gecko-dev/gfx/thebes/gfxFontMissingGlyphs.cpp

509 lines
19 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "gfxFontMissingGlyphs.h"
#include "gfxUtils.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/Helpers.h"
#include "mozilla/gfx/PathHelpers.h"
#include "mozilla/LinkedList.h"
#include "mozilla/RefPtr.h"
#include "nsDeviceContext.h"
#include "nsLayoutUtils.h"
#include "TextDrawTarget.h"
#include "LayerUserData.h"
using namespace mozilla;
using namespace mozilla::gfx;
#define X 255
static const uint8_t gMiniFontData[] = {
0, X, 0, 0, X, 0, X, X, X, X, X, X, X, 0, X, X, X, X, X, X, X, X, X, X,
X, X, X, X, X, X, X, X, X, X, X, 0, 0, X, X, X, X, 0, X, X, X, X, X, X,
X, 0, X, 0, X, 0, 0, 0, X, 0, 0, X, X, 0, X, X, 0, 0, X, 0, 0, 0, 0, X,
X, 0, X, X, 0, X, X, 0, X, X, 0, X, X, 0, 0, X, 0, X, X, 0, 0, X, 0, 0,
X, 0, X, 0, X, 0, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, 0, 0, X,
X, X, X, X, X, X, X, X, X, X, X, 0, X, 0, 0, X, 0, X, X, X, X, X, X, X,
X, 0, X, 0, X, 0, X, 0, 0, 0, 0, X, 0, 0, X, 0, 0, X, X, 0, X, 0, 0, X,
X, 0, X, 0, 0, X, X, 0, X, X, 0, X, X, 0, 0, X, 0, X, X, 0, 0, X, 0, 0,
0, X, 0, 0, X, 0, X, X, X, X, X, X, 0, 0, X, X, X, X, X, X, X, 0, 0, X,
X, X, X, 0, 0, X, X, 0, X, X, X, 0, 0, X, X, X, X, 0, X, X, X, X, 0, 0,
};
#undef X
/* Parameters that control the rendering of hexboxes. They look like this:
BMP codepoints non-BMP codepoints
(U+0000 - U+FFFF) (U+10000 - U+10FFFF)
+---------+ +-------------+
| | | |
| HHH HHH | | HHH HHH HHH |
| HHH HHH | | HHH HHH HHH |
| HHH HHH | | HHH HHH HHH |
| HHH HHH | | HHH HHH HHH |
| HHH HHH | | HHH HHH HHH |
| | | |
| HHH HHH | | HHH HHH HHH |
| HHH HHH | | HHH HHH HHH |
| HHH HHH | | HHH HHH HHH |
| HHH HHH | | HHH HHH HHH |
| HHH HHH | | HHH HHH HHH |
| | | |
+---------+ +-------------+
*/
/** Width of a minifont glyph (see above) */
static const int MINIFONT_WIDTH = 3;
/** Height of a minifont glyph (see above) */
static const int MINIFONT_HEIGHT = 5;
/**
* Gap between minifont glyphs (both horizontal and vertical) and also
* the minimum desired gap between the box border and the glyphs
*/
static const int HEX_CHAR_GAP = 1;
/**
* The amount of space between the vertical edge of the glyphbox and the
* box border. We make this nonzero so that when multiple missing glyphs
* occur consecutively there's a gap between their rendered boxes.
*/
static const int BOX_HORIZONTAL_INSET = 1;
/** The width of the border */
static const int BOX_BORDER_WIDTH = 1;
/**
* The scaling factor for the border opacity; this is multiplied by the current
* opacity being used to draw the text.
*/
static const Float BOX_BORDER_OPACITY = 0.5;
#ifndef MOZ_GFX_OPTIMIZE_MOBILE
static RefPtr<DrawTarget> gGlyphDrawTarget;
static RefPtr<SourceSurface> gGlyphMask;
static RefPtr<SourceSurface> gGlyphAtlas;
static DeviceColor gGlyphColor;
/**
* Generates a new colored mini-font atlas from the mini-font mask.
*/
static bool MakeGlyphAtlas(const DeviceColor& aColor) {
gGlyphAtlas = nullptr;
if (!gGlyphDrawTarget) {
gGlyphDrawTarget =
gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
IntSize(MINIFONT_WIDTH * 16, MINIFONT_HEIGHT),
SurfaceFormat::B8G8R8A8);
if (!gGlyphDrawTarget) {
return false;
}
}
if (!gGlyphMask) {
gGlyphMask = gGlyphDrawTarget->CreateSourceSurfaceFromData(
const_cast<uint8_t*>(gMiniFontData),
IntSize(MINIFONT_WIDTH * 16, MINIFONT_HEIGHT), MINIFONT_WIDTH * 16,
SurfaceFormat::A8);
if (!gGlyphMask) {
return false;
}
}
gGlyphDrawTarget->MaskSurface(ColorPattern(aColor), gGlyphMask, Point(0, 0),
DrawOptions(1.0f, CompositionOp::OP_SOURCE));
gGlyphAtlas = gGlyphDrawTarget->Snapshot();
if (!gGlyphAtlas) {
return false;
}
gGlyphColor = aColor;
return true;
}
/**
* Reuse the current mini-font atlas if the color matches, otherwise regenerate
* it.
*/
static inline already_AddRefed<SourceSurface> GetGlyphAtlas(
const DeviceColor& aColor) {
// Get the opaque color, ignoring any transparency which will be handled
// later.
DeviceColor color(aColor.r, aColor.g, aColor.b);
if ((gGlyphAtlas && gGlyphColor == color) || MakeGlyphAtlas(color)) {
return do_AddRef(gGlyphAtlas);
}
return nullptr;
}
/**
* Clear any cached glyph atlas resources.
*/
static void PurgeGlyphAtlas() {
gGlyphAtlas = nullptr;
gGlyphDrawTarget = nullptr;
gGlyphMask = nullptr;
}
// WebRender layer manager user data that will get signaled when the layer
// manager is destroyed.
class WRUserData : public layers::LayerUserData,
public LinkedListElement<WRUserData> {
public:
explicit WRUserData(layers::WebRenderLayerManager* aManager);
~WRUserData();
static void Assign(layers::WebRenderLayerManager* aManager) {
if (!aManager->HasUserData(&sWRUserDataKey)) {
aManager->SetUserData(&sWRUserDataKey, new WRUserData(aManager));
}
}
void Remove() { mManager->RemoveUserData(&sWRUserDataKey); }
layers::WebRenderLayerManager* mManager;
static UserDataKey sWRUserDataKey;
};
static void DestroyImageKey(void* aClosure) {
auto* key = static_cast<wr::ImageKey*>(aClosure);
delete key;
}
static RefPtr<SourceSurface> gWRGlyphAtlas[8];
static LinkedList<WRUserData> gWRUsers;
UserDataKey WRUserData::sWRUserDataKey;
/**
* Generates a transformed WebRender mini-font atlas for a given orientation.
*/
static already_AddRefed<SourceSurface> MakeWRGlyphAtlas(const Matrix* aMat) {
IntSize size(MINIFONT_WIDTH * 16, MINIFONT_HEIGHT);
// If the orientation is transposed, width/height are swapped.
if (aMat && aMat->_11 == 0) {
std::swap(size.width, size.height);
}
RefPtr<DrawTarget> ref =
gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget();
RefPtr<DrawTarget> dt =
gfxPlatform::GetPlatform()->CreateSimilarSoftwareDrawTarget(
ref, size, SurfaceFormat::B8G8R8A8);
if (!dt) {
return nullptr;
}
if (aMat) {
// Select appropriate transform matrix based on whether the
// orientation is transposed.
dt->SetTransform(aMat->_11 == 0
? Matrix(0.0f, copysign(1.0f, aMat->_12),
copysign(1.0f, aMat->_21), 0.0f,
aMat->_21 < 0 ? MINIFONT_HEIGHT : 0.0f,
aMat->_12 < 0 ? MINIFONT_WIDTH * 16 : 0.0f)
: Matrix(copysign(1.0f, aMat->_11), 0.0f, 0.0f,
copysign(1.0f, aMat->_22),
aMat->_11 < 0 ? MINIFONT_WIDTH * 16 : 0.0f,
aMat->_22 < 0 ? MINIFONT_HEIGHT : 0.0f));
}
RefPtr<SourceSurface> mask = dt->CreateSourceSurfaceFromData(
const_cast<uint8_t*>(gMiniFontData),
IntSize(MINIFONT_WIDTH * 16, MINIFONT_HEIGHT), MINIFONT_WIDTH * 16,
SurfaceFormat::A8);
if (!mask) {
return nullptr;
}
dt->MaskSurface(ColorPattern(DeviceColor::MaskOpaqueWhite()), mask,
Point(0, 0));
return dt->Snapshot();
}
/**
* Clear any cached WebRender glyph atlas resources.
*/
static void PurgeWRGlyphAtlas() {
// For each WR layer manager, we need go through each atlas orientation
// and see if it has a stashed image key. If it does, remove the image
// from the layer manager.
for (WRUserData* user : gWRUsers) {
auto* manager = user->mManager;
for (size_t i = 0; i < 8; i++) {
if (gWRGlyphAtlas[i]) {
auto* key = static_cast<wr::ImageKey*>(gWRGlyphAtlas[i]->GetUserData(
reinterpret_cast<UserDataKey*>(manager)));
if (key) {
manager->GetRenderRootStateManager()->AddImageKeyForDiscard(*key);
}
}
}
}
// Remove the layer managers' destroy notifications only after processing
// so as not to mess up gWRUsers iteration.
while (!gWRUsers.isEmpty()) {
gWRUsers.popFirst()->Remove();
}
// Finally, clear out the atlases.
for (size_t i = 0; i < 8; i++) {
gWRGlyphAtlas[i] = nullptr;
}
}
WRUserData::WRUserData(layers::WebRenderLayerManager* aManager)
: mManager(aManager) {
gWRUsers.insertFront(this);
}
WRUserData::~WRUserData() {
// When the layer manager is destroyed, we need go through each
// atlas and remove any assigned image keys.
if (isInList()) {
for (size_t i = 0; i < 8; i++) {
if (gWRGlyphAtlas[i]) {
gWRGlyphAtlas[i]->RemoveUserData(
reinterpret_cast<UserDataKey*>(mManager));
}
}
}
}
static already_AddRefed<SourceSurface> GetWRGlyphAtlas(DrawTarget& aDrawTarget,
const Matrix* aMat) {
uint32_t key = 0;
// Encode orientation in the key.
if (aMat) {
if (aMat->_11 == 0) {
key |= 4 | (aMat->_12 < 0 ? 1 : 0) | (aMat->_21 < 0 ? 2 : 0);
} else {
key |= (aMat->_11 < 0 ? 1 : 0) | (aMat->_22 < 0 ? 2 : 0);
}
}
// Check if an atlas was already created, or create one if necessary.
RefPtr<SourceSurface> atlas = gWRGlyphAtlas[key];
if (!atlas) {
atlas = MakeWRGlyphAtlas(aMat);
gWRGlyphAtlas[key] = atlas;
}
// The atlas may exist, but an image key may not be assigned for it to
// the given layer manager, or it may no longer be valid.
auto* tdt = static_cast<layout::TextDrawTarget*>(&aDrawTarget);
auto* manager = tdt->WrLayerManager();
auto* imageKey = static_cast<wr::ImageKey*>(
atlas->GetUserData(reinterpret_cast<UserDataKey*>(manager)));
if (!imageKey || !manager->WrBridge()->MatchesNamespace(*imageKey)) {
// No image key, so we need to map the atlas' data for transfer to WR.
RefPtr<DataSourceSurface> dataSurface = atlas->GetDataSurface();
if (!dataSurface) {
return nullptr;
}
DataSourceSurface::ScopedMap map(dataSurface, DataSourceSurface::READ);
if (!map.IsMapped()) {
return nullptr;
}
// Transfer the data and get an image key for it.
Maybe<wr::ImageKey> result = tdt->DefineImage(
atlas->GetSize(), map.GetStride(), atlas->GetFormat(), map.GetData());
if (!result.isSome()) {
return nullptr;
}
// Assign the image key to the atlas.
atlas->AddUserData(reinterpret_cast<UserDataKey*>(manager),
new wr::ImageKey(result.ref()), DestroyImageKey);
// Create a user data notification for when the layer manager is
// destroyed so we can clean up any assigned image keys.
WRUserData::Assign(manager);
}
return atlas.forget();
}
static void DrawHexChar(uint32_t aDigit, Float aLeft, Float aTop,
DrawTarget& aDrawTarget, SourceSurface* aAtlas,
const DeviceColor& aColor,
const Matrix* aMat = nullptr) {
Rect dest(aLeft, aTop, MINIFONT_WIDTH, MINIFONT_HEIGHT);
if (aDrawTarget.GetBackendType() == BackendType::WEBRENDER_TEXT) {
// For WR, we need to get the image key assigned to the given WR layer
// manager for referencing the image.
auto* tdt = static_cast<layout::TextDrawTarget*>(&aDrawTarget);
auto* manager = tdt->WrLayerManager();
auto* key = static_cast<wr::ImageKey*>(
aAtlas->GetUserData(reinterpret_cast<UserDataKey*>(manager)));
MOZ_ASSERT(key);
// Transform the bounds of the atlas into the given orientation, and then
// also transform a small clip rect which will be used to select the given
// digit from the atlas.
Rect bounds(aLeft - aDigit * MINIFONT_WIDTH, aTop, MINIFONT_WIDTH * 16,
MINIFONT_HEIGHT);
if (aMat) {
// Width and height may be negative after the transform, so move the rect
// if necessary and fix size.
bounds = aMat->TransformRect(bounds);
bounds.x += std::min(bounds.width, 0.0f);
bounds.y += std::min(bounds.height, 0.0f);
bounds.width = fabs(bounds.width);
bounds.height = fabs(bounds.height);
dest = aMat->TransformRect(dest);
dest.x += std::min(dest.width, 0.0f);
dest.y += std::min(dest.height, 0.0f);
dest.width = fabs(dest.width);
dest.height = fabs(dest.height);
}
// Finally, push the colored image with point filtering.
tdt->PushImage(*key, bounds, dest, wr::ImageRendering::Pixelated,
wr::ToColorF(aColor));
} else {
// For the normal case, just draw the given digit from the atlas. Point
// filtering is used to ensure the mini-font rectangles stay sharp with any
// scaling. Handle any transparency here as well.
aDrawTarget.DrawSurface(
aAtlas, dest,
Rect(aDigit * MINIFONT_WIDTH, 0, MINIFONT_WIDTH, MINIFONT_HEIGHT),
DrawSurfaceOptions(SamplingFilter::POINT),
DrawOptions(aColor.a, CompositionOp::OP_OVER, AntialiasMode::NONE));
}
}
void gfxFontMissingGlyphs::Purge() {
PurgeGlyphAtlas();
PurgeWRGlyphAtlas();
}
#else // MOZ_GFX_OPTIMIZE_MOBILE
void gfxFontMissingGlyphs::Purge() {}
#endif
void gfxFontMissingGlyphs::Shutdown() { Purge(); }
void gfxFontMissingGlyphs::DrawMissingGlyph(uint32_t aChar, const Rect& aRect,
DrawTarget& aDrawTarget,
const Pattern& aPattern,
uint32_t aAppUnitsPerDevPixel,
const Matrix* aMat) {
Rect rect(aRect);
// If there is an orientation transform, reorient the bounding rect.
if (aMat) {
rect.MoveBy(-aRect.BottomLeft());
rect = aMat->TransformBounds(rect);
rect.MoveBy(aRect.BottomLeft());
}
// If we're currently drawing with some kind of pattern, we just draw the
// missing-glyph data in black.
DeviceColor color = aPattern.GetType() == PatternType::COLOR
? static_cast<const ColorPattern&>(aPattern).mColor
: ToDeviceColor(sRGBColor::OpaqueBlack());
// Stroke a rectangle so that the stroke's left edge is inset one pixel
// from the left edge of the glyph box and the stroke's right edge
// is inset one pixel from the right edge of the glyph box.
Float halfBorderWidth = BOX_BORDER_WIDTH / 2.0;
Float borderLeft = rect.X() + BOX_HORIZONTAL_INSET + halfBorderWidth;
Float borderRight = rect.XMost() - BOX_HORIZONTAL_INSET - halfBorderWidth;
Rect borderStrokeRect(borderLeft, rect.Y() + halfBorderWidth,
borderRight - borderLeft,
rect.Height() - 2.0 * halfBorderWidth);
if (!borderStrokeRect.IsEmpty()) {
ColorPattern adjustedColor(color);
adjustedColor.mColor.a *= BOX_BORDER_OPACITY;
#ifdef MOZ_GFX_OPTIMIZE_MOBILE
aDrawTarget.FillRect(borderStrokeRect, adjustedColor);
#else
StrokeOptions strokeOptions(BOX_BORDER_WIDTH);
aDrawTarget.StrokeRect(borderStrokeRect, adjustedColor, strokeOptions);
#endif
}
#ifndef MOZ_GFX_OPTIMIZE_MOBILE
RefPtr<SourceSurface> atlas =
aDrawTarget.GetBackendType() == BackendType::WEBRENDER_TEXT
? GetWRGlyphAtlas(aDrawTarget, aMat)
: GetGlyphAtlas(color);
if (!atlas) {
return;
}
Point center = rect.Center();
Float halfGap = HEX_CHAR_GAP / 2.f;
Float top = -(MINIFONT_HEIGHT + halfGap);
// We always want integer scaling, otherwise the "bitmap" glyphs will look
// even uglier than usual when zoomed
int32_t devPixelsPerCSSPx =
std::max<int32_t>(1, AppUnitsPerCSSPixel() / aAppUnitsPerDevPixel);
Matrix tempMat;
if (aMat) {
// If there is an orientation transform, since draw target transforms may
// not be supported, scale and translate it so that it can be directly used
// for rendering the mini font without changing the draw target transform.
tempMat = Matrix(*aMat)
.PostScale(devPixelsPerCSSPx, devPixelsPerCSSPx)
.PostTranslate(center);
aMat = &tempMat;
} else {
// Otherwise, scale and translate the draw target transform assuming it
// supports that.
tempMat = aDrawTarget.GetTransform();
aDrawTarget.SetTransform(Matrix(tempMat).PreTranslate(center).PreScale(
devPixelsPerCSSPx, devPixelsPerCSSPx));
}
if (aChar < 0x10000) {
if (rect.Width() >= 2 * (MINIFONT_WIDTH + HEX_CHAR_GAP) &&
rect.Height() >= 2 * MINIFONT_HEIGHT + HEX_CHAR_GAP) {
// Draw 4 digits for BMP
Float left = -(MINIFONT_WIDTH + halfGap);
DrawHexChar((aChar >> 12) & 0xF, left, top, aDrawTarget, atlas, color,
aMat);
DrawHexChar((aChar >> 8) & 0xF, halfGap, top, aDrawTarget, atlas, color,
aMat);
DrawHexChar((aChar >> 4) & 0xF, left, halfGap, aDrawTarget, atlas, color,
aMat);
DrawHexChar(aChar & 0xF, halfGap, halfGap, aDrawTarget, atlas, color,
aMat);
}
} else {
if (rect.Width() >= 3 * (MINIFONT_WIDTH + HEX_CHAR_GAP) &&
rect.Height() >= 2 * MINIFONT_HEIGHT + HEX_CHAR_GAP) {
// Draw 6 digits for non-BMP
Float first = -(MINIFONT_WIDTH * 1.5 + HEX_CHAR_GAP);
Float second = -(MINIFONT_WIDTH / 2.0);
Float third = (MINIFONT_WIDTH / 2.0 + HEX_CHAR_GAP);
DrawHexChar((aChar >> 20) & 0xF, first, top, aDrawTarget, atlas, color,
aMat);
DrawHexChar((aChar >> 16) & 0xF, second, top, aDrawTarget, atlas, color,
aMat);
DrawHexChar((aChar >> 12) & 0xF, third, top, aDrawTarget, atlas, color,
aMat);
DrawHexChar((aChar >> 8) & 0xF, first, halfGap, aDrawTarget, atlas, color,
aMat);
DrawHexChar((aChar >> 4) & 0xF, second, halfGap, aDrawTarget, atlas,
color, aMat);
DrawHexChar(aChar & 0xF, third, halfGap, aDrawTarget, atlas, color, aMat);
}
}
if (!aMat) {
// The draw target transform was changed, so it must be restored to
// the original value.
aDrawTarget.SetTransform(tempMat);
}
#endif
}
Float gfxFontMissingGlyphs::GetDesiredMinWidth(uint32_t aChar,
uint32_t aAppUnitsPerDevPixel) {
/**
* The minimum desired width for a missing-glyph glyph box. I've laid it out
* like this so you can see what goes where.
*/
Float width = BOX_HORIZONTAL_INSET + BOX_BORDER_WIDTH + HEX_CHAR_GAP +
MINIFONT_WIDTH + HEX_CHAR_GAP + MINIFONT_WIDTH +
((aChar < 0x10000) ? 0 : HEX_CHAR_GAP + MINIFONT_WIDTH) +
HEX_CHAR_GAP + BOX_BORDER_WIDTH + BOX_HORIZONTAL_INSET;
// Note that this will give us floating-point division, so the width will
// -not- be snapped to integer multiples of its basic pixel value
width *= Float(AppUnitsPerCSSPixel()) / aAppUnitsPerDevPixel;
return width;
}