gecko-dev/gfx/thebes/gfxQuartzNativeDrawing.cpp
2012-05-21 12:12:37 +01:00

107 lines
3.9 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsMathUtils.h"
#include "gfxQuartzNativeDrawing.h"
#include "gfxQuartzSurface.h"
#include "cairo-quartz.h"
// see cairo-quartz-surface.c for the complete list of these
enum {
kPrivateCGCompositeSourceOver = 2
};
// private Quartz routine needed here
extern "C" {
CG_EXTERN void CGContextSetCompositeOperation(CGContextRef, int);
}
gfxQuartzNativeDrawing::gfxQuartzNativeDrawing(gfxContext* ctx,
const gfxRect& nativeRect)
: mContext(ctx), mNativeRect(nativeRect)
{
mNativeRect.RoundOut();
}
CGContextRef
gfxQuartzNativeDrawing::BeginNativeDrawing()
{
NS_ASSERTION(!mQuartzSurface, "BeginNativeDrawing called when drawing already in progress");
gfxPoint deviceOffset;
nsRefPtr<gfxASurface> surf = mContext->CurrentSurface(&deviceOffset.x, &deviceOffset.y);
if (!surf || surf->CairoStatus())
return nsnull;
// if this is a native Quartz surface, we don't have to redirect
// rendering to our own CGContextRef; in most cases, we are able to
// use the CGContextRef from the surface directly. we can extend
// this to support offscreen drawing fairly easily in the future.
if (surf->GetType() == gfxASurface::SurfaceTypeQuartz &&
(surf->GetContentType() == gfxASurface::CONTENT_COLOR ||
(surf->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA))) {
mQuartzSurface = static_cast<gfxQuartzSurface*>(surf.get());
mSurfaceContext = mContext;
// grab the CGContextRef
mCGContext = cairo_quartz_get_cg_context_with_clip(mSurfaceContext->GetCairo());
if (!mCGContext)
return nsnull;
gfxMatrix m = mContext->CurrentMatrix();
CGContextTranslateCTM(mCGContext, deviceOffset.x, deviceOffset.y);
// I -think- that this context will always have an identity
// transform (since we don't maintain a transform on it in
// cairo-land, and instead push/pop as needed)
gfxFloat x0 = m.x0;
gfxFloat y0 = m.y0;
// We round x0/y0 if we don't have a scale, because otherwise things get
// rendered badly
// XXX how should we be rounding x0/y0?
if (!m.HasNonTranslationOrFlip()) {
x0 = floor(x0 + 0.5);
y0 = floor(y0 + 0.5);
}
CGContextConcatCTM(mCGContext, CGAffineTransformMake(m.xx, m.yx,
m.xy, m.yy,
x0, y0));
// bug 382049 - need to explicity set the composite operation to sourceOver
CGContextSetCompositeOperation(mCGContext, kPrivateCGCompositeSourceOver);
} else {
mQuartzSurface = new gfxQuartzSurface(mNativeRect.Size(),
gfxASurface::ImageFormatARGB32);
if (mQuartzSurface->CairoStatus())
return nsnull;
mSurfaceContext = new gfxContext(mQuartzSurface);
// grab the CGContextRef
mCGContext = cairo_quartz_get_cg_context_with_clip(mSurfaceContext->GetCairo());
CGContextTranslateCTM(mCGContext, -mNativeRect.X(), -mNativeRect.Y());
}
return mCGContext;
}
void
gfxQuartzNativeDrawing::EndNativeDrawing()
{
NS_ASSERTION(mQuartzSurface, "EndNativeDrawing called without BeginNativeDrawing");
cairo_quartz_finish_cg_context_with_clip(mSurfaceContext->GetCairo());
mQuartzSurface->MarkDirty();
if (mSurfaceContext != mContext) {
gfxContextMatrixAutoSaveRestore save(mContext);
// Copy back to destination
mContext->Translate(mNativeRect.TopLeft());
mContext->DrawSurface(mQuartzSurface, mNativeRect.Size());
}
}