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960bd36add
Differential Revision: https://phabricator.services.mozilla.com/D41632 --HG-- extra : moz-landing-system : lando
158 lines
5.8 KiB
C++
158 lines
5.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MobileViewportManager_h_
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#define MobileViewportManager_h_
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#include "mozilla/Maybe.h"
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#include "mozilla/MVMContext.h"
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#include "nsCOMPtr.h"
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#include "nsIDOMEventListener.h"
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#include "nsIObserver.h"
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#include "Units.h"
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class nsViewportInfo;
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namespace mozilla {
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class MVMContext;
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namespace dom {
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class Document;
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class EventTarget;
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} // namespace dom
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} // namespace mozilla
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class MobileViewportManager final : public nsIDOMEventListener,
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public nsIObserver {
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public:
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NS_DECL_ISUPPORTS
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NS_DECL_NSIDOMEVENTLISTENER
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NS_DECL_NSIOBSERVER
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explicit MobileViewportManager(mozilla::MVMContext* aContext);
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void Destroy();
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/* Provide a resolution to use during the first paint instead of the default
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* resolution computed from the viewport info metadata. This is in the same
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* "units" as the argument to nsDOMWindowUtils::SetResolutionAndScaleTo.
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* Also takes the previous display dimensions as they were at the time the
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* resolution was stored in order to correctly adjust the resolution if the
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* device was rotated in the meantime. */
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void SetRestoreResolution(float aResolution,
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mozilla::LayoutDeviceIntSize aDisplaySize);
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/* Compute the "intrinsic resolution", which is the smallest resolution at
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* which the layout viewport fills the visual viewport. (In typical
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* scenarios, where the aspect ratios of the two viewports match, it's the
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* resolution at which they are the same size.)
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*
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* The returned resolution is suitable for passing to
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* PresShell::SetResolutionAndScaleTo(). It's not in typed units for
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* reasons explained at the declaration of FrameMetrics::mPresShellResolution.
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*/
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float ComputeIntrinsicResolution() const;
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/* The only direct calls to this should be in test code.
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* Normally, it gets called by HandleEvent().
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*/
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void HandleDOMMetaAdded();
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private:
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void SetRestoreResolution(float aResolution);
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public:
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/* Notify the MobileViewportManager that a reflow was requested in the
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* presShell.*/
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void RequestReflow(bool aForceAdjustResolution);
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/* Notify the MobileViewportManager that the resolution on the presShell was
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* updated, and the visual viewport size needs to be updated. */
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void ResolutionUpdated(mozilla::ResolutionChangeOrigin aOrigin);
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/* Called to compute the initial viewport on page load or before-first-paint,
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* whichever happens first. Also called directly if we are created after the
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* presShell is initialized. */
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void SetInitialViewport();
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const mozilla::LayoutDeviceIntSize& DisplaySize() const {
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return mDisplaySize;
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};
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/*
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* Shrink the content to fit it to the display width if no initial-scale is
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* specified and if the content is still wider than the display width.
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*/
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void ShrinkToDisplaySizeIfNeeded(nsViewportInfo& aViewportInfo,
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const mozilla::ScreenIntSize& aDisplaySize);
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private:
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~MobileViewportManager();
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/* Main helper method to update the CSS viewport and any other properties that
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* need updating. */
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void RefreshViewportSize(bool aForceAdjustResolution);
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/* Secondary main helper method to update just the visual viewport size. */
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void RefreshVisualViewportSize();
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/* Helper to clamp the given zoom by the min/max in the viewport info. */
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mozilla::CSSToScreenScale ClampZoom(
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const mozilla::CSSToScreenScale& aZoom,
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const nsViewportInfo& aViewportInfo) const;
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/* Helper to update the given zoom according to changed display and viewport
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* widths. */
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mozilla::CSSToScreenScale ScaleZoomWithDisplayWidth(
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const mozilla::CSSToScreenScale& aZoom,
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const float& aDisplayWidthChangeRatio,
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const mozilla::CSSSize& aNewViewport,
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const mozilla::CSSSize& aOldViewport);
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/* Helper enum for UpdateResolution().
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* UpdateResolution() is called twice during RefreshViewportSize():
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* First, to choose an initial resolution based on the viewport size.
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* Second, after reflow when we know the content size, to make any
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* necessary adjustments to the resolution.
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* This enumeration discriminates between the two situations.
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*/
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enum class UpdateType { ViewportSize, ContentSize };
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/* Updates the presShell resolution and the visual viewport size. */
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void UpdateResolution(const nsViewportInfo& aViewportInfo,
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const mozilla::ScreenIntSize& aDisplaySize,
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const mozilla::CSSSize& aViewportOrContentSize,
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const mozilla::Maybe<float>& aDisplayWidthChangeRatio,
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UpdateType aType);
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void UpdateVisualViewportSize(const mozilla::ScreenIntSize& aDisplaySize,
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const mozilla::CSSToScreenScale& aZoom);
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/* Updates the displayport margins for the presShell's root scrollable frame
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*/
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void UpdateDisplayPortMargins();
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/* Helper function for ComputeIntrinsicResolution(). */
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mozilla::CSSToScreenScale ComputeIntrinsicScale(
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const nsViewportInfo& aViewportInfo,
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const mozilla::ScreenIntSize& aDisplaySize,
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const mozilla::CSSSize& aViewportOrContentSize) const;
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/*
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* Returns the screen size subtracted the scrollbar sizes from |aDisplaySize|.
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*/
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mozilla::ScreenIntSize GetCompositionSize(
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const mozilla::ScreenIntSize& aDisplaySize) const;
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RefPtr<mozilla::MVMContext> mContext;
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bool mIsFirstPaint;
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bool mPainted;
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mozilla::LayoutDeviceIntSize mDisplaySize;
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mozilla::CSSSize mMobileViewportSize;
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mozilla::Maybe<float> mRestoreResolution;
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mozilla::Maybe<mozilla::ScreenIntSize> mRestoreDisplaySize;
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};
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#endif
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