gecko-dev/dom/svg/test/pointer-events.js
Birunthan Mohanathas e357781a51 Bug 946065 - Part 9: Move content/svg/ to dom/ and flatten subdirectories. r=jwatt
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rename : content/svg/content/src/DOMSVGAnimatedLengthList.cpp => dom/svg/DOMSVGAnimatedLengthList.cpp
rename : content/svg/content/src/DOMSVGAnimatedLengthList.h => dom/svg/DOMSVGAnimatedLengthList.h
rename : content/svg/content/src/DOMSVGAnimatedNumberList.cpp => dom/svg/DOMSVGAnimatedNumberList.cpp
rename : content/svg/content/src/DOMSVGAnimatedNumberList.h => dom/svg/DOMSVGAnimatedNumberList.h
rename : content/svg/content/src/DOMSVGLength.cpp => dom/svg/DOMSVGLength.cpp
rename : content/svg/content/src/DOMSVGLength.h => dom/svg/DOMSVGLength.h
rename : content/svg/content/src/DOMSVGLengthList.cpp => dom/svg/DOMSVGLengthList.cpp
rename : content/svg/content/src/DOMSVGLengthList.h => dom/svg/DOMSVGLengthList.h
rename : content/svg/content/src/DOMSVGNumber.cpp => dom/svg/DOMSVGNumber.cpp
rename : content/svg/content/src/DOMSVGNumber.h => dom/svg/DOMSVGNumber.h
rename : content/svg/content/src/DOMSVGNumberList.cpp => dom/svg/DOMSVGNumberList.cpp
rename : content/svg/content/src/DOMSVGNumberList.h => dom/svg/DOMSVGNumberList.h
rename : content/svg/content/src/DOMSVGPathSeg.cpp => dom/svg/DOMSVGPathSeg.cpp
rename : content/svg/content/src/DOMSVGPathSeg.h => dom/svg/DOMSVGPathSeg.h
rename : content/svg/content/src/DOMSVGPathSegList.cpp => dom/svg/DOMSVGPathSegList.cpp
rename : content/svg/content/src/DOMSVGPathSegList.h => dom/svg/DOMSVGPathSegList.h
rename : content/svg/content/src/DOMSVGPoint.cpp => dom/svg/DOMSVGPoint.cpp
rename : content/svg/content/src/DOMSVGPoint.h => dom/svg/DOMSVGPoint.h
rename : content/svg/content/src/DOMSVGPointList.cpp => dom/svg/DOMSVGPointList.cpp
rename : content/svg/content/src/DOMSVGPointList.h => dom/svg/DOMSVGPointList.h
rename : content/svg/content/src/DOMSVGStringList.cpp => dom/svg/DOMSVGStringList.cpp
rename : content/svg/content/src/DOMSVGStringList.h => dom/svg/DOMSVGStringList.h
rename : content/svg/content/src/DOMSVGTransformList.cpp => dom/svg/DOMSVGTransformList.cpp
rename : content/svg/content/src/DOMSVGTransformList.h => dom/svg/DOMSVGTransformList.h
rename : content/svg/content/src/SVGAElement.cpp => dom/svg/SVGAElement.cpp
rename : content/svg/content/src/SVGAElement.h => dom/svg/SVGAElement.h
rename : content/svg/content/src/SVGAltGlyphElement.cpp => dom/svg/SVGAltGlyphElement.cpp
rename : content/svg/content/src/SVGAltGlyphElement.h => dom/svg/SVGAltGlyphElement.h
rename : content/svg/content/src/SVGAngle.cpp => dom/svg/SVGAngle.cpp
rename : content/svg/content/src/SVGAngle.h => dom/svg/SVGAngle.h
rename : content/svg/content/src/SVGAnimateElement.cpp => dom/svg/SVGAnimateElement.cpp
rename : content/svg/content/src/SVGAnimateElement.h => dom/svg/SVGAnimateElement.h
rename : content/svg/content/src/SVGAnimateMotionElement.cpp => dom/svg/SVGAnimateMotionElement.cpp
rename : content/svg/content/src/SVGAnimateMotionElement.h => dom/svg/SVGAnimateMotionElement.h
rename : content/svg/content/src/SVGAnimateTransformElement.cpp => dom/svg/SVGAnimateTransformElement.cpp
rename : content/svg/content/src/SVGAnimateTransformElement.h => dom/svg/SVGAnimateTransformElement.h
rename : content/svg/content/src/SVGAnimatedAngle.cpp => dom/svg/SVGAnimatedAngle.cpp
rename : content/svg/content/src/SVGAnimatedAngle.h => dom/svg/SVGAnimatedAngle.h
rename : content/svg/content/src/SVGAnimatedBoolean.cpp => dom/svg/SVGAnimatedBoolean.cpp
rename : content/svg/content/src/SVGAnimatedBoolean.h => dom/svg/SVGAnimatedBoolean.h
rename : content/svg/content/src/SVGAnimatedEnumeration.cpp => dom/svg/SVGAnimatedEnumeration.cpp
rename : content/svg/content/src/SVGAnimatedEnumeration.h => dom/svg/SVGAnimatedEnumeration.h
rename : content/svg/content/src/SVGAnimatedInteger.cpp => dom/svg/SVGAnimatedInteger.cpp
rename : content/svg/content/src/SVGAnimatedInteger.h => dom/svg/SVGAnimatedInteger.h
rename : content/svg/content/src/SVGAnimatedLength.cpp => dom/svg/SVGAnimatedLength.cpp
rename : content/svg/content/src/SVGAnimatedLength.h => dom/svg/SVGAnimatedLength.h
rename : content/svg/content/src/SVGAnimatedLengthList.cpp => dom/svg/SVGAnimatedLengthList.cpp
rename : content/svg/content/src/SVGAnimatedLengthList.h => dom/svg/SVGAnimatedLengthList.h
rename : content/svg/content/src/SVGAnimatedNumber.cpp => dom/svg/SVGAnimatedNumber.cpp
rename : content/svg/content/src/SVGAnimatedNumber.h => dom/svg/SVGAnimatedNumber.h
rename : content/svg/content/src/SVGAnimatedNumberList.cpp => dom/svg/SVGAnimatedNumberList.cpp
rename : content/svg/content/src/SVGAnimatedNumberList.h => dom/svg/SVGAnimatedNumberList.h
rename : content/svg/content/src/SVGAnimatedPathSegList.cpp => dom/svg/SVGAnimatedPathSegList.cpp
rename : content/svg/content/src/SVGAnimatedPathSegList.h => dom/svg/SVGAnimatedPathSegList.h
rename : content/svg/content/src/SVGAnimatedPointList.cpp => dom/svg/SVGAnimatedPointList.cpp
rename : content/svg/content/src/SVGAnimatedPointList.h => dom/svg/SVGAnimatedPointList.h
rename : content/svg/content/src/SVGAnimatedPreserveAspectRatio.cpp => dom/svg/SVGAnimatedPreserveAspectRatio.cpp
rename : content/svg/content/src/SVGAnimatedPreserveAspectRatio.h => dom/svg/SVGAnimatedPreserveAspectRatio.h
rename : content/svg/content/src/SVGAnimatedRect.cpp => dom/svg/SVGAnimatedRect.cpp
rename : content/svg/content/src/SVGAnimatedRect.h => dom/svg/SVGAnimatedRect.h
rename : content/svg/content/src/SVGAnimatedString.cpp => dom/svg/SVGAnimatedString.cpp
rename : content/svg/content/src/SVGAnimatedString.h => dom/svg/SVGAnimatedString.h
rename : content/svg/content/src/SVGAnimatedTransformList.cpp => dom/svg/SVGAnimatedTransformList.cpp
rename : content/svg/content/src/SVGAnimatedTransformList.h => dom/svg/SVGAnimatedTransformList.h
rename : content/svg/content/src/SVGAnimationElement.cpp => dom/svg/SVGAnimationElement.cpp
rename : content/svg/content/src/SVGAnimationElement.h => dom/svg/SVGAnimationElement.h
rename : content/svg/content/src/SVGAttrValueWrapper.cpp => dom/svg/SVGAttrValueWrapper.cpp
rename : content/svg/content/src/SVGAttrValueWrapper.h => dom/svg/SVGAttrValueWrapper.h
rename : content/svg/content/src/SVGCircleElement.cpp => dom/svg/SVGCircleElement.cpp
rename : content/svg/content/src/SVGCircleElement.h => dom/svg/SVGCircleElement.h
rename : content/svg/content/src/SVGClipPathElement.cpp => dom/svg/SVGClipPathElement.cpp
rename : content/svg/content/src/SVGClipPathElement.h => dom/svg/SVGClipPathElement.h
rename : content/svg/content/src/SVGComponentTransferFunctionElement.h => dom/svg/SVGComponentTransferFunctionElement.h
rename : content/svg/content/src/SVGContentUtils.cpp => dom/svg/SVGContentUtils.cpp
rename : content/svg/content/src/SVGContentUtils.h => dom/svg/SVGContentUtils.h
rename : content/svg/content/src/SVGDefsElement.cpp => dom/svg/SVGDefsElement.cpp
rename : content/svg/content/src/SVGDefsElement.h => dom/svg/SVGDefsElement.h
rename : content/svg/content/src/SVGDescElement.cpp => dom/svg/SVGDescElement.cpp
rename : content/svg/content/src/SVGDescElement.h => dom/svg/SVGDescElement.h
rename : content/svg/document/src/SVGDocument.cpp => dom/svg/SVGDocument.cpp
rename : content/svg/document/src/SVGDocument.h => dom/svg/SVGDocument.h
rename : content/svg/content/src/SVGElementFactory.cpp => dom/svg/SVGElementFactory.cpp
rename : content/svg/content/src/SVGElementFactory.h => dom/svg/SVGElementFactory.h
rename : content/svg/content/src/SVGEllipseElement.cpp => dom/svg/SVGEllipseElement.cpp
rename : content/svg/content/src/SVGEllipseElement.h => dom/svg/SVGEllipseElement.h
rename : content/svg/content/src/SVGFEBlendElement.cpp => dom/svg/SVGFEBlendElement.cpp
rename : content/svg/content/src/SVGFEBlendElement.h => dom/svg/SVGFEBlendElement.h
rename : content/svg/content/src/SVGFEColorMatrixElement.cpp => dom/svg/SVGFEColorMatrixElement.cpp
rename : content/svg/content/src/SVGFEColorMatrixElement.h => dom/svg/SVGFEColorMatrixElement.h
rename : content/svg/content/src/SVGFEComponentTransferElement.cpp => dom/svg/SVGFEComponentTransferElement.cpp
rename : content/svg/content/src/SVGFEComponentTransferElement.h => dom/svg/SVGFEComponentTransferElement.h
rename : content/svg/content/src/SVGFECompositeElement.cpp => dom/svg/SVGFECompositeElement.cpp
rename : content/svg/content/src/SVGFECompositeElement.h => dom/svg/SVGFECompositeElement.h
rename : content/svg/content/src/SVGFEConvolveMatrixElement.cpp => dom/svg/SVGFEConvolveMatrixElement.cpp
rename : content/svg/content/src/SVGFEConvolveMatrixElement.h => dom/svg/SVGFEConvolveMatrixElement.h
rename : content/svg/content/src/SVGFEDiffuseLightingElement.cpp => dom/svg/SVGFEDiffuseLightingElement.cpp
rename : content/svg/content/src/SVGFEDiffuseLightingElement.h => dom/svg/SVGFEDiffuseLightingElement.h
rename : content/svg/content/src/SVGFEDisplacementMapElement.cpp => dom/svg/SVGFEDisplacementMapElement.cpp
rename : content/svg/content/src/SVGFEDisplacementMapElement.h => dom/svg/SVGFEDisplacementMapElement.h
rename : content/svg/content/src/SVGFEDistantLightElement.cpp => dom/svg/SVGFEDistantLightElement.cpp
rename : content/svg/content/src/SVGFEDistantLightElement.h => dom/svg/SVGFEDistantLightElement.h
rename : content/svg/content/src/SVGFEDropShadowElement.cpp => dom/svg/SVGFEDropShadowElement.cpp
rename : content/svg/content/src/SVGFEDropShadowElement.h => dom/svg/SVGFEDropShadowElement.h
rename : content/svg/content/src/SVGFEFloodElement.cpp => dom/svg/SVGFEFloodElement.cpp
rename : content/svg/content/src/SVGFEFloodElement.h => dom/svg/SVGFEFloodElement.h
rename : content/svg/content/src/SVGFEGaussianBlurElement.cpp => dom/svg/SVGFEGaussianBlurElement.cpp
rename : content/svg/content/src/SVGFEGaussianBlurElement.h => dom/svg/SVGFEGaussianBlurElement.h
rename : content/svg/content/src/SVGFEImageElement.cpp => dom/svg/SVGFEImageElement.cpp
rename : content/svg/content/src/SVGFEImageElement.h => dom/svg/SVGFEImageElement.h
rename : content/svg/content/src/SVGFEMergeElement.cpp => dom/svg/SVGFEMergeElement.cpp
rename : content/svg/content/src/SVGFEMergeElement.h => dom/svg/SVGFEMergeElement.h
rename : content/svg/content/src/SVGFEMergeNodeElement.cpp => dom/svg/SVGFEMergeNodeElement.cpp
rename : content/svg/content/src/SVGFEMergeNodeElement.h => dom/svg/SVGFEMergeNodeElement.h
rename : content/svg/content/src/SVGFEMorphologyElement.cpp => dom/svg/SVGFEMorphologyElement.cpp
rename : content/svg/content/src/SVGFEMorphologyElement.h => dom/svg/SVGFEMorphologyElement.h
rename : content/svg/content/src/SVGFEOffsetElement.cpp => dom/svg/SVGFEOffsetElement.cpp
rename : content/svg/content/src/SVGFEOffsetElement.h => dom/svg/SVGFEOffsetElement.h
rename : content/svg/content/src/SVGFEPointLightElement.cpp => dom/svg/SVGFEPointLightElement.cpp
rename : content/svg/content/src/SVGFEPointLightElement.h => dom/svg/SVGFEPointLightElement.h
rename : content/svg/content/src/SVGFESpecularLightingElement.cpp => dom/svg/SVGFESpecularLightingElement.cpp
rename : content/svg/content/src/SVGFESpecularLightingElement.h => dom/svg/SVGFESpecularLightingElement.h
rename : content/svg/content/src/SVGFESpotLightElement.cpp => dom/svg/SVGFESpotLightElement.cpp
rename : content/svg/content/src/SVGFESpotLightElement.h => dom/svg/SVGFESpotLightElement.h
rename : content/svg/content/src/SVGFETileElement.cpp => dom/svg/SVGFETileElement.cpp
rename : content/svg/content/src/SVGFETileElement.h => dom/svg/SVGFETileElement.h
rename : content/svg/content/src/SVGFETurbulenceElement.cpp => dom/svg/SVGFETurbulenceElement.cpp
rename : content/svg/content/src/SVGFETurbulenceElement.h => dom/svg/SVGFETurbulenceElement.h
rename : content/svg/content/src/SVGFilterElement.cpp => dom/svg/SVGFilterElement.cpp
rename : content/svg/content/src/SVGFilterElement.h => dom/svg/SVGFilterElement.h
rename : content/svg/content/src/SVGForeignObjectElement.cpp => dom/svg/SVGForeignObjectElement.cpp
rename : content/svg/content/src/SVGForeignObjectElement.h => dom/svg/SVGForeignObjectElement.h
rename : content/svg/content/src/SVGFragmentIdentifier.cpp => dom/svg/SVGFragmentIdentifier.cpp
rename : content/svg/content/src/SVGFragmentIdentifier.h => dom/svg/SVGFragmentIdentifier.h
rename : content/svg/content/src/SVGGElement.cpp => dom/svg/SVGGElement.cpp
rename : content/svg/content/src/SVGGElement.h => dom/svg/SVGGElement.h
rename : content/svg/content/src/SVGGradientElement.cpp => dom/svg/SVGGradientElement.cpp
rename : content/svg/content/src/SVGGradientElement.h => dom/svg/SVGGradientElement.h
rename : content/svg/content/src/SVGGraphicsElement.cpp => dom/svg/SVGGraphicsElement.cpp
rename : content/svg/content/src/SVGGraphicsElement.h => dom/svg/SVGGraphicsElement.h
rename : content/svg/content/src/SVGIFrameElement.cpp => dom/svg/SVGIFrameElement.cpp
rename : content/svg/content/src/SVGIFrameElement.h => dom/svg/SVGIFrameElement.h
rename : content/svg/content/src/SVGIRect.h => dom/svg/SVGIRect.h
rename : content/svg/content/src/SVGImageElement.cpp => dom/svg/SVGImageElement.cpp
rename : content/svg/content/src/SVGImageElement.h => dom/svg/SVGImageElement.h
rename : content/svg/content/src/SVGIntegerPairSMILType.cpp => dom/svg/SVGIntegerPairSMILType.cpp
rename : content/svg/content/src/SVGIntegerPairSMILType.h => dom/svg/SVGIntegerPairSMILType.h
rename : content/svg/content/src/SVGLength.cpp => dom/svg/SVGLength.cpp
rename : content/svg/content/src/SVGLength.h => dom/svg/SVGLength.h
rename : content/svg/content/src/SVGLengthList.cpp => dom/svg/SVGLengthList.cpp
rename : content/svg/content/src/SVGLengthList.h => dom/svg/SVGLengthList.h
rename : content/svg/content/src/SVGLengthListSMILType.cpp => dom/svg/SVGLengthListSMILType.cpp
rename : content/svg/content/src/SVGLengthListSMILType.h => dom/svg/SVGLengthListSMILType.h
rename : content/svg/content/src/SVGLineElement.cpp => dom/svg/SVGLineElement.cpp
rename : content/svg/content/src/SVGLineElement.h => dom/svg/SVGLineElement.h
rename : content/svg/content/src/SVGMPathElement.cpp => dom/svg/SVGMPathElement.cpp
rename : content/svg/content/src/SVGMPathElement.h => dom/svg/SVGMPathElement.h
rename : content/svg/content/src/SVGMarkerElement.cpp => dom/svg/SVGMarkerElement.cpp
rename : content/svg/content/src/SVGMarkerElement.h => dom/svg/SVGMarkerElement.h
rename : content/svg/content/src/SVGMaskElement.cpp => dom/svg/SVGMaskElement.cpp
rename : content/svg/content/src/SVGMaskElement.h => dom/svg/SVGMaskElement.h
rename : content/svg/content/src/SVGMatrix.cpp => dom/svg/SVGMatrix.cpp
rename : content/svg/content/src/SVGMatrix.h => dom/svg/SVGMatrix.h
rename : content/svg/content/src/SVGMetadataElement.cpp => dom/svg/SVGMetadataElement.cpp
rename : content/svg/content/src/SVGMetadataElement.h => dom/svg/SVGMetadataElement.h
rename : content/svg/content/src/SVGMotionSMILAnimationFunction.cpp => dom/svg/SVGMotionSMILAnimationFunction.cpp
rename : content/svg/content/src/SVGMotionSMILAnimationFunction.h => dom/svg/SVGMotionSMILAnimationFunction.h
rename : content/svg/content/src/SVGMotionSMILAttr.cpp => dom/svg/SVGMotionSMILAttr.cpp
rename : content/svg/content/src/SVGMotionSMILAttr.h => dom/svg/SVGMotionSMILAttr.h
rename : content/svg/content/src/SVGMotionSMILPathUtils.cpp => dom/svg/SVGMotionSMILPathUtils.cpp
rename : content/svg/content/src/SVGMotionSMILPathUtils.h => dom/svg/SVGMotionSMILPathUtils.h
rename : content/svg/content/src/SVGMotionSMILType.cpp => dom/svg/SVGMotionSMILType.cpp
rename : content/svg/content/src/SVGMotionSMILType.h => dom/svg/SVGMotionSMILType.h
rename : content/svg/content/src/SVGNumberList.cpp => dom/svg/SVGNumberList.cpp
rename : content/svg/content/src/SVGNumberList.h => dom/svg/SVGNumberList.h
rename : content/svg/content/src/SVGNumberListSMILType.cpp => dom/svg/SVGNumberListSMILType.cpp
rename : content/svg/content/src/SVGNumberListSMILType.h => dom/svg/SVGNumberListSMILType.h
rename : content/svg/content/src/SVGNumberPairSMILType.cpp => dom/svg/SVGNumberPairSMILType.cpp
rename : content/svg/content/src/SVGNumberPairSMILType.h => dom/svg/SVGNumberPairSMILType.h
rename : content/svg/content/src/SVGOrientSMILType.cpp => dom/svg/SVGOrientSMILType.cpp
rename : content/svg/content/src/SVGOrientSMILType.h => dom/svg/SVGOrientSMILType.h
rename : content/svg/content/src/SVGPathData.cpp => dom/svg/SVGPathData.cpp
rename : content/svg/content/src/SVGPathData.h => dom/svg/SVGPathData.h
rename : content/svg/content/src/SVGPathElement.cpp => dom/svg/SVGPathElement.cpp
rename : content/svg/content/src/SVGPathElement.h => dom/svg/SVGPathElement.h
rename : content/svg/content/src/SVGPathSegListSMILType.cpp => dom/svg/SVGPathSegListSMILType.cpp
rename : content/svg/content/src/SVGPathSegListSMILType.h => dom/svg/SVGPathSegListSMILType.h
rename : content/svg/content/src/SVGPathSegUtils.cpp => dom/svg/SVGPathSegUtils.cpp
rename : content/svg/content/src/SVGPathSegUtils.h => dom/svg/SVGPathSegUtils.h
rename : content/svg/content/src/SVGPatternElement.cpp => dom/svg/SVGPatternElement.cpp
rename : content/svg/content/src/SVGPatternElement.h => dom/svg/SVGPatternElement.h
rename : content/svg/content/src/SVGPoint.h => dom/svg/SVGPoint.h
rename : content/svg/content/src/SVGPointList.cpp => dom/svg/SVGPointList.cpp
rename : content/svg/content/src/SVGPointList.h => dom/svg/SVGPointList.h
rename : content/svg/content/src/SVGPointListSMILType.cpp => dom/svg/SVGPointListSMILType.cpp
rename : content/svg/content/src/SVGPointListSMILType.h => dom/svg/SVGPointListSMILType.h
rename : content/svg/content/src/SVGPolygonElement.cpp => dom/svg/SVGPolygonElement.cpp
rename : content/svg/content/src/SVGPolygonElement.h => dom/svg/SVGPolygonElement.h
rename : content/svg/content/src/SVGPolylineElement.cpp => dom/svg/SVGPolylineElement.cpp
rename : content/svg/content/src/SVGPolylineElement.h => dom/svg/SVGPolylineElement.h
rename : content/svg/content/src/SVGPreserveAspectRatio.cpp => dom/svg/SVGPreserveAspectRatio.cpp
rename : content/svg/content/src/SVGPreserveAspectRatio.h => dom/svg/SVGPreserveAspectRatio.h
rename : content/svg/content/src/SVGRect.cpp => dom/svg/SVGRect.cpp
rename : content/svg/content/src/SVGRect.h => dom/svg/SVGRect.h
rename : content/svg/content/src/SVGRectElement.cpp => dom/svg/SVGRectElement.cpp
rename : content/svg/content/src/SVGRectElement.h => dom/svg/SVGRectElement.h
rename : content/svg/content/src/SVGSVGElement.cpp => dom/svg/SVGSVGElement.cpp
rename : content/svg/content/src/SVGSVGElement.h => dom/svg/SVGSVGElement.h
rename : content/svg/content/src/SVGScriptElement.cpp => dom/svg/SVGScriptElement.cpp
rename : content/svg/content/src/SVGScriptElement.h => dom/svg/SVGScriptElement.h
rename : content/svg/content/src/SVGSetElement.cpp => dom/svg/SVGSetElement.cpp
rename : content/svg/content/src/SVGSetElement.h => dom/svg/SVGSetElement.h
rename : content/svg/content/src/SVGStopElement.cpp => dom/svg/SVGStopElement.cpp
rename : content/svg/content/src/SVGStopElement.h => dom/svg/SVGStopElement.h
rename : content/svg/content/src/SVGStringList.cpp => dom/svg/SVGStringList.cpp
rename : content/svg/content/src/SVGStringList.h => dom/svg/SVGStringList.h
rename : content/svg/content/src/SVGStyleElement.cpp => dom/svg/SVGStyleElement.cpp
rename : content/svg/content/src/SVGStyleElement.h => dom/svg/SVGStyleElement.h
rename : content/svg/content/src/SVGSwitchElement.cpp => dom/svg/SVGSwitchElement.cpp
rename : content/svg/content/src/SVGSwitchElement.h => dom/svg/SVGSwitchElement.h
rename : content/svg/content/src/SVGSymbolElement.cpp => dom/svg/SVGSymbolElement.cpp
rename : content/svg/content/src/SVGSymbolElement.h => dom/svg/SVGSymbolElement.h
rename : content/svg/content/src/SVGTSpanElement.cpp => dom/svg/SVGTSpanElement.cpp
rename : content/svg/content/src/SVGTSpanElement.h => dom/svg/SVGTSpanElement.h
rename : content/svg/content/src/SVGTagList.h => dom/svg/SVGTagList.h
rename : content/svg/content/src/SVGTests.cpp => dom/svg/SVGTests.cpp
rename : content/svg/content/src/SVGTests.h => dom/svg/SVGTests.h
rename : content/svg/content/src/SVGTextContentElement.cpp => dom/svg/SVGTextContentElement.cpp
rename : content/svg/content/src/SVGTextContentElement.h => dom/svg/SVGTextContentElement.h
rename : content/svg/content/src/SVGTextElement.cpp => dom/svg/SVGTextElement.cpp
rename : content/svg/content/src/SVGTextElement.h => dom/svg/SVGTextElement.h
rename : content/svg/content/src/SVGTextPathElement.cpp => dom/svg/SVGTextPathElement.cpp
rename : content/svg/content/src/SVGTextPathElement.h => dom/svg/SVGTextPathElement.h
rename : content/svg/content/src/SVGTextPositioningElement.cpp => dom/svg/SVGTextPositioningElement.cpp
rename : content/svg/content/src/SVGTextPositioningElement.h => dom/svg/SVGTextPositioningElement.h
rename : content/svg/content/src/SVGTitleElement.cpp => dom/svg/SVGTitleElement.cpp
rename : content/svg/content/src/SVGTitleElement.h => dom/svg/SVGTitleElement.h
rename : content/svg/content/src/SVGTransform.cpp => dom/svg/SVGTransform.cpp
rename : content/svg/content/src/SVGTransform.h => dom/svg/SVGTransform.h
rename : content/svg/content/src/SVGTransformList.cpp => dom/svg/SVGTransformList.cpp
rename : content/svg/content/src/SVGTransformList.h => dom/svg/SVGTransformList.h
rename : content/svg/content/src/SVGTransformListParser.cpp => dom/svg/SVGTransformListParser.cpp
rename : content/svg/content/src/SVGTransformListParser.h => dom/svg/SVGTransformListParser.h
rename : content/svg/content/src/SVGTransformListSMILType.cpp => dom/svg/SVGTransformListSMILType.cpp
rename : content/svg/content/src/SVGTransformListSMILType.h => dom/svg/SVGTransformListSMILType.h
rename : content/svg/content/src/SVGTransformableElement.cpp => dom/svg/SVGTransformableElement.cpp
rename : content/svg/content/src/SVGTransformableElement.h => dom/svg/SVGTransformableElement.h
rename : content/svg/content/src/SVGUseElement.cpp => dom/svg/SVGUseElement.cpp
rename : content/svg/content/src/SVGUseElement.h => dom/svg/SVGUseElement.h
rename : content/svg/content/src/SVGViewBoxSMILType.cpp => dom/svg/SVGViewBoxSMILType.cpp
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329 lines
9.9 KiB
JavaScript

SimpleTest.waitForExplicitFinish();
var pointer_events_values = [
'auto',
'visiblePainted',
'visibleFill',
'visibleStroke',
'visible',
'painted',
'fill',
'stroke',
'all',
'none'
];
var paint_values = [
'blue',
'transparent',
'none'
];
var opacity_values = [
'1',
'0.5',
'0'
];
var visibility_values = [
'visible',
'hidden',
'collapse'
];
/**
* List of attributes and various values for which we want to test permutations
* when hit testing a pointer event that is over an element's fill area,
* stroke area, or both (where they overlap).
*
* We're using an array of objects so that we have control over the order in
* which permutations are tested.
*
* TODO: test the effect of clipping, masking, filters, markers, etc.
*/
var hit_test_inputs = {
fill: [
{ name: 'pointer-events', values: pointer_events_values },
{ name: 'fill', values: paint_values },
{ name: 'fill-opacity', values: opacity_values },
{ name: 'opacity', values: opacity_values },
{ name: 'visibility', values: visibility_values }
],
stroke: [
{ name: 'pointer-events', values: pointer_events_values },
{ name: 'stroke', values: paint_values },
{ name: 'stroke-opacity', values: opacity_values },
{ name: 'opacity', values: opacity_values },
{ name: 'visibility', values: visibility_values }
],
both: [
{ name: 'pointer-events', values: pointer_events_values },
{ name: 'fill', values: paint_values },
{ name: 'fill-opacity', values: opacity_values },
{ name: 'stroke', values: paint_values },
{ name: 'stroke-opacity', values: opacity_values },
{ name: 'opacity', values: opacity_values },
{ name: 'visibility', values: visibility_values }
]
}
/**
* The following object contains a list of 'pointer-events' property values,
* each with an object detailing the conditions under which the fill and stroke
* of a graphical object will intercept pointer events for the given value. If
* the object contains a 'fill-intercepts-iff' property then the fill is
* expected to intercept pointer events for that value of 'pointer-events' if
* and only if the conditions listed in the 'fill-intercepts-iff' object are
* met. If there are no conditions in the 'fill-intercepts-iff' object then the
* fill should always intercept pointer events. However, if the
* 'fill-intercepts-iff' property is not set at all then it indicates that the
* fill should never intercept pointer events. The same rules apply for
* 'stroke-intercepts-iff'.
*
* If an attribute name in the conditions list is followed by the "!"
* character then the requirement for a hit is that its value is NOT any
* of the values listed in the given array.
*/
var hit_conditions = {
auto: {
'fill-intercepts-iff': {
'visibility': ['visible'],
'fill!': ['none']
},
'stroke-intercepts-iff': {
'visibility': ['visible'],
'stroke!': ['none']
}
},
visiblePainted: {
'fill-intercepts-iff': {
'visibility': ['visible'],
'fill!': ['none']
},
'stroke-intercepts-iff': {
'visibility': ['visible'],
'stroke!': ['none']
}
},
visibleFill: {
'fill-intercepts-iff': {
visibility: ['visible']
}
// stroke never intercepts pointer events
},
visibleStroke: {
// fill never intercepts pointer events
'stroke-intercepts-iff': {
visibility: ['visible']
}
},
visible: {
'fill-intercepts-iff': {
visibility: ['visible']
},
'stroke-intercepts-iff': {
visibility: ['visible']
}
},
painted: {
'fill-intercepts-iff': {
'fill!': ['none']
},
'stroke-intercepts-iff': {
'stroke!': ['none']
}
},
fill: {
'fill-intercepts-iff': {
// fill always intercepts pointer events
}
// stroke never intercepts pointer events
},
stroke: {
// fill never intercepts pointer events
'stroke-intercepts-iff': {
// stroke always intercepts pointer events
}
},
all: {
'fill-intercepts-iff': {
// fill always intercepts pointer events
},
'stroke-intercepts-iff': {
// stroke always intercepts pointer events
}
},
none: {
// neither fill nor stroke intercept pointer events
}
}
// bit flags
var POINT_OVER_FILL = 0x1;
var POINT_OVER_STROKE = 0x2;
/**
* Examine the element's attribute values and, based on the area(s) of the
* element that the pointer event is over (fill and/or stroke areas), return
* true if the element is expected to intercept the event, otherwise false.
*/
function hit_expected(element, over /* bit flags indicating which area(s) of the element the pointer is over */)
{
function expect_hit(target){
var intercepts_iff =
hit_conditions[element.getAttribute('pointer-events')][target + '-intercepts-iff'];
if (!intercepts_iff) {
return false; // never intercepts events
}
for (var attr in intercepts_iff) {
var vals = intercepts_iff[attr]; // must get this before we adjust 'attr'
var invert = false;
if (attr.substr(-1) == '!') {
invert = true;
attr = attr.substr(0, attr.length-1);
}
var match = vals.indexOf(element.getAttribute(attr)) > -1;
if (invert) {
match = !match;
}
if (!match) {
return false;
}
}
return true;
}
return (over & POINT_OVER_FILL) != 0 && expect_hit('fill') ||
(over & POINT_OVER_STROKE) != 0 && expect_hit('stroke');
}
function for_all_permutations(inputs, callback)
{
var current_permutation = arguments[2] || {};
var index = arguments[3] || 0;
if (index < inputs.length) {
var name = inputs[index].name;
var values = inputs[index].values;
for (var i = 0; i < values.length; ++i) {
current_permutation[name] = values[i];
for_all_permutations(inputs, callback, current_permutation, index+1);
}
return;
}
callback(current_permutation);
}
function make_log_msg(over, tag, attributes)
{
var target;
if (over == (POINT_OVER_FILL | POINT_OVER_STROKE)) {
target = 'fill and stroke';
} else if (over == POINT_OVER_FILL) {
target = 'fill';
} else if (over == POINT_OVER_STROKE) {
target = 'stroke';
} else {
throw "unexpected bit combination in 'over'";
}
var msg = 'Check if events are intercepted at a point over the '+target+' on <'+tag+'> for';
for (var attr in attributes) {
msg += ' '+attr+'='+attributes[attr];
}
return msg;
}
var dx, dy; // offset of <svg> element from pointer coordinates origin
function test_element(id, x, y, over /* bit flags indicating which area(s) of the element the pointer is over */)
{
var element = document.getElementById(id);
var tag = element.tagName;
function test_permutation(attributes) {
for (var attr in attributes) {
element.setAttribute(attr, attributes[attr]);
}
var hits = document.elementFromPoint(dx + x, dy + y) == element;
var msg = make_log_msg(over, tag, attributes);
is(hits, hit_expected(element, over), msg);
}
var inputs;
if (over == (POINT_OVER_FILL | POINT_OVER_STROKE)) {
inputs = hit_test_inputs['both'];
} else if (over == POINT_OVER_FILL) {
inputs = hit_test_inputs['fill'];
} else if (over == POINT_OVER_STROKE) {
inputs = hit_test_inputs['stroke'];
} else {
throw "unexpected bit combination in 'over'";
}
for_all_permutations(inputs, test_permutation);
// To reduce the chance of bogus results in subsequent tests:
element.setAttribute('fill', 'none');
element.setAttribute('stroke', 'none');
}
function run_tests(subtest)
{
var div = document.getElementById("div");
dx = div.offsetLeft;
dy = div.offsetTop;
// Run the test with only a subset of pointer-events values, to avoid
// running over the mochitest time limit. The subtest argument indicates
// whether to use the first half of the pointer-events values (0)
// or the second half (1).
var partition = Math.floor(pointer_events_values.length / 2);
switch (subtest) {
case 0:
pointer_events_values.splice(partition);
break;
case 1:
pointer_events_values.splice(0, partition);
break;
case 2:
throw "unexpected subtest number";
}
test_element('rect', 30, 30, POINT_OVER_FILL);
test_element('rect', 5, 5, POINT_OVER_STROKE);
// The SVG 1.1 spec essentially says that, for text, hit testing is done
// against the character cells of the text, and not the fill and stroke as
// you might expect for a normal graphics element like <path>. See the
// paragraph starting "For text elements..." in this section:
//
// http://www.w3.org/TR/SVG11/interact.html#PointerEventsProperty
//
// This requirement essentially means that for the purposes of hit testing
// the fill and stroke areas are the same area - the character cell. (At
// least until we support having any fill or stroke that lies outside the
// character cells intercept events like Opera does - see below.) Thus, for
// text, when a pointer event is over a character cell it is essentially over
// both the fill and stroke at the same time. That's the reason we pass both
// the POINT_OVER_FILL and POINT_OVER_STROKE bits in test_element's 'over'
// argument below. It's also the reason why we only test one point in the
// text rather than having separate tests for fill and stroke.
//
// For hit testing of text, Opera essentially treats fill and stroke like it
// would on any normal element, but it adds the character cells of glyhs to
// both the glyphs' fill AND stroke. I think this is what we should do too.
// It's compatible with the letter of the SVG 1.1 rules, and it allows any
// parts of a glyph that are outside the glyph's character cells to also
// intercept events in the normal way. When we make that change we'll be able
// to add separate fill and stroke tests for text below.
test_element('text', 210, 30, POINT_OVER_FILL | POINT_OVER_STROKE);
SimpleTest.finish();
}