gecko-dev/gfx/gl/AndroidNativeWindow.h
sotaro 9437779a52 Bug 1648076 - Use AndroidSurfaceTexture related files only on Android r=jgilbert
No functional change. AndroidSurfaceTexture related files are used on all platforms. They are needed only on Android.

Differential Revision: https://phabricator.services.mozilla.com/D80869
2020-06-24 18:59:14 +00:00

52 lines
1.4 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
// vim:set ts=2 sts=2 sw=2 et cin:
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef AndroidNativeWindow_h__
#define AndroidNativeWindow_h__
#include <jni.h>
#include <android/native_window.h>
#include <android/native_window_jni.h>
#include "mozilla/java/GeckoSurfaceWrappers.h"
#include "SurfaceTexture.h"
namespace mozilla {
namespace gl {
class AndroidNativeWindow final {
public:
AndroidNativeWindow() : mNativeWindow(nullptr) {}
explicit AndroidNativeWindow(java::sdk::Surface::Param aSurface) {
mNativeWindow =
ANativeWindow_fromSurface(jni::GetEnvForThread(), aSurface.Get());
}
explicit AndroidNativeWindow(java::GeckoSurface::Param aSurface) {
auto surf =
java::sdk::Surface::LocalRef(java::sdk::Surface::Ref::From(aSurface));
mNativeWindow =
ANativeWindow_fromSurface(jni::GetEnvForThread(), surf.Get());
}
~AndroidNativeWindow() {
if (mNativeWindow) {
ANativeWindow_release(mNativeWindow);
mNativeWindow = nullptr;
}
}
ANativeWindow* NativeWindow() const { return mNativeWindow; }
private:
ANativeWindow* mNativeWindow;
};
} // namespace gl
} // namespace mozilla
#endif // AndroidNativeWindow_h__