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4f1f5e7314
Move most the event handling stuff to the DOM. I've left nsMenuBarFrame for now, but I will be removing that in the future. The basic set up is: * nsMenuParent becomes XULMenuParentElement (menubar or popup, manages the current active menu item) * nsMenuFrame -> XULButtonElements that return true for IsMenu(). Can't use XULMenuElement because of <button type=menu>, which behaves like a, well, menu. This makes the a11y events for menus (DOMMenuItem{Active,Inactive}) make sense (before that we were firing duplicate Inactive events etc, and the event order was rather suspicious). Differential Revision: https://phabricator.services.mozilla.com/D164210
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_XULMenuElement_h
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#define mozilla_dom_XULMenuElement_h
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#include "XULButtonElement.h"
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#include "nsINode.h"
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#include "nsXULElement.h"
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namespace mozilla::dom {
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class KeyboardEvent;
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class XULMenuElement final : public XULButtonElement {
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public:
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explicit XULMenuElement(already_AddRefed<mozilla::dom::NodeInfo>&& aNodeInfo)
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: XULButtonElement(std::move(aNodeInfo)) {}
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MOZ_CAN_RUN_SCRIPT void SetActiveMenuChild(Element*);
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Element* GetActiveMenuChild();
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NS_IMPL_FROMNODE_HELPER(XULMenuElement,
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IsAnyOfXULElements(nsGkAtoms::menu,
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nsGkAtoms::menulist));
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private:
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virtual ~XULMenuElement() = default;
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JSObject* WrapNode(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) final;
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};
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} // namespace mozilla::dom
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#endif // XULMenuElement_h
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