gecko-dev/gfx/layers/opengl/ImageLayerOGL.cpp

998 lines
32 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Bas Schouten <bschouten@mozilla.org>
* Vladimir Vukicevic <vladimir@pobox.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "gfxSharedImageSurface.h"
#include "ImageLayerOGL.h"
#include "gfxImageSurface.h"
#include "yuv_convert.h"
#include "GLContextProvider.h"
#include "MacIOSurfaceImageOGL.h"
#if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO)
# include "GLXLibrary.h"
# include "mozilla/X11Util.h"
#endif
using namespace mozilla::gl;
namespace mozilla {
namespace layers {
/**
* This is an event used to unref a GLContext on the main thread and
* optionally delete a texture associated with that context.
*/
class TextureDeleter : public nsRunnable {
public:
TextureDeleter(already_AddRefed<GLContext> aContext,
GLuint aTexture)
: mContext(aContext), mTexture(aTexture)
{
NS_ASSERTION(aTexture, "TextureDeleter instantiated with nothing to do");
}
NS_IMETHOD Run() {
mContext->MakeCurrent();
mContext->fDeleteTextures(1, &mTexture);
// Ensure context is released on the main thread
mContext = nsnull;
return NS_OK;
}
nsRefPtr<GLContext> mContext;
GLuint mTexture;
};
void
GLTexture::Allocate(GLContext *aContext)
{
NS_ASSERTION(aContext->IsGlobalSharedContext() ||
NS_IsMainThread(), "Can only allocate texture on main thread or with cx sharing");
Release();
mContext = aContext;
mContext->MakeCurrent();
mContext->fGenTextures(1, &mTexture);
}
void
GLTexture::TakeFrom(GLTexture *aOther)
{
Release();
mContext = aOther->mContext.forget();
mTexture = aOther->mTexture;
aOther->mTexture = 0;
}
void
GLTexture::Release()
{
if (!mContext) {
NS_ASSERTION(!mTexture, "Can't delete texture without a context");
return;
}
if (mContext->IsDestroyed() && !mContext->IsGlobalSharedContext()) {
mContext = mContext->GetSharedContext();
if (!mContext) {
NS_ASSERTION(!mTexture,
"Context has been destroyed and couldn't find a shared context!");
return;
}
}
if (mTexture) {
if (NS_IsMainThread() || mContext->IsGlobalSharedContext()) {
mContext->MakeCurrent();
mContext->fDeleteTextures(1, &mTexture);
} else {
nsCOMPtr<nsIRunnable> runnable =
new TextureDeleter(mContext.forget(), mTexture);
NS_DispatchToMainThread(runnable);
}
mTexture = 0;
}
mContext = nsnull;
}
RecycleBin::RecycleBin()
: mLock("mozilla.layers.RecycleBin.mLock")
{
}
void
RecycleBin::RecycleBuffer(PRUint8* aBuffer, PRUint32 aSize)
{
MutexAutoLock lock(mLock);
if (!mRecycledBuffers.IsEmpty() && aSize != mRecycledBufferSize) {
mRecycledBuffers.Clear();
}
mRecycledBufferSize = aSize;
mRecycledBuffers.AppendElement(aBuffer);
}
PRUint8*
RecycleBin::GetBuffer(PRUint32 aSize)
{
MutexAutoLock lock(mLock);
if (mRecycledBuffers.IsEmpty() || mRecycledBufferSize != aSize)
return new PRUint8[aSize];
PRUint32 last = mRecycledBuffers.Length() - 1;
PRUint8* result = mRecycledBuffers[last].forget();
mRecycledBuffers.RemoveElementAt(last);
return result;
}
void
RecycleBin::RecycleTexture(GLTexture *aTexture, TextureType aType,
const gfxIntSize& aSize)
{
MutexAutoLock lock(mLock);
if (!aTexture->IsAllocated())
return;
if (!mRecycledTextures[aType].IsEmpty() && aSize != mRecycledTextureSizes[aType]) {
mRecycledTextures[aType].Clear();
}
mRecycledTextureSizes[aType] = aSize;
mRecycledTextures[aType].AppendElement()->TakeFrom(aTexture);
}
void
RecycleBin::GetTexture(TextureType aType, const gfxIntSize& aSize,
GLContext *aContext, GLTexture *aOutTexture)
{
MutexAutoLock lock(mLock);
if (mRecycledTextures[aType].IsEmpty() || mRecycledTextureSizes[aType] != aSize) {
aOutTexture->Allocate(aContext);
return;
}
PRUint32 last = mRecycledTextures[aType].Length() - 1;
aOutTexture->TakeFrom(&mRecycledTextures[aType].ElementAt(last));
mRecycledTextures[aType].RemoveElementAt(last);
}
ImageContainerOGL::ImageContainerOGL(LayerManagerOGL *aManager)
: ImageContainer(aManager)
, mRecycleBin(new RecycleBin())
{
}
ImageContainerOGL::~ImageContainerOGL()
{
if (mManager) {
NS_ASSERTION(mManager->GetBackendType() == LayerManager::LAYERS_OPENGL, "Wrong layer manager got assigned to ImageContainerOGL!");
static_cast<LayerManagerOGL*>(mManager)->ForgetImageContainer(this);
}
}
already_AddRefed<Image>
ImageContainerOGL::CreateImage(const Image::Format *aFormats,
PRUint32 aNumFormats)
{
if (!aNumFormats) {
return nsnull;
}
nsRefPtr<Image> img;
if (aFormats[0] == Image::PLANAR_YCBCR) {
img = new PlanarYCbCrImageOGL(static_cast<LayerManagerOGL*>(mManager),
mRecycleBin);
} else if (aFormats[0] == Image::CAIRO_SURFACE) {
img = new CairoImageOGL(static_cast<LayerManagerOGL*>(mManager));
}
#ifdef XP_MACOSX
else if (aFormats[0] == Image::MAC_IO_SURFACE) {
img = new MacIOSurfaceImageOGL(static_cast<LayerManagerOGL*>(mManager));
}
#endif
return img.forget();
}
void
ImageContainerOGL::SetCurrentImage(Image *aImage)
{
nsRefPtr<Image> oldImage;
{
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
oldImage = mActiveImage.forget();
mActiveImage = aImage;
CurrentImageChanged();
}
// Make sure oldImage is released outside the lock, so it can take our
// lock in RecycleBuffer
}
already_AddRefed<Image>
ImageContainerOGL::GetCurrentImage()
{
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
nsRefPtr<Image> retval = mActiveImage;
return retval.forget();
}
already_AddRefed<gfxASurface>
ImageContainerOGL::GetCurrentAsSurface(gfxIntSize *aSize)
{
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
if (!mActiveImage) {
*aSize = gfxIntSize(0,0);
return nsnull;
}
GLContext *gl = nsnull;
// tex1 will be RGBA or Y, tex2 will Cb, tex3 will be Cr
GLuint tex1 = 0;
gfxIntSize size;
if (mActiveImage->GetFormat() == Image::PLANAR_YCBCR) {
PlanarYCbCrImageOGL *yuvImage =
static_cast<PlanarYCbCrImageOGL*>(mActiveImage.get());
if (!yuvImage->HasData()) {
*aSize = gfxIntSize(0, 0);
return nsnull;
}
size = yuvImage->mData.mPicSize;
nsRefPtr<gfxImageSurface> imageSurface =
new gfxImageSurface(size, gfxASurface::ImageFormatRGB24);
gfx::YUVType type =
gfx::TypeFromSize(yuvImage->mData.mYSize.width,
yuvImage->mData.mYSize.height,
yuvImage->mData.mCbCrSize.width,
yuvImage->mData.mCbCrSize.height);
gfx::ConvertYCbCrToRGB32(yuvImage->mData.mYChannel,
yuvImage->mData.mCbChannel,
yuvImage->mData.mCrChannel,
imageSurface->Data(),
yuvImage->mData.mPicX,
yuvImage->mData.mPicY,
size.width,
size.height,
yuvImage->mData.mYStride,
yuvImage->mData.mCbCrStride,
imageSurface->Stride(),
type);
*aSize = size;
return imageSurface.forget().get();
}
if (mActiveImage->GetFormat() == Image::CAIRO_SURFACE) {
CairoImageOGL *cairoImage =
static_cast<CairoImageOGL*>(mActiveImage.get());
size = cairoImage->mSize;
gl = cairoImage->mTexture.GetGLContext();
tex1 = cairoImage->mTexture.GetTextureID();
}
nsRefPtr<gfxImageSurface> s = gl->ReadTextureImage(tex1, size, LOCAL_GL_RGBA);
*aSize = size;
return s.forget();
}
gfxIntSize
ImageContainerOGL::GetCurrentSize()
{
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
if (!mActiveImage) {
return gfxIntSize(0,0);
}
if (mActiveImage->GetFormat() == Image::PLANAR_YCBCR) {
PlanarYCbCrImageOGL *yuvImage =
static_cast<PlanarYCbCrImageOGL*>(mActiveImage.get());
if (!yuvImage->HasData()) {
return gfxIntSize(0,0);
}
return yuvImage->mSize;
}
if (mActiveImage->GetFormat() == Image::CAIRO_SURFACE) {
CairoImageOGL *cairoImage =
static_cast<CairoImageOGL*>(mActiveImage.get());
return cairoImage->mSize;
}
#ifdef XP_MACOSX
if (mActiveImage->GetFormat() == Image::MAC_IO_SURFACE) {
MacIOSurfaceImageOGL *ioImage =
static_cast<MacIOSurfaceImageOGL*>(mActiveImage.get());
return ioImage->mSize;
}
#endif
return gfxIntSize(0,0);
}
bool
ImageContainerOGL::SetLayerManager(LayerManager *aManager)
{
if (!aManager) {
// the layer manager just entirely went away
// XXX if we don't have context sharing, we should tell our images
// that their textures are no longer valid.
mManager = nsnull;
return PR_TRUE;
}
if (aManager->GetBackendType() != LayerManager::LAYERS_OPENGL) {
return PR_FALSE;
}
LayerManagerOGL* lmOld = static_cast<LayerManagerOGL*>(mManager);
LayerManagerOGL* lmNew = static_cast<LayerManagerOGL*>(aManager);
if (lmOld) {
NS_ASSERTION(lmNew->glForResources() == lmOld->glForResources(),
"We require GL context sharing here!");
lmOld->ForgetImageContainer(this);
}
mManager = aManager;
lmNew->RememberImageContainer(this);
return PR_TRUE;
}
Layer*
ImageLayerOGL::GetLayer()
{
return this;
}
void
ImageLayerOGL::RenderLayer(int,
const nsIntPoint& aOffset)
{
if (!GetContainer())
return;
mOGLManager->MakeCurrent();
nsRefPtr<Image> image = GetContainer()->GetCurrentImage();
if (!image) {
return;
}
if (image->GetFormat() == Image::PLANAR_YCBCR) {
PlanarYCbCrImageOGL *yuvImage =
static_cast<PlanarYCbCrImageOGL*>(image.get());
if (!yuvImage->HasData()) {
return;
}
if (!yuvImage->HasTextures()) {
yuvImage->AllocateTextures(gl());
}
yuvImage->UpdateTextures(gl());
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, yuvImage->mTextures[0].GetTextureID());
gl()->ApplyFilterToBoundTexture(mFilter);
gl()->fActiveTexture(LOCAL_GL_TEXTURE1);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, yuvImage->mTextures[1].GetTextureID());
gl()->ApplyFilterToBoundTexture(mFilter);
gl()->fActiveTexture(LOCAL_GL_TEXTURE2);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, yuvImage->mTextures[2].GetTextureID());
gl()->ApplyFilterToBoundTexture(mFilter);
YCbCrTextureLayerProgram *program = mOGLManager->GetYCbCrLayerProgram();
program->Activate();
program->SetLayerQuadRect(nsIntRect(0, 0,
yuvImage->mSize.width,
yuvImage->mSize.height));
program->SetLayerTransform(GetEffectiveTransform());
program->SetLayerOpacity(GetEffectiveOpacity());
program->SetRenderOffset(aOffset);
program->SetYCbCrTextureUnits(0, 1, 2);
mOGLManager->BindAndDrawQuadWithTextureRect(program,
yuvImage->mData.GetPictureRect(),
nsIntSize(yuvImage->mData.mYSize.width,
yuvImage->mData.mYSize.height));
// We shouldn't need to do this, but do it anyway just in case
// someone else forgets.
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
} else if (image->GetFormat() == Image::CAIRO_SURFACE) {
CairoImageOGL *cairoImage =
static_cast<CairoImageOGL*>(image.get());
cairoImage->SetTiling(mUseTileSourceRect);
gl()->MakeCurrent();
unsigned int iwidth = cairoImage->mSize.width;
unsigned int iheight = cairoImage->mSize.height;
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, cairoImage->mTexture.GetTextureID());
#if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO)
GLXPixmap pixmap;
if (cairoImage->mSurface) {
pixmap = sGLXLibrary.CreatePixmap(cairoImage->mSurface);
NS_ASSERTION(pixmap, "Failed to create pixmap!");
if (pixmap) {
sGLXLibrary.BindTexImage(pixmap);
}
}
#endif
ColorTextureLayerProgram *program =
mOGLManager->GetColorTextureLayerProgram(cairoImage->mLayerProgram);
gl()->ApplyFilterToBoundTexture(mFilter);
program->Activate();
// The following uniform controls the scaling of the vertex coords.
// Instead of setting the scale here and using coords in the range [0,1], we
// set an identity transform and use pixel coordinates below
program->SetLayerQuadRect(nsIntRect(0, 0, 1, 1));
program->SetLayerTransform(GetEffectiveTransform());
program->SetLayerOpacity(GetEffectiveOpacity());
program->SetRenderOffset(aOffset);
program->SetTextureUnit(0);
nsIntRect rect = GetVisibleRegion().GetBounds();
bool tileIsWholeImage = (mTileSourceRect == nsIntRect(0, 0, iwidth, iheight))
|| !mUseTileSourceRect;
bool imageIsPowerOfTwo = ((iwidth & (iwidth - 1)) == 0 &&
(iheight & (iheight - 1)) == 0);
bool canDoNPOT = (
gl()->IsExtensionSupported(GLContext::ARB_texture_non_power_of_two) ||
gl()->IsExtensionSupported(GLContext::OES_texture_npot));
GLContext::RectTriangles triangleBuffer;
// do GL_REPEAT if we can - should be the fastest option.
// draw a single rect for the whole region, a little overdraw
// on the gpu should be faster than tesselating
// maybe we can write a shader that can also handle texture subrects
// and repeat?
if (tileIsWholeImage && (imageIsPowerOfTwo || canDoNPOT)) {
// we need to anchor the repeating texture appropriately
// otherwise it will start from the region border instead
// of the layer origin. This is the offset into the texture
// that the region border represents
float tex_offset_u = (float)(rect.x % iwidth) / iwidth;
float tex_offset_v = (float)(rect.y % iheight) / iheight;
triangleBuffer.addRect(rect.x, rect.y,
rect.x + rect.width, rect.y + rect.height,
tex_offset_u, tex_offset_v,
tex_offset_u + (float)rect.width / (float)iwidth,
tex_offset_v + (float)rect.height / (float)iheight);
}
// can't do fast path via GL_REPEAT - we have to tessellate individual rects.
else {
unsigned int twidth = mTileSourceRect.width;
unsigned int theight = mTileSourceRect.height;
nsIntRegion region = GetVisibleRegion();
// image subrect in texture coordinates
float subrect_tl_u = float(mTileSourceRect.x) / float(iwidth);
float subrect_tl_v = float(mTileSourceRect.y) / float(iheight);
float subrect_br_u = float(mTileSourceRect.width + mTileSourceRect.x) / float(iwidth);
float subrect_br_v = float(mTileSourceRect.height + mTileSourceRect.y) / float(iheight);
// round rect position down to multiples of texture size
// this way we start at multiples of rect positions
rect.x = (rect.x / iwidth) * iwidth;
rect.y = (rect.y / iheight) * iheight;
// round up size to accomodate for rounding down above
rect.width = (rect.width / iwidth + 2) * iwidth;
rect.height = (rect.height / iheight + 2) * iheight;
// tesselate the visible region with tiles of subrect size
for (int y = rect.y; y < rect.y + rect.height; y += theight) {
for (int x = rect.x; x < rect.x + rect.width; x += twidth) {
// when we already tessellate, we might as well save on overdraw here
if (!region.Intersects(nsIntRect(x, y, twidth, theight))) {
continue;
}
triangleBuffer.addRect(x, y,
x + twidth, y + theight,
subrect_tl_u, subrect_tl_v,
subrect_br_u, subrect_br_v);
}
}
}
GLuint vertAttribIndex =
program->AttribLocation(LayerProgram::VertexAttrib);
GLuint texCoordAttribIndex =
program->AttribLocation(LayerProgram::TexCoordAttrib);
NS_ASSERTION(texCoordAttribIndex != GLuint(-1), "no texture coords?");
gl()->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, 0);
gl()->fVertexAttribPointer(vertAttribIndex, 2,
LOCAL_GL_FLOAT, LOCAL_GL_FALSE, 0,
triangleBuffer.vertexPointer());
gl()->fVertexAttribPointer(texCoordAttribIndex, 2,
LOCAL_GL_FLOAT, LOCAL_GL_FALSE, 0,
triangleBuffer.texCoordPointer());
{
gl()->fEnableVertexAttribArray(texCoordAttribIndex);
{
gl()->fEnableVertexAttribArray(vertAttribIndex);
gl()->fDrawArrays(LOCAL_GL_TRIANGLES, 0, triangleBuffer.elements());
gl()->fDisableVertexAttribArray(vertAttribIndex);
}
gl()->fDisableVertexAttribArray(texCoordAttribIndex);
}
#if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO)
if (cairoImage->mSurface && pixmap) {
sGLXLibrary.ReleaseTexImage(pixmap);
sGLXLibrary.DestroyPixmap(pixmap);
}
#endif
#ifdef XP_MACOSX
} else if (image->GetFormat() == Image::MAC_IO_SURFACE) {
MacIOSurfaceImageOGL *ioImage =
static_cast<MacIOSurfaceImageOGL*>(image.get());
if (!mOGLManager->GetThebesLayerCallback()) {
// If its an empty transaction we still need to update
// the plugin IO Surface and make sure we grab the
// new image
ioImage->Update(GetContainer());
image = GetContainer()->GetCurrentImage();
gl()->MakeCurrent();
ioImage = static_cast<MacIOSurfaceImageOGL*>(image.get());
}
if (!ioImage) {
return;
}
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
gl()->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, ioImage->mTexture.GetTextureID());
ColorTextureLayerProgram *program =
mOGLManager->GetRGBARectLayerProgram();
program->Activate();
if (program->GetTexCoordMultiplierUniformLocation() != -1) {
// 2DRect case, get the multiplier right for a sampler2DRect
float f[] = { float(ioImage->mSize.width), float(ioImage->mSize.height) };
program->SetUniform(program->GetTexCoordMultiplierUniformLocation(),
2, f);
} else {
NS_ASSERTION(0, "no rects?");
}
program->SetLayerQuadRect(nsIntRect(0, 0,
ioImage->mSize.width,
ioImage->mSize.height));
program->SetLayerTransform(GetEffectiveTransform());
program->SetLayerOpacity(GetEffectiveOpacity());
program->SetRenderOffset(aOffset);
program->SetTextureUnit(0);
mOGLManager->BindAndDrawQuad(program);
gl()->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, 0);
#endif
}
GetContainer()->NotifyPaintedImage(image);
}
static void
InitTexture(GLContext* aGL, GLuint aTexture, GLenum aFormat, const gfxIntSize& aSize)
{
aGL->fBindTexture(LOCAL_GL_TEXTURE_2D, aTexture);
aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR);
aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR);
aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
aGL->fTexImage2D(LOCAL_GL_TEXTURE_2D,
0,
aFormat,
aSize.width,
aSize.height,
0,
aFormat,
LOCAL_GL_UNSIGNED_BYTE,
NULL);
}
PlanarYCbCrImageOGL::PlanarYCbCrImageOGL(LayerManagerOGL *aManager,
RecycleBin *aRecycleBin)
: PlanarYCbCrImage(nsnull), mRecycleBin(aRecycleBin), mHasData(PR_FALSE)
{
#if 0
// We really want to allocate this on the decode thread -- but to do that,
// we need to create a per-thread shared GL context, and it will only work
// if we have context sharing. For now, create the textures on the main
// thread the first time we render.
if (aManager) {
AllocateTextures(aManager->glForResources());
}
#endif
}
PlanarYCbCrImageOGL::~PlanarYCbCrImageOGL()
{
if (mBuffer) {
mRecycleBin->RecycleBuffer(mBuffer.forget(), mBufferSize);
}
if (HasTextures()) {
mRecycleBin->RecycleTexture(&mTextures[0], RecycleBin::TEXTURE_Y, mData.mYSize);
mRecycleBin->RecycleTexture(&mTextures[1], RecycleBin::TEXTURE_C, mData.mCbCrSize);
mRecycleBin->RecycleTexture(&mTextures[2], RecycleBin::TEXTURE_C, mData.mCbCrSize);
}
}
void
PlanarYCbCrImageOGL::SetData(const PlanarYCbCrImage::Data &aData)
{
// Recycle the previous image main-memory buffer now that we're about to get a new buffer
if (mBuffer)
mRecycleBin->RecycleBuffer(mBuffer.forget(), mBufferSize);
mBuffer = CopyData(mData, mSize, mBufferSize, aData);
mHasData = PR_TRUE;
}
void
PlanarYCbCrImageOGL::AllocateTextures(mozilla::gl::GLContext *gl)
{
gl->MakeCurrent();
mRecycleBin->GetTexture(RecycleBin::TEXTURE_Y, mData.mYSize, gl, &mTextures[0]);
InitTexture(gl, mTextures[0].GetTextureID(), LOCAL_GL_LUMINANCE, mData.mYSize);
mRecycleBin->GetTexture(RecycleBin::TEXTURE_C, mData.mCbCrSize, gl, &mTextures[1]);
InitTexture(gl, mTextures[1].GetTextureID(), LOCAL_GL_LUMINANCE, mData.mCbCrSize);
mRecycleBin->GetTexture(RecycleBin::TEXTURE_C, mData.mCbCrSize, gl, &mTextures[2]);
InitTexture(gl, mTextures[2].GetTextureID(), LOCAL_GL_LUMINANCE, mData.mCbCrSize);
}
static void
UploadYUVToTexture(GLContext* gl, const PlanarYCbCrImage::Data& aData,
GLTexture* aYTexture,
GLTexture* aUTexture,
GLTexture* aVTexture)
{
nsIntRect size(0, 0, aData.mYSize.width, aData.mYSize.height);
GLuint texture = aYTexture->GetTextureID();
nsRefPtr<gfxASurface> surf = new gfxImageSurface(aData.mYChannel,
aData.mYSize,
aData.mYStride,
gfxASurface::ImageFormatA8);
gl->UploadSurfaceToTexture(surf, size, texture, true);
size = nsIntRect(0, 0, aData.mCbCrSize.width, aData.mCbCrSize.height);
texture = aUTexture->GetTextureID();
surf = new gfxImageSurface(aData.mCbChannel,
aData.mCbCrSize,
aData.mCbCrStride,
gfxASurface::ImageFormatA8);
gl->UploadSurfaceToTexture(surf, size, texture, true);
texture = aVTexture->GetTextureID();
surf = new gfxImageSurface(aData.mCrChannel,
aData.mCbCrSize,
aData.mCbCrStride,
gfxASurface::ImageFormatA8);
gl->UploadSurfaceToTexture(surf, size, texture, true);
}
void
PlanarYCbCrImageOGL::UpdateTextures(GLContext *gl)
{
if (!mBuffer || !mHasData)
return;
UploadYUVToTexture(gl, mData, &mTextures[0], &mTextures[1], &mTextures[2]);
}
CairoImageOGL::CairoImageOGL(LayerManagerOGL *aManager)
: CairoImage(nsnull), mSize(0, 0), mTiling(false)
{
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread to create a cairo image");
if (aManager) {
// Allocate texture now to grab a reference to the GLContext
mTexture.Allocate(aManager->glForResources());
}
}
void
CairoImageOGL::SetData(const CairoImage::Data &aData)
{
#if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO)
mSurface = nsnull;
#endif
if (!mTexture.IsAllocated())
return;
mozilla::gl::GLContext *gl = mTexture.GetGLContext();
gl->MakeCurrent();
GLuint tex = mTexture.GetTextureID();
gl->fActiveTexture(LOCAL_GL_TEXTURE0);
mSize = aData.mSize;
#if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO)
if (sGLXLibrary.SupportsTextureFromPixmap(aData.mSurface)) {
mSurface = aData.mSurface;
if (mSurface->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA) {
mLayerProgram = gl::RGBALayerProgramType;
} else {
mLayerProgram = gl::RGBXLayerProgramType;
}
return;
}
#endif
InitTexture(gl, tex, LOCAL_GL_RGBA, mSize);
mLayerProgram =
gl->UploadSurfaceToTexture(aData.mSurface,
nsIntRect(0,0, mSize.width, mSize.height),
tex);
}
void CairoImageOGL::SetTiling(bool aTiling)
{
if (aTiling == mTiling)
return;
mozilla::gl::GLContext *gl = mTexture.GetGLContext();
gl->MakeCurrent();
gl->fActiveTexture(LOCAL_GL_TEXTURE0);
gl->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture.GetTextureID());
mTiling = aTiling;
if (aTiling) {
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_REPEAT);
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_REPEAT);
} else {
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
}
}
ShadowImageLayerOGL::ShadowImageLayerOGL(LayerManagerOGL* aManager)
: ShadowImageLayer(aManager, nsnull)
, LayerOGL(aManager)
{
mImplData = static_cast<LayerOGL*>(this);
}
ShadowImageLayerOGL::~ShadowImageLayerOGL()
{}
bool
ShadowImageLayerOGL::Init(const SharedImage& aFront)
{
if (aFront.type() == SharedImage::TSurfaceDescriptor) {
SurfaceDescriptor desc = aFront.get_SurfaceDescriptor();
nsRefPtr<gfxASurface> surf =
ShadowLayerForwarder::OpenDescriptor(desc);
mSize = surf->GetSize();
mTexImage = gl()->CreateTextureImage(nsIntSize(mSize.width, mSize.height),
surf->GetContentType(),
LOCAL_GL_CLAMP_TO_EDGE);
return PR_TRUE;
} else {
YUVImage yuv = aFront.get_YUVImage();
nsRefPtr<gfxSharedImageSurface> surfY =
gfxSharedImageSurface::Open(yuv.Ydata());
nsRefPtr<gfxSharedImageSurface> surfU =
gfxSharedImageSurface::Open(yuv.Udata());
nsRefPtr<gfxSharedImageSurface> surfV =
gfxSharedImageSurface::Open(yuv.Vdata());
mSize = surfY->GetSize();
mCbCrSize = surfU->GetSize();
if (!mYUVTexture[0].IsAllocated()) {
mYUVTexture[0].Allocate(mOGLManager->glForResources());
mYUVTexture[1].Allocate(mOGLManager->glForResources());
mYUVTexture[2].Allocate(mOGLManager->glForResources());
}
NS_ASSERTION(mYUVTexture[0].IsAllocated() &&
mYUVTexture[1].IsAllocated() &&
mYUVTexture[2].IsAllocated(),
"Texture allocation failed!");
gl()->MakeCurrent();
InitTexture(gl(), mYUVTexture[0].GetTextureID(), LOCAL_GL_LUMINANCE, mSize);
InitTexture(gl(), mYUVTexture[1].GetTextureID(), LOCAL_GL_LUMINANCE, mCbCrSize);
InitTexture(gl(), mYUVTexture[2].GetTextureID(), LOCAL_GL_LUMINANCE, mCbCrSize);
return PR_TRUE;
}
return PR_FALSE;
}
void
ShadowImageLayerOGL::Swap(const SharedImage& aNewFront,
SharedImage* aNewBack)
{
if (!mDestroyed) {
if (aNewFront.type() == SharedImage::TSurfaceDescriptor) {
nsRefPtr<gfxASurface> surf =
ShadowLayerForwarder::OpenDescriptor(aNewFront.get_SurfaceDescriptor());
gfxIntSize size = surf->GetSize();
if (mSize != size || !mTexImage) {
Init(aNewFront);
}
// XXX this is always just ridiculously slow
nsIntRegion updateRegion(nsIntRect(0, 0, size.width, size.height));
mTexImage->DirectUpdate(surf, updateRegion);
} else {
const YUVImage& yuv = aNewFront.get_YUVImage();
nsRefPtr<gfxSharedImageSurface> surfY =
gfxSharedImageSurface::Open(yuv.Ydata());
nsRefPtr<gfxSharedImageSurface> surfU =
gfxSharedImageSurface::Open(yuv.Udata());
nsRefPtr<gfxSharedImageSurface> surfV =
gfxSharedImageSurface::Open(yuv.Vdata());
mPictureRect = yuv.picture();
gfxIntSize size = surfY->GetSize();
gfxIntSize CbCrSize = surfU->GetSize();
if (size != mSize || mCbCrSize != CbCrSize || !mYUVTexture[0].IsAllocated()) {
Init(aNewFront);
}
PlanarYCbCrImage::Data data;
data.mYChannel = surfY->Data();
data.mYStride = surfY->Stride();
data.mYSize = surfY->GetSize();
data.mCbChannel = surfU->Data();
data.mCrChannel = surfV->Data();
data.mCbCrStride = surfU->Stride();
data.mCbCrSize = surfU->GetSize();
UploadYUVToTexture(gl(), data, &mYUVTexture[0], &mYUVTexture[1], &mYUVTexture[2]);
}
}
*aNewBack = aNewFront;
}
void
ShadowImageLayerOGL::Disconnect()
{
Destroy();
}
void
ShadowImageLayerOGL::Destroy()
{
if (!mDestroyed) {
mDestroyed = PR_TRUE;
mTexImage = nsnull;
}
}
Layer*
ShadowImageLayerOGL::GetLayer()
{
return this;
}
void
ShadowImageLayerOGL::RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset)
{
mOGLManager->MakeCurrent();
if (mTexImage) {
ColorTextureLayerProgram *colorProgram =
mOGLManager->GetColorTextureLayerProgram(mTexImage->GetShaderProgramType());
colorProgram->Activate();
colorProgram->SetTextureUnit(0);
colorProgram->SetLayerTransform(GetEffectiveTransform());
colorProgram->SetLayerOpacity(GetEffectiveOpacity());
colorProgram->SetRenderOffset(aOffset);
mTexImage->SetFilter(mFilter);
mTexImage->BeginTileIteration();
do {
TextureImage::ScopedBindTextureAndApplyFilter texBind(mTexImage, LOCAL_GL_TEXTURE0);
colorProgram->SetLayerQuadRect(mTexImage->GetTileRect());
mOGLManager->BindAndDrawQuad(colorProgram);
} while (mTexImage->NextTile());
} else {
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mYUVTexture[0].GetTextureID());
gl()->ApplyFilterToBoundTexture(mFilter);
gl()->fActiveTexture(LOCAL_GL_TEXTURE1);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mYUVTexture[1].GetTextureID());
gl()->ApplyFilterToBoundTexture(mFilter);
gl()->fActiveTexture(LOCAL_GL_TEXTURE2);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mYUVTexture[2].GetTextureID());
gl()->ApplyFilterToBoundTexture(mFilter);
YCbCrTextureLayerProgram *yuvProgram = mOGLManager->GetYCbCrLayerProgram();
yuvProgram->Activate();
yuvProgram->SetLayerQuadRect(nsIntRect(0, 0,
mPictureRect.width,
mPictureRect.height));
yuvProgram->SetYCbCrTextureUnits(0, 1, 2);
yuvProgram->SetLayerTransform(GetEffectiveTransform());
yuvProgram->SetLayerOpacity(GetEffectiveOpacity());
yuvProgram->SetRenderOffset(aOffset);
mOGLManager->BindAndDrawQuadWithTextureRect(yuvProgram,
mPictureRect,
nsIntSize(mSize.width, mSize.height));
}
}
} /* layers */
} /* mozilla */