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11ac9e9cf8
* Remove redundant virtual keywords * Mark all destructors of inheriting classes as virtual for clarity * Mark all classes without virtual destructor as final (exposed errors) * Make destructor virtual where it needed to be (some were missing) * Replace empty ({}) code declaration in header with = default * Remove virtual unused methods I probably missed some, it quickly became a rabbit hole. Differential Revision: https://phabricator.services.mozilla.com/D26060 --HG-- extra : moz-landing-system : lando
65 lines
2.1 KiB
C++
65 lines
2.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GLManager.h"
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#include "CompositorOGL.h" // for CompositorOGL
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#include "GLContext.h" // for GLContext
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#include "OGLShaderProgram.h"
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#include "mozilla/Attributes.h" // for override
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#include "mozilla/RefPtr.h" // for RefPtr
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#include "mozilla/layers/Compositor.h" // for Compositor
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#include "mozilla/layers/LayerManagerComposite.h"
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/mozalloc.h" // for operator new, etc
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using namespace mozilla::gl;
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namespace mozilla {
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namespace layers {
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class GLManagerCompositor : public GLManager {
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public:
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explicit GLManagerCompositor(CompositorOGL* aCompositor)
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: mImpl(aCompositor) {}
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GLContext* gl() const override { return mImpl->gl(); }
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void ActivateProgram(ShaderProgramOGL* aProg) override {
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mImpl->ActivateProgram(aProg);
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}
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ShaderProgramOGL* GetProgram(GLenum aTarget,
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gfx::SurfaceFormat aFormat) override {
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ShaderConfigOGL config = ShaderConfigFromTargetAndFormat(aTarget, aFormat);
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return mImpl->GetShaderProgramFor(config);
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}
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const gfx::Matrix4x4& GetProjMatrix() const override {
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return mImpl->GetProjMatrix();
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}
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void BindAndDrawQuad(ShaderProgramOGL* aProg, const gfx::Rect& aLayerRect,
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const gfx::Rect& aTextureRect) override {
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mImpl->BindAndDrawQuad(aProg, aLayerRect, aTextureRect);
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}
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private:
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RefPtr<CompositorOGL> mImpl;
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};
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/* static */
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GLManager* GLManager::CreateGLManager(LayerManagerComposite* aManager) {
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if (aManager && aManager->GetCompositor()->GetBackendType() ==
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LayersBackend::LAYERS_OPENGL) {
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return new GLManagerCompositor(
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aManager->GetCompositor()->AsCompositorOGL());
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}
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return nullptr;
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}
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} // namespace layers
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} // namespace mozilla
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