gecko-dev/dom/canvas/test
Phil Ringnalda d55c62d2a9 Back out 3 changesets (bug 1087560) again, for Android 2.3 crashes and b2g failures
CLOSED TREE

Backed out changeset ed403e959506 (bug 1087560)
Backed out changeset 64c7041ab581 (bug 1087560)
Backed out changeset 4f040d3522a4 (bug 1087560)
2014-10-28 23:07:38 -07:00
..
chrome
crossorigin Bug 946065 - Part 10: Move content/media/ to dom/. r=peterv 2014-10-25 20:24:36 +03:00
reftest Bug 996266 - Fall back from failed WebGL context creation attribs. - r=kamidphish,bjacob 2014-08-27 16:16:22 -07:00
webgl-conformance Bug 1089022 - Give WebGL conf. tests a longer timeout. - r=kamidphish 2014-10-15 15:40:41 -07:00
webgl-mochitest Back out 3 changesets (bug 1087560) again, for Android 2.3 crashes and b2g failures 2014-10-28 23:07:38 -07:00
_webgl-conformance.ini Bug 1080922 - Regenerate webgl conformance mochitests. 2014-10-09 16:02:52 -07:00
android.json
file_drawImage_document_domain.html
file_drawWindow_common.js Bug 1087224 - Allow compareSnapshots and assertSnapshots to be passed fuzz values. r=smontagu 2014-10-22 12:29:06 +01:00
file_drawWindow_source.html
image_anim-gr.gif
image_anim-gr.png
image_anim-poster-gr.png
image_broken.png
image_ggrr-256x256.png
image_green-1x1.png
image_green-16x16.png
image_green-redirect
image_green-redirect^headers^
image_green.png
image_red-16x16.png
image_red.png
image_redtransparent.png
image_rgrg-256x256.png
image_rrgg-256x256.png
image_transparent50.png
image_transparent.png
image_yellow75.png
image_yellow.png
mochitest-subsuite-webgl.ini Bug 1064432 - Add mochitest-webgl.ini unified mochitest manifest. - r=kamidphish 2014-09-22 13:08:51 -07:00
mochitest.ini Bug 1005846 - Disable test_canvas_focusring.html on Windows debug for frequent intermittent failures. 2014-10-28 15:08:01 -04:00
moz.build Bug 1064432 - Add mochitest-webgl.ini unified mochitest manifest. - r=kamidphish 2014-09-22 13:08:51 -07:00
test_2d_composite_canvaspattern_setTransform.html
test_2d.clearRect.image.offscreen.html
test_2d.clip.winding.html
test_2d.composite.canvas.color-burn.html
test_2d.composite.canvas.color-dodge.html
test_2d.composite.canvas.color.html
test_2d.composite.canvas.darken.html
test_2d.composite.canvas.destination-atop.html
test_2d.composite.canvas.destination-in.html
test_2d.composite.canvas.difference.html
test_2d.composite.canvas.exclusion.html
test_2d.composite.canvas.hard-light.html
test_2d.composite.canvas.hue.html
test_2d.composite.canvas.lighten.html
test_2d.composite.canvas.lighter.html
test_2d.composite.canvas.luminosity.html
test_2d.composite.canvas.multiply.html
test_2d.composite.canvas.overlay.html
test_2d.composite.canvas.saturation.html
test_2d.composite.canvas.screen.html
test_2d.composite.canvas.soft-light.html
test_2d.composite.canvas.source-in.html
test_2d.composite.canvas.source-out.html
test_2d.composite.canvas.xor.html
test_2d.composite.clip.lighter.html
test_2d.composite.clip.xor.html
test_2d.composite.image.destination-atop.html
test_2d.composite.image.destination-in.html
test_2d.composite.image.lighter.html
test_2d.composite.image.source-in.html
test_2d.composite.image.source-out.html
test_2d.composite.image.xor.html
test_2d.composite.solid.color-burn.html
test_2d.composite.solid.color-dodge.html
test_2d.composite.solid.color.html
test_2d.composite.solid.darken.html
test_2d.composite.solid.difference.html
test_2d.composite.solid.exclusion.html
test_2d.composite.solid.hard-light.html
test_2d.composite.solid.hue.html
test_2d.composite.solid.lighten.html
test_2d.composite.solid.lighter.html
test_2d.composite.solid.luminosity.html
test_2d.composite.solid.multiply.html
test_2d.composite.solid.overlay.html
test_2d.composite.solid.saturation.html
test_2d.composite.solid.screen.html
test_2d.composite.solid.soft-light.html
test_2d.composite.solid.xor.html
test_2d.composite.transparent.lighter.html
test_2d.composite.transparent.xor.html
test_2d.composite.uncovered.fill.color-burn.html
test_2d.composite.uncovered.fill.color-dodge.html
test_2d.composite.uncovered.fill.color.html
test_2d.composite.uncovered.fill.darken.html
test_2d.composite.uncovered.fill.destination-atop.html
test_2d.composite.uncovered.fill.destination-in.html
test_2d.composite.uncovered.fill.difference.html
test_2d.composite.uncovered.fill.exclusion.html
test_2d.composite.uncovered.fill.hard-light.html
test_2d.composite.uncovered.fill.hue.html
test_2d.composite.uncovered.fill.lighten.html
test_2d.composite.uncovered.fill.luminosity.html
test_2d.composite.uncovered.fill.multiply.html
test_2d.composite.uncovered.fill.overlay.html
test_2d.composite.uncovered.fill.saturation.html
test_2d.composite.uncovered.fill.screen.html
test_2d.composite.uncovered.fill.soft-light.html
test_2d.composite.uncovered.fill.source-in.html
test_2d.composite.uncovered.fill.source-out.html
test_2d.composite.uncovered.image.destination-atop.html
test_2d.composite.uncovered.image.destination-in.html
test_2d.composite.uncovered.image.source-in.html
test_2d.composite.uncovered.image.source-out.html
test_2d.composite.uncovered.pattern.destination-atop.html
test_2d.composite.uncovered.pattern.destination-in.html
test_2d.composite.uncovered.pattern.source-in.html
test_2d.composite.uncovered.pattern.source-out.html
test_2d.drawImage.zerocanvas.html
test_2d.fill.winding.html
test_2d.fillText.gradient.html
test_2d.gradient.radial.cone.behind.html
test_2d.gradient.radial.cone.beside.html
test_2d.gradient.radial.cone.front.html
test_2d.gradient.radial.cone.shape2.html
test_2d.gradient.radial.cone.top.html
test_2d.gradient.radial.equal.html
test_2d.gradient.radial.inside2.html
test_2d.gradient.radial.inside3.html
test_2d.gradient.radial.outside1.html
test_2d.gradient.radial.outside2.html
test_2d.gradient.radial.outside3.html
test_2d.gradient.radial.touch1.html
test_2d.gradient.radial.touch2.html
test_2d.gradient.radial.touch3.html
test_2d.isPointInPath.winding.html
test_2d.line.cap.closed.html
test_2d.line.join.parallel.html
test_2d.path.arc.shape.3.html
test_2d.path.rect.selfintersect.html
test_2d.path.rect.zero.6.html
test_2d.strokeRect.zero.5.html
test_bug613794.html
test_bug753758.html
test_bug764125.html
test_bug856472.html
test_bug866575.html
test_bug902651.html
test_canvas_focusring.html
test_canvas_font_setter.html
test_canvas_path.html Bug 1070466 - Crash [@ mozilla::gfx::StreamPathToSinkApplierFunc] after path.addPath(path). r=roc 2014-09-20 11:03:00 -04:00
test_canvas_strokeStyle_getter.html
test_canvas.html
test_createPattern_broken.html
test_drawImage_document_domain.html
test_drawImage_edge_cases.html
test_drawImageIncomplete.html
test_drawWindow.html
test_hitregion_canvas.html
test_hitregion_event.html
test_ImageData_ctor.html
test_isPointInStroke.html
test_mozDashOffset.html
test_mozGetAsFile.html
test_setlinedash.html
test_strokeText_throw.html
test_toBlob.html
test_toDataURL_alpha.html
test_toDataURL_lowercase_ascii.html
test_toDataURL_parameters.html
test_windingRuleUndefined.html
webgl-mochitest.ini Back out 3 changesets (bug 1087560) again, for Android 2.3 crashes and b2g failures 2014-10-28 23:07:38 -07:00