mirror of
https://github.com/mozilla/gecko-dev.git
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346 lines
9.6 KiB
C++
346 lines
9.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set sw=2 ts=8 et ft=cpp : */
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/* Copyright 2012 Mozilla Foundation and Mozilla contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "base/basictypes.h"
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#include "mozilla/ClearOnShutdown.h"
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#include "mozilla/StaticPtr.h"
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#include "mozilla/Hal.h"
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#include "nsIScreen.h"
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#include "nsIScreenManager.h"
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#include "OrientationObserver.h"
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#include "mozilla/HalSensor.h"
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using namespace mozilla;
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using namespace dom;
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namespace {
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struct OrientationMapping {
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uint32_t mScreenRotation;
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ScreenOrientation mDomOrientation;
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};
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static OrientationMapping sOrientationMappings[] = {
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{nsIScreen::ROTATION_0_DEG, eScreenOrientation_PortraitPrimary},
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{nsIScreen::ROTATION_180_DEG, eScreenOrientation_PortraitSecondary},
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{nsIScreen::ROTATION_90_DEG, eScreenOrientation_LandscapePrimary},
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{nsIScreen::ROTATION_270_DEG, eScreenOrientation_LandscapeSecondary},
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};
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const static int sDefaultLandscape = 2;
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const static int sDefaultPortrait = 0;
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static uint32_t sOrientationOffset = 0;
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static already_AddRefed<nsIScreen>
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GetPrimaryScreen()
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{
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nsCOMPtr<nsIScreenManager> screenMgr =
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do_GetService("@mozilla.org/gfx/screenmanager;1");
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NS_ENSURE_TRUE(screenMgr, nullptr);
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nsCOMPtr<nsIScreen> screen;
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screenMgr->GetPrimaryScreen(getter_AddRefs(screen));
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return screen.forget();
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}
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static void
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DetectDefaultOrientation()
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{
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nsCOMPtr<nsIScreen> screen = GetPrimaryScreen();
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if (!screen) {
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return;
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}
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int32_t left, top, width, height;
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if (NS_FAILED(screen->GetRect(&left, &top, &width, &height))) {
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return;
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}
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uint32_t rotation;
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if (NS_FAILED(screen->GetRotation(&rotation))) {
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return;
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}
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if (width < height) {
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if (rotation == nsIScreen::ROTATION_0_DEG ||
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rotation == nsIScreen::ROTATION_180_DEG) {
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sOrientationOffset = sDefaultPortrait;
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} else {
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sOrientationOffset = sDefaultLandscape;
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}
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} else {
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if (rotation == nsIScreen::ROTATION_0_DEG ||
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rotation == nsIScreen::ROTATION_180_DEG) {
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sOrientationOffset = sDefaultLandscape;
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} else {
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sOrientationOffset = sDefaultPortrait;
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}
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}
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}
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/**
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* Converts DOM orientation to nsIScreen rotation. Portrait and Landscape are
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* treated as PortraitPrimary and LandscapePrimary, respectively, during
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* conversion.
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*
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* @param aOrientation DOM orientation e.g.
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* dom::eScreenOrientation_PortraitPrimary.
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* @param aResult output nsIScreen rotation e.g. nsIScreen::ROTATION_0_DEG.
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* @return NS_OK on success. NS_ILLEGAL_VALUE on failure.
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*/
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static nsresult
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ConvertToScreenRotation(ScreenOrientation aOrientation, uint32_t *aResult)
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{
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for (int i = 0; i < ArrayLength(sOrientationMappings); i++) {
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if (aOrientation & sOrientationMappings[i].mDomOrientation) {
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// Shift the mappings in sOrientationMappings so devices with default
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// landscape orientation map landscape-primary to 0 degree and so forth.
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int adjusted = (i + sOrientationOffset) %
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ArrayLength(sOrientationMappings);
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*aResult = sOrientationMappings[adjusted].mScreenRotation;
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return NS_OK;
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}
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}
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*aResult = nsIScreen::ROTATION_0_DEG;
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return NS_ERROR_ILLEGAL_VALUE;
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}
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/**
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* Converts nsIScreen rotation to DOM orientation.
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*
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* @param aRotation nsIScreen rotation e.g. nsIScreen::ROTATION_0_DEG.
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* @param aResult output DOM orientation e.g.
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* dom::eScreenOrientation_PortraitPrimary.
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* @return NS_OK on success. NS_ILLEGAL_VALUE on failure.
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*/
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nsresult
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ConvertToDomOrientation(uint32_t aRotation, ScreenOrientation *aResult)
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{
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for (int i = 0; i < ArrayLength(sOrientationMappings); i++) {
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if (aRotation == sOrientationMappings[i].mScreenRotation) {
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// Shift the mappings in sOrientationMappings so devices with default
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// landscape orientation map 0 degree to landscape-primary and so forth.
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int adjusted = (i + sOrientationOffset) %
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ArrayLength(sOrientationMappings);
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*aResult = sOrientationMappings[adjusted].mDomOrientation;
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return NS_OK;
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}
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}
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*aResult = eScreenOrientation_None;
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return NS_ERROR_ILLEGAL_VALUE;
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}
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// Note that all operations with sOrientationSensorObserver
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// should be on the main thread.
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static StaticAutoPtr<OrientationObserver> sOrientationSensorObserver;
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} // Anonymous namespace
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OrientationObserver*
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OrientationObserver::GetInstance()
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{
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if (!sOrientationSensorObserver) {
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sOrientationSensorObserver = new OrientationObserver();
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ClearOnShutdown(&sOrientationSensorObserver);
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}
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return sOrientationSensorObserver;
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}
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OrientationObserver::OrientationObserver()
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: mAutoOrientationEnabled(false)
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, mLastUpdate(0)
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, mAllowedOrientations(sDefaultOrientations)
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{
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DetectDefaultOrientation();
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EnableAutoOrientation();
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}
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OrientationObserver::~OrientationObserver()
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{
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if (mAutoOrientationEnabled) {
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DisableAutoOrientation();
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}
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}
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/* static */ void
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OrientationObserver::ShutDown()
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{
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if (!sOrientationSensorObserver) {
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return;
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}
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if (sOrientationSensorObserver->mAutoOrientationEnabled) {
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sOrientationSensorObserver->DisableAutoOrientation();
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}
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}
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void
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OrientationObserver::Notify(const hal::SensorData& aSensorData)
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{
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// Sensor will call us on the main thread.
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(aSensorData.sensor() == hal::SensorType::SENSOR_ORIENTATION);
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const InfallibleTArray<float>& values = aSensorData.values();
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// Azimuth (values[0]): the device's horizontal orientation
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// (0 degree is north). It's unused for screen rotation.
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float pitch = values[1];
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float roll = values[2];
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uint32_t rotation;
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if (roll > 45) {
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rotation = nsIScreen::ROTATION_90_DEG;
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} else if (roll < -45) {
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rotation = nsIScreen::ROTATION_270_DEG;
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} else if (pitch < -45) {
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rotation = nsIScreen::ROTATION_0_DEG;
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} else if (pitch > 45) {
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rotation = nsIScreen::ROTATION_180_DEG;
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} else {
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// Don't rotate if neither pitch nor roll exceeds the 45 degree threshold.
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return;
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}
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nsCOMPtr<nsIScreen> screen = GetPrimaryScreen();
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if (!screen) {
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return;
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}
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uint32_t currRotation;
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if (NS_FAILED(screen->GetRotation(&currRotation)) ||
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rotation == currRotation) {
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return;
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}
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ScreenOrientation orientation;
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if (NS_FAILED(ConvertToDomOrientation(rotation, &orientation))) {
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return;
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}
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if ((mAllowedOrientations & orientation) == eScreenOrientation_None) {
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// The orientation from sensor is not allowed.
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return;
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}
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PRTime now = PR_Now();
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MOZ_ASSERT(now > mLastUpdate);
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if (now - mLastUpdate < sMinUpdateInterval) {
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return;
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}
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mLastUpdate = now;
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if (NS_FAILED(screen->SetRotation(rotation))) {
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// Don't notify dom on rotation failure.
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return;
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}
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}
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/**
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* Register the observer. Note that the observer shouldn't be registered.
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*/
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void
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OrientationObserver::EnableAutoOrientation()
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{
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MOZ_ASSERT(NS_IsMainThread() && !mAutoOrientationEnabled);
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hal::RegisterSensorObserver(hal::SENSOR_ORIENTATION, this);
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mAutoOrientationEnabled = true;
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}
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/**
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* Unregister the observer. Note that the observer should already be registered.
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*/
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void
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OrientationObserver::DisableAutoOrientation()
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{
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MOZ_ASSERT(NS_IsMainThread() && mAutoOrientationEnabled);
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hal::UnregisterSensorObserver(hal::SENSOR_ORIENTATION, this);
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mAutoOrientationEnabled = false;
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}
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bool
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OrientationObserver::LockScreenOrientation(ScreenOrientation aOrientation)
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{
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MOZ_ASSERT(aOrientation | (eScreenOrientation_PortraitPrimary |
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eScreenOrientation_PortraitSecondary |
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eScreenOrientation_LandscapePrimary |
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eScreenOrientation_LandscapeSecondary));
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// If there are multiple orientations allowed, we should enable the
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// auto-rotation.
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if (aOrientation != eScreenOrientation_LandscapePrimary &&
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aOrientation != eScreenOrientation_LandscapeSecondary &&
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aOrientation != eScreenOrientation_PortraitPrimary &&
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aOrientation != eScreenOrientation_PortraitSecondary) {
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if (!mAutoOrientationEnabled) {
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EnableAutoOrientation();
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}
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} else if (mAutoOrientationEnabled) {
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DisableAutoOrientation();
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}
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mAllowedOrientations = aOrientation;
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nsCOMPtr<nsIScreen> screen = GetPrimaryScreen();
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NS_ENSURE_TRUE(screen, false);
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uint32_t currRotation;
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nsresult rv = screen->GetRotation(&currRotation);
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NS_ENSURE_SUCCESS(rv, false);
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ScreenOrientation currOrientation = eScreenOrientation_None;
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rv = ConvertToDomOrientation(currRotation, &currOrientation);
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NS_ENSURE_SUCCESS(rv, false);
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// Don't rotate if the current orientation matches one of the
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// requested orientations.
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if (currOrientation & aOrientation) {
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return true;
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}
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// Return false on invalid orientation value.
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uint32_t rotation;
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rv = ConvertToScreenRotation(aOrientation, &rotation);
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NS_ENSURE_SUCCESS(rv, false);
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rv = screen->SetRotation(rotation);
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NS_ENSURE_SUCCESS(rv, false);
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// This conversion will disambiguate aOrientation.
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ScreenOrientation orientation;
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rv = ConvertToDomOrientation(rotation, &orientation);
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NS_ENSURE_SUCCESS(rv, false);
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return true;
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}
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void
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OrientationObserver::UnlockScreenOrientation()
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{
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if (!mAutoOrientationEnabled) {
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EnableAutoOrientation();
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}
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mAllowedOrientations = sDefaultOrientations;
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}
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