gecko-dev/gfx/gl/SharedSurfaceANGLE.cpp
Wes Kocher c1750b75c7 Backed out 11 changesets (bug 709490) for webgl-color-test.html failures a=backout
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/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SharedSurfaceANGLE.h"
#include <d3d11.h>
#include "gfxWindowsPlatform.h"
#include "GLContextEGL.h"
#include "GLLibraryEGL.h"
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
namespace mozilla {
namespace gl {
// Returns `EGL_NO_SURFACE` (`0`) on error.
static EGLSurface
CreatePBufferSurface(GLLibraryEGL* egl,
EGLDisplay display,
EGLConfig config,
const gfx::IntSize& size)
{
auto width = size.width;
auto height = size.height;
EGLint attribs[] = {
LOCAL_EGL_WIDTH, width,
LOCAL_EGL_HEIGHT, height,
LOCAL_EGL_NONE
};
DebugOnly<EGLint> preCallErr = egl->fGetError();
MOZ_ASSERT(preCallErr == LOCAL_EGL_SUCCESS);
EGLSurface surface = egl->fCreatePbufferSurface(display, config, attribs);
EGLint err = egl->fGetError();
if (err != LOCAL_EGL_SUCCESS)
return 0;
return surface;
}
/*static*/ UniquePtr<SharedSurface_ANGLEShareHandle>
SharedSurface_ANGLEShareHandle::Create(GLContext* gl, EGLConfig config,
const gfx::IntSize& size, bool hasAlpha)
{
GLLibraryEGL* egl = &sEGLLibrary;
MOZ_ASSERT(egl);
MOZ_ASSERT(egl->IsExtensionSupported(
GLLibraryEGL::ANGLE_surface_d3d_texture_2d_share_handle));
MOZ_ASSERT(config);
EGLDisplay display = egl->Display();
EGLSurface pbuffer = CreatePBufferSurface(egl, display, config, size);
if (!pbuffer)
return nullptr;
// Declare everything before 'goto's.
HANDLE shareHandle = nullptr;
bool ok = egl->fQuerySurfacePointerANGLE(display,
pbuffer,
LOCAL_EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
&shareHandle);
if (!ok) {
egl->fDestroySurface(egl->Display(), pbuffer);
return nullptr;
}
void* opaqueKeyedMutex = nullptr;
egl->fQuerySurfacePointerANGLE(display,
pbuffer,
LOCAL_EGL_DXGI_KEYED_MUTEX_ANGLE,
&opaqueKeyedMutex);
RefPtr<IDXGIKeyedMutex> keyedMutex = static_cast<IDXGIKeyedMutex*>(opaqueKeyedMutex);
GLuint fence = 0;
if (gl->IsExtensionSupported(GLContext::NV_fence)) {
gl->MakeCurrent();
gl->fGenFences(1, &fence);
}
typedef SharedSurface_ANGLEShareHandle ptrT;
UniquePtr<ptrT> ret( new ptrT(gl, egl, size, hasAlpha, pbuffer, shareHandle,
keyedMutex, fence) );
return Move(ret);
}
EGLDisplay
SharedSurface_ANGLEShareHandle::Display()
{
return mEGL->Display();
}
SharedSurface_ANGLEShareHandle::SharedSurface_ANGLEShareHandle(GLContext* gl,
GLLibraryEGL* egl,
const gfx::IntSize& size,
bool hasAlpha,
EGLSurface pbuffer,
HANDLE shareHandle,
const RefPtr<IDXGIKeyedMutex>& keyedMutex,
GLuint fence)
: SharedSurface(SharedSurfaceType::EGLSurfaceANGLE,
AttachmentType::Screen,
gl,
size,
hasAlpha,
true)
, mEGL(egl)
, mPBuffer(pbuffer)
, mShareHandle(shareHandle)
, mKeyedMutex(keyedMutex)
, mFence(fence)
{
}
SharedSurface_ANGLEShareHandle::~SharedSurface_ANGLEShareHandle()
{
mEGL->fDestroySurface(Display(), mPBuffer);
if (mFence) {
mGL->MakeCurrent();
mGL->fDeleteFences(1, &mFence);
}
}
void
SharedSurface_ANGLEShareHandle::LockProdImpl()
{
GLContextEGL::Cast(mGL)->SetEGLSurfaceOverride(mPBuffer);
}
void
SharedSurface_ANGLEShareHandle::UnlockProdImpl()
{
}
void
SharedSurface_ANGLEShareHandle::Fence()
{
mGL->fFinish();
}
bool
SharedSurface_ANGLEShareHandle::WaitSync()
{
return true;
}
bool
SharedSurface_ANGLEShareHandle::PollSync()
{
return true;
}
void
SharedSurface_ANGLEShareHandle::ProducerAcquireImpl()
{
if (mKeyedMutex) {
HRESULT hr = mKeyedMutex->AcquireSync(0, 10000);
if (hr == WAIT_TIMEOUT) {
MOZ_CRASH();
}
}
}
void
SharedSurface_ANGLEShareHandle::ProducerReleaseImpl()
{
if (mKeyedMutex) {
// XXX: ReleaseSync() has an implicit flush of the D3D commands
// whether we need Flush() or not depends on the ANGLE semantics.
// For now, we'll just do it
mGL->fFlush();
mKeyedMutex->ReleaseSync(0);
return;
}
Fence();
}
void
SharedSurface_ANGLEShareHandle::ProducerReadAcquireImpl()
{
ProducerAcquireImpl();
}
void
SharedSurface_ANGLEShareHandle::ProducerReadReleaseImpl()
{
if (mKeyedMutex) {
mKeyedMutex->ReleaseSync(0);
return;
}
}
void
SharedSurface_ANGLEShareHandle::ConsumerAcquireImpl()
{
if (!mConsumerTexture) {
RefPtr<ID3D11Texture2D> tex;
HRESULT hr = gfxWindowsPlatform::GetPlatform()->GetD3D11Device()->OpenSharedResource(mShareHandle,
__uuidof(ID3D11Texture2D),
(void**)(ID3D11Texture2D**)byRef(tex));
if (SUCCEEDED(hr)) {
mConsumerTexture = tex;
RefPtr<IDXGIKeyedMutex> mutex;
hr = tex->QueryInterface((IDXGIKeyedMutex**)byRef(mutex));
if (SUCCEEDED(hr)) {
mConsumerKeyedMutex = mutex;
}
}
}
if (mConsumerKeyedMutex) {
HRESULT hr = mConsumerKeyedMutex->AcquireSync(0, 10000);
if (hr == WAIT_TIMEOUT) {
MOZ_CRASH();
}
}
}
void
SharedSurface_ANGLEShareHandle::ConsumerReleaseImpl()
{
if (mConsumerKeyedMutex) {
mConsumerKeyedMutex->ReleaseSync(0);
}
}
void
SharedSurface_ANGLEShareHandle::Fence_ContentThread_Impl()
{
if (mFence) {
MOZ_ASSERT(mGL->IsExtensionSupported(GLContext::NV_fence));
mGL->fSetFence(mFence, LOCAL_GL_ALL_COMPLETED_NV);
mGL->fFlush();
return;
}
Fence();
}
bool
SharedSurface_ANGLEShareHandle::WaitSync_ContentThread_Impl()
{
if (mFence) {
mGL->MakeCurrent();
mGL->fFinishFence(mFence);
return true;
}
return WaitSync();
}
bool
SharedSurface_ANGLEShareHandle::PollSync_ContentThread_Impl()
{
if (mFence) {
mGL->MakeCurrent();
return mGL->fTestFence(mFence);
}
return PollSync();
}
bool
SharedSurface_ANGLEShareHandle::ToSurfaceDescriptor(layers::SurfaceDescriptor* const out_descriptor)
{
gfx::SurfaceFormat format = mHasAlpha ? gfx::SurfaceFormat::B8G8R8A8
: gfx::SurfaceFormat::B8G8R8X8;
*out_descriptor = layers::SurfaceDescriptorD3D10((WindowsHandle)mShareHandle, format,
mSize);
return true;
}
////////////////////////////////////////////////////////////////////////////////
// Factory
/*static*/ UniquePtr<SurfaceFactory_ANGLEShareHandle>
SurfaceFactory_ANGLEShareHandle::Create(GLContext* gl, const SurfaceCaps& caps,
const RefPtr<layers::ISurfaceAllocator>& allocator,
const layers::TextureFlags& flags)
{
GLLibraryEGL* egl = &sEGLLibrary;
if (!egl)
return nullptr;
auto ext = GLLibraryEGL::ANGLE_surface_d3d_texture_2d_share_handle;
if (!egl->IsExtensionSupported(ext))
return nullptr;
EGLConfig config = GLContextEGL::Cast(gl)->mConfig;
typedef SurfaceFactory_ANGLEShareHandle ptrT;
UniquePtr<ptrT> ret( new ptrT(gl, caps, allocator, flags, egl, config) );
return Move(ret);
}
SurfaceFactory_ANGLEShareHandle::SurfaceFactory_ANGLEShareHandle(GLContext* gl,
const SurfaceCaps& caps,
const RefPtr<layers::ISurfaceAllocator>& allocator,
const layers::TextureFlags& flags,
GLLibraryEGL* egl,
EGLConfig config)
: SurfaceFactory(SharedSurfaceType::EGLSurfaceANGLE, gl, caps, allocator, flags)
, mProdGL(gl)
, mEGL(egl)
, mConfig(config)
{ }
} /* namespace gl */
} /* namespace mozilla */