gecko-dev/layout/base/tests/test_bug569520.html
Ehsan Akhgari 09a262787c Bug 649012 - Fail mochitest-plains which use flaky timeouts (setTimeout(x) for x > 0); r=ted
We are white-listing the existing set of tests that use setTimeout
like this.  Hopefully these tests will be investigated and fixed
in the future, so that we can narrow down the white-list.

This check is only turned on for mochitest-plain for now.
2014-12-11 13:34:40 -05:00

70 lines
1.8 KiB
HTML

<!DOCTYPE HTML>
<html>
<!--
https://bugzilla.mozilla.org/show_bug.cgi?id=569520
-->
<head>
<title>Test for Bug 569520</title>
<script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
</head>
<body>
<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=569520">Mozilla Bug 569520</a>
<p id="display"></p>
<div id="content" style="display: none">
</div>
<pre id="test">
<script type="application/javascript">
/** Test for Bug 569520 **/
SimpleTest.waitForExplicitFinish();
SimpleTest.requestFlakyTimeout("untriaged");
var startNow = Date.now();
var start = window.mozAnimationStartTime;
var firstListenerArg;
var secondListenerArg;
var thirdListenerTime;
// callback arg is wallclock from mozRequestAnimationFrame
function thirdListener(t) {
thirdListenerTime = t;
// They really shouldn't be more than 100ms apart, but we can get weird
// effects on slow machines. 5 minutes is our test timeout, though.
ok(Math.abs(startNow - start) <= 5 * 60 * 1000, "Bogus animation start time");
ok(secondListenerArg >= firstListenerArg, // callback args from consecutive unprefixed requestAnimationFrame
"Second listener should fire after first listener");
ok(thirdListenerTime >= start, "Third listener should fire after start");
SimpleTest.finish();
}
// callback arg is from requestAnimationFrame and comparable to performance.now()
function secondListener(t) {
secondListenerArg = t;
mozRequestAnimationFrame(thirdListener);
}
function firstListener(t) {
firstListenerArg = t;
requestAnimationFrame(secondListener);
}
addLoadEvent(function() {
setTimeout(function() {
requestAnimationFrame(firstListener);
}, 100);
});
</script>
</pre>
</body>
</html>