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270f8e37db
This is a rollup of the following patches part 0: Add a dynamic cast to ColorLayer* part 1: Add a Composer2D interface to enable implementations to more efficiently compose layer trees part 2: Let widgets expose Composer2Ds, if they have them part 3: Expose a layers ogl "friend" API that Composer2D will consume part 4: Hook Composer2D into the LayerManagerOGL rendering pipeline part 5: Implement all the goop to let widget/gonk use a Composer2D (HwcComposer2D)
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_SF_HWCOMPOSER_H
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#define ANDROID_SF_HWCOMPOSER_H
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#include <utils/Vector.h>
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#include "hardware/hwcomposer.h"
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namespace android {
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// ---------------------------------------------------------------------------
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class String8;
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class HWComposer
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{
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public:
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HWComposer();
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~HWComposer();
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int init();
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// swap buffers using vendor specific implementation
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status_t swapBuffers(hwc_display_t dpy, hwc_surface_t surf) const;
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protected:
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struct cb_context {
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hwc_procs_t procs;
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HWComposer* hwc;
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};
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void invalidate();
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hw_module_t const* mModule;
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hwc_composer_device_t* mHwc;
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hwc_display_t mDpy;
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hwc_surface_t mSur;
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cb_context mCBContext;
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_SF_HWCOMPOSER_H
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