gecko-dev/gfx/layers/ReadbackLayer.h
Andrew Osmond 91b071ed14 Bug 1618345 - Enforce proper color management by splitting gfx::Color into sRGBColor and DeviceColor types. r=jrmuizel
gfx::Color is currently misused in many places. The DrawTargets expect
the color space to be in device space, e.g. what we are actually going
to draw using. Everything sitting above generally deals with sRGB, as
specified in CSS. Sometimes we missed the conversion from sRGB to device
space when issuing draw calls, and similarly sometimes we converted the
color to device space twice.

This patch splits the type in two. sRGBColor and DeviceColor now
represent sRGB and device color spaces respectively. DrawTarget only
accepts DeviceColor, and one can get a DeviceColor from an sRGBColor via
the ToDeviceColor helper API. The reftests now pass with color
management enabled for everything (e.g. CSS) instead of just tagged
raster images.

There will be a follow up patch to enable color management everywhere by
default on all supported platforms.

Differential Revision: https://phabricator.services.mozilla.com/D64771

--HG--
extra : moz-landing-system : lando
2020-03-09 14:16:17 +00:00

203 lines
7.3 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_READBACKLAYER_H
#define GFX_READBACKLAYER_H
#include <stdint.h> // for uint64_t
#include "Layers.h" // for Layer, etc
#include "mozilla/gfx/Rect.h" // for gfxRect
#include "mozilla/gfx/Point.h" // for IntPoint
#include "mozilla/mozalloc.h" // for operator delete
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsDebug.h" // for NS_ASSERTION
#include "nsPoint.h" // for nsIntPoint
#include "nscore.h" // for nsACString
class gfxContext;
namespace mozilla {
namespace layers {
class ReadbackProcessor;
namespace layerscope {
class LayersPacket;
} // namespace layerscope
/**
* A ReadbackSink receives a stream of updates to a rectangle of pixels.
* These update callbacks are always called on the main thread, either during
* EndTransaction or from the event loop.
*/
class ReadbackSink {
public:
ReadbackSink() = default;
virtual ~ReadbackSink() = default;
/**
* Sends an update to indicate that the background is currently unknown.
*/
virtual void SetUnknown(uint64_t aSequenceNumber) = 0;
/**
* Called by the layer system to indicate that the contents of part of
* the readback area are changing.
* @param aRect is the rectangle of content that is being updated,
* in the coordinate system of the ReadbackLayer.
* @param aSequenceNumber updates issued out of order should be ignored.
* Only use updates whose sequence counter is greater than all other updates
* seen so far. Return null when a non-fresh sequence value is given.
* @return a context into which the update should be drawn. This should be
* set up to clip to aRect. Zero should never be passed as a sequence number.
* If this returns null, EndUpdate should NOT be called. If it returns
* non-null, EndUpdate must be called.
*
* We don't support partially unknown backgrounds. Therefore, the
* first BeginUpdate after a SetUnknown will have the complete background.
*/
virtual already_AddRefed<gfx::DrawTarget> BeginUpdate(
const gfx::IntRect& aRect, uint64_t aSequenceNumber) = 0;
/**
* EndUpdate must be called immediately after BeginUpdate, without returning
* to the event loop.
* @param aContext the context returned by BeginUpdate
* Implicitly Restore()s the state of aContext.
*/
virtual void EndUpdate(const gfx::IntRect& aRect) = 0;
};
/**
* A ReadbackLayer never renders anything. It enables clients to extract
* the rendered contents of the layer tree below the ReadbackLayer.
* The rendered contents are delivered asynchronously via calls to a
* ReadbackSink object supplied by the client.
*
* This is a "best effort" API; it is possible for the layer system to tell
* the ReadbackSink that the contents of the readback area are unknown.
*
* This API exists to work around the limitations of transparent windowless
* plugin rendering APIs. It should not be used for anything else.
*/
class ReadbackLayer : public Layer {
public:
MOZ_LAYER_DECL_NAME("ReadbackLayer", TYPE_READBACK)
virtual void ComputeEffectiveTransforms(
const gfx::Matrix4x4& aTransformToSurface) override {
// Snap our local transform first, and snap the inherited transform as well.
// This makes our snapping equivalent to what would happen if our content
// was drawn into a PaintedLayer (gfxContext would snap using the local
// transform, then we'd snap again when compositing the PaintedLayer).
mEffectiveTransform =
SnapTransform(GetLocalTransform(),
gfxRect(0, 0, mSize.width, mSize.height), nullptr) *
SnapTransformTranslation(aTransformToSurface, nullptr);
}
/**
* CONSTRUCTION PHASE ONLY
* Set the callback object to which readback updates will be delivered.
* This also resets the "needed rectangle" so that on the next layer tree
* transaction we will try to deliver the full contents of the readback
* area to the sink.
* This layer takes ownership of the sink. It will be deleted when the
* layer is destroyed or when a new sink is set.
* Initially the contents of the readback area are completely unknown.
*/
void SetSink(ReadbackSink* aSink) {
SetUnknown();
mSink = mozilla::WrapUnique(aSink);
}
ReadbackSink* GetSink() { return mSink.get(); }
/**
* CONSTRUCTION PHASE ONLY
* Set the size of content that should be read back. The readback area
* has its top-left at 0,0 and has size aSize.
* Can only be called while the sink is null!
*/
void SetSize(const gfx::IntSize& aSize) {
NS_ASSERTION(!mSink, "Should have no sink while changing size!");
mSize = aSize;
}
const gfx::IntSize& GetSize() { return mSize; }
gfx::IntRect GetRect() { return gfx::IntRect(gfx::IntPoint(0, 0), mSize); }
bool IsBackgroundKnown() {
return mBackgroundLayer || mBackgroundColor.a == 1.f;
}
void NotifyRemoved() {
SetUnknown();
mSink = nullptr;
}
void NotifyPaintedLayerRemoved(PaintedLayer* aLayer) {
if (mBackgroundLayer == aLayer) {
mBackgroundLayer = nullptr;
}
}
const nsIntPoint& GetBackgroundLayerOffset() {
return mBackgroundLayerOffset;
}
uint64_t AllocateSequenceNumber() { return ++mSequenceCounter; }
void SetUnknown() {
if (IsBackgroundKnown()) {
if (mSink) {
mSink->SetUnknown(AllocateSequenceNumber());
}
mBackgroundLayer = nullptr;
mBackgroundColor = gfx::DeviceColor();
}
}
protected:
friend class ReadbackProcessor;
ReadbackLayer(LayerManager* aManager, void* aImplData)
: Layer(aManager, aImplData),
mSequenceCounter(0),
mSize(0, 0),
mBackgroundLayer(nullptr),
mBackgroundLayerOffset(0, 0),
mBackgroundColor(gfx::DeviceColor()) {}
virtual void PrintInfo(std::stringstream& aStream,
const char* aPrefix) override;
virtual void DumpPacket(layerscope::LayersPacket* aPacket,
const void* aParent) override;
uint64_t mSequenceCounter;
UniquePtr<ReadbackSink> mSink;
gfx::IntSize mSize;
// This can refer to any (earlier) sibling PaintedLayer. That PaintedLayer
// must have mUsedForReadback set on it. If the PaintedLayer is removed
// for the container, this will be set to null by NotifyPaintedLayerRemoved.
// This PaintedLayer contains the contents which have previously been reported
// to mSink. The PaintedLayer had only an integer translation transform,
// and it covered the entire readback area. This layer also had only an
// integer translation transform.
PaintedLayer* mBackgroundLayer;
// When mBackgroundLayer is non-null, this is the offset to add to
// convert from the coordinates of mBackgroundLayer to the coordinates
// of this layer.
nsIntPoint mBackgroundLayerOffset;
// When mBackgroundColor is opaque, this is the color of the ColorLayer
// that contained the contents we reported to mSink, which covered the
// entire readback area.
gfx::DeviceColor mBackgroundColor;
};
} // namespace layers
} // namespace mozilla
#endif /* GFX_READBACKLAYER_H */