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744 lines
26 KiB
HTML
744 lines
26 KiB
HTML
<!-- This Source Code Form is subject to the terms of the Mozilla Public
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- License, v. 2.0. If a copy of the MPL was not distributed with this
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- file, You can obtain one at http://mozilla.org/MPL/2.0/. -->
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
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<title>Detailed Design Template</title>
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</head>
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<body>
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<h1><font color="#cc0000">Gecko Layout Detailed Design Document</font></h1>
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<h1>Space Manager Detailed Design</h1>
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<h2>Overview</h2>
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<p>
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The Space Manager and related classes and structures are an important of
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the Gecko Layout system, specifically Block Layout. See the High Level
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Design document for an overview of the Space Manager, and as an introduction
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to the classes, structures and algorithms container in this, the Detailed
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Design Document.
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</p>
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<hr width="100%" size="2">
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<h2>nsSpaceManager</h2>
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<p>
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The Space Manager is the central class is a group of classes that manage
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the occupied and available space that exists in horizontal bands across
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a canvas. The primary goal of the Space Manager is to provide information
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about those bands of space to support the CSS notion of floated elements.
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</p>
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<p>
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There are three important parts to the Space Manager API: the parts that
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deal with the coordinate space of the Space Manager, the parts that deal with
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the regions managed by the Space Manager, and the parts that manage float
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impact intervals.
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</p>
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<p>
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The class nsSpaceManager is declared in the file <a href="http://lxr.mozilla.org/seamonkey/source/layout/base/src/nsSpaceManager.h">
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nsSpaceManger.h</a>
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. The class is only used in the layout module and cannot be exported
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outside of that module (nor does it need to be). It is not a general
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purpose class, and is not intended to be subclasses<font color="#cc0000">
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.</font>
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</p>
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<p>
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Here is the class declaration, taken from the source file as of 01.08.02
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</p>
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<pre>/**
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* Class for dealing with bands of available space. The space manager
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* defines a coordinate space with an origin at (0, 0) that grows down
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* and to the right.
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*/
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class nsSpaceManager {
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public:
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nsSpaceManager(nsIPresShell* aPresShell, nsIFrame* aFrame);
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~nsSpaceManager();
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void* operator new(size_t aSize);
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void operator delete(void* aPtr, size_t aSize);
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static void Shutdown();
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/*
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* Get the frame that's associated with the space manager. This frame
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* created the space manager, and the world coordinate space is
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* relative to this frame.
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*
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* You can use QueryInterface() on this frame to get any additional
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* interfaces.
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*/
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nsIFrame* GetFrame() const { return mFrame; }
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/**
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* Translate the current origin by the specified (dx, dy). This
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* creates a new local coordinate space relative to the current
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* coordinate space.
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*/
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void Translate(nscoord aDx, nscoord aDy) { mX += aDx; mY += aDy; }
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/**
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* Returns the current translation from local coordinate space to
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* world coordinate space. This represents the accumulated calls to
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* Translate().
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*/
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void GetTranslation(nscoord& aX, nscoord& aY) const { aX = mX; aY = mY; }
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/**
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* Returns the y-most of the bottommost band or 0 if there are no bands.
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*
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* @return PR_TRUE if there are bands and PR_FALSE if there are no bands
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*/
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PRBool YMost(nscoord& aYMost) const;
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/**
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* Returns a band starting at the specified y-offset. The band data
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* indicates which parts of the band are available, and which parts
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* are unavailable
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*
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* The band data that is returned is in the coordinate space of the
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* local coordinate system.
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*
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* The local coordinate space origin, the y-offset, and the max size
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* describe a rectangle that's used to clip the underlying band of
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* available space, i.e.
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* {0, aYOffset, aMaxSize.width, aMaxSize.height} in the local
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* coordinate space
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*
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* @param aYOffset the y-offset of where the band begins. The coordinate is
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* relative to the upper-left corner of the local coordinate space
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* @param aMaxSize the size to use to constrain the band data
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* @param aBandData [in,out] used to return the list of trapezoids that
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* describe the available space and the unavailable space
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* @return NS_OK if successful and NS_ERROR_FAILURE if the band data is not
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* not large enough. The 'count' member of the band data struct
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* indicates how large the array of trapezoids needs to be
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*/
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nsresult GetBandData(nscoord aYOffset,
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const nsSize& aMaxSize,
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nsBandData& aBandData) const;
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/**
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* Add a rectangular region of unavailable space. The space is
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* relative to the local coordinate system.
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*
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* The region is tagged with a frame
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*
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* @param aFrame the frame used to identify the region. Must not be NULL
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* @param aUnavailableSpace the bounding rect of the unavailable space
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* @return NS_OK if successful
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* NS_ERROR_FAILURE if there is already a region tagged with aFrame
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*/
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nsresult AddRectRegion(nsIFrame* aFrame,
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const nsRect& aUnavailableSpace);
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/**
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* Resize the rectangular region associated with aFrame by the specified
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* deltas. The height change always applies to the bottom edge or the existing
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* rect. You specify whether the width change applies to the left or right edge
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*
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* Returns NS_OK if successful, NS_ERROR_INVALID_ARG if there is no region
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* tagged with aFrame
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*/
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enum AffectedEdge {LeftEdge, RightEdge};
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nsresult ResizeRectRegion(nsIFrame* aFrame,
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nscoord aDeltaWidth,
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nscoord aDeltaHeight,
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AffectedEdge aEdge = RightEdge);
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/**
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* Offset the region associated with aFrame by the specified amount.
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*
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* Returns NS_OK if successful, NS_ERROR_INVALID_ARG if there is no region
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* tagged with aFrame
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*/
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nsresult OffsetRegion(nsIFrame* aFrame, nscoord dx, nscoord dy);
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/**
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* Remove the region associated with aFrane.
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*
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* Returns NS_OK if successful and NS_ERROR_INVALID_ARG if there is no region
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* tagged with aFrame
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*/
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nsresult RemoveRegion(nsIFrame* aFrame);
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/**
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* Clears the list of regions representing the unavailable space.
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*/
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void ClearRegions();
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/**
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* Methods for dealing with the propagation of float damage during
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* reflow.
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*/
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PRBool HasFloatDamage()
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{
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return !mFloatDamage.IsEmpty();
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}
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void IncludeInDamage(nscoord aIntervalBegin, nscoord aIntervalEnd)
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{
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mFloatDamage.IncludeInterval(aIntervalBegin + mY, aIntervalEnd + mY);
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}
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PRBool IntersectsDamage(nscoord aIntervalBegin, nscoord aIntervalEnd)
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{
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return mFloatDamage.Intersects(aIntervalBegin + mY, aIntervalEnd + mY);
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}
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#ifdef DEBUG
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/**
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* Dump the state of the spacemanager out to a file
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*/
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nsresult List(FILE* out);
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void SizeOf(nsISizeOfHandler* aHandler, PRUint32* aResult) const;
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#endif
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private:
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// Structure that maintains information about the region associated
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// with a particular frame
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struct FrameInfo {
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nsIFrame* const mFrame;
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nsRect mRect; // rectangular region
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FrameInfo* mNext;
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FrameInfo(nsIFrame* aFrame, const nsRect& aRect);
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#ifdef NS_BUILD_REFCNT_LOGGING
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~FrameInfo();
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#endif
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};
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// Doubly linked list of band rects
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struct BandRect : PRCListStr {
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nscoord mLeft, mTop;
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nscoord mRight, mBottom;
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PRIntn mNumFrames; // number of frames occupying this rect
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union {
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nsIFrame* mFrame; // single frame occupying the space
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nsVoidArray* mFrames; // list of frames occupying the space
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};
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BandRect(nscoord aLeft, nscoord aTop,
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nscoord aRight, nscoord aBottom,
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nsIFrame*);
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BandRect(nscoord aLeft, nscoord aTop,
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nscoord aRight, nscoord aBottom,
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nsVoidArray*);
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~BandRect();
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// List operations
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BandRect* Next() const {return (BandRect*)PR_NEXT_LINK(this);}
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BandRect* Prev() const {return (BandRect*)PR_PREV_LINK(this);}
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void InsertBefore(BandRect* aBandRect) {PR_INSERT_BEFORE(aBandRect, this);}
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void InsertAfter(BandRect* aBandRect) {PR_INSERT_AFTER(aBandRect, this);}
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void Remove() {PR_REMOVE_LINK(this);}
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// Split the band rect into two vertically, with this band rect becoming
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// the top part, and a new band rect being allocated and returned for the
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// bottom part
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//
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// Does not insert the new band rect into the linked list
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BandRect* SplitVertically(nscoord aBottom);
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// Split the band rect into two horizontally, with this band rect becoming
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// the left part, and a new band rect being allocated and returned for the
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// right part
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//
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// Does not insert the new band rect into the linked list
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BandRect* SplitHorizontally(nscoord aRight);
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// Accessor functions
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PRBool IsOccupiedBy(const nsIFrame*) const;
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void AddFrame(const nsIFrame*);
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void RemoveFrame(const nsIFrame*);
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PRBool HasSameFrameList(const BandRect* aBandRect) const;
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PRInt32 Length() const;
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};
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// Circular linked list of band rects
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struct BandList : BandRect {
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BandList();
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// Accessors
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PRBool IsEmpty() const {return PR_CLIST_IS_EMPTY((PRCListStr*)this);}
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BandRect* Head() const {return (BandRect*)PR_LIST_HEAD(this);}
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BandRect* Tail() const {return (BandRect*)PR_LIST_TAIL(this);}
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// Operations
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void Append(BandRect* aBandRect) {PR_APPEND_LINK(aBandRect, this);}
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// Remove and delete all the band rects in the list
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void Clear();
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};
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FrameInfo* GetFrameInfoFor(nsIFrame* aFrame);
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FrameInfo* CreateFrameInfo(nsIFrame* aFrame, const nsRect& aRect);
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void DestroyFrameInfo(FrameInfo*);
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void ClearFrameInfo();
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void ClearBandRects();
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BandRect* GetNextBand(const BandRect* aBandRect) const;
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void DivideBand(BandRect* aBand, nscoord aBottom);
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PRBool CanJoinBands(BandRect* aBand, BandRect* aPrevBand);
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PRBool JoinBands(BandRect* aBand, BandRect* aPrevBand);
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void AddRectToBand(BandRect* aBand, BandRect* aBandRect);
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void InsertBandRect(BandRect* aBandRect);
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nsresult GetBandAvailableSpace(const BandRect* aBand,
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nscoord aY,
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const nsSize& aMaxSize,
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nsBandData& aAvailableSpace) const;
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nsIFrame* const mFrame; // frame associated with the space manager
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nscoord mX, mY; // translation from local to global coordinate space
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BandList mBandList; // header/sentinel for circular linked list of band rects
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FrameInfo* mFrameInfoMap;
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nsIntervalSet mFloatDamage;
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static PRInt32 sCachedSpaceManagerCount;
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static void* sCachedSpaceManagers[NS_SPACE_MANAGER_CACHE_SIZE];
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nsSpaceManager(const nsSpaceManager&); // no implementation
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void operator=(const nsSpaceManager&); // no implementation
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};
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</pre>
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<h3>Public API</h3>
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<h4>Life Cycle:</h4>
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<p>
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The Constructor requires a Presentation Shell, used for arena allocations
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mostly, and a frame that this Space Manager is rooted on. The coordinate
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space of this Space Manager is relative to the frame passed in to the constructor.
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</p>
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<pre> nsSpaceManager(nsIPresShell* aPresShell, nsIFrame* aFrame);
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~nsSpaceManager();
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</pre>
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<p>
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Operators 'new' and 'delete' are overridden to support a recycler. Space
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Manager instances come and go pretty frequently, and this recycler prevents
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excessive heap allocations and the performance penalties associated with
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it. The #define NS_SPACE_MANAGER_CACHE_SIZE is used to control the number
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of Space Manager instances that can be present in the recycler, currently
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4. If more than NS_SPACE_MANAGER_CACHE_SIZE are allocated at a time,
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then standard allocation is used.
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</p>
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<pre>
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void* operator new(size_t aSize);
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void operator delete(void* aPtr, size_t aSize);
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</pre>
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<p>
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A Static method is used to shutdown the Space Manager recycling. This
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method deletes all of the Space Mangers inthe recycler,and prevents further
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recycling. It is meant to be called only when the layout module is being
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terminated.
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</p>
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<pre> static void Shutdown();
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</pre>
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<h4>Origin / Coordinate Space Translation</h4>
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<pre> /**
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* Translate the current origin by the specified (dx, dy). This
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* creates a new local coordinate space relative to the current
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* coordinate space.
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*/
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void Translate(nscoord aDx, nscoord aDy) { mX += aDx; mY += aDy; }
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/**
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* Returns the current translation from local coordinate space to
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* world coordinate space. This represents the accumulated calls to
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* Translate().
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*/
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void GetTranslation(nscoord& aX, nscoord& aY) const { aX = mX; aY = mY; }
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/**
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* Returns the y-most of the bottommost band or 0 if there are no bands.
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*
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* @return PR_TRUE if there are bands and PR_FALSE if there are no bands
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*/
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PRBool YMost(nscoord& aYMost) const;
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</pre>
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<h4>Region Management</h4>
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<pre> /**
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* Returns a band starting at the specified y-offset. The band data
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* indicates which parts of the band are available, and which parts
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* are unavailable
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*
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* The band data that is returned is in the coordinate space of the
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* local coordinate system.
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*
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* The local coordinate space origin, the y-offset, and the max size
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* describe a rectangle that's used to clip the underlying band of
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* available space, i.e.
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* {0, aYOffset, aMaxSize.width, aMaxSize.height} in the local
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* coordinate space
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*
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* @param aYOffset the y-offset of where the band begins. The coordinate is
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* relative to the upper-left corner of the local coordinate space
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* @param aMaxSize the size to use to constrain the band data
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* @param aBandData [in,out] used to return the list of trapezoids that
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* describe the available space and the unavailable space
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* @return NS_OK if successful and NS_ERROR_FAILURE if the band data is not
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* not large enough. The 'count' member of the band data struct
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* indicates how large the array of trapezoids needs to be
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*/
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nsresult GetBandData(nscoord aYOffset,
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const nsSize& aMaxSize,
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nsBandData& aBandData) const;
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/**
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* Add a rectangular region of unavailable space. The space is
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* relative to the local coordinate system.
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*
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* The region is tagged with a frame
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*
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* @param aFrame the frame used to identify the region. Must not be NULL
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* @param aUnavailableSpace the bounding rect of the unavailable space
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* @return NS_OK if successful
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* NS_ERROR_FAILURE if there is already a region tagged with aFrame
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*/
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nsresult AddRectRegion(nsIFrame* aFrame,
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const nsRect& aUnavailableSpace);
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/**
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* Resize the rectangular region associated with aFrame by the specified
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* deltas. The height change always applies to the bottom edge or the existing
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* rect. You specify whether the width change applies to the left or right edge
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*
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* Returns NS_OK if successful, NS_ERROR_INVALID_ARG if there is no region
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* tagged with aFrame
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*/
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enum AffectedEdge {LeftEdge, RightEdge};
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nsresult ResizeRectRegion(nsIFrame* aFrame,
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nscoord aDeltaWidth,
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nscoord aDeltaHeight,
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AffectedEdge aEdge = RightEdge);
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/**
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* Offset the region associated with aFrame by the specified amount.
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*
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* Returns NS_OK if successful, NS_ERROR_INVALID_ARG if there is no region
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* tagged with aFrame
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*/
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nsresult OffsetRegion(nsIFrame* aFrame, nscoord dx, nscoord dy);
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/**
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* Remove the region associated with aFrane.
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*
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* Returns NS_OK if successful and NS_ERROR_INVALID_ARG if there is no region
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* tagged with aFrame
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*/
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nsresult RemoveRegion(nsIFrame* aFrame);
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/**
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* Clears the list of regions representing the unavailable space.
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*/
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void ClearRegions();
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</pre>
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<h4>Float Impact</h4>
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<pre> /**
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* Methods for dealing with the propagation of float damage during
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* reflow.
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*/
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PRBool HasFloatDamage()
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{
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return !mFloatDamage.IsEmpty();
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}
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void IncludeInDamage(nscoord aIntervalBegin, nscoord aIntervalEnd)
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{
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mFloatDamage.IncludeInterval(aIntervalBegin + mY, aIntervalEnd + mY);
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}
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PRBool IntersectsDamage(nscoord aIntervalBegin, nscoord aIntervalEnd)
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{
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return mFloatDamage.Intersects(aIntervalBegin + mY, aIntervalEnd + mY);
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}
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</pre>
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<h4>Debug Only Methods</h4>
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<pre> /**
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* Dump the state of the spacemanager out to a file
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*/
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nsresult List(FILE* out);
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void SizeOf(nsISizeOfHandler* aHandler, PRUint32* aResult) const;
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</pre>
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<h4>Unused / Obsolete Methods</h4>
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<pre> /*
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* Get the frame that's associated with the space manager. This frame
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* created the space manager, and the world coordinate space is
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* relative to this frame.
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*
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* You can use QueryInterface() on this frame to get any additional
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* interfaces.
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*/
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nsIFrame* GetFrame() const { return mFrame; }
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</pre>
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<h3>Implementation Notes</h3>
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<h4></h4>
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<h4>Algorithm 1: GetBandData</h4>
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<p>
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GetBandData is used to provide information to clients about what space if
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available and unavailable in a band of space. The client provides a
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vertical offset, the yOffset, that corresponds to the band that is of interest.
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This will be the y offset of the frame that is being reflowed. The
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caller also provides a collection of BandData objects (an array) and the
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number of items that the collection can handle. If the collection is
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too small, then an error is returned and the count is updated to indicate
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the size required.
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</p>
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<p>
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The algorithm to provide the band data is as follows:
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</p>
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<ul>
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<li>Get a vertical offset in world coordinates (instead of frame-relative
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coordinates) by adding the y-origin of the SpaceManager to the y offset passed
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in</li>
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<li>If the (adjusted) y value passed in is greater than the greatest band
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being managed, then all space is available so a single trapezoid is returned,
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marked as available and sized to the maximum size value (passed in).</li>
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<li>If the (adjusted) y offset intersects a band, then gather the band
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data:</li>
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<ul>
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<li>walk the internal bandData list from head to tail</li>
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<li>for each band data entry, see if the top of the band is greater than
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the (adjusted) y offset requested</li>
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<li>if it is, then band is below the offset requested, so the area between
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the band and the y offset is available - create a trapezoid with that region
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and return it.</li>
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<li>if the (adjusted) y offset is between the band top and bottom, then
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get the available space for the band by calling GetBandAvailableSpace</li>
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<li>otherwise, move to the next band</li>
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</ul>
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</ul>
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<h5>GetBandAvailableSpace:</h5>
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This method is called from GetBandData only. It walks all of the bands in
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the space manager and determines which bands intersect with the band passed
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in, and if within those bands there are regions that are available or occupied.
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<ul>
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<li>First, walk all of the bands until a band that is to the right of the
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desired offset is located</li>
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<li>Starting at that band, walk the remaining bands:</li>
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<ul>
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<li>if the current band is to the right of the requested band, then there
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is available space. </li>
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<ul>
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<li>if there is more room in the bandData collection, then add a trapezoid
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to the bandData collection such that it is marked as available and has a
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rect that represents the space between the reference band tna dht band being
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examined</li>
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<li>if there is no more room in the BandData collection, estimate the
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number of entries requires as the current count + twice the number of bands
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below the reference band, plus two. Return an error code so the caller
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can reallocate the collection and try again.</li>
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</ul>
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<li>check the size of the collection again, if there is no room left
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then estimate the number of items requires as the current count + twice the
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number of bands below the band in question plus one. </li>
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<li>create a new trapezoid in the band collection that has a region corresponding
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to the reference band rect, marked as occupied by either a single or multiple
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frames.</li>
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<li>move to the next band</li>
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</ul>
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<li>after walking all of the band data, se if we have reached the right
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edge of the band. </li>
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<ul>
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<li>If not, then check for space in the band collection</li>
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<ul>
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<li>if there is no room left, then set the count to the current count
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plus 1 and return an error.</li>
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<li>otherwise, create another entry in the band collection, marked
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as available, and with a rect corresponding to the area remainin in the band
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(eg. from the right edge of the last band rect to the right edge of the band).</li>
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</ul>
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</ul>
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</ul>
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<h4>Algorithm 2: AddRectRegion</h4>
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Clients call into this method to notify the Space Manager that a new frame
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is occupying some space.
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<ul>
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<li>First, try to get frame info for the frame. If it is found, return
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an error since the frame is already associated with a region in the Space
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Manager.</li>
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<li>Next, create a rect from the occupied space passed in by the caller,
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transforming it first to world-coordinates by adding the Space Manager's
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offset to the occupied space rect passed in.</li>
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<li>Create a new Frame Info instance for the frame and rect, returning
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an error if allocation fails.</li>
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<li>Check if the occupied space rect (adjusted) is empty, if so, return
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an error (<font color="#cc0000">NOTE: this could be done earlier, or
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prevented by the caller</font>)</li>
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<li>Allocate a new BandRect instance with the rect and frame as constructor
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arguments, and insert it into the collection via InsertBandRect</li>
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</ul>
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<h5>InsertBandRect:</h5>
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Internal method to insert a band rect into the BandList in the correct location.
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There are several cases it has to handle, as specified in the source file
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comments:
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<pre>// When comparing a rect to a band there are seven cases to consider.
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// 'R' is the rect and 'B' is the band.
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//
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// Case 1 Case 2 Case 3 Case 4
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// ------ ------ ------ ------
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// +-----+ +-----+ +-----+ +-----+
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// | R | | R | +-----+ +-----+ | | | |
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// +-----+ +-----+ | | | R | | B | | B |
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// +-----+ | B | +-----+ | | +-----+ | |
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// | | | | +-----+ | R | +-----+
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// | B | +-----+ +-----+
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// | |
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// +-----+
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//
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//
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//
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// Case 5 Case 6 Case 7
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// ------ ------ ------
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// +-----+ +-----+ +-----+ +-----+
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// | | | R | | B | | | +-----+
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// | B | +-----+ +-----+ | R | | B |
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// | | | | +-----+
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// +-----+ +-----+
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// +-----+
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// | R |
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// +-----+
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//
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</pre>
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<ul>
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<li>First, check for the easiest case, where there are no existing band
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rects, or the band rect passed in is below the bottommost rect. In this case,
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just append the band rect and return.</li>
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<li>Starting at the head of the list of bandRects, check for intersection
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with the rect passed in:</li>
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<ul>
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<li>case #1: the rect is totally above the current band rect, so insert
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a new band rect before the current bandRect</li>
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<li>cases #2 and #7: the rect is partially above the band rect, so it
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is divided into two bandRects, one entirely above the band, and one containing
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the remainder of the rect. Insert the part that is totally above the
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bandRect before the current bandRect, as in case #1 above, and adjust the
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other band rect to exclude the part already added.</li>
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<li>case #5: the rect is totally below the current bandRect, so just
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skip to the next band</li>
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<li>case #3 and #4: rect is at least partially intersection with the
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bandRect, so divide the current band into two parts, where the top part is
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above the current rect. Move to the new band just created, which is
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the next band.</li>
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<li>case #6: the rect shares the bottom and height with the bandRect,
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so just add the rect to the band.</li>
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<li>case #4 and #7: create a new rect for the part that overlaps the
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bandRect, and add it to the current bandRect (similar to case #6) and then
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move on to the next band, removing that part from the rect passed in. If
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no more bands, append the rect passed in to the end of the bandRect list.</li>
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</ul>
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</ul>
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<i>This algorithm is pretty confusing - basically what needs to happen is
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that rects and bands need to be divided up so that complicated cases like
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#2, #4, and #7, are reduced to simpler cases where the rects is totally above,
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below, or between a band rect. From the current implementation, it
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might be worth verifying that the final result of the inserts is a correctly
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ordered liest of bandRects (debug mode only).</i>
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<h4>Algorithm 3: RemoveRegion</h4>
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When a float is removed, the Space Manager is notified by a call to RemoveRegion,
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passing in the frame that is being removed.
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<ul>
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<li>Get the FrameInfo for the frame passed in. If not found, an error is
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returned.</li>
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<li>If the rect for the frame is not empty, then visit each band in the
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bandList:</li>
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<ul>
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<li>for each rect in the band:
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</li>
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</ul>
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<ul>
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<ul>
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<li>if the bandRect is occupied by the frame, either remove the frame
|
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from the bandRect (if there are other frames sharing it) and remember that
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it was shared</li>
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<li>otherwise simply remove the bandRect (no other frames share it).</li>
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<li>if the bandRect was shared, then try to coalesce adjacent bandRects</li>
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<ul>
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<li>if the previous bandRect is directly next to the current bandRect,
|
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and they have the same frame list, then make the current bandRect cover the
|
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previous bandRect's full region (adjust the left edge to be that of the previous
|
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bandRect) and remove the previous bandRect.</li>
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</ul>
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</ul>
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</ul>
|
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<ul>
|
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<li>if the current band or prior band had a rect occupied byu the frame,
|
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then try to join the two bands via JoinBands</li>
|
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</ul>
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<li>Finally, destroy the frameInfo for the frame.
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</li>
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</ul>
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<br>
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<hr width="100%" size="2">
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<h2>Cross-Component Algorithms</h2>
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<br>
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<hr width="100%" size="2">
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<h2>Tech Notes</h2>
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<ul>
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<li>
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</li>
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</ul>
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</body>
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</html>
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