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1226 lines
45 KiB
C++
Executable File
1226 lines
45 KiB
C++
Executable File
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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Each video element based on MediaDecoder has a state machine to manage
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its play state and keep the current frame up to date. All state machines
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share time in a single shared thread. Each decoder also has a MediaTaskQueue
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running in a SharedThreadPool to decode audio and video data.
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Each decoder also has a thread to push decoded audio
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to the hardware. This thread is not created until playback starts, but
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currently is not destroyed when paused, only when playback ends.
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The decoder owns the resources for downloading the media file, and the
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high level state. It holds an owning reference to the state machine that
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owns all the resources related to decoding data, and manages the low level
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decoding operations and A/V sync.
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Each state machine runs on the shared state machine thread. Every time some
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action is required for a state machine, it is scheduled to run on the shared
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the state machine thread. The state machine runs one "cycle" on the state
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machine thread, and then returns. If necessary, it will schedule itself to
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run again in future. While running this cycle, it must not block the
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thread, as other state machines' events may need to run. State shared
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between a state machine's threads is synchronised via the monitor owned
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by its MediaDecoder object.
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The Main thread controls the decode state machine by setting the value
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of a mPlayState variable and notifying on the monitor based on the
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high level player actions required (Seek, Pause, Play, etc).
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The player states are the states requested by the client through the
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DOM API. They represent the desired state of the player, while the
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decoder's state represents the actual state of the decoder.
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The high level state of the player is maintained via a PlayState value.
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It can have the following states:
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START
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The decoder has been initialized but has no resource loaded.
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PAUSED
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A request via the API has been received to pause playback.
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LOADING
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A request via the API has been received to load a resource.
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PLAYING
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A request via the API has been received to start playback.
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SEEKING
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A request via the API has been received to start seeking.
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COMPLETED
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Playback has completed.
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SHUTDOWN
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The decoder is about to be destroyed.
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State transition occurs when the Media Element calls the Play, Seek,
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etc methods on the MediaDecoder object. When the transition
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occurs MediaDecoder then calls the methods on the decoder state
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machine object to cause it to behave as required by the play state.
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State transitions will likely schedule the state machine to run to
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affect the change.
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An implementation of the MediaDecoderStateMachine class is the event
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that gets dispatched to the state machine thread. Each time the event is run,
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the state machine must cycle the state machine once, and then return.
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The state machine has the following states:
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DECODING_METADATA
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The media headers are being loaded, and things like framerate, etc are
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being determined, and the first frame of audio/video data is being decoded.
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DECODING
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The decode has started. If the PlayState is PLAYING, the decode thread
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should be alive and decoding video and audio frame, the audio thread
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should be playing audio, and the state machine should run periodically
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to update the video frames being displayed.
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SEEKING
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A seek operation is in progress. The decode thread should be seeking.
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BUFFERING
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Decoding is paused while data is buffered for smooth playback. If playback
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is paused (PlayState transitions to PAUSED) we'll destory the decode thread.
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COMPLETED
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The resource has completed decoding, but possibly not finished playback.
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The decode thread will be destroyed. Once playback finished, the audio
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thread will also be destroyed.
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SHUTDOWN
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The decoder object and its state machine are about to be destroyed.
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Once the last state machine has been destroyed, the shared state machine
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thread will also be destroyed. It will be recreated later if needed.
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The following result in state transitions.
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Shutdown()
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Clean up any resources the MediaDecoderStateMachine owns.
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Play()
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Start decoding and playback of media data.
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Buffer
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This is not user initiated. It occurs when the
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available data in the stream drops below a certain point.
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Complete
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This is not user initiated. It occurs when the
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stream is completely decoded.
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Seek(double)
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Seek to the time position given in the resource.
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A state transition diagram:
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DECODING_METADATA
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v | Shutdown()
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v -->-------------------->--------------------------|
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|---------------->----->------------------------| v
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DECODING | | | | |
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^ v Seek(t) | | | |
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| Play() | v | | |
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^-----------<----SEEKING | v Complete v v
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| | | | | |
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| | | COMPLETED SHUTDOWN-<-|
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^ ^ | |Shutdown() |
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| | | >-------->-----^
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| Play() |Seek(t) |Buffer() |
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-----------<--------<-------BUFFERING |
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| ^
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v Shutdown() |
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| |
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------------>-----|
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The following represents the states that the MediaDecoder object
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can be in, and the valid states the MediaDecoderStateMachine can be in at that
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time:
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player LOADING decoder DECODING_METADATA
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player PLAYING decoder DECODING, BUFFERING, SEEKING, COMPLETED
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player PAUSED decoder DECODING, BUFFERING, SEEKING, COMPLETED
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player SEEKING decoder SEEKING
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player COMPLETED decoder SHUTDOWN
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player SHUTDOWN decoder SHUTDOWN
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The general sequence of events is:
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1) The video element calls Load on MediaDecoder. This creates the
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state machine and starts the channel for downloading the
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file. It instantiates and schedules the MediaDecoderStateMachine. The
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high level LOADING state is entered, which results in the decode
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thread being created and starting to decode metadata. These are
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the headers that give the video size, framerate, etc. Load() returns
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immediately to the calling video element.
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2) When the metadata has been loaded by the decode thread, the state machine
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will call a method on the video element object to inform it that this
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step is done, so it can do the things required by the video specification
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at this stage. The decode thread then continues to decode the first frame
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of data.
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3) When the first frame of data has been successfully decoded the state
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machine calls a method on the video element object to inform it that
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this step has been done, once again so it can do the required things
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by the video specification at this stage.
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This results in the high level state changing to PLAYING or PAUSED
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depending on any user action that may have occurred.
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While the play state is PLAYING, the decode thread will decode
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data, and the audio thread will push audio data to the hardware to
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be played. The state machine will run periodically on the shared
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state machine thread to ensure video frames are played at the
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correct time; i.e. the state machine manages A/V sync.
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The Shutdown method on MediaDecoder closes the download channel, and
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signals to the state machine that it should shutdown. The state machine
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shuts down asynchronously, and will release the owning reference to the
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state machine once its threads are shutdown.
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The owning object of a MediaDecoder object *MUST* call Shutdown when
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destroying the MediaDecoder object.
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*/
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#if !defined(MediaDecoder_h_)
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#define MediaDecoder_h_
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#include "nsISupports.h"
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#include "nsCOMPtr.h"
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#include "nsIObserver.h"
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#include "nsAutoPtr.h"
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#include "MediaResource.h"
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#include "mozilla/dom/AudioChannelBinding.h"
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#include "mozilla/gfx/Rect.h"
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#include "mozilla/ReentrantMonitor.h"
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#include "mozilla/TimeStamp.h"
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#include "MediaStreamGraph.h"
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#include "AbstractMediaDecoder.h"
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#include "necko-config.h"
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class nsIStreamListener;
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class nsIPrincipal;
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class nsITimer;
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namespace mozilla {
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namespace dom {
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class TimeRanges;
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}
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}
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namespace mozilla {
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namespace layers {
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class Image;
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} //namespace layers
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class VideoFrameContainer;
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class MediaDecoderStateMachine;
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class MediaDecoderOwner;
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// GetCurrentTime is defined in winbase.h as zero argument macro forwarding to
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// GetTickCount() and conflicts with MediaDecoder::GetCurrentTime implementation.
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#ifdef GetCurrentTime
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#undef GetCurrentTime
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#endif
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// Stores the seek target; the time to seek to, and whether an Accurate,
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// or "Fast" (nearest keyframe) seek was requested.
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struct SeekTarget {
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enum Type {
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Invalid,
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PrevSyncPoint,
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Accurate
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};
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SeekTarget()
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: mTime(-1.0)
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, mType(SeekTarget::Invalid)
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{
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}
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SeekTarget(int64_t aTimeUsecs, Type aType)
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: mTime(aTimeUsecs)
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, mType(aType)
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{
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}
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SeekTarget(const SeekTarget& aOther)
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: mTime(aOther.mTime)
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, mType(aOther.mType)
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{
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}
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bool IsValid() const {
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return mType != SeekTarget::Invalid;
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}
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void Reset() {
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mTime = -1;
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mType = SeekTarget::Invalid;
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}
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// Seek target time in microseconds.
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int64_t mTime;
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// Whether we should seek "Fast", or "Accurate".
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// "Fast" seeks to the seek point preceeding mTime, whereas
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// "Accurate" seeks as close as possible to mTime.
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Type mType;
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};
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class MediaDecoder : public nsIObserver,
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public AbstractMediaDecoder
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{
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public:
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class DecodedStreamGraphListener;
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NS_DECL_THREADSAFE_ISUPPORTS
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NS_DECL_NSIOBSERVER
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// Enumeration for the valid play states (see mPlayState)
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enum PlayState {
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PLAY_STATE_START,
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PLAY_STATE_LOADING,
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PLAY_STATE_PAUSED,
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PLAY_STATE_PLAYING,
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PLAY_STATE_SEEKING,
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PLAY_STATE_ENDED,
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PLAY_STATE_SHUTDOWN
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};
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MediaDecoder();
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virtual ~MediaDecoder();
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// Reset the decoder and notify the media element that
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// server connection is closed.
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virtual void ResetConnectionState();
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// Create a new decoder of the same type as this one.
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// Subclasses must implement this.
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virtual MediaDecoder* Clone() = 0;
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// Create a new state machine to run this decoder.
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// Subclasses must implement this.
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virtual MediaDecoderStateMachine* CreateStateMachine() = 0;
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// Call on the main thread only.
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// Perform any initialization required for the decoder.
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// Return true on successful initialisation, false
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// on failure.
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virtual bool Init(MediaDecoderOwner* aOwner);
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// Cleanup internal data structures. Must be called on the main
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// thread by the owning object before that object disposes of this object.
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virtual void Shutdown();
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// Start downloading the media. Decode the downloaded data up to the
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// point of the first frame of data.
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// This is called at most once per decoder, after Init().
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virtual nsresult Load(nsIStreamListener** aListener,
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MediaDecoder* aCloneDonor);
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// Called in |Load| to open mResource.
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nsresult OpenResource(nsIStreamListener** aStreamListener);
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// Called when the video file has completed downloading.
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virtual void ResourceLoaded();
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// Called if the media file encounters a network error.
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virtual void NetworkError();
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// Get the current MediaResource being used. Its URI will be returned
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// by currentSrc. Returns what was passed to Load(), if Load() has been called.
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// Note: The MediaResource is refcounted, but it outlives the MediaDecoder,
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// so it's OK to use the reference returned by this function without
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// refcounting, *unless* you need to store and use the reference after the
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// MediaDecoder has been destroyed. You might need to do this if you're
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// wrapping the MediaResource in some kind of byte stream interface to be
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// passed to a platform decoder.
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MediaResource* GetResource() const MOZ_FINAL MOZ_OVERRIDE
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{
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return mResource;
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}
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void SetResource(MediaResource* aResource)
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{
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NS_ASSERTION(NS_IsMainThread(), "Should only be called on main thread");
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mResource = aResource;
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}
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// Return the principal of the current URI being played or downloaded.
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virtual already_AddRefed<nsIPrincipal> GetCurrentPrincipal();
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// Return the time position in the video stream being
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// played measured in seconds.
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virtual double GetCurrentTime();
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// Seek to the time position in (seconds) from the start of the video.
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// If aDoFastSeek is true, we'll seek to the sync point/keyframe preceeding
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// the seek target.
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virtual nsresult Seek(double aTime, SeekTarget::Type aSeekType);
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// Enables decoders to supply an enclosing byte range for a seek offset.
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// E.g. used by ChannelMediaResource to download a whole cluster for
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// DASH-WebM.
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virtual nsresult GetByteRangeForSeek(int64_t const aOffset,
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MediaByteRange &aByteRange) {
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return NS_ERROR_NOT_AVAILABLE;
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}
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// Initialize state machine and schedule it.
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nsresult InitializeStateMachine(MediaDecoder* aCloneDonor);
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// Start playback of a video. 'Load' must have previously been
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// called.
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virtual nsresult Play();
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// Set/Unset dormant state if necessary.
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// Dormant state is a state to free all scarce media resources
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// (like hw video codec), did not decoding and stay dormant.
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// It is used to share scarece media resources in system.
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virtual void SetDormantIfNecessary(bool aDormant);
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// Pause video playback.
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virtual void Pause();
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// Adjust the speed of the playback, optionally with pitch correction,
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virtual void SetVolume(double aVolume);
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// Sets whether audio is being captured. If it is, we won't play any
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// of our audio.
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virtual void SetAudioCaptured(bool aCaptured);
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virtual void NotifyWaitingForResourcesStatusChanged() MOZ_OVERRIDE;
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virtual void SetPlaybackRate(double aPlaybackRate);
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void SetPreservesPitch(bool aPreservesPitch);
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// Directs the decoder to not preroll extra samples until the media is
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// played. This reduces the memory overhead of media elements that may
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// not be played. Note that seeking also doesn't cause us start prerolling.
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void SetMinimizePrerollUntilPlaybackStarts();
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// All MediaStream-related data is protected by mReentrantMonitor.
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// We have at most one DecodedStreamData per MediaDecoder. Its stream
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// is used as the input for each ProcessedMediaStream created by calls to
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// captureStream(UntilEnded). Seeking creates a new source stream, as does
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// replaying after the input as ended. In the latter case, the new source is
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// not connected to streams created by captureStreamUntilEnded.
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struct DecodedStreamData {
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typedef gfx::IntSize IntSize;
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DecodedStreamData(MediaDecoder* aDecoder,
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int64_t aInitialTime, SourceMediaStream* aStream);
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~DecodedStreamData();
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// microseconds
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int64_t GetLastOutputTime() { return mListener->GetLastOutputTime(); }
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bool IsFinished() { return mListener->IsFinishedOnMainThread(); }
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// The following group of fields are protected by the decoder's monitor
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// and can be read or written on any thread.
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int64_t mLastAudioPacketTime; // microseconds
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int64_t mLastAudioPacketEndTime; // microseconds
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// Count of audio frames written to the stream
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int64_t mAudioFramesWritten;
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// Saved value of aInitialTime. Timestamp of the first audio and/or
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// video packet written.
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int64_t mInitialTime; // microseconds
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// mNextVideoTime is the end timestamp for the last packet sent to the stream.
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// Therefore video packets starting at or after this time need to be copied
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// to the output stream.
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int64_t mNextVideoTime; // microseconds
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MediaDecoder* mDecoder;
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// The last video image sent to the stream. Useful if we need to replicate
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// the image.
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nsRefPtr<layers::Image> mLastVideoImage;
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IntSize mLastVideoImageDisplaySize;
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// This is set to true when the stream is initialized (audio and
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// video tracks added).
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bool mStreamInitialized;
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bool mHaveSentFinish;
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bool mHaveSentFinishAudio;
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bool mHaveSentFinishVideo;
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// The decoder is responsible for calling Destroy() on this stream.
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// Can be read from any thread.
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const nsRefPtr<SourceMediaStream> mStream;
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// Can be read from any thread.
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nsRefPtr<DecodedStreamGraphListener> mListener;
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// True when we've explicitly blocked this stream because we're
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// not in PLAY_STATE_PLAYING. Used on the main thread only.
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bool mHaveBlockedForPlayState;
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// We also have an explicit blocker on the stream when
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// mDecoderStateMachine is non-null and MediaDecoderStateMachine is false.
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bool mHaveBlockedForStateMachineNotPlaying;
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};
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class DecodedStreamGraphListener : public MediaStreamListener {
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public:
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DecodedStreamGraphListener(MediaStream* aStream, DecodedStreamData* aData);
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virtual void NotifyOutput(MediaStreamGraph* aGraph, GraphTime aCurrentTime) MOZ_OVERRIDE;
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virtual void NotifyFinished(MediaStreamGraph* aGraph) MOZ_OVERRIDE;
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void DoNotifyFinished();
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int64_t GetLastOutputTime() // microseconds
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{
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MutexAutoLock lock(mMutex);
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return mLastOutputTime;
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}
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void Forget()
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{
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NS_ASSERTION(NS_IsMainThread(), "Main thread only");
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mData = nullptr;
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MutexAutoLock lock(mMutex);
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mStream = nullptr;
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}
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bool SetFinishedOnMainThread(bool aFinished)
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{
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MutexAutoLock lock(mMutex);
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bool result = !mStreamFinishedOnMainThread;
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mStreamFinishedOnMainThread = aFinished;
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return result;
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}
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bool IsFinishedOnMainThread()
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{
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MutexAutoLock lock(mMutex);
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return mStreamFinishedOnMainThread;
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}
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private:
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// Main thread only
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DecodedStreamData* mData;
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Mutex mMutex;
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// Protected by mMutex
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nsRefPtr<MediaStream> mStream;
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// Protected by mMutex
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int64_t mLastOutputTime; // microseconds
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// Protected by mMutex
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bool mStreamFinishedOnMainThread;
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};
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struct OutputStreamData {
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void Init(ProcessedMediaStream* aStream, bool aFinishWhenEnded)
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{
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mStream = aStream;
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mFinishWhenEnded = aFinishWhenEnded;
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}
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nsRefPtr<ProcessedMediaStream> mStream;
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// mPort connects mDecodedStream->mStream to our mStream.
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nsRefPtr<MediaInputPort> mPort;
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bool mFinishWhenEnded;
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};
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/**
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* Connects mDecodedStream->mStream to aStream->mStream.
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*/
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void ConnectDecodedStreamToOutputStream(OutputStreamData* aStream);
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/**
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* Disconnects mDecodedStream->mStream from all outputs and clears
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* mDecodedStream.
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*/
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void DestroyDecodedStream();
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/**
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* Recreates mDecodedStream. Call this to create mDecodedStream at first,
|
|
* and when seeking, to ensure a new stream is set up with fresh buffers.
|
|
* aStartTimeUSecs is relative to the state machine's mStartTime.
|
|
* Decoder monitor must be held.
|
|
*/
|
|
void RecreateDecodedStream(int64_t aStartTimeUSecs);
|
|
/**
|
|
* Call this when mDecoderStateMachine or mDecoderStateMachine->IsPlaying() changes.
|
|
* Decoder monitor must be held.
|
|
*/
|
|
void UpdateStreamBlockingForStateMachinePlaying();
|
|
nsTArray<OutputStreamData>& OutputStreams()
|
|
{
|
|
GetReentrantMonitor().AssertCurrentThreadIn();
|
|
return mOutputStreams;
|
|
}
|
|
DecodedStreamData* GetDecodedStream()
|
|
{
|
|
GetReentrantMonitor().AssertCurrentThreadIn();
|
|
return mDecodedStream;
|
|
}
|
|
|
|
// Add an output stream. All decoder output will be sent to the stream.
|
|
// The stream is initially blocked. The decoder is responsible for unblocking
|
|
// it while it is playing back.
|
|
virtual void AddOutputStream(ProcessedMediaStream* aStream, bool aFinishWhenEnded);
|
|
|
|
// Return the duration of the video in seconds.
|
|
virtual double GetDuration();
|
|
|
|
// Return the duration of the video in seconds.
|
|
int64_t GetMediaDuration() MOZ_FINAL MOZ_OVERRIDE;
|
|
|
|
// A media stream is assumed to be infinite if the metadata doesn't
|
|
// contain the duration, and range requests are not supported, and
|
|
// no headers give a hint of a possible duration (Content-Length,
|
|
// Content-Duration, and variants), and we cannot seek in the media
|
|
// stream to determine the duration.
|
|
//
|
|
// When the media stream ends, we can know the duration, thus the stream is
|
|
// no longer considered to be infinite.
|
|
virtual void SetInfinite(bool aInfinite);
|
|
|
|
// Return true if the stream is infinite (see SetInfinite).
|
|
virtual bool IsInfinite();
|
|
|
|
// Called by MediaResource when the "cache suspended" status changes.
|
|
// If MediaResource::IsSuspendedByCache returns true, then the decoder
|
|
// should stop buffering or otherwise waiting for download progress and
|
|
// start consuming data, if possible, because the cache is full.
|
|
virtual void NotifySuspendedStatusChanged();
|
|
|
|
// Called by MediaResource when some data has been received.
|
|
// Call on the main thread only.
|
|
virtual void NotifyBytesDownloaded();
|
|
|
|
// Called by nsChannelToPipeListener or MediaResource when the
|
|
// download has ended. Called on the main thread only. aStatus is
|
|
// the result from OnStopRequest.
|
|
virtual void NotifyDownloadEnded(nsresult aStatus);
|
|
|
|
// Called as data arrives on the stream and is read into the cache. Called
|
|
// on the main thread only.
|
|
virtual void NotifyDataArrived(const char* aBuffer, uint32_t aLength, int64_t aOffset);
|
|
|
|
// Called by MediaResource when the principal of the resource has
|
|
// changed. Called on main thread only.
|
|
virtual void NotifyPrincipalChanged();
|
|
|
|
// Called by the MediaResource to keep track of the number of bytes read
|
|
// from the resource. Called on the main by an event runner dispatched
|
|
// by the MediaResource read functions.
|
|
void NotifyBytesConsumed(int64_t aBytes, int64_t aOffset) MOZ_FINAL MOZ_OVERRIDE;
|
|
|
|
int64_t GetEndMediaTime() const MOZ_FINAL MOZ_OVERRIDE;
|
|
|
|
// Return true if we are currently seeking in the media resource.
|
|
// Call on the main thread only.
|
|
virtual bool IsSeeking() const;
|
|
|
|
// Return true if the decoder has reached the end of playback.
|
|
// Call on the main thread only.
|
|
virtual bool IsEnded() const;
|
|
|
|
// Set the duration of the media resource in units of seconds.
|
|
// This is called via a channel listener if it can pick up the duration
|
|
// from a content header. Must be called from the main thread only.
|
|
virtual void SetDuration(double aDuration);
|
|
|
|
// Sets the initial duration of the media. Called while the media metadata
|
|
// is being read and the decode is being setup.
|
|
void SetMediaDuration(int64_t aDuration) MOZ_OVERRIDE;
|
|
// Updates the media duration. This is called while the media is being
|
|
// played, calls before the media has reached loaded metadata are ignored.
|
|
// The duration is assumed to be an estimate, and so a degree of
|
|
// instability is expected; if the incoming duration is not significantly
|
|
// different from the existing duration, the change request is ignored.
|
|
// If the incoming duration is significantly different, the duration is
|
|
// changed, this causes a durationchanged event to fire to the media
|
|
// element.
|
|
void UpdateEstimatedMediaDuration(int64_t aDuration) MOZ_OVERRIDE;
|
|
|
|
// Set a flag indicating whether seeking is supported
|
|
virtual void SetMediaSeekable(bool aMediaSeekable) MOZ_OVERRIDE;
|
|
virtual void SetTransportSeekable(bool aTransportSeekable) MOZ_FINAL MOZ_OVERRIDE;
|
|
// Returns true if this media supports seeking. False for example for WebM
|
|
// files without an index and chained ogg files.
|
|
virtual bool IsMediaSeekable() MOZ_FINAL MOZ_OVERRIDE;
|
|
// Returns true if seeking is supported on a transport level (e.g. the server
|
|
// supports range requests, we are playing a file, etc.).
|
|
virtual bool IsTransportSeekable();
|
|
|
|
// Return the time ranges that can be seeked into.
|
|
virtual nsresult GetSeekable(dom::TimeRanges* aSeekable);
|
|
|
|
// Set the end time of the media resource. When playback reaches
|
|
// this point the media pauses. aTime is in seconds.
|
|
virtual void SetFragmentEndTime(double aTime);
|
|
|
|
// Set the end time of the media. aTime is in microseconds.
|
|
void SetMediaEndTime(int64_t aTime) MOZ_FINAL MOZ_OVERRIDE;
|
|
|
|
// Invalidate the frame.
|
|
void Invalidate();
|
|
void InvalidateWithFlags(uint32_t aFlags);
|
|
|
|
// Suspend any media downloads that are in progress. Called by the
|
|
// media element when it is sent to the bfcache, or when we need
|
|
// to throttle the download. Call on the main thread only. This can
|
|
// be called multiple times, there's an internal "suspend count".
|
|
virtual void Suspend();
|
|
|
|
// Resume any media downloads that have been suspended. Called by the
|
|
// media element when it is restored from the bfcache, or when we need
|
|
// to stop throttling the download. Call on the main thread only.
|
|
// The download will only actually resume once as many Resume calls
|
|
// have been made as Suspend calls. When aForceBuffering is true,
|
|
// we force the decoder to go into buffering state before resuming
|
|
// playback.
|
|
virtual void Resume(bool aForceBuffering);
|
|
|
|
// Moves any existing channel loads into the background, so that they don't
|
|
// block the load event. This is called when we stop delaying the load
|
|
// event. Any new loads initiated (for example to seek) will also be in the
|
|
// background. Implementations of this must call MoveLoadsToBackground() on
|
|
// their MediaResource.
|
|
virtual void MoveLoadsToBackground();
|
|
|
|
// Returns a weak reference to the media decoder owner.
|
|
MediaDecoderOwner* GetMediaOwner() const;
|
|
|
|
// Called by the state machine to notify the decoder that the duration
|
|
// has changed.
|
|
void DurationChanged();
|
|
|
|
bool OnStateMachineThread() const MOZ_OVERRIDE;
|
|
|
|
bool OnDecodeThread() const MOZ_OVERRIDE;
|
|
|
|
// Returns the monitor for other threads to synchronise access to
|
|
// state.
|
|
ReentrantMonitor& GetReentrantMonitor() MOZ_OVERRIDE;
|
|
|
|
// Returns true if the decoder is shut down
|
|
bool IsShutdown() const MOZ_FINAL MOZ_OVERRIDE;
|
|
|
|
// Constructs the time ranges representing what segments of the media
|
|
// are buffered and playable.
|
|
virtual nsresult GetBuffered(dom::TimeRanges* aBuffered);
|
|
|
|
// Returns the size, in bytes, of the heap memory used by the currently
|
|
// queued decoded video and audio data.
|
|
size_t SizeOfVideoQueue();
|
|
size_t SizeOfAudioQueue();
|
|
|
|
VideoFrameContainer* GetVideoFrameContainer() MOZ_FINAL MOZ_OVERRIDE
|
|
{
|
|
return mVideoFrameContainer;
|
|
}
|
|
layers::ImageContainer* GetImageContainer() MOZ_OVERRIDE;
|
|
|
|
// Return the current state. Can be called on any thread. If called from
|
|
// a non-main thread, the decoder monitor must be held.
|
|
PlayState GetState() {
|
|
return mPlayState;
|
|
}
|
|
|
|
// Fire progress events if needed according to the time and byte
|
|
// constraints outlined in the specification. aTimer is true
|
|
// if the method is called as a result of the progress timer rather
|
|
// than the result of downloaded data.
|
|
void Progress(bool aTimer);
|
|
|
|
// Fire timeupdate events if needed according to the time constraints
|
|
// outlined in the specification.
|
|
void FireTimeUpdate();
|
|
|
|
// Stop updating the bytes downloaded for progress notifications. Called
|
|
// when seeking to prevent wild changes to the progress notification.
|
|
// Must be called with the decoder monitor held.
|
|
virtual void StopProgressUpdates();
|
|
|
|
// Allow updating the bytes downloaded for progress notifications. Must
|
|
// be called with the decoder monitor held.
|
|
virtual void StartProgressUpdates();
|
|
|
|
// Something has changed that could affect the computed playback rate,
|
|
// so recompute it. The monitor must be held.
|
|
virtual void UpdatePlaybackRate();
|
|
|
|
// Used to estimate rates of data passing through the decoder's channel.
|
|
// Records activity stopping on the channel. The monitor must be held.
|
|
virtual void NotifyPlaybackStarted() {
|
|
GetReentrantMonitor().AssertCurrentThreadIn();
|
|
mPlaybackStatistics->Start();
|
|
}
|
|
|
|
// Used to estimate rates of data passing through the decoder's channel.
|
|
// Records activity stopping on the channel. The monitor must be held.
|
|
virtual void NotifyPlaybackStopped() {
|
|
GetReentrantMonitor().AssertCurrentThreadIn();
|
|
mPlaybackStatistics->Stop();
|
|
}
|
|
|
|
// The actual playback rate computation. The monitor must be held.
|
|
virtual double ComputePlaybackRate(bool* aReliable);
|
|
|
|
// Return true when the media is same-origin with the element. The monitor
|
|
// must be held.
|
|
bool IsSameOriginMedia();
|
|
|
|
// Returns true if we can play the entire media through without stopping
|
|
// to buffer, given the current download and playback rates.
|
|
bool CanPlayThrough();
|
|
|
|
// Make the decoder state machine update the playback position. Called by
|
|
// the reader on the decoder thread (Assertions for this checked by
|
|
// mDecoderStateMachine). This must be called with the decode monitor
|
|
// held.
|
|
void UpdatePlaybackPosition(int64_t aTime) MOZ_FINAL MOZ_OVERRIDE;
|
|
|
|
void SetAudioChannel(dom::AudioChannel aChannel) { mAudioChannel = aChannel; }
|
|
dom::AudioChannel GetAudioChannel() { return mAudioChannel; }
|
|
|
|
// Send a new set of metadata to the state machine, to be dispatched to the
|
|
// main thread to be presented when the |currentTime| of the media is greater
|
|
// or equal to aPublishTime.
|
|
void QueueMetadata(int64_t aPublishTime,
|
|
int aChannels,
|
|
int aRate,
|
|
bool aHasAudio,
|
|
bool aHasVideo,
|
|
MetadataTags* aTags);
|
|
|
|
/******
|
|
* The following methods must only be called on the main
|
|
* thread.
|
|
******/
|
|
|
|
// Change to a new play state. This updates the mState variable and
|
|
// notifies any thread blocking on this object's monitor of the
|
|
// change. Call on the main thread only.
|
|
virtual void ChangeState(PlayState aState);
|
|
|
|
// Called by |ChangeState|, to update the state machine.
|
|
// Call on the main thread only and the lock must be obtained.
|
|
virtual void ApplyStateToStateMachine(PlayState aState);
|
|
|
|
// May be called by the reader to notify this decoder that the metadata from
|
|
// the media file has been read. Call on the decode thread only.
|
|
void OnReadMetadataCompleted() MOZ_OVERRIDE { }
|
|
|
|
// Called when the metadata from the media file has been loaded by the
|
|
// state machine. Call on the main thread only.
|
|
virtual void MetadataLoaded(int aChannels,
|
|
int aRate,
|
|
bool aHasAudio,
|
|
bool aHasVideo,
|
|
MetadataTags* aTags);
|
|
|
|
// Called when the first frame has been loaded.
|
|
// Call on the main thread only.
|
|
void FirstFrameLoaded();
|
|
|
|
// Returns true if the resource has been loaded. Acquires the monitor.
|
|
// Call from any thread.
|
|
virtual bool IsDataCachedToEndOfResource();
|
|
|
|
// Called when the video has completed playing.
|
|
// Call on the main thread only.
|
|
void PlaybackEnded();
|
|
|
|
// Seeking has stopped. Inform the element on the main
|
|
// thread.
|
|
void SeekingStopped();
|
|
|
|
// Seeking has stopped at the end of the resource. Inform the element on the main
|
|
// thread.
|
|
void SeekingStoppedAtEnd();
|
|
|
|
// Seeking has started. Inform the element on the main
|
|
// thread.
|
|
void SeekingStarted();
|
|
|
|
// Called when the backend has changed the current playback
|
|
// position. It dispatches a timeupdate event and invalidates the frame.
|
|
// This must be called on the main thread only.
|
|
void PlaybackPositionChanged();
|
|
|
|
// Calls mElement->UpdateReadyStateForData, telling it whether we have
|
|
// data for the next frame and if we're buffering. Main thread only.
|
|
virtual void UpdateReadyStateForData();
|
|
|
|
// Find the end of the cached data starting at the current decoder
|
|
// position.
|
|
int64_t GetDownloadPosition();
|
|
|
|
// Updates the approximate byte offset which playback has reached. This is
|
|
// used to calculate the readyState transitions.
|
|
void UpdatePlaybackOffset(int64_t aOffset);
|
|
|
|
// Provide access to the state machine object
|
|
MediaDecoderStateMachine* GetStateMachine() const;
|
|
|
|
// Drop reference to state machine. Only called during shutdown dance.
|
|
virtual void BreakCycles();
|
|
|
|
// Notifies the element that decoding has failed.
|
|
virtual void DecodeError();
|
|
|
|
// Indicate whether the media is same-origin with the element.
|
|
void UpdateSameOriginStatus(bool aSameOrigin);
|
|
|
|
MediaDecoderOwner* GetOwner() MOZ_OVERRIDE;
|
|
|
|
// Returns true if we're logically playing, that is, if the Play() has
|
|
// been called and Pause() has not or we have not yet reached the end
|
|
// of media. This is irrespective of the seeking state; if the owner
|
|
// calls Play() and then Seek(), we still count as logically playing.
|
|
// The decoder monitor must be held.
|
|
bool IsLogicallyPlaying();
|
|
|
|
#ifdef MOZ_RAW
|
|
static bool IsRawEnabled();
|
|
#endif
|
|
|
|
static bool IsOggEnabled();
|
|
static bool IsOpusEnabled();
|
|
|
|
#ifdef MOZ_WAVE
|
|
static bool IsWaveEnabled();
|
|
#endif
|
|
|
|
#ifdef MOZ_WEBM
|
|
static bool IsWebMEnabled();
|
|
#endif
|
|
#ifdef NECKO_PROTOCOL_rtsp
|
|
static bool IsRtspEnabled();
|
|
#endif
|
|
|
|
#ifdef MOZ_GSTREAMER
|
|
static bool IsGStreamerEnabled();
|
|
#endif
|
|
|
|
#ifdef MOZ_OMX_DECODER
|
|
static bool IsOmxEnabled();
|
|
#endif
|
|
|
|
#ifdef MOZ_MEDIA_PLUGINS
|
|
static bool IsMediaPluginsEnabled();
|
|
#endif
|
|
|
|
#ifdef MOZ_WMF
|
|
static bool IsWMFEnabled();
|
|
#endif
|
|
|
|
#ifdef MOZ_APPLEMEDIA
|
|
static bool IsAppleMP3Enabled();
|
|
#endif
|
|
|
|
// Schedules the state machine to run one cycle on the shared state
|
|
// machine thread. Main thread only.
|
|
nsresult ScheduleStateMachineThread();
|
|
|
|
struct Statistics {
|
|
// Estimate of the current playback rate (bytes/second).
|
|
double mPlaybackRate;
|
|
// Estimate of the current download rate (bytes/second). This
|
|
// ignores time that the channel was paused by Gecko.
|
|
double mDownloadRate;
|
|
// Total length of media stream in bytes; -1 if not known
|
|
int64_t mTotalBytes;
|
|
// Current position of the download, in bytes. This is the offset of
|
|
// the first uncached byte after the decoder position.
|
|
int64_t mDownloadPosition;
|
|
// Current position of decoding, in bytes (how much of the stream
|
|
// has been consumed)
|
|
int64_t mDecoderPosition;
|
|
// Current position of playback, in bytes
|
|
int64_t mPlaybackPosition;
|
|
// If false, then mDownloadRate cannot be considered a reliable
|
|
// estimate (probably because the download has only been running
|
|
// a short time).
|
|
bool mDownloadRateReliable;
|
|
// If false, then mPlaybackRate cannot be considered a reliable
|
|
// estimate (probably because playback has only been running
|
|
// a short time).
|
|
bool mPlaybackRateReliable;
|
|
};
|
|
|
|
// Return statistics. This is used for progress events and other things.
|
|
// This can be called from any thread. It's only a snapshot of the
|
|
// current state, since other threads might be changing the state
|
|
// at any time.
|
|
virtual Statistics GetStatistics();
|
|
|
|
// Frame decoding/painting related performance counters.
|
|
// Threadsafe.
|
|
class FrameStatistics {
|
|
public:
|
|
|
|
FrameStatistics() :
|
|
mReentrantMonitor("MediaDecoder::FrameStats"),
|
|
mParsedFrames(0),
|
|
mDecodedFrames(0),
|
|
mPresentedFrames(0) {}
|
|
|
|
// Returns number of frames which have been parsed from the media.
|
|
// Can be called on any thread.
|
|
uint32_t GetParsedFrames() {
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
return mParsedFrames;
|
|
}
|
|
|
|
// Returns the number of parsed frames which have been decoded.
|
|
// Can be called on any thread.
|
|
uint32_t GetDecodedFrames() {
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
return mDecodedFrames;
|
|
}
|
|
|
|
// Returns the number of decoded frames which have been sent to the rendering
|
|
// pipeline for painting ("presented").
|
|
// Can be called on any thread.
|
|
uint32_t GetPresentedFrames() {
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
return mPresentedFrames;
|
|
}
|
|
|
|
// Increments the parsed and decoded frame counters by the passed in counts.
|
|
// Can be called on any thread.
|
|
void NotifyDecodedFrames(uint32_t aParsed, uint32_t aDecoded) {
|
|
if (aParsed == 0 && aDecoded == 0)
|
|
return;
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
mParsedFrames += aParsed;
|
|
mDecodedFrames += aDecoded;
|
|
}
|
|
|
|
// Increments the presented frame counters.
|
|
// Can be called on any thread.
|
|
void NotifyPresentedFrame() {
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
++mPresentedFrames;
|
|
}
|
|
|
|
private:
|
|
|
|
// ReentrantMonitor to protect access of playback statistics.
|
|
ReentrantMonitor mReentrantMonitor;
|
|
|
|
// Number of frames parsed and demuxed from media.
|
|
// Access protected by mReentrantMonitor.
|
|
uint32_t mParsedFrames;
|
|
|
|
// Number of parsed frames which were actually decoded.
|
|
// Access protected by mReentrantMonitor.
|
|
uint32_t mDecodedFrames;
|
|
|
|
// Number of decoded frames which were actually sent down the rendering
|
|
// pipeline to be painted ("presented"). Access protected by mReentrantMonitor.
|
|
uint32_t mPresentedFrames;
|
|
};
|
|
|
|
// Return the frame decode/paint related statistics.
|
|
FrameStatistics& GetFrameStatistics() { return mFrameStats; }
|
|
|
|
// Increments the parsed and decoded frame counters by the passed in counts.
|
|
// Can be called on any thread.
|
|
virtual void NotifyDecodedFrames(uint32_t aParsed, uint32_t aDecoded) MOZ_OVERRIDE
|
|
{
|
|
GetFrameStatistics().NotifyDecodedFrames(aParsed, aDecoded);
|
|
}
|
|
|
|
protected:
|
|
/******
|
|
* The following members should be accessed with the decoder lock held.
|
|
******/
|
|
|
|
// Current decoding position in the stream. This is where the decoder
|
|
// is up to consuming the stream. This is not adjusted during decoder
|
|
// seek operations, but it's updated at the end when we start playing
|
|
// back again.
|
|
int64_t mDecoderPosition;
|
|
// Current playback position in the stream. This is (approximately)
|
|
// where we're up to playing back the stream. This is not adjusted
|
|
// during decoder seek operations, but it's updated at the end when we
|
|
// start playing back again.
|
|
int64_t mPlaybackPosition;
|
|
|
|
// The current playback position of the media resource in units of
|
|
// seconds. This is updated approximately at the framerate of the
|
|
// video (if it is a video) or the callback period of the audio.
|
|
// It is read and written from the main thread only.
|
|
double mCurrentTime;
|
|
|
|
// Volume that playback should start at. 0.0 = muted. 1.0 = full
|
|
// volume. Readable/Writeable from the main thread.
|
|
double mInitialVolume;
|
|
|
|
// PlaybackRate and pitch preservation status we should start at.
|
|
// Readable/Writeable from the main thread.
|
|
double mInitialPlaybackRate;
|
|
bool mInitialPreservesPitch;
|
|
|
|
// Duration of the media resource. Set to -1 if unknown.
|
|
// Set when the metadata is loaded. Accessed on the main thread
|
|
// only.
|
|
int64_t mDuration;
|
|
|
|
// True when playback should start with audio captured (not playing).
|
|
bool mInitialAudioCaptured;
|
|
|
|
// True if the resource is seekable at a transport level (server supports byte
|
|
// range requests, local file, etc.).
|
|
bool mTransportSeekable;
|
|
|
|
// True if the media is seekable (i.e. supports random access).
|
|
bool mMediaSeekable;
|
|
|
|
// True if the media is same-origin with the element. Data can only be
|
|
// passed to MediaStreams when this is true.
|
|
bool mSameOriginMedia;
|
|
|
|
/******
|
|
* The following member variables can be accessed from any thread.
|
|
******/
|
|
|
|
// The state machine object for handling the decoding. It is safe to
|
|
// call methods of this object from other threads. Its internal data
|
|
// is synchronised on a monitor. The lifetime of this object is
|
|
// after mPlayState is LOADING and before mPlayState is SHUTDOWN. It
|
|
// is safe to access it during this period.
|
|
nsRefPtr<MediaDecoderStateMachine> mDecoderStateMachine;
|
|
|
|
// Media data resource.
|
|
nsRefPtr<MediaResource> mResource;
|
|
|
|
// |ReentrantMonitor| for detecting when the video play state changes. A call
|
|
// to |Wait| on this monitor will block the thread until the next state
|
|
// change.
|
|
// Using a wrapper class to restrict direct access to the |ReentrantMonitor|
|
|
// object. Subclasses may override |MediaDecoder|::|GetReentrantMonitor|
|
|
// e.g. |DASHRepDecoder|::|GetReentrantMonitor| returns the monitor in the
|
|
// main |DASHDecoder| object. In this case, directly accessing the
|
|
// member variable mReentrantMonitor in |DASHRepDecoder| is wrong.
|
|
// The wrapper |RestrictedAccessMonitor| restricts use to the getter
|
|
// function rather than the object itself.
|
|
private:
|
|
class RestrictedAccessMonitor
|
|
{
|
|
public:
|
|
RestrictedAccessMonitor(const char* aName) :
|
|
mReentrantMonitor(aName)
|
|
{
|
|
MOZ_COUNT_CTOR(RestrictedAccessMonitor);
|
|
}
|
|
~RestrictedAccessMonitor()
|
|
{
|
|
MOZ_COUNT_DTOR(RestrictedAccessMonitor);
|
|
}
|
|
|
|
// Returns a ref to the reentrant monitor
|
|
ReentrantMonitor& GetReentrantMonitor() {
|
|
return mReentrantMonitor;
|
|
}
|
|
private:
|
|
ReentrantMonitor mReentrantMonitor;
|
|
};
|
|
|
|
// The |RestrictedAccessMonitor| member object.
|
|
RestrictedAccessMonitor mReentrantMonitor;
|
|
|
|
protected:
|
|
// Data about MediaStreams that are being fed by this decoder.
|
|
nsTArray<OutputStreamData> mOutputStreams;
|
|
// The SourceMediaStream we are using to feed the mOutputStreams. This stream
|
|
// is never exposed outside the decoder.
|
|
// Only written on the main thread while holding the monitor. Therefore it
|
|
// can be read on any thread while holding the monitor, or on the main thread
|
|
// without holding the monitor.
|
|
nsAutoPtr<DecodedStreamData> mDecodedStream;
|
|
|
|
// True if this decoder is in dormant state.
|
|
// Should be true only when PlayState is PLAY_STATE_LOADING.
|
|
bool mIsDormant;
|
|
|
|
// True if this decoder is exiting from dormant state.
|
|
// Should be true only when PlayState is PLAY_STATE_LOADING.
|
|
bool mIsExitingDormant;
|
|
|
|
// Set to one of the valid play states.
|
|
// This can only be changed on the main thread while holding the decoder
|
|
// monitor. Thus, it can be safely read while holding the decoder monitor
|
|
// OR on the main thread.
|
|
// Any change to the state on the main thread must call NotifyAll on the
|
|
// monitor so the decode thread can wake up.
|
|
PlayState mPlayState;
|
|
|
|
// The state to change to after a seek or load operation.
|
|
// This can only be changed on the main thread while holding the decoder
|
|
// monitor. Thus, it can be safely read while holding the decoder monitor
|
|
// OR on the main thread.
|
|
// Any change to the state must call NotifyAll on the monitor.
|
|
// This can only be PLAY_STATE_PAUSED or PLAY_STATE_PLAYING.
|
|
PlayState mNextState;
|
|
|
|
// Position to seek to when the seek notification is received by the
|
|
// decode thread.
|
|
// This can only be changed on the main thread while holding the decoder
|
|
// monitor. Thus, it can be safely read while holding the decoder monitor
|
|
// OR on the main thread.
|
|
// If the SeekTarget's IsValid() accessor returns false, then no seek has
|
|
// been requested. When a seek is started this is reset to invalid.
|
|
SeekTarget mRequestedSeekTarget;
|
|
|
|
// True when we have fully loaded the resource and reported that
|
|
// to the element (i.e. reached NETWORK_LOADED state).
|
|
// Accessed on the main thread only.
|
|
bool mCalledResourceLoaded;
|
|
|
|
// True when seeking or otherwise moving the play position around in
|
|
// such a manner that progress event data is inaccurate. This is set
|
|
// during seek and duration operations to prevent the progress indicator
|
|
// from jumping around. Read/Write from any thread. Must have decode monitor
|
|
// locked before accessing.
|
|
bool mIgnoreProgressData;
|
|
|
|
// True if the stream is infinite (e.g. a webradio).
|
|
bool mInfiniteStream;
|
|
|
|
// Start timer to update download progress information.
|
|
nsresult StartProgress();
|
|
|
|
// Stop progress information timer.
|
|
nsresult StopProgress();
|
|
|
|
// Ensures our media stream has been pinned.
|
|
void PinForSeek();
|
|
|
|
// Ensures our media stream has been unpinned.
|
|
void UnpinForSeek();
|
|
|
|
// Timer used for updating progress events
|
|
nsCOMPtr<nsITimer> mProgressTimer;
|
|
|
|
// This should only ever be accessed from the main thread.
|
|
// It is set in Init and cleared in Shutdown when the element goes away.
|
|
// The decoder does not add a reference the element.
|
|
MediaDecoderOwner* mOwner;
|
|
|
|
// Counters related to decode and presentation of frames.
|
|
FrameStatistics mFrameStats;
|
|
|
|
nsRefPtr<VideoFrameContainer> mVideoFrameContainer;
|
|
|
|
// Time that the last progress event was fired. Read/Write from the
|
|
// main thread only.
|
|
TimeStamp mProgressTime;
|
|
|
|
// Time that data was last read from the media resource. Used for
|
|
// computing if the download has stalled and to rate limit progress events
|
|
// when data is arriving slower than PROGRESS_MS. A value of null indicates
|
|
// that a stall event has already fired and not to fire another one until
|
|
// more data is received. Read/Write from the main thread only.
|
|
TimeStamp mDataTime;
|
|
|
|
// Data needed to estimate playback data rate. The timeline used for
|
|
// this estimate is "decode time" (where the "current time" is the
|
|
// time of the last decoded video frame).
|
|
nsRefPtr<MediaChannelStatistics> mPlaybackStatistics;
|
|
|
|
// True when our media stream has been pinned. We pin the stream
|
|
// while seeking.
|
|
bool mPinnedForSeek;
|
|
|
|
// True if the decoder is being shutdown. At this point all events that
|
|
// are currently queued need to return immediately to prevent javascript
|
|
// being run that operates on the element and decoder during shutdown.
|
|
// Read/Write from the main thread only.
|
|
bool mShuttingDown;
|
|
|
|
// True if the playback is paused because the playback rate member is 0.0.
|
|
bool mPausedForPlaybackRateNull;
|
|
|
|
// Be assigned from media element during the initialization and pass to
|
|
// AudioStream Class.
|
|
dom::AudioChannel mAudioChannel;
|
|
|
|
// True if the decoder has been directed to minimize its preroll before
|
|
// playback starts. After the first time playback starts, we don't attempt
|
|
// to minimize preroll, as we assume the user is likely to keep playing,
|
|
// or play the media again.
|
|
bool mMinimizePreroll;
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif
|