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--HG-- rename : content/media/AbstractMediaDecoder.h => dom/media/AbstractMediaDecoder.h rename : content/media/AudioBufferUtils.h => dom/media/AudioBufferUtils.h rename : content/media/AudioChannelFormat.cpp => dom/media/AudioChannelFormat.cpp rename : content/media/AudioChannelFormat.h => dom/media/AudioChannelFormat.h rename : content/media/AudioCompactor.cpp => dom/media/AudioCompactor.cpp rename : content/media/AudioCompactor.h => dom/media/AudioCompactor.h rename : content/media/AudioMixer.h => dom/media/AudioMixer.h rename : content/media/AudioSampleFormat.h => dom/media/AudioSampleFormat.h rename : content/media/AudioSegment.cpp => dom/media/AudioSegment.cpp rename : content/media/AudioSegment.h => dom/media/AudioSegment.h rename : content/media/AudioSink.cpp => dom/media/AudioSink.cpp rename : content/media/AudioSink.h => dom/media/AudioSink.h rename : content/media/AudioStream.cpp => dom/media/AudioStream.cpp rename : content/media/AudioStream.h => dom/media/AudioStream.h rename : content/media/AudioStreamTrack.cpp => dom/media/AudioStreamTrack.cpp rename : content/media/AudioStreamTrack.h => dom/media/AudioStreamTrack.h rename : content/media/AudioTrack.cpp => dom/media/AudioTrack.cpp rename : content/media/AudioTrack.h => dom/media/AudioTrack.h rename : content/media/AudioTrackList.cpp => dom/media/AudioTrackList.cpp rename : content/media/AudioTrackList.h => dom/media/AudioTrackList.h rename : content/media/BufferMediaResource.h => dom/media/BufferMediaResource.h rename : content/media/CubebUtils.cpp => dom/media/CubebUtils.cpp rename : content/media/CubebUtils.h => dom/media/CubebUtils.h rename : content/media/DOMMediaStream.cpp => dom/media/DOMMediaStream.cpp rename : content/media/DOMMediaStream.h => dom/media/DOMMediaStream.h rename : content/media/DecoderTraits.cpp => dom/media/DecoderTraits.cpp rename : content/media/DecoderTraits.h => dom/media/DecoderTraits.h rename : content/media/EncodedBufferCache.cpp => dom/media/EncodedBufferCache.cpp rename : content/media/EncodedBufferCache.h => dom/media/EncodedBufferCache.h rename : content/media/FileBlockCache.cpp => dom/media/FileBlockCache.cpp rename : content/media/FileBlockCache.h => dom/media/FileBlockCache.h rename : content/media/GraphDriver.cpp => dom/media/GraphDriver.cpp rename : content/media/GraphDriver.h => dom/media/GraphDriver.h rename : content/media/Latency.cpp => dom/media/Latency.cpp rename : content/media/Latency.h => dom/media/Latency.h rename : content/media/MP3FrameParser.cpp => dom/media/MP3FrameParser.cpp rename : content/media/MP3FrameParser.h => dom/media/MP3FrameParser.h rename : content/media/MediaCache.cpp => dom/media/MediaCache.cpp rename : content/media/MediaCache.h => dom/media/MediaCache.h rename : content/media/MediaData.cpp => dom/media/MediaData.cpp rename : content/media/MediaData.h => dom/media/MediaData.h rename : content/media/MediaDataDecodedListener.h => dom/media/MediaDataDecodedListener.h rename : content/media/MediaDecoder.cpp => 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rename : content/media/MediaTrack.cpp => dom/media/MediaTrack.cpp rename : content/media/MediaTrack.h => dom/media/MediaTrack.h rename : content/media/MediaTrackList.cpp => dom/media/MediaTrackList.cpp rename : content/media/MediaTrackList.h => dom/media/MediaTrackList.h rename : content/media/RtspMediaResource.cpp => dom/media/RtspMediaResource.cpp rename : content/media/RtspMediaResource.h => dom/media/RtspMediaResource.h rename : content/media/SharedBuffer.h => dom/media/SharedBuffer.h rename : content/media/SharedThreadPool.cpp => dom/media/SharedThreadPool.cpp rename : content/media/SharedThreadPool.h => dom/media/SharedThreadPool.h rename : content/media/StreamBuffer.cpp => dom/media/StreamBuffer.cpp rename : content/media/StreamBuffer.h => dom/media/StreamBuffer.h rename : content/media/TextTrack.cpp => dom/media/TextTrack.cpp rename : content/media/TextTrack.h => dom/media/TextTrack.h rename : content/media/TextTrackCue.cpp => dom/media/TextTrackCue.cpp rename : 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dom/media/fmp4/ffmpeg/libav55/include/libavformat/version.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/adler32.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/adler32.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/aes.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/aes.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/attributes.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/attributes.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/audio_fifo.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/audio_fifo.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/audioconvert.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/audioconvert.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/avassert.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/avassert.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/avconfig.h => 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598 lines
19 KiB
C++
598 lines
19 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "PannerNode.h"
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#include "AudioNodeEngine.h"
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#include "AudioNodeStream.h"
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#include "AudioListener.h"
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#include "AudioBufferSourceNode.h"
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#include "PlayingRefChangeHandler.h"
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#include "blink/HRTFPanner.h"
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#include "blink/HRTFDatabaseLoader.h"
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using WebCore::HRTFDatabaseLoader;
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using WebCore::HRTFPanner;
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namespace mozilla {
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namespace dom {
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using namespace std;
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NS_IMPL_CYCLE_COLLECTION_CLASS(PannerNode)
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NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(PannerNode)
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if (tmp->Context()) {
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tmp->Context()->UnregisterPannerNode(tmp);
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}
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NS_IMPL_CYCLE_COLLECTION_UNLINK_END_INHERITED(AudioNode)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(PannerNode, AudioNode)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(PannerNode)
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NS_INTERFACE_MAP_END_INHERITING(AudioNode)
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NS_IMPL_ADDREF_INHERITED(PannerNode, AudioNode)
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NS_IMPL_RELEASE_INHERITED(PannerNode, AudioNode)
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class PannerNodeEngine : public AudioNodeEngine
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{
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public:
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explicit PannerNodeEngine(AudioNode* aNode)
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: AudioNodeEngine(aNode)
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// Please keep these default values consistent with PannerNode::PannerNode below.
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, mPanningModelFunction(&PannerNodeEngine::HRTFPanningFunction)
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, mDistanceModelFunction(&PannerNodeEngine::InverseGainFunction)
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, mPosition()
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, mOrientation(1., 0., 0.)
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, mVelocity()
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, mRefDistance(1.)
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, mMaxDistance(10000.)
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, mRolloffFactor(1.)
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, mConeInnerAngle(360.)
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, mConeOuterAngle(360.)
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, mConeOuterGain(0.)
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// These will be initialized when a PannerNode is created, so just initialize them
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// to some dummy values here.
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, mListenerDopplerFactor(0.)
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, mListenerSpeedOfSound(0.)
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, mLeftOverData(INT_MIN)
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{
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// HRTFDatabaseLoader needs to be fetched on the main thread.
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TemporaryRef<HRTFDatabaseLoader> loader =
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HRTFDatabaseLoader::createAndLoadAsynchronouslyIfNecessary(aNode->Context()->SampleRate());
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mHRTFPanner = new HRTFPanner(aNode->Context()->SampleRate(), loader);
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}
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virtual void SetInt32Parameter(uint32_t aIndex, int32_t aParam) MOZ_OVERRIDE
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{
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switch (aIndex) {
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case PannerNode::PANNING_MODEL:
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switch (PanningModelType(aParam)) {
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case PanningModelType::Equalpower:
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mPanningModelFunction = &PannerNodeEngine::EqualPowerPanningFunction;
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break;
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case PanningModelType::HRTF:
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mPanningModelFunction = &PannerNodeEngine::HRTFPanningFunction;
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break;
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default:
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NS_NOTREACHED("We should never see the alternate names here");
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break;
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}
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break;
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case PannerNode::DISTANCE_MODEL:
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switch (DistanceModelType(aParam)) {
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case DistanceModelType::Inverse:
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mDistanceModelFunction = &PannerNodeEngine::InverseGainFunction;
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break;
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|
case DistanceModelType::Linear:
|
|
mDistanceModelFunction = &PannerNodeEngine::LinearGainFunction;
|
|
break;
|
|
case DistanceModelType::Exponential:
|
|
mDistanceModelFunction = &PannerNodeEngine::ExponentialGainFunction;
|
|
break;
|
|
default:
|
|
NS_NOTREACHED("We should never see the alternate names here");
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
NS_ERROR("Bad PannerNodeEngine Int32Parameter");
|
|
}
|
|
}
|
|
virtual void SetThreeDPointParameter(uint32_t aIndex, const ThreeDPoint& aParam) MOZ_OVERRIDE
|
|
{
|
|
switch (aIndex) {
|
|
case PannerNode::LISTENER_POSITION: mListenerPosition = aParam; break;
|
|
case PannerNode::LISTENER_FRONT_VECTOR: mListenerFrontVector = aParam; break;
|
|
case PannerNode::LISTENER_RIGHT_VECTOR: mListenerRightVector = aParam; break;
|
|
case PannerNode::LISTENER_VELOCITY: mListenerVelocity = aParam; break;
|
|
case PannerNode::POSITION: mPosition = aParam; break;
|
|
case PannerNode::ORIENTATION: mOrientation = aParam; break;
|
|
case PannerNode::VELOCITY: mVelocity = aParam; break;
|
|
default:
|
|
NS_ERROR("Bad PannerNodeEngine ThreeDPointParameter");
|
|
}
|
|
}
|
|
virtual void SetDoubleParameter(uint32_t aIndex, double aParam) MOZ_OVERRIDE
|
|
{
|
|
switch (aIndex) {
|
|
case PannerNode::LISTENER_DOPPLER_FACTOR: mListenerDopplerFactor = aParam; break;
|
|
case PannerNode::LISTENER_SPEED_OF_SOUND: mListenerSpeedOfSound = aParam; break;
|
|
case PannerNode::REF_DISTANCE: mRefDistance = aParam; break;
|
|
case PannerNode::MAX_DISTANCE: mMaxDistance = aParam; break;
|
|
case PannerNode::ROLLOFF_FACTOR: mRolloffFactor = aParam; break;
|
|
case PannerNode::CONE_INNER_ANGLE: mConeInnerAngle = aParam; break;
|
|
case PannerNode::CONE_OUTER_ANGLE: mConeOuterAngle = aParam; break;
|
|
case PannerNode::CONE_OUTER_GAIN: mConeOuterGain = aParam; break;
|
|
default:
|
|
NS_ERROR("Bad PannerNodeEngine DoubleParameter");
|
|
}
|
|
}
|
|
|
|
virtual void ProcessBlock(AudioNodeStream* aStream,
|
|
const AudioChunk& aInput,
|
|
AudioChunk* aOutput,
|
|
bool *aFinished) MOZ_OVERRIDE
|
|
{
|
|
if (aInput.IsNull()) {
|
|
// mLeftOverData != INT_MIN means that the panning model was HRTF and a
|
|
// tail-time reference was added. Even if the model is now equalpower,
|
|
// the reference will need to be removed.
|
|
if (mLeftOverData > 0 &&
|
|
mPanningModelFunction == &PannerNodeEngine::HRTFPanningFunction) {
|
|
mLeftOverData -= WEBAUDIO_BLOCK_SIZE;
|
|
} else {
|
|
if (mLeftOverData != INT_MIN) {
|
|
mLeftOverData = INT_MIN;
|
|
mHRTFPanner->reset();
|
|
|
|
nsRefPtr<PlayingRefChangeHandler> refchanged =
|
|
new PlayingRefChangeHandler(aStream, PlayingRefChangeHandler::RELEASE);
|
|
aStream->Graph()->
|
|
DispatchToMainThreadAfterStreamStateUpdate(refchanged.forget());
|
|
}
|
|
*aOutput = aInput;
|
|
return;
|
|
}
|
|
} else if (mPanningModelFunction == &PannerNodeEngine::HRTFPanningFunction) {
|
|
if (mLeftOverData == INT_MIN) {
|
|
nsRefPtr<PlayingRefChangeHandler> refchanged =
|
|
new PlayingRefChangeHandler(aStream, PlayingRefChangeHandler::ADDREF);
|
|
aStream->Graph()->
|
|
DispatchToMainThreadAfterStreamStateUpdate(refchanged.forget());
|
|
}
|
|
mLeftOverData = mHRTFPanner->maxTailFrames();
|
|
}
|
|
|
|
(this->*mPanningModelFunction)(aInput, aOutput);
|
|
}
|
|
|
|
void ComputeAzimuthAndElevation(float& aAzimuth, float& aElevation);
|
|
float ComputeConeGain();
|
|
// Compute how much the distance contributes to the gain reduction.
|
|
float ComputeDistanceGain();
|
|
|
|
void GainMonoToStereo(const AudioChunk& aInput, AudioChunk* aOutput,
|
|
float aGainL, float aGainR);
|
|
void GainStereoToStereo(const AudioChunk& aInput, AudioChunk* aOutput,
|
|
float aGainL, float aGainR, double aAzimuth);
|
|
|
|
void EqualPowerPanningFunction(const AudioChunk& aInput, AudioChunk* aOutput);
|
|
void HRTFPanningFunction(const AudioChunk& aInput, AudioChunk* aOutput);
|
|
|
|
float LinearGainFunction(float aDistance);
|
|
float InverseGainFunction(float aDistance);
|
|
float ExponentialGainFunction(float aDistance);
|
|
|
|
virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const MOZ_OVERRIDE
|
|
{
|
|
size_t amount = AudioNodeEngine::SizeOfExcludingThis(aMallocSizeOf);
|
|
if (mHRTFPanner) {
|
|
amount += mHRTFPanner->sizeOfIncludingThis(aMallocSizeOf);
|
|
}
|
|
|
|
return amount;
|
|
}
|
|
|
|
virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const MOZ_OVERRIDE
|
|
{
|
|
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
|
|
}
|
|
|
|
nsAutoPtr<HRTFPanner> mHRTFPanner;
|
|
typedef void (PannerNodeEngine::*PanningModelFunction)(const AudioChunk& aInput, AudioChunk* aOutput);
|
|
PanningModelFunction mPanningModelFunction;
|
|
typedef float (PannerNodeEngine::*DistanceModelFunction)(float aDistance);
|
|
DistanceModelFunction mDistanceModelFunction;
|
|
ThreeDPoint mPosition;
|
|
ThreeDPoint mOrientation;
|
|
ThreeDPoint mVelocity;
|
|
double mRefDistance;
|
|
double mMaxDistance;
|
|
double mRolloffFactor;
|
|
double mConeInnerAngle;
|
|
double mConeOuterAngle;
|
|
double mConeOuterGain;
|
|
ThreeDPoint mListenerPosition;
|
|
ThreeDPoint mListenerFrontVector;
|
|
ThreeDPoint mListenerRightVector;
|
|
ThreeDPoint mListenerVelocity;
|
|
double mListenerDopplerFactor;
|
|
double mListenerSpeedOfSound;
|
|
int mLeftOverData;
|
|
};
|
|
|
|
PannerNode::PannerNode(AudioContext* aContext)
|
|
: AudioNode(aContext,
|
|
2,
|
|
ChannelCountMode::Clamped_max,
|
|
ChannelInterpretation::Speakers)
|
|
// Please keep these default values consistent with PannerNodeEngine::PannerNodeEngine above.
|
|
, mPanningModel(PanningModelType::HRTF)
|
|
, mDistanceModel(DistanceModelType::Inverse)
|
|
, mPosition()
|
|
, mOrientation(1., 0., 0.)
|
|
, mVelocity()
|
|
, mRefDistance(1.)
|
|
, mMaxDistance(10000.)
|
|
, mRolloffFactor(1.)
|
|
, mConeInnerAngle(360.)
|
|
, mConeOuterAngle(360.)
|
|
, mConeOuterGain(0.)
|
|
{
|
|
mStream = aContext->Graph()->CreateAudioNodeStream(new PannerNodeEngine(this),
|
|
MediaStreamGraph::INTERNAL_STREAM);
|
|
// We should register once we have set up our stream and engine.
|
|
Context()->Listener()->RegisterPannerNode(this);
|
|
}
|
|
|
|
PannerNode::~PannerNode()
|
|
{
|
|
if (Context()) {
|
|
Context()->UnregisterPannerNode(this);
|
|
}
|
|
}
|
|
|
|
size_t
|
|
PannerNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
|
|
{
|
|
size_t amount = AudioNode::SizeOfExcludingThis(aMallocSizeOf);
|
|
amount += mSources.SizeOfExcludingThis(aMallocSizeOf);
|
|
return amount;
|
|
}
|
|
|
|
size_t
|
|
PannerNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
|
|
{
|
|
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
|
|
}
|
|
|
|
JSObject*
|
|
PannerNode::WrapObject(JSContext* aCx)
|
|
{
|
|
return PannerNodeBinding::Wrap(aCx, this);
|
|
}
|
|
|
|
void PannerNode::DestroyMediaStream()
|
|
{
|
|
if (Context()) {
|
|
Context()->UnregisterPannerNode(this);
|
|
}
|
|
AudioNode::DestroyMediaStream();
|
|
}
|
|
|
|
// Those three functions are described in the spec.
|
|
float
|
|
PannerNodeEngine::LinearGainFunction(float aDistance)
|
|
{
|
|
return 1 - mRolloffFactor * (aDistance - mRefDistance) / (mMaxDistance - mRefDistance);
|
|
}
|
|
|
|
float
|
|
PannerNodeEngine::InverseGainFunction(float aDistance)
|
|
{
|
|
return mRefDistance / (mRefDistance + mRolloffFactor * (aDistance - mRefDistance));
|
|
}
|
|
|
|
float
|
|
PannerNodeEngine::ExponentialGainFunction(float aDistance)
|
|
{
|
|
return pow(aDistance / mRefDistance, -mRolloffFactor);
|
|
}
|
|
|
|
void
|
|
PannerNodeEngine::HRTFPanningFunction(const AudioChunk& aInput,
|
|
AudioChunk* aOutput)
|
|
{
|
|
// The output of this node is always stereo, no matter what the inputs are.
|
|
AllocateAudioBlock(2, aOutput);
|
|
|
|
float azimuth, elevation;
|
|
ComputeAzimuthAndElevation(azimuth, elevation);
|
|
|
|
AudioChunk input = aInput;
|
|
// Gain is applied before the delay and convolution of the HRTF
|
|
input.mVolume *= ComputeConeGain() * ComputeDistanceGain();
|
|
|
|
mHRTFPanner->pan(azimuth, elevation, &input, aOutput);
|
|
}
|
|
|
|
void
|
|
PannerNodeEngine::EqualPowerPanningFunction(const AudioChunk& aInput,
|
|
AudioChunk* aOutput)
|
|
{
|
|
float azimuth, elevation, gainL, gainR, normalizedAzimuth, distanceGain, coneGain;
|
|
int inputChannels = aInput.mChannelData.Length();
|
|
|
|
// If both the listener are in the same spot, and no cone gain is specified,
|
|
// this node is noop.
|
|
if (mListenerPosition == mPosition &&
|
|
mConeInnerAngle == 360 &&
|
|
mConeOuterAngle == 360) {
|
|
*aOutput = aInput;
|
|
return;
|
|
}
|
|
|
|
// The output of this node is always stereo, no matter what the inputs are.
|
|
AllocateAudioBlock(2, aOutput);
|
|
|
|
ComputeAzimuthAndElevation(azimuth, elevation);
|
|
coneGain = ComputeConeGain();
|
|
|
|
// The following algorithm is described in the spec.
|
|
// Clamp azimuth in the [-90, 90] range.
|
|
azimuth = min(180.f, max(-180.f, azimuth));
|
|
|
|
// Wrap around
|
|
if (azimuth < -90.f) {
|
|
azimuth = -180.f - azimuth;
|
|
} else if (azimuth > 90) {
|
|
azimuth = 180.f - azimuth;
|
|
}
|
|
|
|
// Normalize the value in the [0, 1] range.
|
|
if (inputChannels == 1) {
|
|
normalizedAzimuth = (azimuth + 90.f) / 180.f;
|
|
} else {
|
|
if (azimuth <= 0) {
|
|
normalizedAzimuth = (azimuth + 90.f) / 90.f;
|
|
} else {
|
|
normalizedAzimuth = azimuth / 90.f;
|
|
}
|
|
}
|
|
|
|
distanceGain = ComputeDistanceGain();
|
|
|
|
// Actually compute the left and right gain.
|
|
gainL = cos(0.5 * M_PI * normalizedAzimuth);
|
|
gainR = sin(0.5 * M_PI * normalizedAzimuth);
|
|
|
|
// Compute the output.
|
|
if (inputChannels == 1) {
|
|
GainMonoToStereo(aInput, aOutput, gainL, gainR);
|
|
} else {
|
|
GainStereoToStereo(aInput, aOutput, gainL, gainR, azimuth);
|
|
}
|
|
|
|
aOutput->mVolume = aInput.mVolume * distanceGain * coneGain;
|
|
}
|
|
|
|
void
|
|
PannerNodeEngine::GainMonoToStereo(const AudioChunk& aInput, AudioChunk* aOutput,
|
|
float aGainL, float aGainR)
|
|
{
|
|
float* outputL = static_cast<float*>(const_cast<void*>(aOutput->mChannelData[0]));
|
|
float* outputR = static_cast<float*>(const_cast<void*>(aOutput->mChannelData[1]));
|
|
const float* input = static_cast<float*>(const_cast<void*>(aInput.mChannelData[0]));
|
|
|
|
AudioBlockPanMonoToStereo(input, aGainL, aGainR, outputL, outputR);
|
|
}
|
|
|
|
void
|
|
PannerNodeEngine::GainStereoToStereo(const AudioChunk& aInput, AudioChunk* aOutput,
|
|
float aGainL, float aGainR, double aAzimuth)
|
|
{
|
|
float* outputL = static_cast<float*>(const_cast<void*>(aOutput->mChannelData[0]));
|
|
float* outputR = static_cast<float*>(const_cast<void*>(aOutput->mChannelData[1]));
|
|
const float* inputL = static_cast<float*>(const_cast<void*>(aInput.mChannelData[0]));
|
|
const float* inputR = static_cast<float*>(const_cast<void*>(aInput.mChannelData[1]));
|
|
|
|
AudioBlockPanStereoToStereo(inputL, inputR, aGainL, aGainR, aAzimuth <= 0, outputL, outputR);
|
|
}
|
|
|
|
// This algorithm is specified in the webaudio spec.
|
|
void
|
|
PannerNodeEngine::ComputeAzimuthAndElevation(float& aAzimuth, float& aElevation)
|
|
{
|
|
ThreeDPoint sourceListener = mPosition - mListenerPosition;
|
|
|
|
if (sourceListener.IsZero()) {
|
|
aAzimuth = 0.0;
|
|
aElevation = 0.0;
|
|
return;
|
|
}
|
|
|
|
sourceListener.Normalize();
|
|
|
|
// Project the source-listener vector on the x-z plane.
|
|
const ThreeDPoint& listenerFront = mListenerFrontVector;
|
|
const ThreeDPoint& listenerRight = mListenerRightVector;
|
|
ThreeDPoint up = listenerRight.CrossProduct(listenerFront);
|
|
|
|
double upProjection = sourceListener.DotProduct(up);
|
|
aElevation = 90 - 180 * acos(upProjection) / M_PI;
|
|
|
|
if (aElevation > 90) {
|
|
aElevation = 180 - aElevation;
|
|
} else if (aElevation < -90) {
|
|
aElevation = -180 - aElevation;
|
|
}
|
|
|
|
ThreeDPoint projectedSource = sourceListener - up * upProjection;
|
|
if (projectedSource.IsZero()) {
|
|
// source - listener direction is up or down.
|
|
aAzimuth = 0.0;
|
|
return;
|
|
}
|
|
projectedSource.Normalize();
|
|
|
|
// Actually compute the angle, and convert to degrees
|
|
double projection = projectedSource.DotProduct(listenerRight);
|
|
aAzimuth = 180 * acos(projection) / M_PI;
|
|
|
|
// Compute whether the source is in front or behind the listener.
|
|
double frontBack = projectedSource.DotProduct(listenerFront);
|
|
if (frontBack < 0) {
|
|
aAzimuth = 360 - aAzimuth;
|
|
}
|
|
// Rotate the azimuth so it is relative to the listener front vector instead
|
|
// of the right vector.
|
|
if ((aAzimuth >= 0) && (aAzimuth <= 270)) {
|
|
aAzimuth = 90 - aAzimuth;
|
|
} else {
|
|
aAzimuth = 450 - aAzimuth;
|
|
}
|
|
}
|
|
|
|
// This algorithm is described in the WebAudio spec.
|
|
float
|
|
PannerNodeEngine::ComputeConeGain()
|
|
{
|
|
// Omnidirectional source
|
|
if (mOrientation.IsZero() || ((mConeInnerAngle == 360) && (mConeOuterAngle == 360))) {
|
|
return 1;
|
|
}
|
|
|
|
// Normalized source-listener vector
|
|
ThreeDPoint sourceToListener = mListenerPosition - mPosition;
|
|
sourceToListener.Normalize();
|
|
|
|
// Angle between the source orientation vector and the source-listener vector
|
|
double dotProduct = sourceToListener.DotProduct(mOrientation);
|
|
double angle = 180 * acos(dotProduct) / M_PI;
|
|
double absAngle = fabs(angle);
|
|
|
|
// Divide by 2 here since API is entire angle (not half-angle)
|
|
double absInnerAngle = fabs(mConeInnerAngle) / 2;
|
|
double absOuterAngle = fabs(mConeOuterAngle) / 2;
|
|
double gain = 1;
|
|
|
|
if (absAngle <= absInnerAngle) {
|
|
// No attenuation
|
|
gain = 1;
|
|
} else if (absAngle >= absOuterAngle) {
|
|
// Max attenuation
|
|
gain = mConeOuterGain;
|
|
} else {
|
|
// Between inner and outer cones
|
|
// inner -> outer, x goes from 0 -> 1
|
|
double x = (absAngle - absInnerAngle) / (absOuterAngle - absInnerAngle);
|
|
gain = (1 - x) + mConeOuterGain * x;
|
|
}
|
|
|
|
return gain;
|
|
}
|
|
|
|
float
|
|
PannerNodeEngine::ComputeDistanceGain()
|
|
{
|
|
ThreeDPoint distanceVec = mPosition - mListenerPosition;
|
|
float distance = sqrt(distanceVec.DotProduct(distanceVec));
|
|
return (this->*mDistanceModelFunction)(distance);
|
|
}
|
|
|
|
float
|
|
PannerNode::ComputeDopplerShift()
|
|
{
|
|
double dopplerShift = 1.0; // Initialize to default value
|
|
|
|
AudioListener* listener = Context()->Listener();
|
|
|
|
if (listener->DopplerFactor() > 0) {
|
|
// Don't bother if both source and listener have no velocity.
|
|
if (!mVelocity.IsZero() || !listener->Velocity().IsZero()) {
|
|
// Calculate the source to listener vector.
|
|
ThreeDPoint sourceToListener = mPosition - listener->Velocity();
|
|
|
|
double sourceListenerMagnitude = sourceToListener.Magnitude();
|
|
|
|
double listenerProjection = sourceToListener.DotProduct(listener->Velocity()) / sourceListenerMagnitude;
|
|
double sourceProjection = sourceToListener.DotProduct(mVelocity) / sourceListenerMagnitude;
|
|
|
|
listenerProjection = -listenerProjection;
|
|
sourceProjection = -sourceProjection;
|
|
|
|
double scaledSpeedOfSound = listener->DopplerFactor() / listener->DopplerFactor();
|
|
listenerProjection = min(listenerProjection, scaledSpeedOfSound);
|
|
sourceProjection = min(sourceProjection, scaledSpeedOfSound);
|
|
|
|
dopplerShift = ((listener->SpeedOfSound() - listener->DopplerFactor() * listenerProjection) / (listener->SpeedOfSound() - listener->DopplerFactor() * sourceProjection));
|
|
|
|
WebAudioUtils::FixNaN(dopplerShift); // Avoid illegal values
|
|
|
|
// Limit the pitch shifting to 4 octaves up and 3 octaves down.
|
|
dopplerShift = min(dopplerShift, 16.);
|
|
dopplerShift = max(dopplerShift, 0.125);
|
|
}
|
|
}
|
|
|
|
return dopplerShift;
|
|
}
|
|
|
|
void
|
|
PannerNode::FindConnectedSources()
|
|
{
|
|
mSources.Clear();
|
|
std::set<AudioNode*> cycleSet;
|
|
FindConnectedSources(this, mSources, cycleSet);
|
|
}
|
|
|
|
void
|
|
PannerNode::FindConnectedSources(AudioNode* aNode,
|
|
nsTArray<AudioBufferSourceNode*>& aSources,
|
|
std::set<AudioNode*>& aNodesSeen)
|
|
{
|
|
if (!aNode) {
|
|
return;
|
|
}
|
|
|
|
const nsTArray<InputNode>& inputNodes = aNode->InputNodes();
|
|
|
|
for(unsigned i = 0; i < inputNodes.Length(); i++) {
|
|
// Return if we find a node that we have seen already.
|
|
if (aNodesSeen.find(inputNodes[i].mInputNode) != aNodesSeen.end()) {
|
|
return;
|
|
}
|
|
aNodesSeen.insert(inputNodes[i].mInputNode);
|
|
// Recurse
|
|
FindConnectedSources(inputNodes[i].mInputNode, aSources, aNodesSeen);
|
|
|
|
// Check if this node is an AudioBufferSourceNode
|
|
AudioBufferSourceNode* node = inputNodes[i].mInputNode->AsAudioBufferSourceNode();
|
|
if (node) {
|
|
aSources.AppendElement(node);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
PannerNode::SendDopplerToSourcesIfNeeded()
|
|
{
|
|
// Don't bother sending the doppler shift if both the source and the listener
|
|
// are not moving, because the doppler shift is going to be 1.0.
|
|
if (!(Context()->Listener()->Velocity().IsZero() && mVelocity.IsZero())) {
|
|
for(uint32_t i = 0; i < mSources.Length(); i++) {
|
|
mSources[i]->SendDopplerShiftToStream(ComputeDopplerShift());
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
|