gecko-dev/gfx/thebes/D3D11Checks.cpp
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2019-05-25 09:07:49 +03:00

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "D3D11Checks.h"
#include "DXVA2Manager.h"
#include "gfxConfig.h"
#include "GfxDriverInfo.h"
#include "gfxPrefs.h"
#include "gfxWindowsPlatform.h"
#include "mozilla/RefPtr.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/gfx/Logging.h"
#include "mozilla/layers/TextureD3D11.h"
#include "nsIGfxInfo.h"
#include <dxgi.h>
#include <dxgi1_2.h>
#include <d3d10_1.h>
#include <d3d11.h>
namespace mozilla {
namespace gfx {
using namespace mozilla::widget;
using mozilla::layers::AutoTextureLock;
/* static */
bool D3D11Checks::DoesRenderTargetViewNeedRecreating(ID3D11Device* aDevice) {
bool result = false;
// CreateTexture2D is known to crash on lower feature levels, see bugs
// 1170211 and 1089413.
if (aDevice->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0) {
return true;
}
RefPtr<ID3D11DeviceContext> deviceContext;
aDevice->GetImmediateContext(getter_AddRefs(deviceContext));
int backbufferWidth = 32;
int backbufferHeight = 32;
RefPtr<ID3D11Texture2D> offscreenTexture;
RefPtr<IDXGIKeyedMutex> keyedMutex;
D3D11_TEXTURE2D_DESC offscreenTextureDesc = {0};
offscreenTextureDesc.Width = backbufferWidth;
offscreenTextureDesc.Height = backbufferHeight;
offscreenTextureDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
offscreenTextureDesc.MipLevels = 0;
offscreenTextureDesc.ArraySize = 1;
offscreenTextureDesc.SampleDesc.Count = 1;
offscreenTextureDesc.SampleDesc.Quality = 0;
offscreenTextureDesc.Usage = D3D11_USAGE_DEFAULT;
offscreenTextureDesc.BindFlags =
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
offscreenTextureDesc.CPUAccessFlags = 0;
offscreenTextureDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
HRESULT hr = aDevice->CreateTexture2D(&offscreenTextureDesc, NULL,
getter_AddRefs(offscreenTexture));
if (FAILED(hr)) {
gfxCriticalNote << "DoesRecreatingCreateTexture2DFail";
return false;
}
hr = offscreenTexture->QueryInterface(__uuidof(IDXGIKeyedMutex),
(void**)getter_AddRefs(keyedMutex));
if (FAILED(hr)) {
gfxCriticalNote << "DoesRecreatingKeyedMutexFailed";
return false;
}
D3D11_RENDER_TARGET_VIEW_DESC offscreenRTVDesc;
offscreenRTVDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
offscreenRTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
offscreenRTVDesc.Texture2D.MipSlice = 0;
RefPtr<ID3D11RenderTargetView> offscreenRTView;
hr = aDevice->CreateRenderTargetView(offscreenTexture, &offscreenRTVDesc,
getter_AddRefs(offscreenRTView));
if (FAILED(hr)) {
gfxCriticalNote << "DoesRecreatingCreateRenderTargetViewFailed";
return false;
}
{
// Acquire and clear
HRESULT hr;
AutoTextureLock lock(keyedMutex, hr, INFINITE);
FLOAT color1[4] = {1, 1, 0.5, 1};
deviceContext->ClearRenderTargetView(offscreenRTView, color1);
}
{
HRESULT hr;
AutoTextureLock lock(keyedMutex, hr, INFINITE);
FLOAT color2[4] = {1, 1, 0, 1};
deviceContext->ClearRenderTargetView(offscreenRTView, color2);
D3D11_TEXTURE2D_DESC desc;
offscreenTexture->GetDesc(&desc);
desc.Usage = D3D11_USAGE_STAGING;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.MiscFlags = 0;
desc.BindFlags = 0;
RefPtr<ID3D11Texture2D> cpuTexture;
hr = aDevice->CreateTexture2D(&desc, NULL, getter_AddRefs(cpuTexture));
if (FAILED(hr)) {
gfxCriticalNote << "DoesRecreatingCreateCPUTextureFailed";
return false;
}
deviceContext->CopyResource(cpuTexture, offscreenTexture);
D3D11_MAPPED_SUBRESOURCE mapped;
hr = deviceContext->Map(cpuTexture, 0, D3D11_MAP_READ, 0, &mapped);
if (FAILED(hr)) {
gfxCriticalNote << "DoesRecreatingMapFailed " << hexa(hr);
return false;
}
int resultColor = *(int*)mapped.pData;
deviceContext->Unmap(cpuTexture, 0);
cpuTexture = nullptr;
// XXX on some drivers resultColor will not have changed to
// match the clear
if (resultColor != 0xffffff00) {
gfxCriticalNote << "RenderTargetViewNeedsRecreating";
result = true;
}
}
return result;
}
/* static */
bool D3D11Checks::DoesDeviceWork() {
static bool checked = false;
static bool result = false;
if (checked) return result;
checked = true;
if (gfxPrefs::Direct2DForceEnabled() ||
gfxConfig::IsForcedOnByUser(Feature::HW_COMPOSITING)) {
result = true;
return true;
}
if (GetModuleHandleW(L"igd10umd32.dll")) {
const wchar_t* checkModules[] = {L"dlumd32.dll", L"dlumd11.dll",
L"dlumd10.dll"};
for (int i = 0; i < PR_ARRAY_SIZE(checkModules); i += 1) {
if (GetModuleHandleW(checkModules[i])) {
nsString displayLinkModuleVersionString;
gfxWindowsPlatform::GetDLLVersion(checkModules[i],
displayLinkModuleVersionString);
uint64_t displayLinkModuleVersion;
if (!ParseDriverVersion(displayLinkModuleVersionString,
&displayLinkModuleVersion)) {
gfxCriticalError()
<< "DisplayLink: could not parse version " << checkModules[i];
return false;
}
if (displayLinkModuleVersion <= V(8, 6, 1, 36484)) {
NS_ConvertUTF16toUTF8 version(displayLinkModuleVersionString);
gfxCriticalError(CriticalLog::DefaultOptions(false))
<< "DisplayLink: too old version " << version.get();
return false;
}
}
}
}
result = true;
return true;
}
static bool TryCreateTexture2D(ID3D11Device* device, D3D11_TEXTURE2D_DESC* desc,
D3D11_SUBRESOURCE_DATA* data,
RefPtr<ID3D11Texture2D>& texture) {
// Older Intel driver version (see bug 1221348 for version #s) crash when
// creating a texture with shared keyed mutex and data.
MOZ_SEH_TRY {
return !FAILED(
device->CreateTexture2D(desc, data, getter_AddRefs(texture)));
}
MOZ_SEH_EXCEPT(EXCEPTION_EXECUTE_HANDLER) {
// For now we want to aggregrate all the crash signature to a known crash.
gfxDevCrash(LogReason::TextureCreation)
<< "Crash creating texture. See bug 1221348.";
return false;
}
}
// See bug 1083071. On some drivers, Direct3D 11 CreateShaderResourceView fails
// with E_OUTOFMEMORY.
static bool DoesTextureSharingWorkInternal(ID3D11Device* device,
DXGI_FORMAT format, UINT bindflags) {
// CreateTexture2D is known to crash on lower feature levels, see bugs
// 1170211 and 1089413.
if (device->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0) {
return false;
}
if (gfxPrefs::Direct2DForceEnabled() ||
gfxConfig::IsForcedOnByUser(Feature::HW_COMPOSITING)) {
return true;
}
if (GetModuleHandleW(L"atidxx32.dll")) {
nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo();
if (gfxInfo) {
nsString vendorID, vendorID2;
gfxInfo->GetAdapterVendorID(vendorID);
gfxInfo->GetAdapterVendorID2(vendorID2);
if (vendorID.EqualsLiteral("0x8086") && vendorID2.IsEmpty()) {
if (!gfxPrefs::LayersAMDSwitchableGfxEnabled()) {
return false;
}
gfxCriticalError(CriticalLog::DefaultOptions(false))
<< "PossiblyBrokenSurfaceSharing_UnexpectedAMDGPU";
}
}
}
RefPtr<ID3D11Texture2D> texture;
D3D11_TEXTURE2D_DESC desc;
const int texture_size = 32;
desc.Width = texture_size;
desc.Height = texture_size;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = format;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.CPUAccessFlags = 0;
desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
desc.BindFlags = bindflags;
uint32_t color[texture_size * texture_size];
for (size_t i = 0; i < sizeof(color) / sizeof(color[0]); i++) {
color[i] = 0xff00ffff;
}
// XXX If we pass the data directly at texture creation time we
// get a crash on Intel 8.5.10.[18xx-1994] drivers.
// We can work around this issue by doing UpdateSubresource.
if (!TryCreateTexture2D(device, &desc, nullptr, texture)) {
gfxCriticalNote << "DoesD3D11TextureSharingWork_TryCreateTextureFailure";
return false;
}
RefPtr<IDXGIKeyedMutex> sourceSharedMutex;
texture->QueryInterface(__uuidof(IDXGIKeyedMutex),
(void**)getter_AddRefs(sourceSharedMutex));
if (FAILED(sourceSharedMutex->AcquireSync(0, 30 * 1000))) {
gfxCriticalError() << "DoesD3D11TextureSharingWork_SourceMutexTimeout";
// only wait for 30 seconds
return false;
}
RefPtr<ID3D11DeviceContext> deviceContext;
device->GetImmediateContext(getter_AddRefs(deviceContext));
int stride = texture_size * 4;
deviceContext->UpdateSubresource(texture, 0, nullptr, color, stride,
stride * texture_size);
if (FAILED(sourceSharedMutex->ReleaseSync(0))) {
gfxCriticalError()
<< "DoesD3D11TextureSharingWork_SourceReleaseSyncTimeout";
return false;
}
HANDLE shareHandle;
RefPtr<IDXGIResource> otherResource;
if (FAILED(texture->QueryInterface(__uuidof(IDXGIResource),
getter_AddRefs(otherResource)))) {
gfxCriticalError() << "DoesD3D11TextureSharingWork_GetResourceFailure";
return false;
}
if (FAILED(otherResource->GetSharedHandle(&shareHandle))) {
gfxCriticalError() << "DoesD3D11TextureSharingWork_GetSharedTextureFailure";
return false;
}
RefPtr<ID3D11Resource> sharedResource;
RefPtr<ID3D11Texture2D> sharedTexture;
if (FAILED(device->OpenSharedResource(shareHandle, __uuidof(ID3D11Resource),
getter_AddRefs(sharedResource)))) {
gfxCriticalError(CriticalLog::DefaultOptions(false))
<< "OpenSharedResource failed for format " << format;
return false;
}
if (FAILED(sharedResource->QueryInterface(__uuidof(ID3D11Texture2D),
getter_AddRefs(sharedTexture)))) {
gfxCriticalError() << "DoesD3D11TextureSharingWork_GetSharedTextureFailure";
return false;
}
// create a staging texture for readback
RefPtr<ID3D11Texture2D> cpuTexture;
desc.Usage = D3D11_USAGE_STAGING;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.MiscFlags = 0;
desc.BindFlags = 0;
if (FAILED(device->CreateTexture2D(&desc, nullptr,
getter_AddRefs(cpuTexture)))) {
gfxCriticalError() << "DoesD3D11TextureSharingWork_CreateTextureFailure";
return false;
}
RefPtr<IDXGIKeyedMutex> sharedMutex;
sharedResource->QueryInterface(__uuidof(IDXGIKeyedMutex),
(void**)getter_AddRefs(sharedMutex));
{
HRESULT hr;
AutoTextureLock lock(sharedMutex, hr, 30 * 1000);
if (FAILED(hr)) {
gfxCriticalError() << "DoesD3D11TextureSharingWork_AcquireSyncTimeout";
// only wait for 30 seconds
return false;
}
// Copy to the cpu texture so that we can readback
deviceContext->CopyResource(cpuTexture, sharedTexture);
// We only need to hold on to the mutex during the copy.
sharedMutex->ReleaseSync(0);
}
D3D11_MAPPED_SUBRESOURCE mapped;
uint32_t resultColor = 0;
if (SUCCEEDED(
deviceContext->Map(cpuTexture, 0, D3D11_MAP_READ, 0, &mapped))) {
// read the texture
resultColor = *(uint32_t*)mapped.pData;
deviceContext->Unmap(cpuTexture, 0);
} else {
gfxCriticalError() << "DoesD3D11TextureSharingWork_MapFailed";
return false;
}
// check that the color we put in is the color we get out
if (resultColor != color[0]) {
// Shared surfaces seem to be broken on dual AMD & Intel HW when using the
// AMD GPU
gfxCriticalNote << "DoesD3D11TextureSharingWork_ColorMismatch";
return false;
}
RefPtr<ID3D11ShaderResourceView> sharedView;
// This if(FAILED()) is the one that actually fails on systems affected by bug
// 1083071.
if (FAILED(device->CreateShaderResourceView(sharedTexture, NULL,
getter_AddRefs(sharedView)))) {
gfxCriticalNote << "CreateShaderResourceView failed for format" << format;
return false;
}
return true;
}
/* static */
bool D3D11Checks::DoesTextureSharingWork(ID3D11Device* device) {
return DoesTextureSharingWorkInternal(
device, DXGI_FORMAT_B8G8R8A8_UNORM,
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
}
/* static */
bool D3D11Checks::DoesAlphaTextureSharingWork(ID3D11Device* device) {
return DoesTextureSharingWorkInternal(device, DXGI_FORMAT_R8_UNORM,
D3D11_BIND_SHADER_RESOURCE);
}
/* static */
bool D3D11Checks::GetDxgiDesc(ID3D11Device* device, DXGI_ADAPTER_DESC* out) {
RefPtr<IDXGIDevice> dxgiDevice;
HRESULT hr =
device->QueryInterface(__uuidof(IDXGIDevice), getter_AddRefs(dxgiDevice));
if (FAILED(hr)) {
return false;
}
RefPtr<IDXGIAdapter> dxgiAdapter;
if (FAILED(dxgiDevice->GetAdapter(getter_AddRefs(dxgiAdapter)))) {
return false;
}
return SUCCEEDED(dxgiAdapter->GetDesc(out));
}
/* static */
void D3D11Checks::WarnOnAdapterMismatch(ID3D11Device* device) {
DXGI_ADAPTER_DESC desc;
PodZero(&desc);
GetDxgiDesc(device, &desc);
nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo();
nsString vendorID;
gfxInfo->GetAdapterVendorID(vendorID);
nsresult ec;
int32_t vendor = vendorID.ToInteger(&ec, 16);
if (vendor != desc.VendorId) {
gfxCriticalNote << "VendorIDMismatch V " << hexa(vendor) << " "
<< hexa(desc.VendorId);
}
}
/* static */
bool D3D11Checks::DoesRemotePresentWork(IDXGIAdapter* adapter) {
// Remote presentation was added in DXGI 1.2, for Windows 8 and the Platform
// Update to Windows 7.
RefPtr<IDXGIAdapter2> check;
HRESULT hr =
adapter->QueryInterface(__uuidof(IDXGIAdapter2), getter_AddRefs(check));
return SUCCEEDED(hr) && check;
}
/* static */ D3D11Checks::VideoFormatOptionSet D3D11Checks::FormatOptions(
ID3D11Device* device) {
auto doesNV12Work = [&]() {
if (gfxVars::DXNV12Blocked()) {
return false;
}
DXGI_ADAPTER_DESC desc;
PodZero(&desc);
if (!GetDxgiDesc(device, &desc)) {
// Failed to retrieve device information, assume it doesn't work
return false;
}
UINT formatSupport;
HRESULT hr = device->CheckFormatSupport(DXGI_FORMAT_NV12, &formatSupport);
if (FAILED(hr) || !(formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D)) {
return false;
}
nsString version;
nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo();
if (gfxInfo) {
gfxInfo->GetAdapterDriverVersion(version);
}
return DXVA2Manager::IsNV12Supported(desc.VendorId, desc.DeviceId, version);
};
auto doesP010Work = [&]() {
if (gfxVars::DXP010Blocked() && !gfxPrefs::PDMWMFForceAllowP010Format()) {
return false;
}
UINT formatSupport;
HRESULT hr = device->CheckFormatSupport(DXGI_FORMAT_P010, &formatSupport);
return (SUCCEEDED(hr) && (formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D));
};
auto doesP016Work = [&]() {
if (gfxVars::DXP016Blocked() && !gfxPrefs::PDMWMFForceAllowP010Format()) {
return false;
}
UINT formatSupport;
HRESULT hr = device->CheckFormatSupport(DXGI_FORMAT_P016, &formatSupport);
return (SUCCEEDED(hr) && (formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D));
};
VideoFormatOptionSet options;
if (!doesNV12Work()) {
// If the device doesn't support NV12, there's really no point testing for
// P010 and P016.
return options;
}
options += VideoFormatOption::NV12;
if (doesP010Work()) {
options += VideoFormatOption::P010;
}
if (doesP016Work()) {
options += VideoFormatOption::P016;
}
return options;
}
} // namespace gfx
} // namespace mozilla