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6b75239d46
WebGLBindableName represents a GL 'name' (GLuint) that can be bound to part of the GL state machine. Similar code appeared in a number of classes that represent GL bindable names, such as WebGLBuffer, WebGLTexture, WebGLFramebuffer, etc. Cleanup to reduce copy-n-paste code that's needed for creating new objects for WebGL 2. --HG-- extra : source : ad7803e3daf5862099f62f24fdbc83639be1ed5a
80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGLRENDERBUFFER_H_
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#define WEBGLRENDERBUFFER_H_
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#include "WebGLBindableName.h"
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#include "WebGLObjectModel.h"
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#include "WebGLFramebufferAttachable.h"
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#include "nsWrapperCache.h"
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#include "mozilla/LinkedList.h"
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namespace mozilla {
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class WebGLRenderbuffer MOZ_FINAL
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: public nsWrapperCache
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, public WebGLBindableName
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, public WebGLRefCountedObject<WebGLRenderbuffer>
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, public LinkedListElement<WebGLRenderbuffer>
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, public WebGLRectangleObject
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, public WebGLContextBoundObject
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, public WebGLFramebufferAttachable
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{
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public:
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WebGLRenderbuffer(WebGLContext *context);
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void Delete();
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bool HasUninitializedImageData() const { return mImageDataStatus == WebGLImageDataStatus::UninitializedImageData; }
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void SetImageDataStatus(WebGLImageDataStatus x) {
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// there is no way to go from having image data to not having any
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MOZ_ASSERT(x != WebGLImageDataStatus::NoImageData ||
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mImageDataStatus == WebGLImageDataStatus::NoImageData);
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mImageDataStatus = x;
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}
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GLenum InternalFormat() const { return mInternalFormat; }
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void SetInternalFormat(GLenum aInternalFormat) { mInternalFormat = aInternalFormat; }
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GLenum InternalFormatForGL() const { return mInternalFormatForGL; }
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void SetInternalFormatForGL(GLenum aInternalFormatForGL) { mInternalFormatForGL = aInternalFormatForGL; }
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int64_t MemoryUsage() const;
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WebGLContext *GetParentObject() const {
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return Context();
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}
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void BindRenderbuffer() const;
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void RenderbufferStorage(GLenum internalFormat, GLsizei width, GLsizei height) const;
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void FramebufferRenderbuffer(GLenum attachment) const;
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// Only handles a subset of `pname`s.
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GLint GetRenderbufferParameter(GLenum target, GLenum pname) const;
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virtual JSObject* WrapObject(JSContext *cx) MOZ_OVERRIDE;
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLRenderbuffer)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLRenderbuffer)
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protected:
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~WebGLRenderbuffer() {
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DeleteOnce();
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}
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GLuint mPrimaryRB;
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GLuint mSecondaryRB;
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GLenum mInternalFormat;
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GLenum mInternalFormatForGL;
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WebGLImageDataStatus mImageDataStatus;
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friend class WebGLFramebuffer;
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};
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} // namespace mozilla
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#endif
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