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79f09f5a88
This will help us avoid some crashes.
226 lines
5.7 KiB
C++
226 lines
5.7 KiB
C++
// Copyright (c) 2006-2011 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifdef ANDROID
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#include <android/log.h>
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#else
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#define __android_log_print(a, ...)
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#endif
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#include "mozilla/StandardInteger.h"
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#include "mozilla/Util.h"
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#include "mozilla/unused.h"
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#include "mozilla/TimeStamp.h"
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#include "v8-support.h"
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#include <vector>
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#define ASSERT(a) MOZ_ASSERT(a)
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#ifdef ANDROID
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#ifdef defined(__arm__) || defined(__thumb__)
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#define ENABLE_SPS_LEAF_DATA
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#endif
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#define LOG(text) __android_log_print(ANDROID_LOG_ERROR, "profiler", "%s", text);
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#else
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#define LOG(text) printf("Profiler: %s\n", text)
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#endif
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typedef uint8_t* Address;
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// ----------------------------------------------------------------------------
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// Mutex
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//
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// Mutexes are used for serializing access to non-reentrant sections of code.
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// The implementations of mutex should allow for nested/recursive locking.
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class Mutex {
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public:
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virtual ~Mutex() {}
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// Locks the given mutex. If the mutex is currently unlocked, it becomes
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// locked and owned by the calling thread, and immediately. If the mutex
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// is already locked by another thread, suspends the calling thread until
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// the mutex is unlocked.
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virtual int Lock() = 0;
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// Unlocks the given mutex. The mutex is assumed to be locked and owned by
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// the calling thread on entrance.
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virtual int Unlock() = 0;
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// Tries to lock the given mutex. Returns whether the mutex was
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// successfully locked.
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virtual bool TryLock() = 0;
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};
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// ----------------------------------------------------------------------------
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// ScopedLock
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//
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// Stack-allocated ScopedLocks provide block-scoped locking and
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// unlocking of a mutex.
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class ScopedLock {
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public:
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explicit ScopedLock(Mutex* mutex): mutex_(mutex) {
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ASSERT(mutex_ != NULL);
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mutex_->Lock();
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}
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~ScopedLock() {
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mutex_->Unlock();
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}
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private:
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Mutex* mutex_;
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DISALLOW_COPY_AND_ASSIGN(ScopedLock);
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};
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// ----------------------------------------------------------------------------
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// OS
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//
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// This class has static methods for the different platform specific
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// functions. Add methods here to cope with differences between the
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// supported platforms.
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class OS {
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public:
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// Sleep for a number of milliseconds.
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static void Sleep(const int milliseconds);
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// Factory method for creating platform dependent Mutex.
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// Please use delete to reclaim the storage for the returned Mutex.
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static Mutex* CreateMutex();
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private:
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static const int msPerSecond = 1000;
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};
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// ----------------------------------------------------------------------------
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// Thread
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//
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// Thread objects are used for creating and running threads. When the start()
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// method is called the new thread starts running the run() method in the new
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// thread. The Thread object should not be deallocated before the thread has
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// terminated.
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class Thread {
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public:
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// Create new thread.
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explicit Thread(const char* name);
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virtual ~Thread();
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// Start new thread by calling the Run() method in the new thread.
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void Start();
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void Join();
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inline const char* name() const {
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return name_;
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}
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// Abstract method for run handler.
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virtual void Run() = 0;
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// The thread name length is limited to 16 based on Linux's implementation of
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// prctl().
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static const int kMaxThreadNameLength = 16;
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class PlatformData;
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PlatformData* data() { return data_; }
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private:
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void set_name(const char *name);
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PlatformData* data_;
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char name_[kMaxThreadNameLength];
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int stack_size_;
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DISALLOW_COPY_AND_ASSIGN(Thread);
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};
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// ----------------------------------------------------------------------------
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// Sampler
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//
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// A sampler periodically samples the state of the VM and optionally
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// (if used for profiling) the program counter and stack pointer for
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// the thread that created it.
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// TickSample captures the information collected for each sample.
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class TickSample {
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public:
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TickSample()
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:
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pc(NULL),
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sp(NULL),
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fp(NULL),
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function(NULL),
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frames_count(0) {}
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Address pc; // Instruction pointer.
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Address sp; // Stack pointer.
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Address fp; // Frame pointer.
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Address function; // The last called JS function.
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static const int kMaxFramesCount = 64;
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Address stack[kMaxFramesCount]; // Call stack.
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int frames_count; // Number of captured frames.
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mozilla::TimeStamp timestamp;
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};
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class Sampler {
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public:
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// Initialize sampler.
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explicit Sampler(int interval, bool profiling);
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virtual ~Sampler();
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int interval() const { return interval_; }
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// Performs stack sampling.
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virtual void SampleStack(TickSample* sample) = 0;
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// This method is called for each sampling period with the current
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// program counter.
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virtual void Tick(TickSample* sample) = 0;
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// Request a save from a signal handler
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virtual void RequestSave() = 0;
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// Process any outstanding request outside a signal handler.
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virtual void HandleSaveRequest() = 0;
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// Start and stop sampler.
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void Start();
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void Stop();
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// Is the sampler used for profiling?
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bool IsProfiling() const { return profiling_; }
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// Whether the sampler is running (that is, consumes resources).
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bool IsActive() const { return active_; }
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class PlatformData;
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PlatformData* platform_data() { return data_; }
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// If we move the backtracing code into the platform files we won't
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// need to have these hacks
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#ifdef XP_WIN
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// xxxehsan sucky hack :(
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static uintptr_t GetThreadHandle(PlatformData*);
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#endif
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#ifdef XP_MACOSX
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static pthread_t GetProfiledThread(PlatformData*);
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#endif
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private:
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void SetActive(bool value) { NoBarrier_Store(&active_, value); }
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const int interval_;
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const bool profiling_;
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Atomic32 active_;
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PlatformData* data_; // Platform specific data.
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};
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