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76e300e3c3
MozReview-Commit-ID: 4NXUjL4uGEP
97 lines
4.4 KiB
HTML
97 lines
4.4 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<head>
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<title>Test for scrolling selection into view</title>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<script type="text/javascript" src="/tests/SimpleTest/WindowSnapshot.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<pre id="test">
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<script class="testbody" type="text/javascript">
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// We open a window which contains two copies of the same gif. One at a scaled size, one at the
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// natural image size. We rely on the bug only showing up in the scaled image. The gif has three
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// frames and a delay of 100ms. The first is all white. The second has a very small update area
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// in the upper left, it changes the pixels to slightly off white. The third changes all the
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// pixels to blue. When the bug appears we only update the upper left pixels when looping around
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// from the last frame to the first frame. We compare a middle pixel of the two images to make
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// sure that they are the same at 100ms for a second. If the bug appears then the middle pixel
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// on the scaled image will always be blue and so should not match the middle pixel on the
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// unscaled image which should be white two thirds of the time. If the timers fire at bad times
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// and only fire when both frames are displaying blue we won't be able to detect this bug and the
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// test will pass without testing anything important, but that's not a big deal. That should be
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// rare enough, and the next time the test is run will should do proper testing.
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SimpleTest.requestFlakyTimeout("Pre-existing timeouts when converting from mochitest-chrome");
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SimpleTest.waitForExplicitFinish();
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addLoadEvent(openWindow);
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var win = null;
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function openWindow() {
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win = window.open("bug1132427.html",
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"", "scrollbars=yes,toolbar,menubar,width=600,height=800");
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win.focus();
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}
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function doTest() {
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setTimeout(continueTest, 1000);
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}
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function checkPixel(canvas, context, x1, y1, x2, y2) {
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var pix = context.getImageData(0, 0, canvas.width, canvas.height).data;
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for (var i = 0; i < 4; i++) {
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is(pix[4 * (y1 * canvas.width + x1) + i], pix[4 * (y2 * canvas.width + x2) + i], "pixels should match");
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}
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}
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var iterationsLeft = 10;
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function continueTest() {
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// we need to drawWindow the chrome window so we can get a dump of the retained widget layers
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// if we have to repaint to fulfill this drawWindow request then it will be impossible to
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// observe the bug
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var chromewin = SpecialPowers.wrap(win).QueryInterface(SpecialPowers.Ci.nsIInterfaceRequestor)
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.getInterface(SpecialPowers.Ci.nsIWebNavigation)
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.QueryInterface(SpecialPowers.Ci.nsIDocShellTreeItem)
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.rootTreeItem
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.QueryInterface(SpecialPowers.Ci.nsIInterfaceRequestor)
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.getInterface(SpecialPowers.Ci.nsIDOMWindow);
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var el = window.document.createElementNS("http://www.w3.org/1999/xhtml", "canvas");
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el.width = chromewin.innerWidth;
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el.height = chromewin.innerHeight;
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var ctx = el.getContext("2d");
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// pass the correct flags so we don't have to flush the retained layers
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SpecialPowers.wrap(ctx).drawWindow(chromewin, 0, 0, chromewin.innerWidth, chromewin.innerHeight, "rgba(0,0,0,0)",
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ctx.DRAWWINDOW_USE_WIDGET_LAYERS | ctx.DRAWWINDOW_DRAW_VIEW | ctx.DRAWWINDOW_DRAW_CARET);
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var leftbox = win.document.getElementById("left").getBoundingClientRect();
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var rightbox = win.document.getElementById("right").getBoundingClientRect();
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// this is actually chrome on left and right, but in practice we have none so it doesn't matter
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var chromeleft = win.outerWidth - win.innerWidth;
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// this is actually chrome on top and bottom, but bottom chrome is usually small to none and we have
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// 100px to spare in hitting the middle of the image elements (they are 200x200)
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var chrometop = win.outerHeight - win.innerHeight;
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// compare the middle of the two image elements
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checkPixel(el, ctx, chromeleft + leftbox.left + Math.floor(leftbox.width/2), chrometop + leftbox.top + Math.floor(leftbox.height/2),
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chromeleft + rightbox.left + Math.floor(rightbox.width/2), chrometop + rightbox.top + Math.floor(rightbox.height/2));
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iterationsLeft--;
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if (iterationsLeft > 0) {
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// now test 100ms later, we should have the next frame of the gif then
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setTimeout(continueTest, 100);
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} else {
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win.close();
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SimpleTest.finish();
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}
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}
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</script>
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</pre>
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</body>
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</html>
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