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e368dc9c85
This patch was generated by a script. Here's the source of the script for future reference: function convert() { echo "Converting $1 to $2..." find . ! -wholename "*nsprpub*" \ ! -wholename "*security/nss*" \ ! -wholename "*/.hg*" \ ! -wholename "obj-ff-dbg*" \ ! -name nsXPCOMCID.h \ ! -name prtypes.h \ -type f \ \( -iname "*.cpp" \ -o -iname "*.h" \ -o -iname "*.c" \ -o -iname "*.cc" \ -o -iname "*.idl" \ -o -iname "*.ipdl" \ -o -iname "*.ipdlh" \ -o -iname "*.mm" \) | \ xargs -n 1 sed -i -e "s/\b$1\b/$2/g" } convert PRInt8 int8_t convert PRUint8 uint8_t convert PRInt16 int16_t convert PRUint16 uint16_t convert PRInt32 int32_t convert PRUint32 uint32_t convert PRInt64 int64_t convert PRUint64 uint64_t convert PRIntn int convert PRUintn unsigned convert PRSize size_t convert PROffset32 int32_t convert PROffset64 int64_t convert PRPtrdiff ptrdiff_t convert PRFloat64 double
59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef AndroidDirectTexture_h_
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#define AndroidDirectTexture_h_
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#include "gfxASurface.h"
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#include "nsRect.h"
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#include "mozilla/Mutex.h"
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#include "AndroidGraphicBuffer.h"
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namespace mozilla {
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/**
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* This is a thread safe wrapper around AndroidGraphicBuffer that handles
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* double buffering. Each call to Bind() flips the buffer when necessary.
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*
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* You need to be careful when destroying an instance of this class. If either
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* buffer is locked by the application of the driver/hardware, bad things will
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* happen. Be sure that the OpenGL texture is no longer on the screen.
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*/
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class AndroidDirectTexture
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{
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public:
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AndroidDirectTexture(uint32_t width, uint32_t height, uint32_t usage, gfxASurface::gfxImageFormat format);
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virtual ~AndroidDirectTexture();
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bool Lock(uint32_t usage, unsigned char **bits);
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bool Lock(uint32_t usage, const nsIntRect& rect, unsigned char **bits);
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bool Unlock(bool aFlip = true);
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bool Reallocate(uint32_t aWidth, uint32_t aHeight);
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bool Reallocate(uint32_t aWidth, uint32_t aHeight, gfxASurface::gfxImageFormat aFormat);
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uint32_t Width() { return mWidth; }
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uint32_t Height() { return mHeight; }
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bool Bind();
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private:
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mozilla::Mutex mLock;
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bool mNeedFlip;
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uint32_t mWidth;
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uint32_t mHeight;
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gfxASurface::gfxImageFormat mFormat;
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AndroidGraphicBuffer* mFrontBuffer;
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AndroidGraphicBuffer* mBackBuffer;
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AndroidGraphicBuffer* mPendingReallocBuffer;
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void ReallocPendingBuffer();
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};
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} /* mozilla */
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#endif /* AndroidDirectTexture_h_ */
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