mirror of
https://github.com/mozilla/gecko-dev.git
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109 lines
2.5 KiB
C++
109 lines
2.5 KiB
C++
/* Copyright 2012 Mozilla Foundation and Mozilla contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef nsAppShell_h
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#define nsAppShell_h
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#include <queue>
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#include "mozilla/Mutex.h"
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#include "nsBaseAppShell.h"
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#include "nsRect.h"
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#include "nsTArray.h"
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#include "utils/RefBase.h"
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namespace mozilla {
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bool ProcessNextEvent();
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void NotifyEvent();
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}
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extern bool gDrawRequest;
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class FdHandler;
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typedef void(*FdHandlerCallback)(int, FdHandler *);
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class FdHandler {
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public:
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FdHandler()
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{
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memset(name, 0, sizeof(name));
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}
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int fd;
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char name[64];
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FdHandlerCallback func;
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void run()
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{
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func(fd, this);
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}
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};
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namespace android {
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class EventHub;
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class InputReader;
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class InputReaderThread;
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}
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class GeckoInputReaderPolicy;
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class GeckoInputDispatcher;
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class nsAppShell : public nsBaseAppShell {
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public:
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nsAppShell();
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NS_DECL_ISUPPORTS_INHERITED
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NS_DECL_NSIOBSERVER
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nsresult Init();
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NS_IMETHOD Exit() MOZ_OVERRIDE;
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virtual bool ProcessNextNativeEvent(bool maywait);
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void NotifyNativeEvent();
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static void NotifyScreenInitialized();
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static void NotifyScreenRotation();
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protected:
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virtual ~nsAppShell();
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virtual void ScheduleNativeEventCallback();
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private:
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nsresult AddFdHandler(int fd, FdHandlerCallback handlerFunc,
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const char* deviceName);
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void InitInputDevices();
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// This is somewhat racy but is perfectly safe given how the callback works
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bool mNativeCallbackRequest;
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// This gets flipped when we observe a browser-ui-startup-complete.
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// browser-ui-startup-complete means that we're really ready to draw
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// and can stop the boot animation
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bool mEnableDraw;
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nsTArray<FdHandler> mHandlers;
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android::sp<android::EventHub> mEventHub;
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android::sp<GeckoInputReaderPolicy> mReaderPolicy;
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android::sp<GeckoInputDispatcher> mDispatcher;
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android::sp<android::InputReader> mReader;
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android::sp<android::InputReaderThread> mReaderThread;
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};
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#endif /* nsAppShell_h */
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