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191 lines
5.7 KiB
C++
191 lines
5.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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#include "CIncludeView.h"
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//-----------------------------------
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CIncludeView::CIncludeView(LStream* inStream)
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//-----------------------------------
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: LPane(inStream)
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{
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*inStream >> mInstalledViewID;
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if ( mInstalledViewID == 0 ) { // No view to install.
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//Assert_(mInstalledViewID != 0);
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return;
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}
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// We need to create the pane immediately so that it is added to the superview in the order
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// specified in Constructor.
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// If the installed view ID is negative, we take the absolute value of it and install
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// the created view directly. Otherwise, we install the first subpane of the created
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// view.
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const Boolean installViewDirectly = (mInstalledViewID < 0);
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// Store default commander and view, do we need to do this?
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LCommander *defaultCommander = LCommander::GetDefaultCommander();
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LView *defaultView = LPane::GetDefaultView();
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//
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// Because of the way that the new stream classes work in CWPro1 PP, we had
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// to make a change to how we read in the included object. Previously, we
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// could just call UReanimator::ReadObjects to do this. However, the new
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// classes change the way things work to use a static counter variable to assign
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// a key for each object in an internal hash table. This would normally be ok, but
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// this class forces a reset of that counter (using ReadObjects() does that) and
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// that messes up all the internal bookkeeping for the reanimator.
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//
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// To get around that, we have duplicated the code in UReanimator::ReadObjects
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// with the exception of the line that resets the counter. (mcmullen & pinkerton)
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//
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LView *newView = nil;
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{
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StResource objectRes('PPob', installViewDirectly ?
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-mInstalledViewID : mInstalledViewID);
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HLockHi(objectRes.mResourceH);
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LDataStream objectStream(*objectRes.mResourceH,
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GetHandleSize(objectRes.mResourceH));
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// sObjectCount = 0; // THIS IS THE BAD THING WE DON'T WANT TO HAPPEN
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Int16 ppobVersion;
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objectStream.ReadBlock(&ppobVersion, sizeof(Int16));
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SignalIf_(ppobVersion != 2);
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newView = (LView *) UReanimator::ObjectsFromStream(&objectStream);
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}
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// Restore default commander and view, do we need to do this?
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LCommander::SetDefaultCommander(defaultCommander);
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LPane::SetDefaultView(defaultView);
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Assert_(newView != nil);
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if ( newView == nil ) {
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mInstalledViewID = 0; // So that we don't delete ourselves in FinishCreateSelf()
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return; // Get outta here!
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}
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Try_ {
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if ( installViewDirectly ) {
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InstallPane(newView);
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} else {
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// The pane we want should be the lone sibling of the root of the installed view's
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// hierarchy. Why? Because constructor will only allow the root of the
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// hierarchy to be an LView or an LWindow, and we want to allow all types of
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// panes. So here we dig out the real pane that we want to install.
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LPane *subPane = nil;
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newView->GetSubPanes().FetchItemAt(1, subPane);
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Assert_(subPane != nil);
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if ( subPane != nil ) {
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InstallPane(subPane);
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//subPane->FinishCreate();
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// NOT! Superview will call this, because it's added to the iterator.
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}
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delete newView; // old parent of the installed view. An empty shell, now.
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}
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}
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Catch_(inErr) {
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delete newView; // Make sure we delete the view!
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Throw_(inErr);
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}
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EndCatch_
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}
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//-----------------------------------
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CIncludeView::~CIncludeView()
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//-----------------------------------
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{
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}
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//-----------------------------------
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void CIncludeView::InstallPane(LPane* inPane)
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// This matches LPane::InitPane. Unfortunately, this may go out of date
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// when InitPane changes.
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//-----------------------------------
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{
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inPane->SetPaneID(mPaneID);
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mPaneID = 0; // Set our id to 0 so that we are not confused with the installed pane
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inPane->SetUserCon(mUserCon);
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if ( mVisible == triState_Off ) {
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inPane->Hide();
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} else {
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inPane->Show();
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}
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if ( mEnabled == triState_Off ) {
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inPane->Disable();
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} else {
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inPane->Enable();
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}
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SDimension16 frameSize;
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GetFrameSize(frameSize);
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inPane->ResizeFrameTo(frameSize.width, frameSize.height, false);
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SPoint32 location;
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inPane->GetFrameLocation(location);
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inPane->MoveBy(mFrameLocation.h - location.h, mFrameLocation.v - location.v, false);
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SBooleanRect frameBinding;
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GetFrameBinding(frameBinding);
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inPane->SetFrameBinding(frameBinding);
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// Associate Pane with its SuperView
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LView *theSuperView = mSuperView;
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Assert_(theSuperView);
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inPane->PutInside(theSuperView, false);
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// Negative width and/or height means to expand the
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// Pane to the size of the SuperView
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if (theSuperView != nil)
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{
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Boolean expandHoriz = (mFrameSize.width < 0);
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Boolean expandVert = (mFrameSize.height < 0);
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if (expandHoriz || expandVert)
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theSuperView->ExpandSubPane(inPane, expandHoriz, expandVert);
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}
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} // CIncludeView::InstallPane
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//-----------------------------------
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void CIncludeView::FinishCreateSelf()
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//-----------------------------------
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{
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inherited::FinishCreateSelf();
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if ( mInstalledViewID != 0 ) {
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delete this; // removes this from superview in ~LPane
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}
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} // CIncludeView::FinishCreateSelf
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