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c8e0ba6a08
drawing surface. WIP on making blender work with arbitrary pixel organizations.
39 lines
1.3 KiB
C
39 lines
1.3 KiB
C
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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#ifndef NSCOORD_H
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#define NSCOORD_H
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#include "nscore.h"
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/*
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* Basic type used for the geometry classes. By making it a typedef we can
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* easily change it in the future.
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*
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* All coordinates are maintained as signed 32-bit integers in the twips
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* coordinate space. A twip is 1/20th of a point, and there are 72 points per
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* inch.
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*
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* Twips are used because they are a device-independent unit of measure. See
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* header file nsUnitConversion.h for many useful macros to convert between
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* different units of measure.
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*/
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typedef PRInt32 nscoord;
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#endif /* NSCOORD_H */
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