mirror of
https://github.com/mozilla/gecko-dev.git
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01583602a9
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
631 lines
20 KiB
C++
631 lines
20 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GLLIBRARYEGL_H_
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#define GLLIBRARYEGL_H_
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#if defined(MOZ_X11)
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#include "mozilla/X11Util.h"
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#endif
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#include "GLLibraryLoader.h"
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#include "mozilla/StaticMutex.h"
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#include "mozilla/ThreadLocal.h"
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#include "nsIFile.h"
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#include "GeckoProfiler.h"
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#include <bitset>
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#include <vector>
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#ifdef XP_WIN
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#include <windows.h>
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typedef HDC EGLNativeDisplayType;
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typedef HBITMAP EGLNativePixmapType;
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typedef HWND EGLNativeWindowType;
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#else
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typedef void* EGLNativeDisplayType;
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typedef void* EGLNativePixmapType;
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typedef void* EGLNativeWindowType;
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#ifdef ANDROID
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// We only need to explicitly dlopen egltrace
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// on android as we can use LD_PRELOAD or other tricks
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// on other platforms. We look for it in /data/local
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// as that's writeable by all users
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//
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// This should really go in GLLibraryEGL.cpp but we currently reference
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// APITRACE_LIB in GLContextProviderEGL.cpp. Further refactoring
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// will come in subsequent patches on Bug 732865
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#define APITRACE_LIB "/data/local/tmp/egltrace.so"
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#endif
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#endif
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#if defined(MOZ_X11)
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#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)mozilla::DefaultXDisplay())
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#else
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#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
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#endif
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namespace mozilla {
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namespace gfx {
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class DataSourceSurface;
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}
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namespace gl {
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#undef BEFORE_GL_CALL
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#undef AFTER_GL_CALL
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#ifdef DEBUG
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#ifndef MOZ_FUNCTION_NAME
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# ifdef __GNUC__
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# define MOZ_FUNCTION_NAME __PRETTY_FUNCTION__
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# elif defined(_MSC_VER)
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# define MOZ_FUNCTION_NAME __FUNCTION__
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# else
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# define MOZ_FUNCTION_NAME __func__ // defined in C99, supported in various C++ compilers. Just raw function name.
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# endif
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#endif
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#ifdef MOZ_WIDGET_ANDROID
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// Record the name of the GL call for better hang stacks on Android.
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#define BEFORE_GL_CALL \
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PROFILER_LABEL_FUNC( \
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js::ProfileEntry::Category::GRAPHICS);\
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BeforeGLCall(MOZ_FUNCTION_NAME)
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#else
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#define BEFORE_GL_CALL do { \
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BeforeGLCall(MOZ_FUNCTION_NAME); \
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} while (0)
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#endif
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#define AFTER_GL_CALL do { \
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AfterGLCall(MOZ_FUNCTION_NAME); \
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} while (0)
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#else
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#ifdef MOZ_WIDGET_ANDROID
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// Record the name of the GL call for better hang stacks on Android.
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#define BEFORE_GL_CALL PROFILER_LABEL_FUNC(js::ProfileEntry::Category::GRAPHICS)
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#else
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#define BEFORE_GL_CALL
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#endif
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#define AFTER_GL_CALL
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#endif
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class GLContext;
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class GLLibraryEGL
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{
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public:
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GLLibraryEGL()
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: mInitialized(false),
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mEGLLibrary(nullptr),
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mIsANGLE(false),
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mIsWARP(false)
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{
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}
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void InitExtensionsFromDisplay(EGLDisplay eglDisplay);
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/**
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* Known GL extensions that can be queried by
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* IsExtensionSupported. The results of this are cached, and as
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* such it's safe to use this even in performance critical code.
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* If you add to this array, remember to add to the string names
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* in GLContext.cpp.
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*/
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enum EGLExtensions {
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KHR_image_base,
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KHR_image_pixmap,
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KHR_gl_texture_2D_image,
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KHR_lock_surface,
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ANGLE_surface_d3d_texture_2d_share_handle,
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EXT_create_context_robustness,
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KHR_image,
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KHR_fence_sync,
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ANDROID_native_fence_sync,
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EGL_ANDROID_image_crop,
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ANGLE_platform_angle,
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ANGLE_platform_angle_d3d,
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Extensions_Max
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};
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bool IsExtensionSupported(EGLExtensions aKnownExtension) const {
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return mAvailableExtensions[aKnownExtension];
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}
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void MarkExtensionUnsupported(EGLExtensions aKnownExtension) {
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mAvailableExtensions[aKnownExtension] = false;
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}
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protected:
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std::bitset<Extensions_Max> mAvailableExtensions;
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public:
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EGLDisplay fGetDisplay(void* display_id)
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{
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BEFORE_GL_CALL;
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EGLDisplay disp = mSymbols.fGetDisplay(display_id);
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AFTER_GL_CALL;
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return disp;
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}
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EGLDisplay fGetPlatformDisplayEXT(EGLenum platform, void* native_display, const EGLint* attrib_list)
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{
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BEFORE_GL_CALL;
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EGLDisplay disp = mSymbols.fGetPlatformDisplayEXT(platform, native_display, attrib_list);
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AFTER_GL_CALL;
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return disp;
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}
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EGLBoolean fTerminate(EGLDisplay display)
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{
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BEFORE_GL_CALL;
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EGLBoolean ret = mSymbols.fTerminate(display);
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AFTER_GL_CALL;
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return ret;
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}
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EGLSurface fGetCurrentSurface(EGLint id)
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{
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BEFORE_GL_CALL;
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EGLSurface surf = mSymbols.fGetCurrentSurface(id);
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AFTER_GL_CALL;
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return surf;
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}
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EGLContext fGetCurrentContext()
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{
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BEFORE_GL_CALL;
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EGLContext context = mSymbols.fGetCurrentContext();
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AFTER_GL_CALL;
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return context;
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}
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EGLBoolean fMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
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{
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BEFORE_GL_CALL;
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EGLBoolean b = mSymbols.fMakeCurrent(dpy, draw, read, ctx);
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AFTER_GL_CALL;
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return b;
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}
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EGLBoolean fDestroyContext(EGLDisplay dpy, EGLContext ctx)
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{
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BEFORE_GL_CALL;
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EGLBoolean b = mSymbols.fDestroyContext(dpy, ctx);
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AFTER_GL_CALL;
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return b;
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}
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EGLContext fCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
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{
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BEFORE_GL_CALL;
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EGLContext ctx = mSymbols.fCreateContext(dpy, config, share_context, attrib_list);
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AFTER_GL_CALL;
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return ctx;
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}
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EGLBoolean fDestroySurface(EGLDisplay dpy, EGLSurface surface)
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{
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BEFORE_GL_CALL;
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EGLBoolean b = mSymbols.fDestroySurface(dpy, surface);
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AFTER_GL_CALL;
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return b;
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}
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EGLSurface fCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
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{
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BEFORE_GL_CALL;
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EGLSurface surf = mSymbols.fCreateWindowSurface(dpy, config, win, attrib_list);
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AFTER_GL_CALL;
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return surf;
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}
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EGLSurface fCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
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{
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BEFORE_GL_CALL;
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EGLSurface surf = mSymbols.fCreatePbufferSurface(dpy, config, attrib_list);
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AFTER_GL_CALL;
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return surf;
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}
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EGLSurface fCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
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{
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BEFORE_GL_CALL;
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EGLSurface surf = mSymbols.fCreatePixmapSurface(dpy, config, pixmap, attrib_list);
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AFTER_GL_CALL;
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return surf;
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}
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EGLBoolean fBindAPI(EGLenum api)
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{
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BEFORE_GL_CALL;
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EGLBoolean b = mSymbols.fBindAPI(api);
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AFTER_GL_CALL;
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return b;
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}
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EGLBoolean fInitialize(EGLDisplay dpy, EGLint* major, EGLint* minor)
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{
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BEFORE_GL_CALL;
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EGLBoolean b = mSymbols.fInitialize(dpy, major, minor);
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AFTER_GL_CALL;
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return b;
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}
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EGLBoolean fChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
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{
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BEFORE_GL_CALL;
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EGLBoolean b = mSymbols.fChooseConfig(dpy, attrib_list, configs, config_size, num_config);
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AFTER_GL_CALL;
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return b;
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}
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EGLint fGetError()
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{
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BEFORE_GL_CALL;
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EGLint i = mSymbols.fGetError();
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AFTER_GL_CALL;
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return i;
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}
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EGLBoolean fGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
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{
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BEFORE_GL_CALL;
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EGLBoolean b = mSymbols.fGetConfigAttrib(dpy, config, attribute, value);
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AFTER_GL_CALL;
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return b;
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}
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EGLBoolean fGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
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{
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BEFORE_GL_CALL;
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EGLBoolean b = mSymbols.fGetConfigs(dpy, configs, config_size, num_config);
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AFTER_GL_CALL;
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return b;
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}
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EGLBoolean fWaitNative(EGLint engine)
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{
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BEFORE_GL_CALL;
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EGLBoolean b = mSymbols.fWaitNative(engine);
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AFTER_GL_CALL;
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return b;
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}
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EGLCastToRelevantPtr fGetProcAddress(const char *procname)
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{
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BEFORE_GL_CALL;
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EGLCastToRelevantPtr p = mSymbols.fGetProcAddress(procname);
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AFTER_GL_CALL;
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return p;
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}
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EGLBoolean fSwapBuffers(EGLDisplay dpy, EGLSurface surface)
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{
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BEFORE_GL_CALL;
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EGLBoolean b = mSymbols.fSwapBuffers(dpy, surface);
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AFTER_GL_CALL;
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return b;
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}
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EGLBoolean fCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
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{
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BEFORE_GL_CALL;
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EGLBoolean b = mSymbols.fCopyBuffers(dpy, surface, target);
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AFTER_GL_CALL;
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return b;
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}
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const GLubyte* fQueryString(EGLDisplay dpy, EGLint name)
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{
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BEFORE_GL_CALL;
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const GLubyte* b;
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if (mSymbols.fQueryStringImplementationANDROID) {
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b = mSymbols.fQueryStringImplementationANDROID(dpy, name);
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} else {
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b = mSymbols.fQueryString(dpy, name);
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}
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AFTER_GL_CALL;
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return b;
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}
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EGLBoolean fQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
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{
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BEFORE_GL_CALL;
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EGLBoolean b = mSymbols.fQueryContext(dpy, ctx, attribute, value);
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AFTER_GL_CALL;
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return b;
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}
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EGLBoolean fBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
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{
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BEFORE_GL_CALL;
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EGLBoolean b = mSymbols.fBindTexImage(dpy, surface, buffer);
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AFTER_GL_CALL;
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return b;
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}
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EGLBoolean fReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
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{
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BEFORE_GL_CALL;
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EGLBoolean b = mSymbols.fReleaseTexImage(dpy, surface, buffer);
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AFTER_GL_CALL;
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return b;
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}
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EGLImage fCreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list)
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{
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BEFORE_GL_CALL;
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EGLImage i = mSymbols.fCreateImage(dpy, ctx, target, buffer, attrib_list);
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AFTER_GL_CALL;
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return i;
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}
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EGLBoolean fDestroyImage(EGLDisplay dpy, EGLImage image)
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{
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BEFORE_GL_CALL;
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EGLBoolean b = mSymbols.fDestroyImage(dpy, image);
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AFTER_GL_CALL;
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return b;
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}
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// New extension which allow us to lock texture and get raw image pointer
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EGLBoolean fLockSurface(EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list)
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{
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BEFORE_GL_CALL;
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EGLBoolean b = mSymbols.fLockSurface(dpy, surface, attrib_list);
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AFTER_GL_CALL;
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return b;
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}
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EGLBoolean fUnlockSurface(EGLDisplay dpy, EGLSurface surface)
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{
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BEFORE_GL_CALL;
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EGLBoolean b = mSymbols.fUnlockSurface(dpy, surface);
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AFTER_GL_CALL;
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return b;
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}
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EGLBoolean fQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
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{
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BEFORE_GL_CALL;
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EGLBoolean b = mSymbols.fQuerySurface(dpy, surface, attribute, value);
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AFTER_GL_CALL;
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return b;
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}
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EGLBoolean fQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value)
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{
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BEFORE_GL_CALL;
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EGLBoolean b = mSymbols.fQuerySurfacePointerANGLE(dpy, surface, attribute, value);
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AFTER_GL_CALL;
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return b;
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}
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EGLSync fCreateSync(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list)
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{
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BEFORE_GL_CALL;
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EGLSync ret = mSymbols.fCreateSync(dpy, type, attrib_list);
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AFTER_GL_CALL;
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return ret;
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}
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EGLBoolean fDestroySync(EGLDisplay dpy, EGLSync sync)
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{
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BEFORE_GL_CALL;
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EGLBoolean b = mSymbols.fDestroySync(dpy, sync);
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AFTER_GL_CALL;
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return b;
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}
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EGLint fClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout)
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{
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BEFORE_GL_CALL;
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EGLint ret = mSymbols.fClientWaitSync(dpy, sync, flags, timeout);
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AFTER_GL_CALL;
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return ret;
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}
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EGLBoolean fGetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLint *value)
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{
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BEFORE_GL_CALL;
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EGLBoolean b = mSymbols.fGetSyncAttrib(dpy, sync, attribute, value);
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AFTER_GL_CALL;
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return b;
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}
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EGLint fDupNativeFenceFDANDROID(EGLDisplay dpy, EGLSync sync)
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{
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MOZ_ASSERT(mSymbols.fDupNativeFenceFDANDROID);
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BEFORE_GL_CALL;
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EGLint ret = mSymbols.fDupNativeFenceFDANDROID(dpy, sync);
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AFTER_GL_CALL;
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return ret;
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}
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EGLDisplay Display() {
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return mEGLDisplay;
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}
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bool IsANGLE() const {
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return mIsANGLE;
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}
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bool IsWARP() const {
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return mIsWARP;
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}
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bool HasKHRImageBase() {
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return IsExtensionSupported(KHR_image) || IsExtensionSupported(KHR_image_base);
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}
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bool HasKHRImagePixmap() {
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return IsExtensionSupported(KHR_image) || IsExtensionSupported(KHR_image_pixmap);
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}
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bool HasKHRImageTexture2D() {
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return IsExtensionSupported(KHR_gl_texture_2D_image);
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}
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bool HasANGLESurfaceD3DTexture2DShareHandle() {
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return IsExtensionSupported(ANGLE_surface_d3d_texture_2d_share_handle);
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}
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|
bool HasRobustness() const {
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return IsExtensionSupported(EXT_create_context_robustness);
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}
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bool ReadbackEGLImage(EGLImage image, gfx::DataSourceSurface* out_surface);
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bool EnsureInitialized(bool forceAccel = false);
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void DumpEGLConfig(EGLConfig cfg);
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void DumpEGLConfigs();
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struct {
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typedef EGLDisplay (GLAPIENTRY * pfnGetDisplay)(void *display_id);
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pfnGetDisplay fGetDisplay;
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typedef EGLDisplay(GLAPIENTRY * pfnGetPlatformDisplayEXT)(EGLenum platform, void *native_display, const EGLint *attrib_list);
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pfnGetPlatformDisplayEXT fGetPlatformDisplayEXT;
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typedef EGLBoolean (GLAPIENTRY * pfnTerminate)(EGLDisplay dpy);
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pfnTerminate fTerminate;
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typedef EGLSurface (GLAPIENTRY * pfnGetCurrentSurface)(EGLint);
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pfnGetCurrentSurface fGetCurrentSurface;
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typedef EGLContext (GLAPIENTRY * pfnGetCurrentContext)(void);
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pfnGetCurrentContext fGetCurrentContext;
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typedef EGLBoolean (GLAPIENTRY * pfnMakeCurrent)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
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pfnMakeCurrent fMakeCurrent;
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typedef EGLBoolean (GLAPIENTRY * pfnDestroyContext)(EGLDisplay dpy, EGLContext ctx);
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pfnDestroyContext fDestroyContext;
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typedef EGLContext (GLAPIENTRY * pfnCreateContext)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
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pfnCreateContext fCreateContext;
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typedef EGLBoolean (GLAPIENTRY * pfnDestroySurface)(EGLDisplay dpy, EGLSurface surface);
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pfnDestroySurface fDestroySurface;
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typedef EGLSurface (GLAPIENTRY * pfnCreateWindowSurface)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
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pfnCreateWindowSurface fCreateWindowSurface;
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typedef EGLSurface (GLAPIENTRY * pfnCreatePbufferSurface)(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
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pfnCreatePbufferSurface fCreatePbufferSurface;
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typedef EGLSurface (GLAPIENTRY * pfnCreatePixmapSurface)(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
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pfnCreatePixmapSurface fCreatePixmapSurface;
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typedef EGLBoolean (GLAPIENTRY * pfnBindAPI)(EGLenum api);
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pfnBindAPI fBindAPI;
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typedef EGLBoolean (GLAPIENTRY * pfnInitialize)(EGLDisplay dpy, EGLint *major, EGLint *minor);
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pfnInitialize fInitialize;
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typedef EGLBoolean (GLAPIENTRY * pfnChooseConfig)(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
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pfnChooseConfig fChooseConfig;
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typedef EGLint (GLAPIENTRY * pfnGetError)(void);
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pfnGetError fGetError;
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typedef EGLBoolean (GLAPIENTRY * pfnGetConfigAttrib)(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
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pfnGetConfigAttrib fGetConfigAttrib;
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typedef EGLBoolean (GLAPIENTRY * pfnGetConfigs)(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
|
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pfnGetConfigs fGetConfigs;
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typedef EGLBoolean (GLAPIENTRY * pfnWaitNative)(EGLint engine);
|
|
pfnWaitNative fWaitNative;
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typedef EGLCastToRelevantPtr (GLAPIENTRY * pfnGetProcAddress)(const char *procname);
|
|
pfnGetProcAddress fGetProcAddress;
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typedef EGLBoolean (GLAPIENTRY * pfnSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
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pfnSwapBuffers fSwapBuffers;
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|
typedef EGLBoolean (GLAPIENTRY * pfnCopyBuffers)(EGLDisplay dpy, EGLSurface surface,
|
|
EGLNativePixmapType target);
|
|
pfnCopyBuffers fCopyBuffers;
|
|
typedef const GLubyte* (GLAPIENTRY * pfnQueryString)(EGLDisplay, EGLint name);
|
|
pfnQueryString fQueryString;
|
|
pfnQueryString fQueryStringImplementationANDROID;
|
|
typedef EGLBoolean (GLAPIENTRY * pfnQueryContext)(EGLDisplay dpy, EGLContext ctx,
|
|
EGLint attribute, EGLint *value);
|
|
pfnQueryContext fQueryContext;
|
|
typedef EGLBoolean (GLAPIENTRY * pfnBindTexImage)(EGLDisplay, EGLSurface surface, EGLint buffer);
|
|
pfnBindTexImage fBindTexImage;
|
|
typedef EGLBoolean (GLAPIENTRY * pfnReleaseTexImage)(EGLDisplay, EGLSurface surface, EGLint buffer);
|
|
pfnReleaseTexImage fReleaseTexImage;
|
|
typedef EGLImage (GLAPIENTRY * pfnCreateImage)(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
|
|
pfnCreateImage fCreateImage;
|
|
typedef EGLBoolean (GLAPIENTRY * pfnDestroyImage)(EGLDisplay dpy, EGLImage image);
|
|
pfnDestroyImage fDestroyImage;
|
|
|
|
// New extension which allow us to lock texture and get raw image pointer
|
|
typedef EGLBoolean (GLAPIENTRY * pfnLockSurface)(EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list);
|
|
pfnLockSurface fLockSurface;
|
|
typedef EGLBoolean (GLAPIENTRY * pfnUnlockSurface)(EGLDisplay dpy, EGLSurface surface);
|
|
pfnUnlockSurface fUnlockSurface;
|
|
typedef EGLBoolean (GLAPIENTRY * pfnQuerySurface)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
|
|
pfnQuerySurface fQuerySurface;
|
|
|
|
typedef EGLBoolean (GLAPIENTRY * pfnQuerySurfacePointerANGLE)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
|
|
pfnQuerySurfacePointerANGLE fQuerySurfacePointerANGLE;
|
|
|
|
typedef EGLSync (GLAPIENTRY * pfnCreateSync)(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
|
|
pfnCreateSync fCreateSync;
|
|
typedef EGLBoolean (GLAPIENTRY * pfnDestroySync)(EGLDisplay dpy, EGLSync sync);
|
|
pfnDestroySync fDestroySync;
|
|
typedef EGLint (GLAPIENTRY * pfnClientWaitSync)(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
|
|
pfnClientWaitSync fClientWaitSync;
|
|
typedef EGLBoolean (GLAPIENTRY * pfnGetSyncAttrib)(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLint *value);
|
|
pfnGetSyncAttrib fGetSyncAttrib;
|
|
typedef EGLint (GLAPIENTRY * pfnDupNativeFenceFDANDROID)(EGLDisplay dpy, EGLSync sync);
|
|
pfnDupNativeFenceFDANDROID fDupNativeFenceFDANDROID;
|
|
} mSymbols;
|
|
|
|
#ifdef DEBUG
|
|
static void BeforeGLCall(const char* glFunction);
|
|
static void AfterGLCall(const char* glFunction);
|
|
#endif
|
|
|
|
#ifdef MOZ_B2G
|
|
EGLContext CachedCurrentContext() {
|
|
return sCurrentContext.get();
|
|
}
|
|
void UnsetCachedCurrentContext() {
|
|
sCurrentContext.set(nullptr);
|
|
}
|
|
void SetCachedCurrentContext(EGLContext aCtx) {
|
|
sCurrentContext.set(aCtx);
|
|
}
|
|
bool CachedCurrentContextMatches() {
|
|
return sCurrentContext.get() == fGetCurrentContext();
|
|
}
|
|
|
|
private:
|
|
static ThreadLocal<EGLContext> sCurrentContext;
|
|
public:
|
|
|
|
#else
|
|
EGLContext CachedCurrentContext() {
|
|
return nullptr;
|
|
}
|
|
void UnsetCachedCurrentContext() {}
|
|
void SetCachedCurrentContext(EGLContext aCtx) { }
|
|
bool CachedCurrentContextMatches() { return true; }
|
|
#endif
|
|
|
|
private:
|
|
bool mInitialized;
|
|
PRLibrary* mEGLLibrary;
|
|
EGLDisplay mEGLDisplay;
|
|
RefPtr<GLContext> mReadbackGL;
|
|
|
|
bool mIsANGLE;
|
|
bool mIsWARP;
|
|
static StaticMutex sMutex;
|
|
};
|
|
|
|
extern GLLibraryEGL sEGLLibrary;
|
|
#define EGL_DISPLAY() sEGLLibrary.Display()
|
|
|
|
} /* namespace gl */
|
|
} /* namespace mozilla */
|
|
|
|
#endif /* GLLIBRARYEGL_H_ */
|
|
|