpaceInvalidationRect(const nsIntRect& aRect) {
|
|
if (!ShouldClip()) {
|
|
return InnerImage()->GetImageSpaceInvalidationRect(aRect);
|
|
}
|
|
|
|
nsIntRect rect(InnerImage()->GetImageSpaceInvalidationRect(aRect));
|
|
rect = rect.Intersect(mClip);
|
|
rect.MoveBy(-mClip.X(), -mClip.Y());
|
|
return rect;
|
|
}
|
|
|
|
} // namespace image
|
|
} // namespace mozilla
|