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11ac9e9cf8
* Remove redundant virtual keywords * Mark all destructors of inheriting classes as virtual for clarity * Mark all classes without virtual destructor as final (exposed errors) * Make destructor virtual where it needed to be (some were missing) * Replace empty ({}) code declaration in header with = default * Remove virtual unused methods I probably missed some, it quickly became a rabbit hole. Differential Revision: https://phabricator.services.mozilla.com/D26060 --HG-- extra : moz-landing-system : lando
122 lines
4.5 KiB
C++
122 lines
4.5 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_BASICPAINTEDLAYER_H
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#define GFX_BASICPAINTEDLAYER_H
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#include "Layers.h" // for PaintedLayer, LayerManager, etc
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#include "RotatedBuffer.h" // for RotatedBuffer, etc
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#include "BasicImplData.h" // for BasicImplData
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#include "BasicLayers.h" // for BasicLayerManager
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#include "gfxPoint.h" // for gfxPoint
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#include "mozilla/RefPtr.h" // for RefPtr
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#include "mozilla/gfx/BasePoint.h" // for BasePoint
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#include "mozilla/layers/ContentClient.h" // for ContentClientBasic
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#include "mozilla/mozalloc.h" // for operator delete
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#include "nsDebug.h" // for NS_ASSERTION
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#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
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#include "nsRegion.h" // for nsIntRegion
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class gfxContext;
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namespace mozilla {
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namespace layers {
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class ReadbackProcessor;
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class BasicPaintedLayer : public PaintedLayer, public BasicImplData {
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public:
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typedef ContentClient::PaintState PaintState;
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typedef ContentClient::ContentType ContentType;
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BasicPaintedLayer(BasicLayerManager* aLayerManager, gfx::BackendType aBackend)
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: PaintedLayer(aLayerManager, static_cast<BasicImplData*>(this)),
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mContentClient(nullptr),
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mBackend(aBackend) {
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MOZ_COUNT_CTOR(BasicPaintedLayer);
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}
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protected:
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virtual ~BasicPaintedLayer() { MOZ_COUNT_DTOR(BasicPaintedLayer); }
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public:
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void SetVisibleRegion(const LayerIntRegion& aRegion) override {
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NS_ASSERTION(BasicManager()->InConstruction(),
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"Can only set properties in construction phase");
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PaintedLayer::SetVisibleRegion(aRegion);
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}
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void InvalidateRegion(const nsIntRegion& aRegion) override {
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NS_ASSERTION(BasicManager()->InConstruction(),
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"Can only set properties in construction phase");
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mInvalidRegion.Add(aRegion);
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UpdateValidRegionAfterInvalidRegionChanged();
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}
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void PaintThebes(gfxContext* aContext, Layer* aMaskLayer,
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LayerManager::DrawPaintedLayerCallback aCallback,
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void* aCallbackData) override;
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void Validate(LayerManager::DrawPaintedLayerCallback aCallback,
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void* aCallbackData, ReadbackProcessor* aReadback) override;
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void ClearCachedResources() override {
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if (mContentClient) {
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mContentClient->Clear();
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}
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ClearValidRegion();
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}
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void ComputeEffectiveTransforms(
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const gfx::Matrix4x4& aTransformToSurface) override {
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if (!BasicManager()->IsRetained()) {
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// Don't do any snapping of our transform, since we're just going to
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// draw straight through without intermediate buffers.
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mEffectiveTransform = GetLocalTransform() * aTransformToSurface;
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if (gfxPoint(0, 0) != mResidualTranslation) {
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mResidualTranslation = gfxPoint(0, 0);
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ClearValidRegion();
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}
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ComputeEffectiveTransformForMaskLayers(aTransformToSurface);
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return;
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}
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PaintedLayer::ComputeEffectiveTransforms(aTransformToSurface);
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}
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BasicLayerManager* BasicManager() {
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return static_cast<BasicLayerManager*>(mManager);
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}
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protected:
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virtual void PaintBuffer(gfxContext* aContext,
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const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aExtendedRegionToDraw,
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const nsIntRegion& aRegionToInvalidate,
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DrawRegionClip aClip,
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LayerManager::DrawPaintedLayerCallback aCallback,
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void* aCallbackData) {
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if (!aCallback) {
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BasicManager()->SetTransactionIncomplete();
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return;
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}
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aCallback(this, aContext, aExtendedRegionToDraw, aExtendedRegionToDraw,
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aClip, aRegionToInvalidate, aCallbackData);
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// Everything that's visible has been validated. Do this instead of just
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// OR-ing with aRegionToDraw, since that can lead to a very complex region
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// here (OR doesn't automatically simplify to the simplest possible
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// representation of a region.)
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nsIntRegion tmp;
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tmp.Or(mVisibleRegion.ToUnknownRegion(), aExtendedRegionToDraw);
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AddToValidRegion(tmp);
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}
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RefPtr<ContentClientBasic> mContentClient;
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gfx::BackendType mBackend;
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};
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} // namespace layers
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} // namespace mozilla
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#endif
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