gecko-dev/image/test/mochitest/animationPolling.js
Emilio Cobos Álvarez 326534f0c8 Bug 1619245 - Associate image to display item at paint time rather than at construction time. r=tnikkel
On some RDL situations we may create the new item, then destroy the old one
afterwards.

When this is the order of operations, the image would end up unregistered, and
thus not invalidating the canvas frame.

Differential Revision: https://phabricator.services.mozilla.com/D64995

--HG--
extra : moz-landing-system : lando
2020-03-03 02:19:59 +00:00

470 lines
13 KiB
JavaScript

// This file expects imgutils.js to be loaded as well.
/* import-globals-from imgutils.js */
/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
var currentTest;
var gIsRefImageLoaded = false;
const gShouldOutputDebugInfo = false;
function pollForSuccess() {
if (!currentTest.isTestFinished) {
if (
!currentTest.reusingReferenceImage ||
(currentTest.reusingReferenceImage && gIsRefImageLoaded)
) {
currentTest.checkImage();
}
setTimeout(pollForSuccess, currentTest.pollFreq);
}
}
function reuseImageCallback() {
gIsRefImageLoaded = true;
}
function failTest() {
if (currentTest.isTestFinished || currentTest.closeFunc) {
return;
}
ok(
false,
"timing out after " +
currentTest.timeout +
"ms. " +
"Animated image still doesn't look correct, after poll #" +
currentTest.pollCounter
);
currentTest.wereFailures = true;
if (currentTest.currentSnapshotDataURI) {
currentTest.outputDebugInfo(
"Snapshot #" + currentTest.pollCounter,
"snapNum" + currentTest.pollCounter,
currentTest.currentSnapshotDataURI
);
}
currentTest.enableDisplay(
document.getElementById(currentTest.debugElementId)
);
currentTest.cleanUpAndFinish();
}
/**
* Create a new AnimationTest object.
*
* @param pollFreq The amount of time (in ms) to wait between consecutive
* snapshots if the reference image and the test image don't match.
* @param timeout The total amount of time (in ms) to wait before declaring the
* test as failed.
* @param referenceElementId The id attribute of the reference image element, or
* the source of the image to change to, once the reference snapshot has
* been successfully taken. This latter option could be used if you don't
* want the image to become invisible at any time during the test.
* @param imageElementId The id attribute of the test image element.
* @param debugElementId The id attribute of the div where links should be
* appended if the test fails.
* @param cleanId The id attribute of the div or element to use as the 'clean'
* test. This element is only enabled when we are testing to verify that
* the reference image has been loaded. It can be undefined.
* @param srcAttr The location of the source of the image, for preloading. This
* is usually not required, but it useful for preloading reference
* images.
* @param xulTest A boolean value indicating whether or not this is a XUL test
* (uses hidden=true/false rather than display: none to hide/show
* elements).
* @param closeFunc A function that should be called when this test is finished.
* If null, then cleanUpAndFinish() will be called. This can be used to
* chain tests together, so they are all finished exactly once.
* @returns {AnimationTest}
*/
function AnimationTest(
pollFreq,
timeout,
referenceElementId,
imageElementId,
debugElementId,
cleanId,
srcAttr,
xulTest,
closeFunc
) {
// We want to test the cold loading behavior, so clear cache in case an
// earlier test got our image in there already.
clearAllImageCaches();
this.wereFailures = false;
this.pollFreq = pollFreq;
this.timeout = timeout;
this.imageElementId = imageElementId;
this.referenceElementId = referenceElementId;
if (!document.getElementById(referenceElementId)) {
// In this case, we're assuming the user passed in a string that
// indicates the source of the image they want to change to,
// after the reference image has been taken.
this.reusingImageAsReference = true;
}
this.srcAttr = srcAttr;
this.debugElementId = debugElementId;
this.referenceSnapshot = ""; // value will be set in takeReferenceSnapshot()
this.pollCounter = 0;
this.isTestFinished = false;
this.numRefsTaken = 0;
this.blankWaitTime = 0;
this.cleanId = cleanId ? cleanId : "";
this.xulTest = xulTest ? xulTest : "";
this.closeFunc = closeFunc ? closeFunc : "";
}
AnimationTest.prototype.preloadImage = function() {
if (this.srcAttr) {
this.myImage = new Image();
this.myImage.onload = function() {
currentTest.continueTest();
};
this.myImage.src = this.srcAttr;
} else {
this.continueTest();
}
};
AnimationTest.prototype.outputDebugInfo = function(message, id, dataUri) {
if (!gShouldOutputDebugInfo) {
return;
}
var debugElement = document.getElementById(this.debugElementId);
var newDataUriElement = document.createElement("a");
newDataUriElement.setAttribute("id", id);
newDataUriElement.setAttribute("href", dataUri);
newDataUriElement.appendChild(document.createTextNode(message));
debugElement.appendChild(newDataUriElement);
var brElement = document.createElement("br");
debugElement.appendChild(brElement);
todo(false, "Debug (" + id + "): " + message + " " + dataUri);
};
AnimationTest.prototype.isFinished = function() {
return this.isTestFinished;
};
AnimationTest.prototype.takeCleanSnapshot = function() {
var cleanElement;
if (this.cleanId) {
cleanElement = document.getElementById(this.cleanId);
}
// Enable clean page comparison element
if (cleanElement) {
this.enableDisplay(cleanElement);
}
// Take a snapshot of the initial (clean) page
this.cleanSnapshot = snapshotWindow(window, false);
// Disable the clean page comparison element
if (cleanElement) {
this.disableDisplay(cleanElement);
}
var dataString1 = "Clean Snapshot";
this.outputDebugInfo(
dataString1,
"cleanSnap",
this.cleanSnapshot.toDataURL()
);
};
AnimationTest.prototype.takeBlankSnapshot = function() {
// Take a snapshot of the initial (essentially blank) page
this.blankSnapshot = snapshotWindow(window, false);
var dataString1 = "Initial Blank Snapshot";
this.outputDebugInfo(
dataString1,
"blank1Snap",
this.blankSnapshot.toDataURL()
);
};
/**
* Begin the AnimationTest. This will utilize the information provided in the
* constructor to invoke a mochitest on animated images. It will automatically
* fail if allowed to run past the timeout. This will attempt to preload an
* image, if applicable, and then asynchronously call continueTest(), or if not
* applicable, synchronously trigger a call to continueTest().
*/
AnimationTest.prototype.beginTest = function() {
SimpleTest.waitForExplicitFinish();
SimpleTest.requestFlakyTimeout("untriaged");
currentTest = this;
this.preloadImage();
};
/**
* This is the second part of the test. It is triggered (eventually) from
* beginTest() either synchronously or asynchronously, as an image load
* callback.
*/
AnimationTest.prototype.continueTest = async function() {
// In case something goes wrong, fail earlier than mochitest timeout,
// and with more information.
setTimeout(failTest, this.timeout);
if (!this.reusingImageAsReference) {
this.disableDisplay(document.getElementById(this.imageElementId));
}
let tookReference = new Promise(resolve => {
this.takeReferenceSnapshot(resolve);
});
tookReference.then(() => {
this.setupPolledImage();
SimpleTest.executeSoon(pollForSuccess);
});
};
AnimationTest.prototype.setupPolledImage = function() {
// Make sure the image is visible
if (!this.reusingImageAsReference) {
this.enableDisplay(document.getElementById(this.imageElementId));
var currentSnapshot = snapshotWindow(window, false);
var result = compareSnapshots(
currentSnapshot,
this.referenceSnapshot,
true
);
this.currentSnapshotDataURI = currentSnapshot.toDataURL();
if (result[0]) {
// SUCCESS!
ok(true, "Animated image looks correct, at poll #" + this.pollCounter);
this.outputDebugInfo(
"Animated image",
"animImage",
this.currentSnapshotDataURI
);
this.outputDebugInfo(
"Reference image",
"refImage",
this.referenceSnapshot.toDataURL()
);
this.cleanUpAndFinish();
}
} else if (!gIsRefImageLoaded) {
this.myImage = new Image();
this.myImage.onload = reuseImageCallback;
document
.getElementById(this.imageElementId)
.setAttribute("src", this.referenceElementId);
}
};
AnimationTest.prototype.checkImage = function() {
if (this.isTestFinished) {
return;
}
this.pollCounter++;
// We need this for some tests, because we need to force the
// test image to be visible.
if (!this.reusingImageAsReference) {
this.enableDisplay(document.getElementById(this.imageElementId));
}
var currentSnapshot = snapshotWindow(window, false);
var result = compareSnapshots(currentSnapshot, this.referenceSnapshot, true);
this.currentSnapshotDataURI = currentSnapshot.toDataURL();
if (result[0]) {
// SUCCESS!
ok(true, "Animated image looks correct, at poll #" + this.pollCounter);
this.outputDebugInfo("Animated image", "animImage", result[1]);
this.outputDebugInfo("Reference image", "refImage", result[2]);
this.cleanUpAndFinish();
}
};
AnimationTest.prototype.takeReferenceSnapshot = function(resolve) {
this.numRefsTaken++;
// Test to make sure the reference image doesn't match a clean snapshot
if (!this.cleanSnapshot) {
this.takeCleanSnapshot();
}
// Used later to verify that the reference div disappeared
if (!this.blankSnapshot) {
this.takeBlankSnapshot();
}
if (this.reusingImageAsReference) {
// Show reference elem (which is actually our image), & take a snapshot
var referenceElem = document.getElementById(this.imageElementId);
this.enableDisplay(referenceElem);
this.referenceSnapshot = snapshotWindow(window, false);
let snapResult = compareSnapshots(
this.cleanSnapshot,
this.referenceSnapshot,
false
);
if (!snapResult[0]) {
if (this.blankWaitTime > 2000) {
// if it took longer than two seconds to load the image, we probably
// have a problem.
this.wereFailures = true;
ok(
snapResult[0],
"Reference snapshot shouldn't match clean (non-image) snapshot"
);
} else {
this.blankWaitTime += currentTest.pollFreq;
// let's wait a bit and see if it clears up
setTimeout(
() => this.takeReferenceSnapshot(resolve),
currentTest.pollFreq
);
return;
}
}
ok(
snapResult[0],
"Reference snapshot shouldn't match clean (non-image) snapshot"
);
let dataString = "Reference Snapshot #" + this.numRefsTaken;
this.outputDebugInfo(
dataString,
"refSnapId",
this.referenceSnapshot.toDataURL()
);
} else {
// Make sure the animation section is hidden
this.disableDisplay(document.getElementById(this.imageElementId));
// Show reference div, & take a snapshot
var referenceDiv = document.getElementById(this.referenceElementId);
this.enableDisplay(referenceDiv);
this.referenceSnapshot = snapshotWindow(window, false);
let snapResult = compareSnapshots(
this.cleanSnapshot,
this.referenceSnapshot,
false
);
if (!snapResult[0]) {
if (this.blankWaitTime > 2000) {
// if it took longer than two seconds to load the image, we probably
// have a problem.
this.wereFailures = true;
ok(
snapResult[0],
"Reference snapshot shouldn't match clean (non-image) snapshot"
);
} else {
this.blankWaitTime += 20;
// let's wait a bit and see if it clears up
setTimeout(() => this.takeReferenceSnapshot(resolve), 20);
return;
}
}
ok(
snapResult[0],
"Reference snapshot shouldn't match clean (non-image) snapshot"
);
let dataString = "Reference Snapshot #" + this.numRefsTaken;
this.outputDebugInfo(
dataString,
"refSnapId",
this.referenceSnapshot.toDataURL()
);
// Re-hide reference div, and take another snapshot to be sure it's gone
this.disableDisplay(referenceDiv);
this.testBlankCameBack();
}
resolve();
};
AnimationTest.prototype.enableDisplay = function(element) {
if (!element) {
return;
}
if (!this.xulTest) {
element.style.display = "";
} else {
element.setAttribute("hidden", "false");
}
};
AnimationTest.prototype.disableDisplay = function(element) {
if (!element) {
return;
}
if (!this.xulTest) {
element.style.display = "none";
} else {
element.setAttribute("hidden", "true");
}
};
AnimationTest.prototype.testBlankCameBack = function() {
var blankSnapshot2 = snapshotWindow(window, false);
var result = compareSnapshots(this.blankSnapshot, blankSnapshot2, true);
ok(
result[0],
"Reference image should disappear when it becomes display:none"
);
if (!result[0]) {
this.wereFailures = true;
var dataString = "Second Blank Snapshot";
this.outputDebugInfo(dataString, "blank2SnapId", result[2]);
}
};
AnimationTest.prototype.cleanUpAndFinish = function() {
// On the off chance that failTest and checkImage are triggered
// back-to-back, use a flag to prevent multiple calls to SimpleTest.finish.
if (this.isTestFinished) {
return;
}
this.isTestFinished = true;
// Call our closing function, if one exists
if (this.closeFunc) {
this.closeFunc();
return;
}
if (this.wereFailures) {
document.getElementById(this.debugElementId).style.display = "block";
}
SimpleTest.finish();
document.getElementById(this.debugElementId).style.display = "";
};