.. |
mlgshaders
|
Fix mask coordinates when rendered into intermediate surfaces with Advanced Layers. (bug 1380744, r=mattwoodrow)
|
2017-07-14 11:47:54 -07:00 |
BlendingHelpers.hlslh
|
|
|
BlendShaderConstants.h
|
Bug 1340398 - Part 2: Support NV12 texture hosts in CompositorD3D11. r=mattwoodrow
|
2017-03-07 20:55:20 +00:00 |
CompositorD3D11.cpp
|
Bug 1163440: Behind a preference, off by default, use a mutex around present calls. This makes it easier to test with users that can reproduce some problems. r=bas
|
2017-07-27 16:02:01 -04:00 |
CompositorD3D11.h
|
Bug 1163440: Behind a preference, off by default, use a mutex around present calls. This makes it easier to test with users that can reproduce some problems. r=bas
|
2017-07-27 16:02:01 -04:00 |
CompositorD3D11.hlsl
|
Fix mask layer transforms in the D3D11 compositor. (bug 1349056, r=mstange)
|
2017-03-21 20:36:03 -07:00 |
DeviceAttachmentsD3D11.cpp
|
Bug 1372405 - Provide names for all runnables in the tree (r=froydnj)
|
2017-06-26 14:19:58 -07:00 |
DeviceAttachmentsD3D11.h
|
Rewrite genshaders.sh as a Python script that uses a manifest. (bug 1365859 part 1, r=bas)
|
2017-05-19 12:32:13 -07:00 |
DiagnosticsD3D11.cpp
|
Add GPU draw time to the compositor diagnostic overlay. (bug 1352151 part 7, r=bas)
|
2017-04-10 19:44:46 -07:00 |
DiagnosticsD3D11.h
|
Add GPU draw time to the compositor diagnostic overlay. (bug 1352151 part 7, r=bas)
|
2017-04-10 19:44:46 -07:00 |
genshaders.py
|
Bug 1370007 Generate Shaders on a MinGW Cross Compile on Linux r=dvander,ted
|
2017-07-24 14:32:08 -05:00 |
HelpersD3D11.h
|
Improve pixel fill statistics in the D3D11 compositor overlay. (bug 1352151 part 6, r=bas)
|
2017-04-10 19:44:46 -07:00 |
MLGDeviceD3D11.cpp
|
Bug 1382829 - Don't mix and match Y/Cb/Cr slots when binding video. r=bas
|
2017-07-25 14:51:27 -04:00 |
MLGDeviceD3D11.h
|
Bug 1382829 - Don't mix and match Y/Cb/Cr slots when binding video. r=bas
|
2017-07-25 14:51:27 -04:00 |
ReadbackManagerD3D11.cpp
|
Bug 1322465 part 5 - Use explicit/MOZ_IMPLICIT for the unary constructors in gfx/. r=Ehsan
|
2016-12-16 15:54:32 +08:00 |
ReadbackManagerD3D11.h
|
|
|
ShaderDefinitionsD3D11.h
|
Separate DeviceAttachmentsD3D11 into its own header and source file. (bug 1360766 part 1, r=bas)
|
2017-04-30 11:38:58 -07:00 |
shaders.manifest
|
Rewrite genshaders.sh as a Python script that uses a manifest. (bug 1365859 part 1, r=bas)
|
2017-05-19 12:32:13 -07:00 |
TextureD3D11.cpp
|
Bug 1382128 part 2 - Remove WrPoint, WrSize, WrRect, WrMatrix, and WrColor. r=kats
|
2017-07-18 18:32:46 -04:00 |
TextureD3D11.h
|
Bug 1382128 part 2 - Remove WrPoint, WrSize, WrRect, WrMatrix, and WrColor. r=kats
|
2017-07-18 18:32:46 -04:00 |