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517 lines
14 KiB
C++
517 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// CDragBarDockControl.cp
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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#include "CDragBarDockControl.h"
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#include "CDragBar.h"
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#include "CSharedPatternWorld.h"
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#include "UGraphicGizmos.h"
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#include <LArray.h>
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#include <LArrayIterator.h>
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#include <UTextTraits.h>
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#include <LString.h>
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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CDragBarDockControl::CDragBarDockControl(LStream* inStream)
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: LControl(inStream),
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mBars(sizeof(CDragBar*))
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{
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mNeedsRecalc = true;
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mMouseInside = nil;
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// ¥ÊThese constants should be in the PPob....
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ResIDT thePatternID;
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*inStream >> thePatternID;
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mBackPattern = CSharedPatternWorld::CreateSharedPatternWorld(thePatternID);
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ThrowIfNULL_(mBackPattern);
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mBackPattern->AddUser(this);
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mBackPatternHilite = CSharedPatternWorld::CreateSharedPatternWorld(10001);
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ThrowIfNULL_(mBackPatternHilite);
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mBackPatternHilite->AddUser(this);
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mGrippy = CSharedPatternWorld::CreateSharedPatternWorld(10004);
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ThrowIfNULL_(mGrippy);
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mGrippy->AddUser(this);
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mGrippyHilite = CSharedPatternWorld::CreateSharedPatternWorld(10005);
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ThrowIfNULL_(mGrippyHilite);
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mGrippyHilite->AddUser(this);
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*inStream >> mBarTraitsID;
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mTriangle = ::GetCIcon(10000);
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ThrowIfNULL_(mTriangle);
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SetRefreshAllWhenResized(false);
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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CDragBarDockControl::~CDragBarDockControl()
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{
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mBackPattern->RemoveUser(this);
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mBackPatternHilite->RemoveUser(this);
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mGrippy->RemoveUser(this);
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mGrippyHilite->RemoveUser(this);
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::DisposeCIcon(mTriangle);
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CDragBarDockControl::SetNeedsRecalc(Boolean inRecalc)
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{
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mNeedsRecalc = inRecalc;
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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Boolean CDragBarDockControl::IsRecalcRequired(void) const
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{
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return mNeedsRecalc;
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CDragBarDockControl::AddBarToDock(CDragBar* inBar)
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{
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inBar->Dock();
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mBars.InsertItemsAt(1, LArray::index_First, &inBar);
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SetNeedsRecalc(true);
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CDragBarDockControl::RemoveBarFromDock(CDragBar* inBar)
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{
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inBar->Undock();
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mBars.Remove(&inBar);
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SetNeedsRecalc(true);
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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Boolean CDragBarDockControl::HasDockedBars(void) const
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{
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return (mBars.GetCount() > 0);
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CDragBarDockControl::RecalcDock(void)
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{
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FocusDraw();
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UTextTraits::SetPortTextTraits(mBarTraitsID);
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Rect theFrame;
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CalcLocalFrameRect(theFrame);
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Int16 theLeftIndex = theFrame.left;
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CDragBar* theBar;
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LArrayIterator theIter(mBars, LArrayIterator::from_Start);
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while (theIter.Next(&theBar))
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{
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SDimension16 theBarSize;
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theBar->GetFrameSize(theBarSize);
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Rect theBarFrame;
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theBarFrame.left = theLeftIndex;
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theBarFrame.top = theFrame.top;
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theBarFrame.right = theBarFrame.left + theBarSize.height + 12;
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theBarFrame.bottom = theFrame.bottom;
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CalcOneDockedBar(theBar, theBarFrame);
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theLeftIndex += RectWidth(theBarFrame);
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}
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CDragBarDockControl::CalcOneDockedBar(
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CDragBar* inBar,
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const Rect& inBounds)
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{
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Int16 theHeight = RectHeight(inBounds);
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::OpenRgn();
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::MoveTo(inBounds.left, inBounds.top);
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::LineTo(inBounds.right, inBounds.top);
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::LineTo(inBounds.right - theHeight, inBounds.bottom);
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if (mBars.FetchIndexOf(&inBar) == LArray::index_First)
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::LineTo(inBounds.left, inBounds.bottom);
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else
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::LineTo(inBounds.left - theHeight, inBounds.bottom);
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::LineTo(inBounds.left, inBounds.top);
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::CloseRgn(inBar->mDockedMask);
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CDragBarDockControl::DrawSelf(void)
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{
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if (mBars.GetCount() == 0)
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{
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Assert_(false); // we should have been hidden and not drawn
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return;
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}
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if (IsRecalcRequired())
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RecalcDock();
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Rect theFrame;
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CalcLocalFrameRect(theFrame);
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StClipRgnState theClipSaver(theFrame);
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// FIXME the port relative calculation works when you're a view and not a pane
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Point theAlignment;
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// CSharedPatternWorld::CalcRelativePoint(this, CSharedPatternWorld::eOrientation_Port, theAlignment);
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mSuperView->GetPortOrigin(theAlignment);
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// We do this instead of LPane::GetMacPort() because we may be being
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// drawn offscreen.
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CGrafPtr thePort;
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::GetPort(&(GrafPtr)thePort);
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mBackPattern->Fill(thePort, theFrame, theAlignment);
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UGraphicGizmos::LowerColorVolume(theFrame, 0x2000);
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CDragBar* theBar;
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LArrayIterator theIter(mBars, LArrayIterator::from_Start);
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while (theIter.Next(&theBar))
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DrawOneDockedBar(theBar);
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CDragBarDockControl::DrawOneDockedBar(
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CDragBar* inBar)
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{
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StClipRgnState theClipSaver(inBar->mDockedMask);
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Rect theTabFrame = (**static_cast<RgnHandle>(inBar->mDockedMask)).rgnBBox;
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Int16 theHeight = RectHeight(theTabFrame);
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Int16 theHalfHeight = theHeight / 2;
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// FIXME the port relative calculation works when you're a view and not a pane
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Point theAlignment;
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// CSharedPatternWorld::CalcRelativePoint(this, CSharedPatternWorld::eOrientation_Port, theAlignment);
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mSuperView->GetPortOrigin(theAlignment);
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CGrafPtr thePort;
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::GetPort(&(GrafPtr)thePort);
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if ( mMouseInside == inBar )
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mBackPatternHilite->Fill(thePort, theTabFrame, theAlignment);
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else
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mBackPattern->Fill(thePort, theTabFrame, theAlignment);
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// Draw the beveled outline hilighting
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RGBColor theTintColor = { 0x5000, 0x5000, 0x5000 };
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::RGBForeColor(&theTintColor);
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::OpColor(&UGraphicGizmos::sLighter);
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::PenMode(addPin);
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ArrayIndexT theIndex = mBars.FetchIndexOf(&inBar);
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::MoveTo(theTabFrame.left, theTabFrame.bottom - 1);
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if (theIndex == LArray::index_First)
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::LineTo(theTabFrame.left, theTabFrame.top);
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else
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::LineTo(theTabFrame.left + theHeight, theTabFrame.top);
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::LineTo(theTabFrame.right - 1, theTabFrame.top);
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::OpColor(&UGraphicGizmos::sDarker);
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::PenMode(subPin);
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::LineTo(theTabFrame.right - theHeight - 1, theTabFrame.bottom - 1);
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::LineTo(theTabFrame.left, theTabFrame.bottom - 1);
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// Draw the triangle
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Rect theTriangleDest = theTabFrame;
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if (theIndex == LArray::index_First)
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theTriangleDest.left += theHalfHeight;
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else
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theTriangleDest.left += theHeight;
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theTriangleDest.right = theTriangleDest.left + (theHeight / 2);
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Rect theTriangleFrame = (**mTriangle).iconPMap.bounds;
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UGraphicGizmos::CenterRectOnRect(theTriangleFrame, theTriangleDest);
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::PlotCIcon(&theTriangleFrame, mTriangle);
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// Inset the tab shape then knock out the area surrounding the triangle.
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StRegion theInsetCopy(inBar->mDockedMask);
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::InsetRgn(theInsetCopy, 2, 2);
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theTriangleDest.left = theTabFrame.left;
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theTriangleDest.right += theHalfHeight;
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StRegion theTriangleMask(theTriangleDest);
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::DiffRgn(theInsetCopy, theTriangleMask, theInsetCopy);
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::SetClip(theInsetCopy);
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// draw the grippy pattern
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Rect thePatternFrame = (**static_cast<RgnHandle>(theInsetCopy)).rgnBBox;
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if ( mMouseInside == inBar )
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mGrippyHilite->Fill(thePort, thePatternFrame, theAlignment);
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else
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mGrippy->Fill(thePort, thePatternFrame, theAlignment);
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CDragBarDockControl::ResizeFrameBy(
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Int16 inWidthDelta,
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Int16 inHeightDelta,
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Boolean inRefresh)
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{
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LControl::ResizeFrameBy(inWidthDelta, inHeightDelta, inRefresh);
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SetNeedsRecalc(true);
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥ Hides the bar from the dock if docked - mjc
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CDragBarDockControl::HideBar(CDragBar* inBar)
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{
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if (inBar->IsDocked() && inBar->IsAvailable())
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{
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mBars.Remove(&inBar);
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SetNeedsRecalc(true);
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}
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥ Shows the bar in the dock if it was docked previously (use with HideBar) - mjc
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CDragBarDockControl::ShowBar(CDragBar* inBar)
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{
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if (inBar->IsDocked() && !inBar->IsAvailable())
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{
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mBars.InsertItemsAt(1, LArray::index_First, &inBar);
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SetNeedsRecalc(true);
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}
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}
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//
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// MouseWithin
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//
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// Called by powerPlant when the mouse is inside the control. Find which collapsed bar the mouse
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// is hovering over and if it is different from the one that is currently hilighted,
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// redraw.
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//
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void
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CDragBarDockControl :: MouseWithin ( Point inPoint, const EventRecord & /* inEvent */)
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{
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PortToLocalPoint(inPoint);
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const CDragBar* curr = FindBarSpot ( inPoint );
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if ( mMouseInside != curr ) {
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mMouseInside = curr;
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Refresh();
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ExecuteAttachments(msg_HideTooltip, nil);
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}
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}
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//
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// MouseLeave
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//
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// Called by powerplant when the mouse leaves the control. No more hilighting, so forget
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// that any bar is selected and redraw back to the normal state
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//
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void
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CDragBarDockControl :: MouseLeave ( )
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{
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if ( mMouseInside ) {
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mMouseInside = nil;
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Refresh();
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}
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}
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//
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//
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void
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CDragBarDockControl :: FindTooltipForMouseLocation ( const EventRecord& inMacEvent, StringPtr outTip )
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{
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Point where = inMacEvent.where;
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GlobalToPortPoint ( where );
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PortToLocalPoint ( where );
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const CDragBar* curr = FindBarSpot ( where );
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if ( curr )
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curr->GetDescriptor(outTip);
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else
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::GetIndString ( outTip, 10506, 13 ); // supply a helpful message...
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} // FindTooltipForMouseLocation
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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//
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#pragma mark --- CONTROL BEHAVIOUR ---
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//
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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Int16 CDragBarDockControl::FindHotSpot(Point inPoint)
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{
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Int16 theHotSpot = 0;
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CDragBar* theBar;
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LArrayIterator theIter(mBars, LArrayIterator::from_Start);
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while (theIter.Next(&theBar))
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{
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if (::PtInRgn(inPoint, theBar->mDockedMask))
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{
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theHotSpot = theIter.GetCurrentIndex();
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break;
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}
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}
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return theHotSpot;
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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Boolean CDragBarDockControl::PointInHotSpot(Point inPoint, Int16 inHotSpot)
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{
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CDragBar* theBar = NULL;
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mBars.FetchItemAt(inHotSpot, &theBar);
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Assert_(theBar != NULL);
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Boolean bInHotSpot = ::PtInRgn(inPoint, theBar->mDockedMask);
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return bInHotSpot;
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CDragBarDockControl::HotSpotAction(
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Int16 /* inHotSpot */,
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Boolean /* inCurrInside */,
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Boolean /* inPrevInside */)
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{
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CDragBarDockControl::HotSpotResult(Int16 inHotSpot)
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{
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CDragBar* theBar = NULL;
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mBars.FetchItemAt(inHotSpot, &theBar);
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Assert_(theBar != NULL);
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BroadcastMessage(msg_DragBarExpand, theBar);
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CDragBarDockControl::SavePlace(LStream *outPlace)
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{
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*outPlace << mBars.GetCount();
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CDragBar* theBar;
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LArrayIterator theIter(mBars, LArrayIterator::from_Start);
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while (theIter.Next(&theBar))
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*outPlace << theBar->GetPaneID();
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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void CDragBarDockControl::RestorePlace(LStream *inPlace)
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{
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Int32 theBarCount;
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*inPlace >> theBarCount;
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for (Int32 theIndex = LArray::index_First; theIndex <= theBarCount; theIndex++)
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{
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PaneIDT theBarID;
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*inPlace >> theBarID;
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CDragBar* theBar;
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LArrayIterator theIter(mBars, LArrayIterator::from_Start);
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while (theIter.Next(&theBar))
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{
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if (theBar->GetPaneID() == theBarID)
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mBars.MoveItem(theIter.GetCurrentIndex(), theIndex);
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}
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}
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}
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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// ¥
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// ÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑÑ
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const CDragBar* CDragBarDockControl::FindBarSpot(
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Point inLocalPoint)
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{
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const CDragBar* theBar = NULL;
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Int16 theHotSpot = FindHotSpot(inLocalPoint);
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if (theHotSpot != 0)
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mBars.FetchItemAt(theHotSpot, &theBar);
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return theBar;
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}
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