mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-05 16:46:26 +00:00
6b75239d46
WebGLBindableName represents a GL 'name' (GLuint) that can be bound to part of the GL state machine. Similar code appeared in a number of classes that represent GL bindable names, such as WebGLBuffer, WebGLTexture, WebGLFramebuffer, etc. Cleanup to reduce copy-n-paste code that's needed for creating new objects for WebGL 2. --HG-- extra : source : ad7803e3daf5862099f62f24fdbc83639be1ed5a
28 lines
824 B
C++
28 lines
824 B
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "WebGLBindableName.h"
|
|
#include "GLConsts.h"
|
|
#include "mozilla/Assertions.h"
|
|
|
|
using namespace mozilla;
|
|
|
|
WebGLBindableName::WebGLBindableName()
|
|
: mGLName(LOCAL_GL_NONE)
|
|
, mTarget(LOCAL_GL_NONE)
|
|
{ }
|
|
|
|
void
|
|
WebGLBindableName::BindTo(GLenum target)
|
|
{
|
|
MOZ_ASSERT(target != LOCAL_GL_NONE, "Can't bind to GL_NONE.");
|
|
MOZ_ASSERT(mTarget == LOCAL_GL_NONE || mTarget == target, "Rebinding is illegal.");
|
|
|
|
bool targetChanged = (target != mTarget);
|
|
mTarget = target;
|
|
if (targetChanged)
|
|
OnTargetChanged();
|
|
}
|