gecko-dev/gfx/vr/service/VRService.h
Daosheng Mu 2328be62d7 Bug 1514417 - Using named mutex for VR threads to access Shmem on Windows. r=kip
MozReview-Commit-ID: FhLBI8l9SJm

Differential Revision: https://phabricator.services.mozilla.com/D17897

--HG--
extra : moz-landing-system : lando
2019-01-29 06:06:50 +00:00

94 lines
2.6 KiB
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_VR_SERVICE_VRSERVICE_H
#define GFX_VR_SERVICE_VRSERVICE_H
#include "mozilla/Atomics.h"
#include "moz_external_vr.h"
#include "base/process.h" // for base::ProcessHandle
namespace base {
class Thread;
} // namespace base
namespace mozilla {
namespace gfx {
class VRSession;
static const int kVRFrameTimingHistoryDepth = 100;
class VRService {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRService)
static already_AddRefed<VRService> Create();
void Refresh();
void Start();
void Stop();
VRExternalShmem* GetAPIShmem();
private:
VRService();
~VRService();
bool InitShmem();
void PushState(const mozilla::gfx::VRSystemState& aState);
void PullState(mozilla::gfx::VRBrowserState& aState);
/**
* VRSystemState contains the most recent state of the VR
* system, to be shared with the browser by Shmem.
* mSystemState is the VR Service copy of this data, which
* is memcpy'ed atomically to the Shmem.
* VRSystemState is written by the VR Service, but read-only
* by the browser.
*/
VRSystemState mSystemState;
/**
* VRBrowserState contains the most recent state of the browser.
* mBrowserState is memcpy'ed from the Shmem atomically
*/
VRBrowserState mBrowserState;
int64_t mBrowserGeneration;
UniquePtr<VRSession> mSession;
base::Thread* mServiceThread;
bool mShutdownRequested;
VRExternalShmem* MOZ_OWNING_REF mAPIShmem;
base::ProcessHandle mTargetShmemFile;
VRHapticState mLastHapticState[kVRHapticsMaxCount];
TimeStamp mFrameStartTime[kVRFrameTimingHistoryDepth];
#if defined(XP_WIN)
HANDLE mMutex;
#endif
// We store the value of gfxPrefs::VRProcessEnabled() in mVRProcessEnabled.
// This allows us to read the value in the VRService destructor, after
// gfxPrefs has been shut down. We should investigate why gfxPrefs
// is shutting down earlier - See bug xxx
bool mVRProcessEnabled;
bool IsInServiceThread();
void UpdateHaptics();
/**
* The VR Service thread is a state machine that always has one
* task queued depending on the state.
*
* VR Service thread state task functions:
*/
void ServiceInitialize();
void ServiceShutdown();
void ServiceWaitForImmersive();
void ServiceImmersiveMode();
};
} // namespace gfx
} // namespace mozilla
#endif // GFX_VR_SERVICE_VRSERVICE_H