gecko-dev/gfx/thebes/D3D11Checks.cpp
Nicholas Nethercote 18fae65f38 Bug 1563139 - Remove StaticPrefs.h. r=glandium
This requires replacing inclusions of it with inclusions of more specific prefs
files.

The exception is that StaticPrefsAll.h, which is equivalent to StaticPrefs.h,
and is used in `Codegen.py` because doing something smarter is tricky and
suitable for a follow-up. As a result, any change to StaticPrefList.yaml will
still trigger recompilation of all the generated DOM bindings files, but that's
still a big improvement over trigger recompilation of every file that uses
static prefs.

Most of the changes in this commit are very boring. The only changes that are
not boring are modules/libpref/*, Codegen.py, and ServoBindings.toml.

Differential Revision: https://phabricator.services.mozilla.com/D39138

--HG--
extra : moz-landing-system : lando
2019-07-26 01:10:23 +00:00

490 lines
16 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "D3D11Checks.h"
#include "DXVA2Manager.h"
#include "gfxConfig.h"
#include "GfxDriverInfo.h"
#include "gfxWindowsPlatform.h"
#include "mozilla/RefPtr.h"
#include "mozilla/StaticPrefs_gfx.h"
#include "mozilla/StaticPrefs_layers.h"
#include "mozilla/StaticPrefs_media.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/gfx/Logging.h"
#include "mozilla/layers/TextureD3D11.h"
#include "nsIGfxInfo.h"
#include <dxgi.h>
#include <dxgi1_2.h>
#include <d3d10_1.h>
#include <d3d11.h>
namespace mozilla {
namespace gfx {
using namespace mozilla::widget;
using mozilla::layers::AutoTextureLock;
/* static */
bool D3D11Checks::DoesRenderTargetViewNeedRecreating(ID3D11Device* aDevice) {
bool result = false;
// CreateTexture2D is known to crash on lower feature levels, see bugs
// 1170211 and 1089413.
if (aDevice->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0) {
return true;
}
RefPtr<ID3D11DeviceContext> deviceContext;
aDevice->GetImmediateContext(getter_AddRefs(deviceContext));
int backbufferWidth = 32;
int backbufferHeight = 32;
RefPtr<ID3D11Texture2D> offscreenTexture;
RefPtr<IDXGIKeyedMutex> keyedMutex;
D3D11_TEXTURE2D_DESC offscreenTextureDesc = {0};
offscreenTextureDesc.Width = backbufferWidth;
offscreenTextureDesc.Height = backbufferHeight;
offscreenTextureDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
offscreenTextureDesc.MipLevels = 0;
offscreenTextureDesc.ArraySize = 1;
offscreenTextureDesc.SampleDesc.Count = 1;
offscreenTextureDesc.SampleDesc.Quality = 0;
offscreenTextureDesc.Usage = D3D11_USAGE_DEFAULT;
offscreenTextureDesc.BindFlags =
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
offscreenTextureDesc.CPUAccessFlags = 0;
offscreenTextureDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
HRESULT hr = aDevice->CreateTexture2D(&offscreenTextureDesc, NULL,
getter_AddRefs(offscreenTexture));
if (FAILED(hr)) {
gfxCriticalNote << "DoesRecreatingCreateTexture2DFail";
return false;
}
hr = offscreenTexture->QueryInterface(__uuidof(IDXGIKeyedMutex),
(void**)getter_AddRefs(keyedMutex));
if (FAILED(hr)) {
gfxCriticalNote << "DoesRecreatingKeyedMutexFailed";
return false;
}
D3D11_RENDER_TARGET_VIEW_DESC offscreenRTVDesc;
offscreenRTVDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
offscreenRTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
offscreenRTVDesc.Texture2D.MipSlice = 0;
RefPtr<ID3D11RenderTargetView> offscreenRTView;
hr = aDevice->CreateRenderTargetView(offscreenTexture, &offscreenRTVDesc,
getter_AddRefs(offscreenRTView));
if (FAILED(hr)) {
gfxCriticalNote << "DoesRecreatingCreateRenderTargetViewFailed";
return false;
}
{
// Acquire and clear
HRESULT hr;
AutoTextureLock lock(keyedMutex, hr, INFINITE);
FLOAT color1[4] = {1, 1, 0.5, 1};
deviceContext->ClearRenderTargetView(offscreenRTView, color1);
}
{
HRESULT hr;
AutoTextureLock lock(keyedMutex, hr, INFINITE);
FLOAT color2[4] = {1, 1, 0, 1};
deviceContext->ClearRenderTargetView(offscreenRTView, color2);
D3D11_TEXTURE2D_DESC desc;
offscreenTexture->GetDesc(&desc);
desc.Usage = D3D11_USAGE_STAGING;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.MiscFlags = 0;
desc.BindFlags = 0;
RefPtr<ID3D11Texture2D> cpuTexture;
hr = aDevice->CreateTexture2D(&desc, NULL, getter_AddRefs(cpuTexture));
if (FAILED(hr)) {
gfxCriticalNote << "DoesRecreatingCreateCPUTextureFailed";
return false;
}
deviceContext->CopyResource(cpuTexture, offscreenTexture);
D3D11_MAPPED_SUBRESOURCE mapped;
hr = deviceContext->Map(cpuTexture, 0, D3D11_MAP_READ, 0, &mapped);
if (FAILED(hr)) {
gfxCriticalNote << "DoesRecreatingMapFailed " << hexa(hr);
return false;
}
int resultColor = *(int*)mapped.pData;
deviceContext->Unmap(cpuTexture, 0);
cpuTexture = nullptr;
// XXX on some drivers resultColor will not have changed to
// match the clear
if (resultColor != 0xffffff00) {
gfxCriticalNote << "RenderTargetViewNeedsRecreating";
result = true;
}
}
return result;
}
/* static */
bool D3D11Checks::DoesDeviceWork() {
static bool checked = false;
static bool result = false;
if (checked) return result;
checked = true;
if (StaticPrefs::gfx_direct2d_force_enabled_AtStartup() ||
gfxConfig::IsForcedOnByUser(Feature::HW_COMPOSITING)) {
result = true;
return true;
}
if (GetModuleHandleW(L"igd10umd32.dll")) {
const wchar_t* checkModules[] = {L"dlumd32.dll", L"dlumd11.dll",
L"dlumd10.dll"};
for (int i = 0; i < PR_ARRAY_SIZE(checkModules); i += 1) {
if (GetModuleHandleW(checkModules[i])) {
nsString displayLinkModuleVersionString;
gfxWindowsPlatform::GetDLLVersion(checkModules[i],
displayLinkModuleVersionString);
uint64_t displayLinkModuleVersion;
if (!ParseDriverVersion(displayLinkModuleVersionString,
&displayLinkModuleVersion)) {
gfxCriticalError()
<< "DisplayLink: could not parse version " << checkModules[i];
return false;
}
if (displayLinkModuleVersion <= V(8, 6, 1, 36484)) {
NS_ConvertUTF16toUTF8 version(displayLinkModuleVersionString);
gfxCriticalError(CriticalLog::DefaultOptions(false))
<< "DisplayLink: too old version " << version.get();
return false;
}
}
}
}
result = true;
return true;
}
static bool TryCreateTexture2D(ID3D11Device* device, D3D11_TEXTURE2D_DESC* desc,
D3D11_SUBRESOURCE_DATA* data,
RefPtr<ID3D11Texture2D>& texture) {
// Older Intel driver version (see bug 1221348 for version #s) crash when
// creating a texture with shared keyed mutex and data.
MOZ_SEH_TRY {
return !FAILED(
device->CreateTexture2D(desc, data, getter_AddRefs(texture)));
}
MOZ_SEH_EXCEPT(EXCEPTION_EXECUTE_HANDLER) {
// For now we want to aggregrate all the crash signature to a known crash.
gfxDevCrash(LogReason::TextureCreation)
<< "Crash creating texture. See bug 1221348.";
return false;
}
}
// See bug 1083071. On some drivers, Direct3D 11 CreateShaderResourceView fails
// with E_OUTOFMEMORY.
static bool DoesTextureSharingWorkInternal(ID3D11Device* device,
DXGI_FORMAT format, UINT bindflags) {
// CreateTexture2D is known to crash on lower feature levels, see bugs
// 1170211 and 1089413.
if (device->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0) {
return false;
}
if (StaticPrefs::gfx_direct2d_force_enabled_AtStartup() ||
gfxConfig::IsForcedOnByUser(Feature::HW_COMPOSITING)) {
return true;
}
if (GetModuleHandleW(L"atidxx32.dll")) {
nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo();
if (gfxInfo) {
nsString vendorID, vendorID2;
gfxInfo->GetAdapterVendorID(vendorID);
gfxInfo->GetAdapterVendorID2(vendorID2);
if (vendorID.EqualsLiteral("0x8086") && vendorID2.IsEmpty()) {
if (!StaticPrefs::layers_amd_switchable_gfx_enabled_AtStartup()) {
return false;
}
gfxCriticalError(CriticalLog::DefaultOptions(false))
<< "PossiblyBrokenSurfaceSharing_UnexpectedAMDGPU";
}
}
}
RefPtr<ID3D11Texture2D> texture;
D3D11_TEXTURE2D_DESC desc;
const int texture_size = 32;
desc.Width = texture_size;
desc.Height = texture_size;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = format;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.CPUAccessFlags = 0;
desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
desc.BindFlags = bindflags;
uint32_t color[texture_size * texture_size];
for (size_t i = 0; i < sizeof(color) / sizeof(color[0]); i++) {
color[i] = 0xff00ffff;
}
// XXX If we pass the data directly at texture creation time we
// get a crash on Intel 8.5.10.[18xx-1994] drivers.
// We can work around this issue by doing UpdateSubresource.
if (!TryCreateTexture2D(device, &desc, nullptr, texture)) {
gfxCriticalNote << "DoesD3D11TextureSharingWork_TryCreateTextureFailure";
return false;
}
RefPtr<IDXGIKeyedMutex> sourceSharedMutex;
texture->QueryInterface(__uuidof(IDXGIKeyedMutex),
(void**)getter_AddRefs(sourceSharedMutex));
if (FAILED(sourceSharedMutex->AcquireSync(0, 30 * 1000))) {
gfxCriticalError() << "DoesD3D11TextureSharingWork_SourceMutexTimeout";
// only wait for 30 seconds
return false;
}
RefPtr<ID3D11DeviceContext> deviceContext;
device->GetImmediateContext(getter_AddRefs(deviceContext));
int stride = texture_size * 4;
deviceContext->UpdateSubresource(texture, 0, nullptr, color, stride,
stride * texture_size);
if (FAILED(sourceSharedMutex->ReleaseSync(0))) {
gfxCriticalError()
<< "DoesD3D11TextureSharingWork_SourceReleaseSyncTimeout";
return false;
}
HANDLE shareHandle;
RefPtr<IDXGIResource> otherResource;
if (FAILED(texture->QueryInterface(__uuidof(IDXGIResource),
getter_AddRefs(otherResource)))) {
gfxCriticalError() << "DoesD3D11TextureSharingWork_GetResourceFailure";
return false;
}
if (FAILED(otherResource->GetSharedHandle(&shareHandle))) {
gfxCriticalError() << "DoesD3D11TextureSharingWork_GetSharedTextureFailure";
return false;
}
RefPtr<ID3D11Resource> sharedResource;
RefPtr<ID3D11Texture2D> sharedTexture;
if (FAILED(device->OpenSharedResource(shareHandle, __uuidof(ID3D11Resource),
getter_AddRefs(sharedResource)))) {
gfxCriticalError(CriticalLog::DefaultOptions(false))
<< "OpenSharedResource failed for format " << format;
return false;
}
if (FAILED(sharedResource->QueryInterface(__uuidof(ID3D11Texture2D),
getter_AddRefs(sharedTexture)))) {
gfxCriticalError() << "DoesD3D11TextureSharingWork_GetSharedTextureFailure";
return false;
}
// create a staging texture for readback
RefPtr<ID3D11Texture2D> cpuTexture;
desc.Usage = D3D11_USAGE_STAGING;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.MiscFlags = 0;
desc.BindFlags = 0;
if (FAILED(device->CreateTexture2D(&desc, nullptr,
getter_AddRefs(cpuTexture)))) {
gfxCriticalError() << "DoesD3D11TextureSharingWork_CreateTextureFailure";
return false;
}
RefPtr<IDXGIKeyedMutex> sharedMutex;
sharedResource->QueryInterface(__uuidof(IDXGIKeyedMutex),
(void**)getter_AddRefs(sharedMutex));
{
HRESULT hr;
AutoTextureLock lock(sharedMutex, hr, 30 * 1000);
if (FAILED(hr)) {
gfxCriticalError() << "DoesD3D11TextureSharingWork_AcquireSyncTimeout";
// only wait for 30 seconds
return false;
}
// Copy to the cpu texture so that we can readback
deviceContext->CopyResource(cpuTexture, sharedTexture);
// We only need to hold on to the mutex during the copy.
sharedMutex->ReleaseSync(0);
}
D3D11_MAPPED_SUBRESOURCE mapped;
uint32_t resultColor = 0;
if (SUCCEEDED(
deviceContext->Map(cpuTexture, 0, D3D11_MAP_READ, 0, &mapped))) {
// read the texture
resultColor = *(uint32_t*)mapped.pData;
deviceContext->Unmap(cpuTexture, 0);
} else {
gfxCriticalError() << "DoesD3D11TextureSharingWork_MapFailed";
return false;
}
// check that the color we put in is the color we get out
if (resultColor != color[0]) {
// Shared surfaces seem to be broken on dual AMD & Intel HW when using the
// AMD GPU
gfxCriticalNote << "DoesD3D11TextureSharingWork_ColorMismatch";
return false;
}
RefPtr<ID3D11ShaderResourceView> sharedView;
// This if(FAILED()) is the one that actually fails on systems affected by bug
// 1083071.
if (FAILED(device->CreateShaderResourceView(sharedTexture, NULL,
getter_AddRefs(sharedView)))) {
gfxCriticalNote << "CreateShaderResourceView failed for format" << format;
return false;
}
return true;
}
/* static */
bool D3D11Checks::DoesTextureSharingWork(ID3D11Device* device) {
return DoesTextureSharingWorkInternal(
device, DXGI_FORMAT_B8G8R8A8_UNORM,
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
}
/* static */
bool D3D11Checks::DoesAlphaTextureSharingWork(ID3D11Device* device) {
return DoesTextureSharingWorkInternal(device, DXGI_FORMAT_R8_UNORM,
D3D11_BIND_SHADER_RESOURCE);
}
/* static */
bool D3D11Checks::GetDxgiDesc(ID3D11Device* device, DXGI_ADAPTER_DESC* out) {
RefPtr<IDXGIDevice> dxgiDevice;
HRESULT hr =
device->QueryInterface(__uuidof(IDXGIDevice), getter_AddRefs(dxgiDevice));
if (FAILED(hr)) {
return false;
}
RefPtr<IDXGIAdapter> dxgiAdapter;
if (FAILED(dxgiDevice->GetAdapter(getter_AddRefs(dxgiAdapter)))) {
return false;
}
return SUCCEEDED(dxgiAdapter->GetDesc(out));
}
/* static */
void D3D11Checks::WarnOnAdapterMismatch(ID3D11Device* device) {
DXGI_ADAPTER_DESC desc;
PodZero(&desc);
GetDxgiDesc(device, &desc);
nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo();
nsString vendorID;
gfxInfo->GetAdapterVendorID(vendorID);
nsresult ec;
int32_t vendor = vendorID.ToInteger(&ec, 16);
if (vendor != desc.VendorId) {
gfxCriticalNote << "VendorIDMismatch V " << hexa(vendor) << " "
<< hexa(desc.VendorId);
}
}
/* static */
bool D3D11Checks::DoesRemotePresentWork(IDXGIAdapter* adapter) {
// Remote presentation was added in DXGI 1.2, for Windows 8 and the Platform
// Update to Windows 7.
RefPtr<IDXGIAdapter2> check;
HRESULT hr =
adapter->QueryInterface(__uuidof(IDXGIAdapter2), getter_AddRefs(check));
return SUCCEEDED(hr) && check;
}
/* static */ D3D11Checks::VideoFormatOptionSet D3D11Checks::FormatOptions(
ID3D11Device* device) {
auto doesNV12Work = [&]() {
if (gfxVars::DXNV12Blocked()) {
return false;
}
DXGI_ADAPTER_DESC desc;
PodZero(&desc);
if (!GetDxgiDesc(device, &desc)) {
// Failed to retrieve device information, assume it doesn't work
return false;
}
UINT formatSupport;
HRESULT hr = device->CheckFormatSupport(DXGI_FORMAT_NV12, &formatSupport);
if (FAILED(hr) || !(formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D)) {
return false;
}
nsString version;
nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo();
if (gfxInfo) {
gfxInfo->GetAdapterDriverVersion(version);
}
return DXVA2Manager::IsNV12Supported(desc.VendorId, desc.DeviceId, version);
};
auto doesP010Work = [&]() {
if (gfxVars::DXP010Blocked() &&
!StaticPrefs::media_wmf_force_allow_p010_format()) {
return false;
}
UINT formatSupport;
HRESULT hr = device->CheckFormatSupport(DXGI_FORMAT_P010, &formatSupport);
return (SUCCEEDED(hr) && (formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D));
};
auto doesP016Work = [&]() {
if (gfxVars::DXP016Blocked() &&
!StaticPrefs::media_wmf_force_allow_p010_format()) {
return false;
}
UINT formatSupport;
HRESULT hr = device->CheckFormatSupport(DXGI_FORMAT_P016, &formatSupport);
return (SUCCEEDED(hr) && (formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D));
};
VideoFormatOptionSet options;
if (!doesNV12Work()) {
// If the device doesn't support NV12, there's really no point testing for
// P010 and P016.
return options;
}
options += VideoFormatOption::NV12;
if (doesP010Work()) {
options += VideoFormatOption::P010;
}
if (doesP016Work()) {
options += VideoFormatOption::P016;
}
return options;
}
} // namespace gfx
} // namespace mozilla