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6b75239d46
WebGLBindableName represents a GL 'name' (GLuint) that can be bound to part of the GL state machine. Similar code appeared in a number of classes that represent GL bindable names, such as WebGLBuffer, WebGLTexture, WebGLFramebuffer, etc. Cleanup to reduce copy-n-paste code that's needed for creating new objects for WebGL 2. --HG-- extra : source : ad7803e3daf5862099f62f24fdbc83639be1ed5a
37 lines
911 B
C++
37 lines
911 B
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGLBINDABLENAME_H_
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#define WEBGLBINDABLENAME_H_
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#include "WebGLTypes.h"
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namespace mozilla {
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/** Represents a GL name that can be bound to a target.
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*/
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class WebGLBindableName
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{
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public:
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WebGLBindableName();
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void BindTo(GLenum target);
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bool HasEverBeenBound() const { return mTarget != 0; }
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GLuint GLName() const { return mGLName; }
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GLenum Target() const { return mTarget; }
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protected:
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//! Called after mTarget has been changed by BindTo(target).
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virtual void OnTargetChanged() {}
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GLuint mGLName;
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GLenum mTarget;
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};
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} // namespace mozilla
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#endif // !WEBGLBINDABLENAME_H_
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