mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-12-04 02:57:38 +00:00
76e3b91746
--HG-- extra : rebase_source : 987513504b8470a501db313ab0905d20219949c0
2973 lines
92 KiB
C++
Executable File
2973 lines
92 KiB
C++
Executable File
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* vim: set ts=8 sts=4 et sw=4 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "gfxWindowsPlatform.h"
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#include "cairo.h"
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#include "mozilla/ArrayUtils.h"
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#include "gfxImageSurface.h"
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#include "gfxWindowsSurface.h"
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#include "nsUnicharUtils.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/Services.h"
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#include "mozilla/Snprintf.h"
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#include "mozilla/WindowsVersion.h"
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#include "nsServiceManagerUtils.h"
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#include "nsTArray.h"
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#include "mozilla/Telemetry.h"
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#include "GeckoProfiler.h"
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#include "nsIWindowsRegKey.h"
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#include "nsIFile.h"
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#include "plbase64.h"
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#include "nsIXULRuntime.h"
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#include "imgLoader.h"
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#include "nsIGfxInfo.h"
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#include "GfxDriverInfo.h"
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#include "gfxCrashReporterUtils.h"
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#include "gfxGDIFontList.h"
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#include "gfxGDIFont.h"
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#include "mozilla/layers/CompositorParent.h" // for CompositorParent::IsInCompositorThread
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#include "DeviceManagerD3D9.h"
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#include "mozilla/layers/ReadbackManagerD3D11.h"
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#include "WinUtils.h"
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#include "gfxDWriteFontList.h"
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#include "gfxDWriteFonts.h"
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#include "gfxDWriteCommon.h"
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#include <dwrite.h>
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#include "gfxTextRun.h"
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#include "gfxUserFontSet.h"
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#include "nsWindowsHelpers.h"
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#include "gfx2DGlue.h"
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#include <string>
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#include <d3d10_1.h>
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#include "mozilla/gfx/2D.h"
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#include "nsMemory.h"
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#include <d3d11.h>
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#include "nsIMemoryReporter.h"
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#include <winternl.h>
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#include "d3dkmtQueryStatistics.h"
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#include "SurfaceCache.h"
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#include "gfxPrefs.h"
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#include "VsyncSource.h"
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#include "DriverCrashGuard.h"
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#include "mozilla/dom/ContentParent.h"
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using namespace mozilla;
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using namespace mozilla::gfx;
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using namespace mozilla::layers;
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using namespace mozilla::widget;
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using namespace mozilla::image;
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enum class TelemetryDeviceCode : uint32_t {
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Content = 0,
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Image = 1,
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D2D1 = 2
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};
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DCFromDrawTarget::DCFromDrawTarget(DrawTarget& aDrawTarget)
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{
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mDC = nullptr;
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if (aDrawTarget.GetBackendType() == BackendType::CAIRO) {
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cairo_t* ctx = static_cast<cairo_t*>
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(aDrawTarget.GetNativeSurface(NativeSurfaceType::CAIRO_CONTEXT));
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if (ctx) {
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cairo_surface_t* surf = cairo_get_group_target(ctx);
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if (surf) {
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cairo_surface_type_t surfaceType = cairo_surface_get_type(surf);
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if (surfaceType == CAIRO_SURFACE_TYPE_WIN32 ||
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surfaceType == CAIRO_SURFACE_TYPE_WIN32_PRINTING) {
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mDC = cairo_win32_surface_get_dc(surf);
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mNeedsRelease = false;
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SaveDC(mDC);
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cairo_scaled_font_t* scaled = cairo_get_scaled_font(ctx);
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cairo_win32_scaled_font_select_font(scaled, mDC);
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}
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}
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}
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}
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if (!mDC) {
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// Get the whole screen DC:
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mDC = GetDC(nullptr);
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SetGraphicsMode(mDC, GM_ADVANCED);
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mNeedsRelease = true;
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}
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}
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static const char *kFeatureLevelPref =
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"gfx.direct3d.last_used_feature_level_idx";
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static const int kSupportedFeatureLevels[] =
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{ D3D10_FEATURE_LEVEL_10_1, D3D10_FEATURE_LEVEL_10_0 };
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class GfxD2DVramReporter final : public nsIMemoryReporter
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{
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~GfxD2DVramReporter() {}
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public:
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NS_DECL_ISUPPORTS
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NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport,
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nsISupports* aData, bool aAnonymize)
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{
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nsresult rv;
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rv = MOZ_COLLECT_REPORT(
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"gfx-d2d-vram-draw-target", KIND_OTHER, UNITS_BYTES,
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Factory::GetD2DVRAMUsageDrawTarget(),
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"Video memory used by D2D DrawTargets.");
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NS_ENSURE_SUCCESS(rv, rv);
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rv = MOZ_COLLECT_REPORT(
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"gfx-d2d-vram-source-surface", KIND_OTHER, UNITS_BYTES,
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Factory::GetD2DVRAMUsageSourceSurface(),
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"Video memory used by D2D SourceSurfaces.");
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NS_ENSURE_SUCCESS(rv, rv);
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return NS_OK;
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}
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};
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NS_IMPL_ISUPPORTS(GfxD2DVramReporter, nsIMemoryReporter)
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#define GFX_USE_CLEARTYPE_ALWAYS "gfx.font_rendering.cleartype.always_use_for_content"
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#define GFX_DOWNLOADABLE_FONTS_USE_CLEARTYPE "gfx.font_rendering.cleartype.use_for_downloadable_fonts"
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#define GFX_CLEARTYPE_PARAMS "gfx.font_rendering.cleartype_params."
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#define GFX_CLEARTYPE_PARAMS_GAMMA "gfx.font_rendering.cleartype_params.gamma"
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#define GFX_CLEARTYPE_PARAMS_CONTRAST "gfx.font_rendering.cleartype_params.enhanced_contrast"
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#define GFX_CLEARTYPE_PARAMS_LEVEL "gfx.font_rendering.cleartype_params.cleartype_level"
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#define GFX_CLEARTYPE_PARAMS_STRUCTURE "gfx.font_rendering.cleartype_params.pixel_structure"
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#define GFX_CLEARTYPE_PARAMS_MODE "gfx.font_rendering.cleartype_params.rendering_mode"
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class GPUAdapterReporter final : public nsIMemoryReporter
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{
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// Callers must Release the DXGIAdapter after use or risk mem-leak
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static bool GetDXGIAdapter(IDXGIAdapter **aDXGIAdapter)
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{
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ID3D11Device *d3d11Device;
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IDXGIDevice *dxgiDevice;
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bool result = false;
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if ((d3d11Device = mozilla::gfx::Factory::GetDirect3D11Device())) {
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if (d3d11Device->QueryInterface(__uuidof(IDXGIDevice), (void **)&dxgiDevice) == S_OK) {
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result = (dxgiDevice->GetAdapter(aDXGIAdapter) == S_OK);
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dxgiDevice->Release();
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}
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}
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return result;
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}
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~GPUAdapterReporter() {}
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public:
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NS_DECL_ISUPPORTS
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NS_IMETHOD
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CollectReports(nsIMemoryReporterCallback* aCb,
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nsISupports* aClosure, bool aAnonymize)
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{
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HANDLE ProcessHandle = GetCurrentProcess();
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int64_t dedicatedBytesUsed = 0;
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int64_t sharedBytesUsed = 0;
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int64_t committedBytesUsed = 0;
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IDXGIAdapter *DXGIAdapter;
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HMODULE gdi32Handle;
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PFND3DKMTQS queryD3DKMTStatistics = nullptr;
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// GPU memory reporting is not available before Windows 7
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if (!IsWin7OrLater())
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return NS_OK;
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if ((gdi32Handle = LoadLibrary(TEXT("gdi32.dll"))))
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queryD3DKMTStatistics = (PFND3DKMTQS)GetProcAddress(gdi32Handle, "D3DKMTQueryStatistics");
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if (queryD3DKMTStatistics && GetDXGIAdapter(&DXGIAdapter)) {
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// Most of this block is understood thanks to wj32's work on Process Hacker
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DXGI_ADAPTER_DESC adapterDesc;
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D3DKMTQS queryStatistics;
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DXGIAdapter->GetDesc(&adapterDesc);
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DXGIAdapter->Release();
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memset(&queryStatistics, 0, sizeof(D3DKMTQS));
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queryStatistics.Type = D3DKMTQS_PROCESS;
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queryStatistics.AdapterLuid = adapterDesc.AdapterLuid;
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queryStatistics.hProcess = ProcessHandle;
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if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) {
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committedBytesUsed = queryStatistics.QueryResult.ProcessInfo.SystemMemory.BytesAllocated;
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}
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memset(&queryStatistics, 0, sizeof(D3DKMTQS));
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queryStatistics.Type = D3DKMTQS_ADAPTER;
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queryStatistics.AdapterLuid = adapterDesc.AdapterLuid;
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if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) {
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ULONG i;
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ULONG segmentCount = queryStatistics.QueryResult.AdapterInfo.NbSegments;
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for (i = 0; i < segmentCount; i++) {
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memset(&queryStatistics, 0, sizeof(D3DKMTQS));
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queryStatistics.Type = D3DKMTQS_SEGMENT;
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queryStatistics.AdapterLuid = adapterDesc.AdapterLuid;
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queryStatistics.QuerySegment.SegmentId = i;
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if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) {
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bool aperture;
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// SegmentInformation has a different definition in Win7 than later versions
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if (!IsWin8OrLater())
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aperture = queryStatistics.QueryResult.SegmentInfoWin7.Aperture;
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else
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aperture = queryStatistics.QueryResult.SegmentInfoWin8.Aperture;
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memset(&queryStatistics, 0, sizeof(D3DKMTQS));
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queryStatistics.Type = D3DKMTQS_PROCESS_SEGMENT;
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queryStatistics.AdapterLuid = adapterDesc.AdapterLuid;
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queryStatistics.hProcess = ProcessHandle;
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queryStatistics.QueryProcessSegment.SegmentId = i;
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if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) {
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ULONGLONG bytesCommitted;
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if (!IsWin8OrLater())
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bytesCommitted = queryStatistics.QueryResult.ProcessSegmentInfo.Win7.BytesCommitted;
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else
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bytesCommitted = queryStatistics.QueryResult.ProcessSegmentInfo.Win8.BytesCommitted;
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if (aperture)
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sharedBytesUsed += bytesCommitted;
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else
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dedicatedBytesUsed += bytesCommitted;
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}
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}
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}
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}
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}
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FreeLibrary(gdi32Handle);
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#define REPORT(_path, _amount, _desc) \
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do { \
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nsresult rv; \
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rv = aCb->Callback(EmptyCString(), NS_LITERAL_CSTRING(_path), \
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KIND_OTHER, UNITS_BYTES, _amount, \
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NS_LITERAL_CSTRING(_desc), aClosure); \
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NS_ENSURE_SUCCESS(rv, rv); \
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} while (0)
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REPORT("gpu-committed", committedBytesUsed,
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"Memory committed by the Windows graphics system.");
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REPORT("gpu-dedicated", dedicatedBytesUsed,
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"Out-of-process memory allocated for this process in a "
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"physical GPU adapter's memory.");
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REPORT("gpu-shared", sharedBytesUsed,
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"In-process memory that is shared with the GPU.");
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#undef REPORT
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return NS_OK;
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}
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};
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NS_IMPL_ISUPPORTS(GPUAdapterReporter, nsIMemoryReporter)
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Atomic<size_t> gfxWindowsPlatform::sD3D11MemoryUsed;
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class D3D11TextureReporter final : public nsIMemoryReporter
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{
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~D3D11TextureReporter() {}
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public:
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NS_DECL_ISUPPORTS
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NS_IMETHOD CollectReports(nsIHandleReportCallback *aHandleReport,
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nsISupports* aData, bool aAnonymize) override
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{
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return MOZ_COLLECT_REPORT("d3d11-shared-textures", KIND_OTHER, UNITS_BYTES,
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gfxWindowsPlatform::sD3D11MemoryUsed,
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"Memory used for D3D11 shared textures");
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}
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};
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NS_IMPL_ISUPPORTS(D3D11TextureReporter, nsIMemoryReporter)
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Atomic<size_t> gfxWindowsPlatform::sD3D9MemoryUsed;
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class D3D9TextureReporter final : public nsIMemoryReporter
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{
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~D3D9TextureReporter() {}
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public:
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NS_DECL_ISUPPORTS
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NS_IMETHOD CollectReports(nsIHandleReportCallback *aHandleReport,
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nsISupports* aData, bool aAnonymize) override
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{
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return MOZ_COLLECT_REPORT("d3d9-shared-textures", KIND_OTHER, UNITS_BYTES,
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gfxWindowsPlatform::sD3D9MemoryUsed,
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"Memory used for D3D9 shared textures");
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}
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};
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NS_IMPL_ISUPPORTS(D3D9TextureReporter, nsIMemoryReporter)
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Atomic<size_t> gfxWindowsPlatform::sD3D9SharedTextureUsed;
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class D3D9SharedTextureReporter final : public nsIMemoryReporter
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{
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~D3D9SharedTextureReporter() {}
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public:
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NS_DECL_ISUPPORTS
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NS_IMETHOD CollectReports(nsIHandleReportCallback *aHandleReport,
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nsISupports* aData, bool aAnonymize) override
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{
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return MOZ_COLLECT_REPORT("d3d9-shared-texture", KIND_OTHER, UNITS_BYTES,
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gfxWindowsPlatform::sD3D9SharedTextureUsed,
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"Memory used for D3D9 shared textures");
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}
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};
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NS_IMPL_ISUPPORTS(D3D9SharedTextureReporter, nsIMemoryReporter)
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// Device init data should only be used on child processes, so we protect it
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// behind a getter here.
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static DeviceInitData sDeviceInitDataDoNotUseDirectly;
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static inline DeviceInitData&
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GetParentDevicePrefs()
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{
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MOZ_ASSERT(XRE_IsContentProcess());
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return sDeviceInitDataDoNotUseDirectly;
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}
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gfxWindowsPlatform::gfxWindowsPlatform()
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: mRenderMode(RENDER_GDI)
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, mIsWARP(false)
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, mHasDeviceReset(false)
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, mHasFakeDeviceReset(false)
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, mCompositorD3D11TextureSharingWorks(false)
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, mAcceleration(FeatureStatus::Unused)
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, mD3D11Status(FeatureStatus::Unused)
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, mD2D1Status(FeatureStatus::Unused)
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{
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mUseClearTypeForDownloadableFonts = UNINITIALIZED_VALUE;
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mUseClearTypeAlways = UNINITIALIZED_VALUE;
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/*
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* Initialize COM
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*/
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CoInitialize(nullptr);
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RegisterStrongMemoryReporter(new GfxD2DVramReporter());
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// Set up the D3D11 feature levels we can ask for.
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if (IsWin8OrLater()) {
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mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_11_1);
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}
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mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_11_0);
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mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_10_1);
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mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_10_0);
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mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_9_3);
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UpdateDeviceInitData();
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InitializeDevices();
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UpdateRenderMode();
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RegisterStrongMemoryReporter(new GPUAdapterReporter());
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RegisterStrongMemoryReporter(new D3D11TextureReporter());
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RegisterStrongMemoryReporter(new D3D9TextureReporter());
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RegisterStrongMemoryReporter(new D3D9SharedTextureReporter());
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}
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gfxWindowsPlatform::~gfxWindowsPlatform()
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{
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mDeviceManager = nullptr;
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mD3D11Device = nullptr;
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mD3D11ContentDevice = nullptr;
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mD3D11ImageBridgeDevice = nullptr;
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mozilla::gfx::Factory::D2DCleanup();
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mAdapter = nullptr;
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/*
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* Uninitialize COM
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*/
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CoUninitialize();
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}
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bool
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gfxWindowsPlatform::CanUseHardwareVideoDecoding()
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{
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if (!gfxPrefs::LayersPreferD3D9() && !mCompositorD3D11TextureSharingWorks) {
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return false;
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}
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return !IsWARP() && gfxPlatform::CanUseHardwareVideoDecoding();
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}
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bool
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gfxWindowsPlatform::InitDWriteSupport()
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{
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MOZ_ASSERT(!mDWriteFactory && IsVistaOrLater());
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mozilla::ScopedGfxFeatureReporter reporter("DWrite");
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decltype(DWriteCreateFactory)* createDWriteFactory = (decltype(DWriteCreateFactory)*)
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GetProcAddress(LoadLibraryW(L"dwrite.dll"), "DWriteCreateFactory");
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if (!createDWriteFactory) {
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return false;
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}
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// I need a direct pointer to be able to cast to IUnknown**, I also need to
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// remember to release this because the nsRefPtr will AddRef it.
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RefPtr<IDWriteFactory> factory;
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HRESULT hr = createDWriteFactory(
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DWRITE_FACTORY_TYPE_SHARED,
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__uuidof(IDWriteFactory),
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(IUnknown **)((IDWriteFactory **)getter_AddRefs(factory)));
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if (FAILED(hr) || !factory) {
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return false;
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}
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mDWriteFactory = factory;
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SetupClearTypeParams();
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reporter.SetSuccessful();
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return true;
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}
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bool
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gfxWindowsPlatform::HandleDeviceReset()
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{
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DeviceResetReason resetReason = DeviceResetReason::OK;
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if (!DidRenderingDeviceReset(&resetReason)) {
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return false;
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}
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if (!mHasFakeDeviceReset) {
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Telemetry::Accumulate(Telemetry::DEVICE_RESET_REASON, uint32_t(resetReason));
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}
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// Remove devices and adapters.
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ResetD3D11Devices();
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mAdapter = nullptr;
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// Reset local state. Note: we leave feature status variables as-is. They
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// will be recomputed by InitializeDevices().
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mHasDeviceReset = false;
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mHasFakeDeviceReset = false;
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mCompositorD3D11TextureSharingWorks = false;
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mDeviceResetReason = DeviceResetReason::OK;
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imgLoader::Singleton()->ClearCache(true);
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imgLoader::Singleton()->ClearCache(false);
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gfxAlphaBoxBlur::ShutdownBlurCache();
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// Since we got a device reset, we must ask the parent process for an updated
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// list of which devices to create.
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UpdateDeviceInitData();
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InitializeDevices();
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BumpDeviceCounter();
|
|
return true;
|
|
}
|
|
|
|
static const BackendType SOFTWARE_BACKEND = BackendType::CAIRO;
|
|
|
|
void
|
|
gfxWindowsPlatform::UpdateBackendPrefs()
|
|
{
|
|
uint32_t canvasMask = BackendTypeBit(SOFTWARE_BACKEND);
|
|
uint32_t contentMask = BackendTypeBit(SOFTWARE_BACKEND);
|
|
BackendType defaultBackend = SOFTWARE_BACKEND;
|
|
if (GetD2D1Status() == FeatureStatus::Available) {
|
|
mRenderMode = RENDER_DIRECT2D;
|
|
contentMask |= BackendTypeBit(BackendType::DIRECT2D1_1);
|
|
canvasMask |= BackendTypeBit(BackendType::DIRECT2D1_1);
|
|
defaultBackend = BackendType::DIRECT2D1_1;
|
|
} else {
|
|
mRenderMode = RENDER_GDI;
|
|
canvasMask |= BackendTypeBit(BackendType::SKIA);
|
|
}
|
|
contentMask |= BackendTypeBit(BackendType::SKIA);
|
|
InitBackendPrefs(canvasMask, defaultBackend, contentMask, defaultBackend);
|
|
}
|
|
|
|
void
|
|
gfxWindowsPlatform::UpdateRenderMode()
|
|
{
|
|
bool didReset = HandleDeviceReset();
|
|
|
|
UpdateBackendPrefs();
|
|
|
|
if (didReset) {
|
|
mScreenReferenceDrawTarget =
|
|
CreateOffscreenContentDrawTarget(IntSize(1, 1), SurfaceFormat::B8G8R8A8);
|
|
}
|
|
}
|
|
|
|
void
|
|
gfxWindowsPlatform::ForceDeviceReset(ForcedDeviceResetReason aReason)
|
|
{
|
|
Telemetry::Accumulate(Telemetry::FORCED_DEVICE_RESET_REASON, uint32_t(aReason));
|
|
|
|
mDeviceResetReason = DeviceResetReason::FORCED_RESET;
|
|
mHasDeviceReset = true;
|
|
}
|
|
|
|
mozilla::gfx::BackendType
|
|
gfxWindowsPlatform::GetContentBackendFor(mozilla::layers::LayersBackend aLayers)
|
|
{
|
|
if (aLayers == LayersBackend::LAYERS_D3D11) {
|
|
return gfxPlatform::GetDefaultContentBackend();
|
|
}
|
|
|
|
// If we're not accelerated with D3D11, never use D2D.
|
|
return SOFTWARE_BACKEND;
|
|
}
|
|
|
|
gfxPlatformFontList*
|
|
gfxWindowsPlatform::CreatePlatformFontList()
|
|
{
|
|
gfxPlatformFontList *pfl;
|
|
|
|
// bug 630201 - older pre-RTM versions of Direct2D/DirectWrite cause odd
|
|
// crashers so blacklist them altogether
|
|
if (IsNotWin7PreRTM() && GetDWriteFactory()) {
|
|
pfl = new gfxDWriteFontList();
|
|
if (NS_SUCCEEDED(pfl->InitFontList())) {
|
|
return pfl;
|
|
}
|
|
// DWrite font initialization failed! Don't know why this would happen,
|
|
// but apparently it can - see bug 594865.
|
|
// So we're going to fall back to GDI fonts & rendering.
|
|
gfxPlatformFontList::Shutdown();
|
|
DisableD2D();
|
|
}
|
|
|
|
pfl = new gfxGDIFontList();
|
|
|
|
if (NS_SUCCEEDED(pfl->InitFontList())) {
|
|
return pfl;
|
|
}
|
|
|
|
gfxPlatformFontList::Shutdown();
|
|
return nullptr;
|
|
}
|
|
|
|
// This function will permanently disable D2D for the session. It's intended to
|
|
// be used when, after initially chosing to use Direct2D, we encounter a
|
|
// scenario we can't support.
|
|
//
|
|
// This is called during gfxPlatform::Init() so at this point there should be no
|
|
// DrawTargetD2D/1 instances.
|
|
void
|
|
gfxWindowsPlatform::DisableD2D()
|
|
{
|
|
mD2D1Status = FeatureStatus::Failed;
|
|
Factory::SetDirect3D11Device(nullptr);
|
|
UpdateBackendPrefs();
|
|
}
|
|
|
|
already_AddRefed<gfxASurface>
|
|
gfxWindowsPlatform::CreateOffscreenSurface(const IntSize& aSize,
|
|
gfxImageFormat aFormat)
|
|
{
|
|
RefPtr<gfxASurface> surf = nullptr;
|
|
|
|
#ifdef CAIRO_HAS_WIN32_SURFACE
|
|
if (mRenderMode == RENDER_GDI || mRenderMode == RENDER_DIRECT2D)
|
|
surf = new gfxWindowsSurface(aSize, aFormat);
|
|
#endif
|
|
|
|
if (!surf || surf->CairoStatus()) {
|
|
surf = new gfxImageSurface(aSize, aFormat);
|
|
}
|
|
|
|
return surf.forget();
|
|
}
|
|
|
|
already_AddRefed<ScaledFont>
|
|
gfxWindowsPlatform::GetScaledFontForFont(DrawTarget* aTarget, gfxFont *aFont)
|
|
{
|
|
if (aFont->GetType() == gfxFont::FONT_TYPE_DWRITE) {
|
|
gfxDWriteFont *font = static_cast<gfxDWriteFont*>(aFont);
|
|
|
|
NativeFont nativeFont;
|
|
nativeFont.mType = NativeFontType::DWRITE_FONT_FACE;
|
|
nativeFont.mFont = font->GetFontFace();
|
|
|
|
if (aTarget->GetBackendType() == BackendType::CAIRO) {
|
|
return Factory::CreateScaledFontWithCairo(nativeFont,
|
|
font->GetAdjustedSize(),
|
|
font->GetCairoScaledFont());
|
|
}
|
|
|
|
return Factory::CreateScaledFontForNativeFont(nativeFont,
|
|
font->GetAdjustedSize());
|
|
}
|
|
|
|
NS_ASSERTION(aFont->GetType() == gfxFont::FONT_TYPE_GDI,
|
|
"Fonts on windows should be GDI or DWrite!");
|
|
|
|
NativeFont nativeFont;
|
|
nativeFont.mType = NativeFontType::GDI_FONT_FACE;
|
|
LOGFONT lf;
|
|
GetObject(static_cast<gfxGDIFont*>(aFont)->GetHFONT(), sizeof(LOGFONT), &lf);
|
|
nativeFont.mFont = &lf;
|
|
|
|
if (aTarget->GetBackendType() == BackendType::CAIRO) {
|
|
return Factory::CreateScaledFontWithCairo(nativeFont,
|
|
aFont->GetAdjustedSize(),
|
|
aFont->GetCairoScaledFont());
|
|
}
|
|
|
|
return Factory::CreateScaledFontForNativeFont(nativeFont, aFont->GetAdjustedSize());
|
|
}
|
|
|
|
nsresult
|
|
gfxWindowsPlatform::GetFontList(nsIAtom *aLangGroup,
|
|
const nsACString& aGenericFamily,
|
|
nsTArray<nsString>& aListOfFonts)
|
|
{
|
|
gfxPlatformFontList::PlatformFontList()->GetFontList(aLangGroup, aGenericFamily, aListOfFonts);
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult
|
|
gfxWindowsPlatform::UpdateFontList()
|
|
{
|
|
gfxPlatformFontList::PlatformFontList()->UpdateFontList();
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
static const char kFontAparajita[] = "Aparajita";
|
|
static const char kFontArabicTypesetting[] = "Arabic Typesetting";
|
|
static const char kFontArial[] = "Arial";
|
|
static const char kFontArialUnicodeMS[] = "Arial Unicode MS";
|
|
static const char kFontCambria[] = "Cambria";
|
|
static const char kFontCambriaMath[] = "Cambria Math";
|
|
static const char kFontEbrima[] = "Ebrima";
|
|
static const char kFontEstrangeloEdessa[] = "Estrangelo Edessa";
|
|
static const char kFontEuphemia[] = "Euphemia";
|
|
static const char kFontGabriola[] = "Gabriola";
|
|
static const char kFontJavaneseText[] = "Javanese Text";
|
|
static const char kFontKhmerUI[] = "Khmer UI";
|
|
static const char kFontLaoUI[] = "Lao UI";
|
|
static const char kFontLeelawadeeUI[] = "Leelawadee UI";
|
|
static const char kFontLucidaSansUnicode[] = "Lucida Sans Unicode";
|
|
static const char kFontMVBoli[] = "MV Boli";
|
|
static const char kFontMalgunGothic[] = "Malgun Gothic";
|
|
static const char kFontMicrosoftJhengHei[] = "Microsoft JhengHei";
|
|
static const char kFontMicrosoftNewTaiLue[] = "Microsoft New Tai Lue";
|
|
static const char kFontMicrosoftPhagsPa[] = "Microsoft PhagsPa";
|
|
static const char kFontMicrosoftTaiLe[] = "Microsoft Tai Le";
|
|
static const char kFontMicrosoftUighur[] = "Microsoft Uighur";
|
|
static const char kFontMicrosoftYaHei[] = "Microsoft YaHei";
|
|
static const char kFontMicrosoftYiBaiti[] = "Microsoft Yi Baiti";
|
|
static const char kFontMeiryo[] = "Meiryo";
|
|
static const char kFontMongolianBaiti[] = "Mongolian Baiti";
|
|
static const char kFontMyanmarText[] = "Myanmar Text";
|
|
static const char kFontNirmalaUI[] = "Nirmala UI";
|
|
static const char kFontNyala[] = "Nyala";
|
|
static const char kFontPlantagenetCherokee[] = "Plantagenet Cherokee";
|
|
static const char kFontSegoeUI[] = "Segoe UI";
|
|
static const char kFontSegoeUIEmoji[] = "Segoe UI Emoji";
|
|
static const char kFontSegoeUISymbol[] = "Segoe UI Symbol";
|
|
static const char kFontSylfaen[] = "Sylfaen";
|
|
static const char kFontTraditionalArabic[] = "Traditional Arabic";
|
|
static const char kFontUtsaah[] = "Utsaah";
|
|
static const char kFontYuGothic[] = "Yu Gothic";
|
|
|
|
void
|
|
gfxWindowsPlatform::GetCommonFallbackFonts(uint32_t aCh, uint32_t aNextCh,
|
|
int32_t aRunScript,
|
|
nsTArray<const char*>& aFontList)
|
|
{
|
|
if (aNextCh == 0xfe0fu) {
|
|
aFontList.AppendElement(kFontSegoeUIEmoji);
|
|
}
|
|
|
|
// Arial is used as the default fallback for system fallback
|
|
aFontList.AppendElement(kFontArial);
|
|
|
|
if (!IS_IN_BMP(aCh)) {
|
|
uint32_t p = aCh >> 16;
|
|
if (p == 1) { // SMP plane
|
|
if (aNextCh == 0xfe0eu) {
|
|
aFontList.AppendElement(kFontSegoeUISymbol);
|
|
aFontList.AppendElement(kFontSegoeUIEmoji);
|
|
} else {
|
|
if (aNextCh != 0xfe0fu) {
|
|
aFontList.AppendElement(kFontSegoeUIEmoji);
|
|
}
|
|
aFontList.AppendElement(kFontSegoeUISymbol);
|
|
}
|
|
aFontList.AppendElement(kFontEbrima);
|
|
aFontList.AppendElement(kFontNirmalaUI);
|
|
aFontList.AppendElement(kFontCambriaMath);
|
|
}
|
|
} else {
|
|
uint32_t b = (aCh >> 8) & 0xff;
|
|
|
|
switch (b) {
|
|
case 0x05:
|
|
aFontList.AppendElement(kFontEstrangeloEdessa);
|
|
aFontList.AppendElement(kFontCambria);
|
|
break;
|
|
case 0x06:
|
|
aFontList.AppendElement(kFontMicrosoftUighur);
|
|
break;
|
|
case 0x07:
|
|
aFontList.AppendElement(kFontEstrangeloEdessa);
|
|
aFontList.AppendElement(kFontMVBoli);
|
|
aFontList.AppendElement(kFontEbrima);
|
|
break;
|
|
case 0x09:
|
|
aFontList.AppendElement(kFontNirmalaUI);
|
|
aFontList.AppendElement(kFontUtsaah);
|
|
aFontList.AppendElement(kFontAparajita);
|
|
break;
|
|
case 0x0e:
|
|
aFontList.AppendElement(kFontLaoUI);
|
|
break;
|
|
case 0x10:
|
|
aFontList.AppendElement(kFontMyanmarText);
|
|
break;
|
|
case 0x11:
|
|
aFontList.AppendElement(kFontMalgunGothic);
|
|
break;
|
|
case 0x12:
|
|
case 0x13:
|
|
aFontList.AppendElement(kFontNyala);
|
|
aFontList.AppendElement(kFontPlantagenetCherokee);
|
|
break;
|
|
case 0x14:
|
|
case 0x15:
|
|
case 0x16:
|
|
aFontList.AppendElement(kFontEuphemia);
|
|
aFontList.AppendElement(kFontSegoeUISymbol);
|
|
break;
|
|
case 0x17:
|
|
aFontList.AppendElement(kFontKhmerUI);
|
|
break;
|
|
case 0x18: // Mongolian
|
|
aFontList.AppendElement(kFontMongolianBaiti);
|
|
aFontList.AppendElement(kFontEuphemia);
|
|
break;
|
|
case 0x19:
|
|
aFontList.AppendElement(kFontMicrosoftTaiLe);
|
|
aFontList.AppendElement(kFontMicrosoftNewTaiLue);
|
|
aFontList.AppendElement(kFontKhmerUI);
|
|
break;
|
|
break;
|
|
case 0x1a:
|
|
aFontList.AppendElement(kFontLeelawadeeUI);
|
|
break;
|
|
case 0x1c:
|
|
aFontList.AppendElement(kFontNirmalaUI);
|
|
break;
|
|
case 0x20: // Symbol ranges
|
|
case 0x21:
|
|
case 0x22:
|
|
case 0x23:
|
|
case 0x24:
|
|
case 0x25:
|
|
case 0x26:
|
|
case 0x27:
|
|
case 0x29:
|
|
case 0x2a:
|
|
case 0x2b:
|
|
case 0x2c:
|
|
aFontList.AppendElement(kFontSegoeUI);
|
|
aFontList.AppendElement(kFontSegoeUISymbol);
|
|
aFontList.AppendElement(kFontCambria);
|
|
aFontList.AppendElement(kFontMeiryo);
|
|
aFontList.AppendElement(kFontArial);
|
|
aFontList.AppendElement(kFontLucidaSansUnicode);
|
|
aFontList.AppendElement(kFontEbrima);
|
|
break;
|
|
case 0x2d:
|
|
case 0x2e:
|
|
case 0x2f:
|
|
aFontList.AppendElement(kFontEbrima);
|
|
aFontList.AppendElement(kFontNyala);
|
|
aFontList.AppendElement(kFontSegoeUI);
|
|
aFontList.AppendElement(kFontSegoeUISymbol);
|
|
aFontList.AppendElement(kFontMeiryo);
|
|
break;
|
|
case 0x28: // Braille
|
|
aFontList.AppendElement(kFontSegoeUISymbol);
|
|
break;
|
|
case 0x30:
|
|
case 0x31:
|
|
aFontList.AppendElement(kFontMicrosoftYaHei);
|
|
break;
|
|
case 0x32:
|
|
aFontList.AppendElement(kFontMalgunGothic);
|
|
break;
|
|
case 0x4d:
|
|
aFontList.AppendElement(kFontSegoeUISymbol);
|
|
break;
|
|
case 0x9f:
|
|
aFontList.AppendElement(kFontMicrosoftYaHei);
|
|
aFontList.AppendElement(kFontYuGothic);
|
|
break;
|
|
case 0xa0: // Yi
|
|
case 0xa1:
|
|
case 0xa2:
|
|
case 0xa3:
|
|
case 0xa4:
|
|
aFontList.AppendElement(kFontMicrosoftYiBaiti);
|
|
aFontList.AppendElement(kFontSegoeUI);
|
|
break;
|
|
case 0xa5:
|
|
case 0xa6:
|
|
case 0xa7:
|
|
aFontList.AppendElement(kFontEbrima);
|
|
aFontList.AppendElement(kFontSegoeUI);
|
|
aFontList.AppendElement(kFontCambriaMath);
|
|
break;
|
|
case 0xa8:
|
|
aFontList.AppendElement(kFontMicrosoftPhagsPa);
|
|
aFontList.AppendElement(kFontNirmalaUI);
|
|
break;
|
|
case 0xa9:
|
|
aFontList.AppendElement(kFontMalgunGothic);
|
|
aFontList.AppendElement(kFontJavaneseText);
|
|
break;
|
|
case 0xaa:
|
|
aFontList.AppendElement(kFontMyanmarText);
|
|
break;
|
|
case 0xab:
|
|
aFontList.AppendElement(kFontEbrima);
|
|
aFontList.AppendElement(kFontNyala);
|
|
break;
|
|
case 0xd7:
|
|
aFontList.AppendElement(kFontMalgunGothic);
|
|
break;
|
|
case 0xfb:
|
|
aFontList.AppendElement(kFontMicrosoftUighur);
|
|
aFontList.AppendElement(kFontGabriola);
|
|
aFontList.AppendElement(kFontSylfaen);
|
|
break;
|
|
case 0xfc:
|
|
case 0xfd:
|
|
aFontList.AppendElement(kFontTraditionalArabic);
|
|
aFontList.AppendElement(kFontArabicTypesetting);
|
|
break;
|
|
case 0xfe:
|
|
aFontList.AppendElement(kFontTraditionalArabic);
|
|
aFontList.AppendElement(kFontMicrosoftJhengHei);
|
|
break;
|
|
case 0xff:
|
|
aFontList.AppendElement(kFontMicrosoftJhengHei);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Arial Unicode MS has lots of glyphs for obscure characters,
|
|
// use it as a last resort
|
|
aFontList.AppendElement(kFontArialUnicodeMS);
|
|
}
|
|
|
|
nsresult
|
|
gfxWindowsPlatform::GetStandardFamilyName(const nsAString& aFontName, nsAString& aFamilyName)
|
|
{
|
|
gfxPlatformFontList::PlatformFontList()->GetStandardFamilyName(aFontName, aFamilyName);
|
|
return NS_OK;
|
|
}
|
|
|
|
gfxFontGroup *
|
|
gfxWindowsPlatform::CreateFontGroup(const FontFamilyList& aFontFamilyList,
|
|
const gfxFontStyle *aStyle,
|
|
gfxTextPerfMetrics* aTextPerf,
|
|
gfxUserFontSet *aUserFontSet,
|
|
gfxFloat aDevToCssSize)
|
|
{
|
|
return new gfxFontGroup(aFontFamilyList, aStyle, aTextPerf,
|
|
aUserFontSet, aDevToCssSize);
|
|
}
|
|
|
|
gfxFontEntry*
|
|
gfxWindowsPlatform::LookupLocalFont(const nsAString& aFontName,
|
|
uint16_t aWeight,
|
|
int16_t aStretch,
|
|
uint8_t aStyle)
|
|
{
|
|
return gfxPlatformFontList::PlatformFontList()->LookupLocalFont(aFontName,
|
|
aWeight,
|
|
aStretch,
|
|
aStyle);
|
|
}
|
|
|
|
gfxFontEntry*
|
|
gfxWindowsPlatform::MakePlatformFont(const nsAString& aFontName,
|
|
uint16_t aWeight,
|
|
int16_t aStretch,
|
|
uint8_t aStyle,
|
|
const uint8_t* aFontData,
|
|
uint32_t aLength)
|
|
{
|
|
return gfxPlatformFontList::PlatformFontList()->MakePlatformFont(aFontName,
|
|
aWeight,
|
|
aStretch,
|
|
aStyle,
|
|
aFontData,
|
|
aLength);
|
|
}
|
|
|
|
bool
|
|
gfxWindowsPlatform::IsFontFormatSupported(nsIURI *aFontURI, uint32_t aFormatFlags)
|
|
{
|
|
// check for strange format flags
|
|
NS_ASSERTION(!(aFormatFlags & gfxUserFontSet::FLAG_FORMAT_NOT_USED),
|
|
"strange font format hint set");
|
|
|
|
// accept supported formats
|
|
if (aFormatFlags & gfxUserFontSet::FLAG_FORMATS_COMMON) {
|
|
return true;
|
|
}
|
|
|
|
// reject all other formats, known and unknown
|
|
if (aFormatFlags != 0) {
|
|
return false;
|
|
}
|
|
|
|
// no format hint set, need to look at data
|
|
return true;
|
|
}
|
|
|
|
static DeviceResetReason HResultToResetReason(HRESULT hr)
|
|
{
|
|
switch (hr) {
|
|
case DXGI_ERROR_DEVICE_HUNG:
|
|
return DeviceResetReason::HUNG;
|
|
case DXGI_ERROR_DEVICE_REMOVED:
|
|
return DeviceResetReason::REMOVED;
|
|
case DXGI_ERROR_DEVICE_RESET:
|
|
return DeviceResetReason::RESET;
|
|
case DXGI_ERROR_DRIVER_INTERNAL_ERROR:
|
|
return DeviceResetReason::DRIVER_ERROR;
|
|
case DXGI_ERROR_INVALID_CALL:
|
|
return DeviceResetReason::INVALID_CALL;
|
|
case E_OUTOFMEMORY:
|
|
return DeviceResetReason::OUT_OF_MEMORY;
|
|
default:
|
|
MOZ_ASSERT(false);
|
|
}
|
|
return DeviceResetReason::UNKNOWN;
|
|
}
|
|
|
|
bool
|
|
gfxWindowsPlatform::IsDeviceReset(HRESULT hr, DeviceResetReason* aResetReason)
|
|
{
|
|
if (hr != S_OK) {
|
|
mDeviceResetReason = HResultToResetReason(hr);
|
|
mHasDeviceReset = true;
|
|
if (aResetReason) {
|
|
*aResetReason = mDeviceResetReason;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void
|
|
gfxWindowsPlatform::TestDeviceReset(DeviceResetReason aReason)
|
|
{
|
|
if (mHasDeviceReset) {
|
|
return;
|
|
}
|
|
mHasDeviceReset = true;
|
|
mHasFakeDeviceReset = true;
|
|
mDeviceResetReason = aReason;
|
|
}
|
|
|
|
bool
|
|
gfxWindowsPlatform::DidRenderingDeviceReset(DeviceResetReason* aResetReason)
|
|
{
|
|
if (mHasDeviceReset) {
|
|
if (aResetReason) {
|
|
*aResetReason = mDeviceResetReason;
|
|
}
|
|
return true;
|
|
}
|
|
if (aResetReason) {
|
|
*aResetReason = DeviceResetReason::OK;
|
|
}
|
|
|
|
if (mD3D11Device) {
|
|
HRESULT hr = mD3D11Device->GetDeviceRemovedReason();
|
|
if (IsDeviceReset(hr, aResetReason)) {
|
|
return true;
|
|
}
|
|
}
|
|
if (mD3D11ContentDevice) {
|
|
HRESULT hr = mD3D11ContentDevice->GetDeviceRemovedReason();
|
|
if (IsDeviceReset(hr, aResetReason)) {
|
|
return true;
|
|
}
|
|
}
|
|
if (XRE_IsParentProcess() && gfxPrefs::DeviceResetForTesting()) {
|
|
TestDeviceReset((DeviceResetReason)gfxPrefs::DeviceResetForTesting());
|
|
if (aResetReason) {
|
|
*aResetReason = mDeviceResetReason;
|
|
}
|
|
gfxPrefs::SetDeviceResetForTesting(0);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
BOOL CALLBACK
|
|
InvalidateWindowForDeviceReset(HWND aWnd, LPARAM aMsg)
|
|
{
|
|
RedrawWindow(aWnd, nullptr, nullptr,
|
|
RDW_INVALIDATE|RDW_INTERNALPAINT|RDW_FRAME);
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
gfxWindowsPlatform::SchedulePaintIfDeviceReset()
|
|
{
|
|
PROFILER_LABEL_FUNC(js::ProfileEntry::Category::GRAPHICS);
|
|
|
|
if (!DidRenderingDeviceReset()) {
|
|
return;
|
|
}
|
|
|
|
// Trigger an ::OnPaint for each window.
|
|
::EnumThreadWindows(GetCurrentThreadId(),
|
|
InvalidateWindowForDeviceReset,
|
|
0);
|
|
|
|
gfxCriticalNote << "Detected rendering device reset on refresh";
|
|
}
|
|
|
|
void
|
|
gfxWindowsPlatform::UpdateRenderModeIfDeviceReset()
|
|
{
|
|
PROFILER_LABEL_FUNC(js::ProfileEntry::Category::GRAPHICS);
|
|
|
|
if (DidRenderingDeviceReset()) {
|
|
UpdateRenderMode();
|
|
}
|
|
}
|
|
|
|
void
|
|
gfxWindowsPlatform::GetPlatformCMSOutputProfile(void* &mem, size_t &mem_size)
|
|
{
|
|
WCHAR str[MAX_PATH];
|
|
DWORD size = MAX_PATH;
|
|
BOOL res;
|
|
|
|
mem = nullptr;
|
|
mem_size = 0;
|
|
|
|
HDC dc = GetDC(nullptr);
|
|
if (!dc)
|
|
return;
|
|
|
|
MOZ_SEH_TRY {
|
|
res = GetICMProfileW(dc, &size, (LPWSTR)&str);
|
|
} MOZ_SEH_EXCEPT(GetExceptionCode() == EXCEPTION_ILLEGAL_INSTRUCTION) {
|
|
res = FALSE;
|
|
}
|
|
|
|
ReleaseDC(nullptr, dc);
|
|
if (!res)
|
|
return;
|
|
|
|
#ifdef _WIN32
|
|
qcms_data_from_unicode_path(str, &mem, &mem_size);
|
|
|
|
#ifdef DEBUG_tor
|
|
if (mem_size > 0)
|
|
fprintf(stderr,
|
|
"ICM profile read from %s successfully\n",
|
|
NS_ConvertUTF16toUTF8(str).get());
|
|
#endif // DEBUG_tor
|
|
#endif // _WIN32
|
|
}
|
|
|
|
bool
|
|
gfxWindowsPlatform::UseClearTypeForDownloadableFonts()
|
|
{
|
|
if (mUseClearTypeForDownloadableFonts == UNINITIALIZED_VALUE) {
|
|
mUseClearTypeForDownloadableFonts = Preferences::GetBool(GFX_DOWNLOADABLE_FONTS_USE_CLEARTYPE, true);
|
|
}
|
|
|
|
return mUseClearTypeForDownloadableFonts;
|
|
}
|
|
|
|
bool
|
|
gfxWindowsPlatform::UseClearTypeAlways()
|
|
{
|
|
if (mUseClearTypeAlways == UNINITIALIZED_VALUE) {
|
|
mUseClearTypeAlways = Preferences::GetBool(GFX_USE_CLEARTYPE_ALWAYS, false);
|
|
}
|
|
|
|
return mUseClearTypeAlways;
|
|
}
|
|
|
|
void
|
|
gfxWindowsPlatform::GetDLLVersion(char16ptr_t aDLLPath, nsAString& aVersion)
|
|
{
|
|
DWORD versInfoSize, vers[4] = {0};
|
|
// version info not available case
|
|
aVersion.AssignLiteral(MOZ_UTF16("0.0.0.0"));
|
|
versInfoSize = GetFileVersionInfoSizeW(aDLLPath, nullptr);
|
|
AutoTArray<BYTE,512> versionInfo;
|
|
|
|
if (versInfoSize == 0 ||
|
|
!versionInfo.AppendElements(uint32_t(versInfoSize)))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!GetFileVersionInfoW(aDLLPath, 0, versInfoSize,
|
|
LPBYTE(versionInfo.Elements())))
|
|
{
|
|
return;
|
|
}
|
|
|
|
UINT len = 0;
|
|
VS_FIXEDFILEINFO *fileInfo = nullptr;
|
|
if (!VerQueryValue(LPBYTE(versionInfo.Elements()), TEXT("\\"),
|
|
(LPVOID *)&fileInfo, &len) ||
|
|
len == 0 ||
|
|
fileInfo == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
DWORD fileVersMS = fileInfo->dwFileVersionMS;
|
|
DWORD fileVersLS = fileInfo->dwFileVersionLS;
|
|
|
|
vers[0] = HIWORD(fileVersMS);
|
|
vers[1] = LOWORD(fileVersMS);
|
|
vers[2] = HIWORD(fileVersLS);
|
|
vers[3] = LOWORD(fileVersLS);
|
|
|
|
char buf[256];
|
|
snprintf_literal(buf, "%u.%u.%u.%u", vers[0], vers[1], vers[2], vers[3]);
|
|
aVersion.Assign(NS_ConvertUTF8toUTF16(buf));
|
|
}
|
|
|
|
void
|
|
gfxWindowsPlatform::GetCleartypeParams(nsTArray<ClearTypeParameterInfo>& aParams)
|
|
{
|
|
HKEY hKey, subKey;
|
|
DWORD i, rv, size, type;
|
|
WCHAR displayName[256], subkeyName[256];
|
|
|
|
aParams.Clear();
|
|
|
|
// construct subkeys based on HKLM subkeys, assume they are same for HKCU
|
|
rv = RegOpenKeyExW(HKEY_LOCAL_MACHINE,
|
|
L"Software\\Microsoft\\Avalon.Graphics",
|
|
0, KEY_READ, &hKey);
|
|
|
|
if (rv != ERROR_SUCCESS) {
|
|
return;
|
|
}
|
|
|
|
// enumerate over subkeys
|
|
for (i = 0, rv = ERROR_SUCCESS; rv != ERROR_NO_MORE_ITEMS; i++) {
|
|
size = ArrayLength(displayName);
|
|
rv = RegEnumKeyExW(hKey, i, displayName, &size,
|
|
nullptr, nullptr, nullptr, nullptr);
|
|
if (rv != ERROR_SUCCESS) {
|
|
continue;
|
|
}
|
|
|
|
ClearTypeParameterInfo ctinfo;
|
|
ctinfo.displayName.Assign(displayName);
|
|
|
|
DWORD subrv, value;
|
|
bool foundData = false;
|
|
|
|
swprintf_s(subkeyName, ArrayLength(subkeyName),
|
|
L"Software\\Microsoft\\Avalon.Graphics\\%s", displayName);
|
|
|
|
// subkey for gamma, pixel structure
|
|
subrv = RegOpenKeyExW(HKEY_LOCAL_MACHINE,
|
|
subkeyName, 0, KEY_QUERY_VALUE, &subKey);
|
|
|
|
if (subrv == ERROR_SUCCESS) {
|
|
size = sizeof(value);
|
|
subrv = RegQueryValueExW(subKey, L"GammaLevel", nullptr, &type,
|
|
(LPBYTE)&value, &size);
|
|
if (subrv == ERROR_SUCCESS && type == REG_DWORD) {
|
|
foundData = true;
|
|
ctinfo.gamma = value;
|
|
}
|
|
|
|
size = sizeof(value);
|
|
subrv = RegQueryValueExW(subKey, L"PixelStructure", nullptr, &type,
|
|
(LPBYTE)&value, &size);
|
|
if (subrv == ERROR_SUCCESS && type == REG_DWORD) {
|
|
foundData = true;
|
|
ctinfo.pixelStructure = value;
|
|
}
|
|
|
|
RegCloseKey(subKey);
|
|
}
|
|
|
|
// subkey for cleartype level, enhanced contrast
|
|
subrv = RegOpenKeyExW(HKEY_CURRENT_USER,
|
|
subkeyName, 0, KEY_QUERY_VALUE, &subKey);
|
|
|
|
if (subrv == ERROR_SUCCESS) {
|
|
size = sizeof(value);
|
|
subrv = RegQueryValueExW(subKey, L"ClearTypeLevel", nullptr, &type,
|
|
(LPBYTE)&value, &size);
|
|
if (subrv == ERROR_SUCCESS && type == REG_DWORD) {
|
|
foundData = true;
|
|
ctinfo.clearTypeLevel = value;
|
|
}
|
|
|
|
size = sizeof(value);
|
|
subrv = RegQueryValueExW(subKey, L"EnhancedContrastLevel",
|
|
nullptr, &type, (LPBYTE)&value, &size);
|
|
if (subrv == ERROR_SUCCESS && type == REG_DWORD) {
|
|
foundData = true;
|
|
ctinfo.enhancedContrast = value;
|
|
}
|
|
|
|
RegCloseKey(subKey);
|
|
}
|
|
|
|
if (foundData) {
|
|
aParams.AppendElement(ctinfo);
|
|
}
|
|
}
|
|
|
|
RegCloseKey(hKey);
|
|
}
|
|
|
|
void
|
|
gfxWindowsPlatform::FontsPrefsChanged(const char *aPref)
|
|
{
|
|
bool clearTextFontCaches = true;
|
|
|
|
gfxPlatform::FontsPrefsChanged(aPref);
|
|
|
|
if (!aPref) {
|
|
mUseClearTypeForDownloadableFonts = UNINITIALIZED_VALUE;
|
|
mUseClearTypeAlways = UNINITIALIZED_VALUE;
|
|
} else if (!strcmp(GFX_DOWNLOADABLE_FONTS_USE_CLEARTYPE, aPref)) {
|
|
mUseClearTypeForDownloadableFonts = UNINITIALIZED_VALUE;
|
|
} else if (!strcmp(GFX_USE_CLEARTYPE_ALWAYS, aPref)) {
|
|
mUseClearTypeAlways = UNINITIALIZED_VALUE;
|
|
} else if (!strncmp(GFX_CLEARTYPE_PARAMS, aPref, strlen(GFX_CLEARTYPE_PARAMS))) {
|
|
SetupClearTypeParams();
|
|
} else {
|
|
clearTextFontCaches = false;
|
|
}
|
|
|
|
if (clearTextFontCaches) {
|
|
gfxFontCache *fc = gfxFontCache::GetCache();
|
|
if (fc) {
|
|
fc->Flush();
|
|
}
|
|
}
|
|
}
|
|
|
|
#define ENHANCED_CONTRAST_REGISTRY_KEY \
|
|
HKEY_CURRENT_USER, "Software\\Microsoft\\Avalon.Graphics\\DISPLAY1\\EnhancedContrastLevel"
|
|
|
|
void
|
|
gfxWindowsPlatform::SetupClearTypeParams()
|
|
{
|
|
if (GetDWriteFactory()) {
|
|
// any missing prefs will default to invalid (-1) and be ignored;
|
|
// out-of-range values will also be ignored
|
|
FLOAT gamma = -1.0;
|
|
FLOAT contrast = -1.0;
|
|
FLOAT level = -1.0;
|
|
int geometry = -1;
|
|
int mode = -1;
|
|
int32_t value;
|
|
if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_GAMMA, &value))) {
|
|
if (value >= 1000 && value <= 2200) {
|
|
gamma = FLOAT(value / 1000.0);
|
|
}
|
|
}
|
|
|
|
if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_CONTRAST, &value))) {
|
|
if (value >= 0 && value <= 1000) {
|
|
contrast = FLOAT(value / 100.0);
|
|
}
|
|
}
|
|
|
|
if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_LEVEL, &value))) {
|
|
if (value >= 0 && value <= 100) {
|
|
level = FLOAT(value / 100.0);
|
|
}
|
|
}
|
|
|
|
if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_STRUCTURE, &value))) {
|
|
if (value >= 0 && value <= 2) {
|
|
geometry = value;
|
|
}
|
|
}
|
|
|
|
if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_MODE, &value))) {
|
|
if (value >= 0 && value <= 5) {
|
|
mode = value;
|
|
}
|
|
}
|
|
|
|
cairo_dwrite_set_cleartype_params(gamma, contrast, level, geometry, mode);
|
|
|
|
switch (mode) {
|
|
case DWRITE_RENDERING_MODE_ALIASED:
|
|
case DWRITE_RENDERING_MODE_CLEARTYPE_GDI_CLASSIC:
|
|
mMeasuringMode = DWRITE_MEASURING_MODE_GDI_CLASSIC;
|
|
break;
|
|
case DWRITE_RENDERING_MODE_CLEARTYPE_GDI_NATURAL:
|
|
mMeasuringMode = DWRITE_MEASURING_MODE_GDI_NATURAL;
|
|
break;
|
|
default:
|
|
mMeasuringMode = DWRITE_MEASURING_MODE_NATURAL;
|
|
break;
|
|
}
|
|
|
|
RefPtr<IDWriteRenderingParams> defaultRenderingParams;
|
|
GetDWriteFactory()->CreateRenderingParams(getter_AddRefs(defaultRenderingParams));
|
|
// For EnhancedContrast, we override the default if the user has not set it
|
|
// in the registry (by using the ClearType Tuner).
|
|
if (contrast >= 0.0 && contrast <= 10.0) {
|
|
contrast = contrast;
|
|
} else {
|
|
HKEY hKey;
|
|
if (RegOpenKeyExA(ENHANCED_CONTRAST_REGISTRY_KEY,
|
|
0, KEY_READ, &hKey) == ERROR_SUCCESS)
|
|
{
|
|
contrast = defaultRenderingParams->GetEnhancedContrast();
|
|
RegCloseKey(hKey);
|
|
} else {
|
|
contrast = 1.0;
|
|
}
|
|
}
|
|
|
|
// For parameters that have not been explicitly set,
|
|
// we copy values from default params (or our overridden value for contrast)
|
|
if (gamma < 1.0 || gamma > 2.2) {
|
|
gamma = defaultRenderingParams->GetGamma();
|
|
}
|
|
|
|
if (level < 0.0 || level > 1.0) {
|
|
level = defaultRenderingParams->GetClearTypeLevel();
|
|
}
|
|
|
|
DWRITE_PIXEL_GEOMETRY dwriteGeometry =
|
|
static_cast<DWRITE_PIXEL_GEOMETRY>(geometry);
|
|
DWRITE_RENDERING_MODE renderMode =
|
|
static_cast<DWRITE_RENDERING_MODE>(mode);
|
|
|
|
if (dwriteGeometry < DWRITE_PIXEL_GEOMETRY_FLAT ||
|
|
dwriteGeometry > DWRITE_PIXEL_GEOMETRY_BGR) {
|
|
dwriteGeometry = defaultRenderingParams->GetPixelGeometry();
|
|
}
|
|
|
|
if (renderMode < DWRITE_RENDERING_MODE_DEFAULT ||
|
|
renderMode > DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL_SYMMETRIC) {
|
|
renderMode = defaultRenderingParams->GetRenderingMode();
|
|
}
|
|
|
|
mRenderingParams[TEXT_RENDERING_NO_CLEARTYPE] = defaultRenderingParams;
|
|
|
|
GetDWriteFactory()->CreateCustomRenderingParams(gamma, contrast, level,
|
|
dwriteGeometry, renderMode,
|
|
getter_AddRefs(mRenderingParams[TEXT_RENDERING_NORMAL]));
|
|
|
|
GetDWriteFactory()->CreateCustomRenderingParams(gamma, contrast, level,
|
|
dwriteGeometry, DWRITE_RENDERING_MODE_CLEARTYPE_GDI_CLASSIC,
|
|
getter_AddRefs(mRenderingParams[TEXT_RENDERING_GDI_CLASSIC]));
|
|
}
|
|
}
|
|
|
|
void
|
|
gfxWindowsPlatform::OnDeviceManagerDestroy(DeviceManagerD3D9* aDeviceManager)
|
|
{
|
|
if (aDeviceManager == mDeviceManager) {
|
|
mDeviceManager = nullptr;
|
|
}
|
|
}
|
|
|
|
IDirect3DDevice9*
|
|
gfxWindowsPlatform::GetD3D9Device()
|
|
{
|
|
DeviceManagerD3D9* manager = GetD3D9DeviceManager();
|
|
return manager ? manager->device() : nullptr;
|
|
}
|
|
|
|
DeviceManagerD3D9*
|
|
gfxWindowsPlatform::GetD3D9DeviceManager()
|
|
{
|
|
// We should only create the d3d9 device on the compositor thread
|
|
// or we don't have a compositor thread.
|
|
if (!mDeviceManager &&
|
|
(!gfxPlatform::UsesOffMainThreadCompositing() ||
|
|
CompositorParent::IsInCompositorThread())) {
|
|
mDeviceManager = new DeviceManagerD3D9();
|
|
if (!mDeviceManager->Init()) {
|
|
gfxCriticalError() << "[D3D9] Could not Initialize the DeviceManagerD3D9";
|
|
mDeviceManager = nullptr;
|
|
}
|
|
}
|
|
|
|
return mDeviceManager;
|
|
}
|
|
|
|
ID3D11Device*
|
|
gfxWindowsPlatform::GetD3D11Device()
|
|
{
|
|
return mD3D11Device;
|
|
}
|
|
|
|
ID3D11Device*
|
|
gfxWindowsPlatform::GetD3D11ContentDevice()
|
|
{
|
|
return mD3D11ContentDevice;
|
|
}
|
|
|
|
ID3D11Device*
|
|
gfxWindowsPlatform::GetD3D11ImageBridgeDevice()
|
|
{
|
|
return mD3D11ImageBridgeDevice;
|
|
}
|
|
|
|
ID3D11Device*
|
|
gfxWindowsPlatform::GetD3D11DeviceForCurrentThread()
|
|
{
|
|
if (NS_IsMainThread()) {
|
|
return GetD3D11ContentDevice();
|
|
} else {
|
|
return GetD3D11ImageBridgeDevice();
|
|
}
|
|
}
|
|
|
|
ReadbackManagerD3D11*
|
|
gfxWindowsPlatform::GetReadbackManager()
|
|
{
|
|
if (!mD3D11ReadbackManager) {
|
|
mD3D11ReadbackManager = new ReadbackManagerD3D11();
|
|
}
|
|
|
|
return mD3D11ReadbackManager;
|
|
}
|
|
|
|
bool
|
|
gfxWindowsPlatform::IsOptimus()
|
|
{
|
|
static int knowIsOptimus = -1;
|
|
if (knowIsOptimus == -1) {
|
|
// other potential optimus -- nvd3d9wrapx.dll & nvdxgiwrap.dll
|
|
if (GetModuleHandleA("nvumdshim.dll") ||
|
|
GetModuleHandleA("nvumdshimx.dll"))
|
|
{
|
|
knowIsOptimus = 1;
|
|
} else {
|
|
knowIsOptimus = 0;
|
|
}
|
|
}
|
|
return knowIsOptimus;
|
|
}
|
|
|
|
IDXGIAdapter1*
|
|
gfxWindowsPlatform::GetDXGIAdapter()
|
|
{
|
|
if (mAdapter) {
|
|
return mAdapter;
|
|
}
|
|
|
|
nsModuleHandle dxgiModule(LoadLibrarySystem32(L"dxgi.dll"));
|
|
decltype(CreateDXGIFactory1)* createDXGIFactory1 = (decltype(CreateDXGIFactory1)*)
|
|
GetProcAddress(dxgiModule, "CreateDXGIFactory1");
|
|
|
|
if (!createDXGIFactory1) {
|
|
return nullptr;
|
|
}
|
|
|
|
// Try to use a DXGI 1.1 adapter in order to share resources
|
|
// across processes.
|
|
RefPtr<IDXGIFactory1> factory1;
|
|
HRESULT hr = createDXGIFactory1(__uuidof(IDXGIFactory1),
|
|
getter_AddRefs(factory1));
|
|
if (FAILED(hr) || !factory1) {
|
|
// This seems to happen with some people running the iZ3D driver.
|
|
// They won't get acceleration.
|
|
return nullptr;
|
|
}
|
|
|
|
if (!XRE_IsContentProcess()) {
|
|
// In the parent process, we pick the first adapter.
|
|
if (FAILED(factory1->EnumAdapters1(0, getter_AddRefs(mAdapter)))) {
|
|
return nullptr;
|
|
}
|
|
} else {
|
|
const DxgiAdapterDesc& parent = GetParentDevicePrefs().adapter();
|
|
|
|
// In the child process, we search for the adapter that matches the parent
|
|
// process. The first adapter can be mismatched on dual-GPU systems.
|
|
for (UINT index = 0; ; index++) {
|
|
RefPtr<IDXGIAdapter1> adapter;
|
|
if (FAILED(factory1->EnumAdapters1(index, getter_AddRefs(adapter)))) {
|
|
break;
|
|
}
|
|
|
|
DXGI_ADAPTER_DESC desc;
|
|
if (SUCCEEDED(adapter->GetDesc(&desc)) &&
|
|
desc.AdapterLuid.HighPart == parent.AdapterLuid.HighPart &&
|
|
desc.AdapterLuid.LowPart == parent.AdapterLuid.LowPart &&
|
|
desc.VendorId == parent.VendorId &&
|
|
desc.DeviceId == parent.DeviceId)
|
|
{
|
|
mAdapter = adapter.forget();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!mAdapter) {
|
|
return nullptr;
|
|
}
|
|
|
|
// We leak this module everywhere, we might as well do so here as well.
|
|
dxgiModule.disown();
|
|
return mAdapter;
|
|
}
|
|
|
|
bool DoesD3D11DeviceWork()
|
|
{
|
|
static bool checked = false;
|
|
static bool result = false;
|
|
|
|
if (checked)
|
|
return result;
|
|
checked = true;
|
|
|
|
if (gfxPrefs::Direct2DForceEnabled() ||
|
|
gfxPrefs::LayersAccelerationForceEnabled())
|
|
{
|
|
result = true;
|
|
return true;
|
|
}
|
|
|
|
if (GetModuleHandleW(L"igd10umd32.dll")) {
|
|
const wchar_t* checkModules[] = {L"dlumd32.dll",
|
|
L"dlumd11.dll",
|
|
L"dlumd10.dll"};
|
|
for (int i=0; i<PR_ARRAY_SIZE(checkModules); i+=1) {
|
|
if (GetModuleHandleW(checkModules[i])) {
|
|
nsString displayLinkModuleVersionString;
|
|
gfxWindowsPlatform::GetDLLVersion(checkModules[i],
|
|
displayLinkModuleVersionString);
|
|
uint64_t displayLinkModuleVersion;
|
|
if (!ParseDriverVersion(displayLinkModuleVersionString,
|
|
&displayLinkModuleVersion)) {
|
|
gfxCriticalError() << "DisplayLink: could not parse version "
|
|
<< checkModules[i];
|
|
gANGLESupportsD3D11 = false;
|
|
return false;
|
|
}
|
|
if (displayLinkModuleVersion <= V(8,6,1,36484)) {
|
|
gfxCriticalError(CriticalLog::DefaultOptions(false)) << "DisplayLink: too old version " << displayLinkModuleVersionString.get();
|
|
gANGLESupportsD3D11 = false;
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
result = true;
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
GetDxgiDesc(ID3D11Device* device, DXGI_ADAPTER_DESC* out)
|
|
{
|
|
RefPtr<IDXGIDevice> dxgiDevice;
|
|
HRESULT hr = device->QueryInterface(__uuidof(IDXGIDevice), getter_AddRefs(dxgiDevice));
|
|
if (FAILED(hr)) {
|
|
return false;
|
|
}
|
|
|
|
RefPtr<IDXGIAdapter> dxgiAdapter;
|
|
if (FAILED(dxgiDevice->GetAdapter(getter_AddRefs(dxgiAdapter)))) {
|
|
return false;
|
|
}
|
|
|
|
return SUCCEEDED(dxgiAdapter->GetDesc(out));
|
|
}
|
|
|
|
static void
|
|
CheckForAdapterMismatch(ID3D11Device *device)
|
|
{
|
|
DXGI_ADAPTER_DESC desc;
|
|
PodZero(&desc);
|
|
GetDxgiDesc(device, &desc);
|
|
|
|
nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo();
|
|
nsString vendorID;
|
|
gfxInfo->GetAdapterVendorID(vendorID);
|
|
nsresult ec;
|
|
int32_t vendor = vendorID.ToInteger(&ec, 16);
|
|
if (vendor != desc.VendorId) {
|
|
gfxCriticalNote << "VendorIDMismatch V " << hexa(vendor) << " " << hexa(desc.VendorId);
|
|
}
|
|
}
|
|
|
|
bool DoesRenderTargetViewNeedsRecreating(ID3D11Device *device)
|
|
{
|
|
bool result = false;
|
|
// CreateTexture2D is known to crash on lower feature levels, see bugs
|
|
// 1170211 and 1089413.
|
|
if (device->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0) {
|
|
return true;
|
|
}
|
|
|
|
RefPtr<ID3D11DeviceContext> deviceContext;
|
|
device->GetImmediateContext(getter_AddRefs(deviceContext));
|
|
int backbufferWidth = 32; int backbufferHeight = 32;
|
|
RefPtr<ID3D11Texture2D> offscreenTexture;
|
|
RefPtr<IDXGIKeyedMutex> keyedMutex;
|
|
|
|
D3D11_TEXTURE2D_DESC offscreenTextureDesc = { 0 };
|
|
offscreenTextureDesc.Width = backbufferWidth;
|
|
offscreenTextureDesc.Height = backbufferHeight;
|
|
offscreenTextureDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
|
offscreenTextureDesc.MipLevels = 0;
|
|
offscreenTextureDesc.ArraySize = 1;
|
|
offscreenTextureDesc.SampleDesc.Count = 1;
|
|
offscreenTextureDesc.SampleDesc.Quality = 0;
|
|
offscreenTextureDesc.Usage = D3D11_USAGE_DEFAULT;
|
|
offscreenTextureDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
|
|
offscreenTextureDesc.CPUAccessFlags = 0;
|
|
offscreenTextureDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
|
|
|
|
HRESULT hr = device->CreateTexture2D(&offscreenTextureDesc, NULL, getter_AddRefs(offscreenTexture));
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNote << "DoesRecreatingCreateTexture2DFail";
|
|
return false;
|
|
}
|
|
|
|
hr = offscreenTexture->QueryInterface(__uuidof(IDXGIKeyedMutex), (void**)getter_AddRefs(keyedMutex));
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNote << "DoesRecreatingKeyedMutexFailed";
|
|
return false;
|
|
}
|
|
D3D11_RENDER_TARGET_VIEW_DESC offscreenRTVDesc;
|
|
offscreenRTVDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
|
offscreenRTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
|
offscreenRTVDesc.Texture2D.MipSlice = 0;
|
|
|
|
RefPtr<ID3D11RenderTargetView> offscreenRTView;
|
|
hr = device->CreateRenderTargetView(offscreenTexture, &offscreenRTVDesc, getter_AddRefs(offscreenRTView));
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNote << "DoesRecreatingCreateRenderTargetViewFailed";
|
|
return false;
|
|
}
|
|
|
|
// Acquire and clear
|
|
keyedMutex->AcquireSync(0, INFINITE);
|
|
FLOAT color1[4] = { 1, 1, 0.5, 1 };
|
|
deviceContext->ClearRenderTargetView(offscreenRTView, color1);
|
|
keyedMutex->ReleaseSync(0);
|
|
|
|
|
|
keyedMutex->AcquireSync(0, INFINITE);
|
|
FLOAT color2[4] = { 1, 1, 0, 1 };
|
|
|
|
deviceContext->ClearRenderTargetView(offscreenRTView, color2);
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
|
|
offscreenTexture->GetDesc(&desc);
|
|
desc.Usage = D3D11_USAGE_STAGING;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
desc.MiscFlags = 0;
|
|
desc.BindFlags = 0;
|
|
ID3D11Texture2D* cpuTexture;
|
|
hr = device->CreateTexture2D(&desc, NULL, &cpuTexture);
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNote << "DoesRecreatingCreateCPUTextureFailed";
|
|
return false;
|
|
}
|
|
|
|
deviceContext->CopyResource(cpuTexture, offscreenTexture);
|
|
|
|
D3D11_MAPPED_SUBRESOURCE mapped;
|
|
hr = deviceContext->Map(cpuTexture, 0, D3D11_MAP_READ, 0, &mapped);
|
|
if (FAILED(hr)) {
|
|
gfxCriticalNote << "DoesRecreatingMapFailed " << hexa(hr);
|
|
return false;
|
|
}
|
|
int resultColor = *(int*)mapped.pData;
|
|
deviceContext->Unmap(cpuTexture, 0);
|
|
cpuTexture->Release();
|
|
|
|
// XXX on some drivers resultColor will not have changed to
|
|
// match the clear
|
|
if (resultColor != 0xffffff00) {
|
|
gfxCriticalNote << "RenderTargetViewNeedsRecreating";
|
|
result = true;
|
|
}
|
|
|
|
keyedMutex->ReleaseSync(0);
|
|
|
|
// It seems like this may only happen when we're using the NVIDIA gpu
|
|
CheckForAdapterMismatch(device);
|
|
return result;
|
|
}
|
|
|
|
static bool TryCreateTexture2D(ID3D11Device *device,
|
|
D3D11_TEXTURE2D_DESC* desc,
|
|
D3D11_SUBRESOURCE_DATA* data,
|
|
RefPtr<ID3D11Texture2D>& texture)
|
|
{
|
|
// Older Intel driver version (see bug 1221348 for version #s) crash when
|
|
// creating a texture with shared keyed mutex and data.
|
|
MOZ_SEH_TRY {
|
|
return !FAILED(device->CreateTexture2D(desc, data, getter_AddRefs(texture)));
|
|
} MOZ_SEH_EXCEPT(EXCEPTION_EXECUTE_HANDLER) {
|
|
// For now we want to aggregrate all the crash signature to a known crash.
|
|
MOZ_CRASH("Crash creating texture. See bug 1221348.");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
// See bug 1083071. On some drivers, Direct3D 11 CreateShaderResourceView fails
|
|
// with E_OUTOFMEMORY.
|
|
bool DoesD3D11TextureSharingWorkInternal(ID3D11Device *device, DXGI_FORMAT format, UINT bindflags)
|
|
{
|
|
// CreateTexture2D is known to crash on lower feature levels, see bugs
|
|
// 1170211 and 1089413.
|
|
if (device->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0) {
|
|
return false;
|
|
}
|
|
|
|
if (gfxPrefs::Direct2DForceEnabled() ||
|
|
gfxPrefs::LayersAccelerationForceEnabled())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (GetModuleHandleW(L"atidxx32.dll")) {
|
|
nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo();
|
|
if (gfxInfo) {
|
|
nsString vendorID, vendorID2;
|
|
gfxInfo->GetAdapterVendorID(vendorID);
|
|
gfxInfo->GetAdapterVendorID2(vendorID2);
|
|
if (vendorID.EqualsLiteral("0x8086") && vendorID2.IsEmpty()) {
|
|
if (!gfxPrefs::LayersAMDSwitchableGfxEnabled()) {
|
|
return false;
|
|
}
|
|
gfxCriticalError(CriticalLog::DefaultOptions(false)) << "PossiblyBrokenSurfaceSharing_UnexpectedAMDGPU";
|
|
}
|
|
}
|
|
}
|
|
|
|
RefPtr<ID3D11Texture2D> texture;
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
const int texture_size = 32;
|
|
desc.Width = texture_size;
|
|
desc.Height = texture_size;
|
|
desc.MipLevels = 1;
|
|
desc.ArraySize = 1;
|
|
desc.Format = format;
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.CPUAccessFlags = 0;
|
|
desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
|
|
desc.BindFlags = bindflags;
|
|
|
|
uint32_t color[texture_size * texture_size];
|
|
for (size_t i = 0; i < sizeof(color)/sizeof(color[0]); i++) {
|
|
color[i] = 0xff00ffff;
|
|
}
|
|
// XXX If we pass the data directly at texture creation time we
|
|
// get a crash on Intel 8.5.10.[18xx-1994] drivers.
|
|
// We can work around this issue by doing UpdateSubresource.
|
|
if (!TryCreateTexture2D(device, &desc, nullptr, texture)) {
|
|
gfxCriticalError() << "DoesD3D11TextureSharingWork_TryCreateTextureFailure";
|
|
return false;
|
|
}
|
|
|
|
RefPtr<IDXGIKeyedMutex> sourceSharedMutex;
|
|
texture->QueryInterface(__uuidof(IDXGIKeyedMutex), (void**)getter_AddRefs(sourceSharedMutex));
|
|
if (FAILED(sourceSharedMutex->AcquireSync(0, 30*1000))) {
|
|
gfxCriticalError() << "DoesD3D11TextureSharingWork_SourceMutexTimeout";
|
|
// only wait for 30 seconds
|
|
return false;
|
|
}
|
|
|
|
RefPtr<ID3D11DeviceContext> deviceContext;
|
|
device->GetImmediateContext(getter_AddRefs(deviceContext));
|
|
|
|
int stride = texture_size * 4;
|
|
deviceContext->UpdateSubresource(texture, 0, nullptr, color, stride, stride * texture_size);
|
|
|
|
if (FAILED(sourceSharedMutex->ReleaseSync(0))) {
|
|
gfxCriticalError() << "DoesD3D11TextureSharingWork_SourceReleaseSyncTimeout";
|
|
return false;
|
|
}
|
|
|
|
HANDLE shareHandle;
|
|
RefPtr<IDXGIResource> otherResource;
|
|
if (FAILED(texture->QueryInterface(__uuidof(IDXGIResource),
|
|
getter_AddRefs(otherResource))))
|
|
{
|
|
gfxCriticalError() << "DoesD3D11TextureSharingWork_GetResourceFailure";
|
|
return false;
|
|
}
|
|
|
|
if (FAILED(otherResource->GetSharedHandle(&shareHandle))) {
|
|
gfxCriticalError() << "DoesD3D11TextureSharingWork_GetSharedTextureFailure";
|
|
return false;
|
|
}
|
|
|
|
RefPtr<ID3D11Resource> sharedResource;
|
|
RefPtr<ID3D11Texture2D> sharedTexture;
|
|
if (FAILED(device->OpenSharedResource(shareHandle, __uuidof(ID3D11Resource),
|
|
getter_AddRefs(sharedResource))))
|
|
{
|
|
gfxCriticalError(CriticalLog::DefaultOptions(false)) << "OpenSharedResource failed for format " << format;
|
|
return false;
|
|
}
|
|
|
|
if (FAILED(sharedResource->QueryInterface(__uuidof(ID3D11Texture2D),
|
|
getter_AddRefs(sharedTexture))))
|
|
{
|
|
gfxCriticalError() << "DoesD3D11TextureSharingWork_GetSharedTextureFailure";
|
|
return false;
|
|
}
|
|
|
|
// create a staging texture for readback
|
|
RefPtr<ID3D11Texture2D> cpuTexture;
|
|
desc.Usage = D3D11_USAGE_STAGING;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
desc.MiscFlags = 0;
|
|
desc.BindFlags = 0;
|
|
if (FAILED(device->CreateTexture2D(&desc, nullptr, getter_AddRefs(cpuTexture)))) {
|
|
gfxCriticalError() << "DoesD3D11TextureSharingWork_CreateTextureFailure";
|
|
return false;
|
|
}
|
|
|
|
RefPtr<IDXGIKeyedMutex> sharedMutex;
|
|
sharedResource->QueryInterface(__uuidof(IDXGIKeyedMutex), (void**)getter_AddRefs(sharedMutex));
|
|
if (FAILED(sharedMutex->AcquireSync(0, 30*1000))) {
|
|
gfxCriticalError() << "DoesD3D11TextureSharingWork_AcquireSyncTimeout";
|
|
// only wait for 30 seconds
|
|
return false;
|
|
}
|
|
|
|
// Copy to the cpu texture so that we can readback
|
|
deviceContext->CopyResource(cpuTexture, sharedTexture);
|
|
|
|
D3D11_MAPPED_SUBRESOURCE mapped;
|
|
int resultColor = 0;
|
|
if (SUCCEEDED(deviceContext->Map(cpuTexture, 0, D3D11_MAP_READ, 0, &mapped))) {
|
|
// read the texture
|
|
resultColor = *(int*)mapped.pData;
|
|
deviceContext->Unmap(cpuTexture, 0);
|
|
} else {
|
|
gfxCriticalError() << "DoesD3D11TextureSharingWork_MapFailed";
|
|
return false;
|
|
}
|
|
|
|
sharedMutex->ReleaseSync(0);
|
|
|
|
// check that the color we put in is the color we get out
|
|
if (resultColor != color[0]) {
|
|
// Shared surfaces seem to be broken on dual AMD & Intel HW when using the
|
|
// AMD GPU
|
|
gfxCriticalNote << "DoesD3D11TextureSharingWork_ColorMismatch";
|
|
return false;
|
|
}
|
|
|
|
RefPtr<ID3D11ShaderResourceView> sharedView;
|
|
|
|
// This if(FAILED()) is the one that actually fails on systems affected by bug 1083071.
|
|
if (FAILED(device->CreateShaderResourceView(sharedTexture, NULL, getter_AddRefs(sharedView)))) {
|
|
gfxCriticalNote << "CreateShaderResourceView failed for format" << format;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool DoesD3D11TextureSharingWork(ID3D11Device *device)
|
|
{
|
|
return DoesD3D11TextureSharingWorkInternal(device, DXGI_FORMAT_B8G8R8A8_UNORM, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
|
|
}
|
|
|
|
bool DoesD3D11AlphaTextureSharingWork(ID3D11Device *device)
|
|
{
|
|
return DoesD3D11TextureSharingWorkInternal(device, DXGI_FORMAT_R8_UNORM, D3D11_BIND_SHADER_RESOURCE);
|
|
}
|
|
|
|
static inline bool
|
|
CanUseWARP()
|
|
{
|
|
if (gfxPrefs::LayersD3D11ForceWARP()) {
|
|
return true;
|
|
}
|
|
|
|
// The child process can only use WARP if the parent process is also using
|
|
// WARP.
|
|
if (XRE_IsContentProcess()) {
|
|
return GetParentDevicePrefs().useD3D11WARP();
|
|
}
|
|
|
|
// It seems like nvdxgiwrap makes a mess of WARP. See bug 1154703.
|
|
if (!IsWin8OrLater() ||
|
|
gfxPrefs::LayersD3D11DisableWARP() ||
|
|
GetModuleHandleA("nvdxgiwrap.dll"))
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
FeatureStatus
|
|
gfxWindowsPlatform::CheckD3D11Support(bool* aCanUseHardware)
|
|
{
|
|
// Don't revive D3D11 support after a failure.
|
|
if (IsFeatureStatusFailure(mD3D11Status)) {
|
|
return mD3D11Status;
|
|
}
|
|
|
|
if (XRE_IsContentProcess()) {
|
|
if (!GetParentDevicePrefs().useD3D11()) {
|
|
return FeatureStatus::Blocked;
|
|
}
|
|
*aCanUseHardware = !GetParentDevicePrefs().useD3D11WARP();
|
|
return FeatureStatus::Available;
|
|
}
|
|
|
|
if (gfxPrefs::LayersD3D11ForceWARP()) {
|
|
*aCanUseHardware = false;
|
|
return FeatureStatus::Available;
|
|
}
|
|
if (gfxPrefs::LayersAccelerationForceEnabled()) {
|
|
*aCanUseHardware = true;
|
|
return FeatureStatus::Available;
|
|
}
|
|
|
|
if (nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo()) {
|
|
int32_t status;
|
|
if (NS_SUCCEEDED(gfxInfo->GetFeatureStatus(nsIGfxInfo::FEATURE_DIRECT3D_11_LAYERS, &status))) {
|
|
if (status != nsIGfxInfo::FEATURE_STATUS_OK) {
|
|
if (CanUseWARP()) {
|
|
*aCanUseHardware = false;
|
|
return FeatureStatus::Available;
|
|
}
|
|
return FeatureStatus::Blacklisted;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we've used WARP once, we continue to use it after device resets.
|
|
*aCanUseHardware = !mIsWARP;
|
|
return FeatureStatus::Available;
|
|
}
|
|
|
|
// We don't have access to the D3D11CreateDevice type in gfxWindowsPlatform.h,
|
|
// since it doesn't include d3d11.h, so we use a static here. It should only
|
|
// be used within InitializeD3D11.
|
|
decltype(D3D11CreateDevice)* sD3D11CreateDeviceFn = nullptr;
|
|
|
|
bool
|
|
gfxWindowsPlatform::AttemptD3D11DeviceCreationHelper(
|
|
IDXGIAdapter1* aAdapter, HRESULT& aResOut)
|
|
{
|
|
MOZ_SEH_TRY {
|
|
aResOut =
|
|
sD3D11CreateDeviceFn(
|
|
aAdapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr,
|
|
// Use D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
|
|
// to prevent bug 1092260. IE 11 also uses this flag.
|
|
D3D11_CREATE_DEVICE_BGRA_SUPPORT | D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS,
|
|
mFeatureLevels.Elements(), mFeatureLevels.Length(),
|
|
D3D11_SDK_VERSION, getter_AddRefs(mD3D11Device), nullptr, nullptr);
|
|
} MOZ_SEH_EXCEPT (EXCEPTION_EXECUTE_HANDLER) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
FeatureStatus
|
|
gfxWindowsPlatform::AttemptD3D11DeviceCreation()
|
|
{
|
|
RefPtr<IDXGIAdapter1> adapter = GetDXGIAdapter();
|
|
if (!adapter) {
|
|
return FeatureStatus::Unavailable;
|
|
}
|
|
|
|
HRESULT hr;
|
|
if (!AttemptD3D11DeviceCreationHelper(adapter, hr)) {
|
|
gfxCriticalError() << "Crash during D3D11 device creation";
|
|
return FeatureStatus::Crashed;
|
|
}
|
|
|
|
if (FAILED(hr) || !mD3D11Device) {
|
|
mD3D11Device = nullptr;
|
|
gfxCriticalError() << "D3D11 device creation failed: " << hexa(hr);
|
|
return FeatureStatus::Failed;
|
|
}
|
|
if (!DoesD3D11DeviceWork()) {
|
|
mD3D11Device = nullptr;
|
|
return FeatureStatus::Blocked;
|
|
}
|
|
if (!mD3D11Device) {
|
|
return FeatureStatus::Failed;
|
|
}
|
|
|
|
// Only test this when not using WARP since it can fail and cause
|
|
// GetDeviceRemovedReason to return weird values.
|
|
mCompositorD3D11TextureSharingWorks = ::DoesD3D11TextureSharingWork(mD3D11Device);
|
|
|
|
if (!mCompositorD3D11TextureSharingWorks || !DoesRenderTargetViewNeedsRecreating(mD3D11Device)) {
|
|
gANGLESupportsD3D11 = false;
|
|
}
|
|
|
|
mD3D11Device->SetExceptionMode(0);
|
|
mIsWARP = false;
|
|
return FeatureStatus::Available;
|
|
}
|
|
|
|
bool
|
|
gfxWindowsPlatform::AttemptWARPDeviceCreationHelper(
|
|
ScopedGfxFeatureReporter& aReporterWARP, HRESULT& aResOut)
|
|
{
|
|
MOZ_SEH_TRY {
|
|
aResOut =
|
|
sD3D11CreateDeviceFn(
|
|
nullptr, D3D_DRIVER_TYPE_WARP, nullptr,
|
|
// Use D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
|
|
// to prevent bug 1092260. IE 11 also uses this flag.
|
|
D3D11_CREATE_DEVICE_BGRA_SUPPORT,
|
|
mFeatureLevels.Elements(), mFeatureLevels.Length(),
|
|
D3D11_SDK_VERSION, getter_AddRefs(mD3D11Device), nullptr, nullptr);
|
|
|
|
aReporterWARP.SetSuccessful();
|
|
} MOZ_SEH_EXCEPT (EXCEPTION_EXECUTE_HANDLER) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
FeatureStatus
|
|
gfxWindowsPlatform::AttemptWARPDeviceCreation()
|
|
{
|
|
ScopedGfxFeatureReporter reporterWARP("D3D11-WARP", gfxPrefs::LayersD3D11ForceWARP());
|
|
|
|
HRESULT hr;
|
|
if (!AttemptWARPDeviceCreationHelper(reporterWARP, hr)) {
|
|
gfxCriticalError() << "Exception occurred initializing WARP D3D11 device!";
|
|
return FeatureStatus::Crashed;
|
|
}
|
|
|
|
if (FAILED(hr) || !mD3D11Device) {
|
|
// This should always succeed... in theory.
|
|
gfxCriticalError() << "Failed to initialize WARP D3D11 device! " << hexa(hr);
|
|
return FeatureStatus::Failed;
|
|
}
|
|
|
|
// Only test for texture sharing on Windows 8 since it puts the device into
|
|
// an unusable state if used on Windows 7
|
|
if (IsWin8OrLater()) {
|
|
mCompositorD3D11TextureSharingWorks = ::DoesD3D11TextureSharingWork(mD3D11Device);
|
|
}
|
|
mD3D11Device->SetExceptionMode(0);
|
|
mIsWARP = true;
|
|
return FeatureStatus::Available;
|
|
}
|
|
|
|
bool
|
|
gfxWindowsPlatform::ContentAdapterIsParentAdapter(ID3D11Device* device)
|
|
{
|
|
DXGI_ADAPTER_DESC desc;
|
|
if (!GetDxgiDesc(device, &desc)) {
|
|
gfxCriticalNote << "Could not query device DXGI adapter info";
|
|
return false;
|
|
}
|
|
|
|
const DxgiAdapterDesc& parent = GetParentDevicePrefs().adapter();
|
|
if (desc.VendorId != parent.VendorId ||
|
|
desc.DeviceId != parent.DeviceId ||
|
|
desc.SubSysId != parent.SubSysId ||
|
|
desc.AdapterLuid.HighPart != parent.AdapterLuid.HighPart ||
|
|
desc.AdapterLuid.LowPart != parent.AdapterLuid.LowPart)
|
|
{
|
|
gfxCriticalNote << "VendorIDMismatch P " << hexa(parent.VendorId) << " " << hexa(desc.VendorId);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void
|
|
RecordContentDeviceFailure(TelemetryDeviceCode aDevice)
|
|
{
|
|
// If the parent process fails to acquire a device, we record this
|
|
// normally as part of the environment. The exceptional case we're
|
|
// looking for here is when the parent process successfully acquires
|
|
// a device, but the content process fails to acquire the same device.
|
|
// This would not normally be displayed in about:support.
|
|
if (!XRE_IsContentProcess()) {
|
|
return;
|
|
}
|
|
Telemetry::Accumulate(Telemetry::GFX_CONTENT_FAILED_TO_ACQUIRE_DEVICE, uint32_t(aDevice));
|
|
}
|
|
|
|
bool
|
|
gfxWindowsPlatform::AttemptD3D11ContentDeviceCreationHelper(
|
|
IDXGIAdapter1* aAdapter, HRESULT& aResOut)
|
|
{
|
|
MOZ_SEH_TRY {
|
|
aResOut =
|
|
sD3D11CreateDeviceFn(
|
|
aAdapter, mIsWARP ? D3D_DRIVER_TYPE_WARP : D3D_DRIVER_TYPE_UNKNOWN,
|
|
nullptr, D3D11_CREATE_DEVICE_BGRA_SUPPORT,
|
|
mFeatureLevels.Elements(), mFeatureLevels.Length(),
|
|
D3D11_SDK_VERSION, getter_AddRefs(mD3D11ContentDevice), nullptr, nullptr);
|
|
|
|
} MOZ_SEH_EXCEPT (EXCEPTION_EXECUTE_HANDLER) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
FeatureStatus
|
|
gfxWindowsPlatform::AttemptD3D11ContentDeviceCreation()
|
|
{
|
|
RefPtr<IDXGIAdapter1> adapter;
|
|
if (!mIsWARP) {
|
|
adapter = GetDXGIAdapter();
|
|
if (!adapter) {
|
|
return FeatureStatus::Unavailable;
|
|
}
|
|
}
|
|
|
|
HRESULT hr;
|
|
if (!AttemptD3D11ContentDeviceCreationHelper(adapter, hr)) {
|
|
gfxCriticalNote << "Recovered from crash while creating a D3D11 content device";
|
|
RecordContentDeviceFailure(TelemetryDeviceCode::Content);
|
|
return FeatureStatus::Crashed;
|
|
}
|
|
|
|
if (FAILED(hr) || !mD3D11ContentDevice) {
|
|
gfxCriticalNote << "Failed to create a D3D11 content device: " << hexa(hr);
|
|
RecordContentDeviceFailure(TelemetryDeviceCode::Content);
|
|
return FeatureStatus::Failed;
|
|
}
|
|
|
|
// InitializeD2D() will abort early if the compositor device did not support
|
|
// texture sharing. If we're in the content process, we can't rely on the
|
|
// parent device alone: some systems have dual GPUs that are capable of
|
|
// binding the parent and child processes to different GPUs. As a safety net,
|
|
// we re-check texture sharing against the newly created D3D11 content device.
|
|
// If it fails, we won't use Direct2D.
|
|
if (XRE_IsContentProcess()) {
|
|
if (!DoesD3D11TextureSharingWork(mD3D11ContentDevice)) {
|
|
mD3D11ContentDevice = nullptr;
|
|
return FeatureStatus::Failed;
|
|
}
|
|
|
|
DebugOnly<bool> ok = ContentAdapterIsParentAdapter(mD3D11ContentDevice);
|
|
MOZ_ASSERT(ok);
|
|
}
|
|
|
|
mD3D11ContentDevice->SetExceptionMode(0);
|
|
|
|
RefPtr<ID3D10Multithread> multi;
|
|
hr = mD3D11ContentDevice->QueryInterface(__uuidof(ID3D10Multithread), getter_AddRefs(multi));
|
|
if (SUCCEEDED(hr) && multi) {
|
|
multi->SetMultithreadProtected(TRUE);
|
|
}
|
|
return FeatureStatus::Available;
|
|
}
|
|
|
|
bool
|
|
gfxWindowsPlatform::AttemptD3D11ImageBridgeDeviceCreationHelper(
|
|
IDXGIAdapter1* aAdapter,
|
|
HRESULT& aResOut)
|
|
{
|
|
MOZ_SEH_TRY {
|
|
aResOut =
|
|
sD3D11CreateDeviceFn(GetDXGIAdapter(), D3D_DRIVER_TYPE_UNKNOWN, nullptr,
|
|
D3D11_CREATE_DEVICE_BGRA_SUPPORT,
|
|
mFeatureLevels.Elements(), mFeatureLevels.Length(),
|
|
D3D11_SDK_VERSION, getter_AddRefs(mD3D11ImageBridgeDevice), nullptr, nullptr);
|
|
} MOZ_SEH_EXCEPT(EXCEPTION_EXECUTE_HANDLER) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
FeatureStatus
|
|
gfxWindowsPlatform::AttemptD3D11ImageBridgeDeviceCreation()
|
|
{
|
|
HRESULT hr;
|
|
if (!AttemptD3D11ImageBridgeDeviceCreationHelper(GetDXGIAdapter(), hr)) {
|
|
gfxCriticalNote << "Recovered from crash while creating a D3D11 image bridge device";
|
|
RecordContentDeviceFailure(TelemetryDeviceCode::Image);
|
|
return FeatureStatus::Crashed;
|
|
}
|
|
|
|
if (FAILED(hr) || !mD3D11ImageBridgeDevice) {
|
|
gfxCriticalNote << "Failed to create a content image bridge device: " << hexa(hr);
|
|
RecordContentDeviceFailure(TelemetryDeviceCode::Image);
|
|
return FeatureStatus::Failed;
|
|
}
|
|
|
|
mD3D11ImageBridgeDevice->SetExceptionMode(0);
|
|
if (!DoesD3D11AlphaTextureSharingWork(mD3D11ImageBridgeDevice)) {
|
|
mD3D11ImageBridgeDevice = nullptr;
|
|
return FeatureStatus::Failed;
|
|
}
|
|
|
|
if (XRE_IsContentProcess()) {
|
|
ContentAdapterIsParentAdapter(mD3D11ImageBridgeDevice);
|
|
}
|
|
return FeatureStatus::Available;
|
|
}
|
|
|
|
void
|
|
gfxWindowsPlatform::SetDeviceInitData(mozilla::gfx::DeviceInitData& aData)
|
|
{
|
|
MOZ_ASSERT(XRE_IsContentProcess());
|
|
sDeviceInitDataDoNotUseDirectly = aData;
|
|
}
|
|
|
|
void
|
|
gfxWindowsPlatform::InitializeDevices()
|
|
{
|
|
// If acceleration is disabled, we refuse to initialize anything.
|
|
mAcceleration = CheckAccelerationSupport();
|
|
if (IsFeatureStatusFailure(mAcceleration)) {
|
|
return;
|
|
}
|
|
|
|
// If we previously crashed initializing devices, bail out now. This is
|
|
// effectively a parent-process only check, since the content process
|
|
// cannot create a lock file.
|
|
D3D11LayersCrashGuard detectCrashes;
|
|
if (detectCrashes.Crashed()) {
|
|
mAcceleration = FeatureStatus::Blocked;
|
|
return;
|
|
}
|
|
|
|
// If we're going to prefer D3D9, stop here. The rest of this function
|
|
// attempts to use D3D11 features.
|
|
if (gfxPrefs::LayersPreferD3D9()) {
|
|
mD3D11Status = FeatureStatus::Disabled;
|
|
return;
|
|
}
|
|
|
|
// First, initialize D3D11. If this succeeds we attempt to use Direct2D.
|
|
InitializeD3D11();
|
|
|
|
// Initialize Direct2D.
|
|
if (mD3D11Status == FeatureStatus::Available) {
|
|
InitializeD2D();
|
|
}
|
|
|
|
// Usually we want D2D in order to use DWrite, but if the users have it
|
|
// forced, we'll let them have it, as unsupported configuration.
|
|
if (gfxPrefs::DirectWriteFontRenderingForceEnabled() &&
|
|
IsFeatureStatusFailure(mD2D1Status) &&
|
|
!mDWriteFactory) {
|
|
gfxCriticalNote << "Attempting DWrite without D2D support";
|
|
InitDWriteSupport();
|
|
}
|
|
}
|
|
|
|
FeatureStatus
|
|
gfxWindowsPlatform::CheckAccelerationSupport()
|
|
{
|
|
// Don't retry acceleration if it failed earlier.
|
|
if (IsFeatureStatusFailure(mAcceleration)) {
|
|
return mAcceleration;
|
|
}
|
|
if (XRE_IsContentProcess()) {
|
|
return GetParentDevicePrefs().useAcceleration()
|
|
? FeatureStatus::Available
|
|
: FeatureStatus::Blocked;
|
|
}
|
|
if (InSafeMode()) {
|
|
return FeatureStatus::Blocked;
|
|
}
|
|
if (!ShouldUseLayersAcceleration()) {
|
|
return FeatureStatus::Disabled;
|
|
}
|
|
return FeatureStatus::Available;
|
|
}
|
|
|
|
bool
|
|
gfxWindowsPlatform::CanUseD3D11ImageBridge()
|
|
{
|
|
if (XRE_IsContentProcess()) {
|
|
if (!GetParentDevicePrefs().useD3D11ImageBridge()) {
|
|
return false;
|
|
}
|
|
}
|
|
return !mIsWARP;
|
|
}
|
|
|
|
void
|
|
gfxWindowsPlatform::InitializeD3D11()
|
|
{
|
|
// This function attempts to initialize our D3D11 devices, if the hardware
|
|
// is not blacklisted for D3D11 layers. This first attempt will try to create
|
|
// a hardware accelerated device. If this creation fails or the hardware is
|
|
// blacklisted, then this function will abort if WARP is disabled, causing us
|
|
// to fallback to D3D9 or Basic layers. If WARP is not disabled it will use
|
|
// a WARP device which should always be available on Windows 7 and higher.
|
|
|
|
// Check if D3D11 is supported on this hardware.
|
|
bool canUseHardware = true;
|
|
mD3D11Status = CheckD3D11Support(&canUseHardware);
|
|
if (IsFeatureStatusFailure(mD3D11Status)) {
|
|
return;
|
|
}
|
|
|
|
// Check if D3D11 is available on this system.
|
|
nsModuleHandle d3d11Module(LoadLibrarySystem32(L"d3d11.dll"));
|
|
sD3D11CreateDeviceFn =
|
|
(decltype(D3D11CreateDevice)*)GetProcAddress(d3d11Module, "D3D11CreateDevice");
|
|
if (!sD3D11CreateDeviceFn) {
|
|
// We should just be on Windows Vista or XP in this case.
|
|
mD3D11Status = FeatureStatus::Unavailable;
|
|
return;
|
|
}
|
|
|
|
// Check if a failure was injected for testing.
|
|
if (gfxPrefs::DeviceFailForTesting()) {
|
|
mD3D11Status = FeatureStatus::Failed;
|
|
return;
|
|
}
|
|
|
|
if (XRE_IsParentProcess()) {
|
|
// First try to create a hardware accelerated device.
|
|
if (canUseHardware) {
|
|
mD3D11Status = AttemptD3D11DeviceCreation();
|
|
if (mD3D11Status == FeatureStatus::Crashed) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
// If that failed, see if we can use WARP.
|
|
if (!mD3D11Device) {
|
|
if (!CanUseWARP()) {
|
|
mD3D11Status = FeatureStatus::Blocked;
|
|
return;
|
|
}
|
|
mD3D11Status = AttemptWARPDeviceCreation();
|
|
}
|
|
|
|
// If we still have no device by now, exit.
|
|
if (!mD3D11Device) {
|
|
MOZ_ASSERT(IsFeatureStatusFailure(mD3D11Status));
|
|
return;
|
|
}
|
|
|
|
// Either device creation function should have returned Available.
|
|
MOZ_ASSERT(mD3D11Status == FeatureStatus::Available);
|
|
} else {
|
|
// Child processes do not need a compositor, but they do need to know
|
|
// whether the parent process is using WARP and whether or not texture
|
|
// sharing works.
|
|
mIsWARP = !canUseHardware;
|
|
mCompositorD3D11TextureSharingWorks = GetParentDevicePrefs().d3d11TextureSharingWorks();
|
|
mD3D11Status = FeatureStatus::Available;
|
|
}
|
|
|
|
if (CanUseD3D11ImageBridge()) {
|
|
if (AttemptD3D11ImageBridgeDeviceCreation() == FeatureStatus::Crashed) {
|
|
DisableD3D11AfterCrash();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (AttemptD3D11ContentDeviceCreation() == FeatureStatus::Crashed) {
|
|
DisableD3D11AfterCrash();
|
|
return;
|
|
}
|
|
|
|
// We leak these everywhere and we need them our entire runtime anyway, let's
|
|
// leak it here as well. We keep the pointer to sD3D11CreateDeviceFn around
|
|
// as well for D2D1 and device resets.
|
|
d3d11Module.disown();
|
|
}
|
|
|
|
void
|
|
gfxWindowsPlatform::DisableD3D11AfterCrash()
|
|
{
|
|
mD3D11Status = FeatureStatus::Crashed;
|
|
ResetD3D11Devices();
|
|
}
|
|
|
|
void
|
|
gfxWindowsPlatform::ResetD3D11Devices()
|
|
{
|
|
mD3D11Device = nullptr;
|
|
mD3D11ContentDevice = nullptr;
|
|
mD3D11ImageBridgeDevice = nullptr;
|
|
Factory::SetDirect3D11Device(nullptr);
|
|
}
|
|
|
|
static bool
|
|
IsD2DBlacklisted()
|
|
{
|
|
nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo();
|
|
if (gfxInfo) {
|
|
int32_t status;
|
|
if (NS_SUCCEEDED(gfxInfo->GetFeatureStatus(nsIGfxInfo::FEATURE_DIRECT2D, &status))) {
|
|
if (status != nsIGfxInfo::FEATURE_STATUS_OK) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Check whether we can support Direct2D. Although some of these checks will
|
|
// not change after a TDR (like the OS version), we could find a driver change
|
|
// that runs us into the blacklist.
|
|
FeatureStatus
|
|
gfxWindowsPlatform::CheckD2D1Support()
|
|
{
|
|
// Don't revive D2D1 support after a failure.
|
|
if (IsFeatureStatusFailure(mD2D1Status)) {
|
|
return mD2D1Status;
|
|
}
|
|
|
|
if (!gfxPrefs::Direct2DForceEnabled() && IsD2DBlacklisted()) {
|
|
return FeatureStatus::Blacklisted;
|
|
}
|
|
|
|
// Do not ever try to use D2D if it's explicitly disabled.
|
|
if (gfxPrefs::Direct2DDisabled()) {
|
|
return FeatureStatus::Disabled;
|
|
}
|
|
|
|
// Direct2D is only Vista or higher, but we require a D3D11 compositor to
|
|
// use it. (This check may be implied by the fact that we do not get here
|
|
// without a D3D11 compositor device.)
|
|
if (!IsVistaOrLater()) {
|
|
return FeatureStatus::Unavailable;
|
|
}
|
|
|
|
// Normally we don't use D2D content drawing when using WARP. However if
|
|
// WARP is force-enabled, we will let Direct2D use WARP as well.
|
|
if (mIsWARP && !gfxPrefs::LayersD3D11ForceWARP()) {
|
|
return FeatureStatus::Blocked;
|
|
}
|
|
|
|
if (!Factory::SupportsD2D1()) {
|
|
return FeatureStatus::Unavailable;
|
|
}
|
|
|
|
if (XRE_IsContentProcess()) {
|
|
return GetParentDevicePrefs().useD2D1()
|
|
? FeatureStatus::Available
|
|
: FeatureStatus::Blocked;
|
|
}
|
|
|
|
return FeatureStatus::Available;
|
|
}
|
|
|
|
void
|
|
gfxWindowsPlatform::InitializeD2D()
|
|
{
|
|
ScopedGfxFeatureReporter d2d1_1("D2D1.1");
|
|
|
|
mD2D1Status = CheckD2D1Support();
|
|
if (IsFeatureStatusFailure(mD2D1Status)) {
|
|
if (XRE_IsContentProcess() && GetParentDevicePrefs().useD2D1()) {
|
|
RecordContentDeviceFailure(TelemetryDeviceCode::D2D1);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// If we don't have a content device, don't init
|
|
// anything else below such as dwrite
|
|
if (!mD3D11ContentDevice) {
|
|
mD2D1Status = FeatureStatus::Failed;
|
|
return;
|
|
}
|
|
|
|
if (!mCompositorD3D11TextureSharingWorks) {
|
|
mD2D1Status = FeatureStatus::Failed;
|
|
return;
|
|
}
|
|
|
|
// Using Direct2D depends on DWrite support.
|
|
if (!mDWriteFactory && !InitDWriteSupport()) {
|
|
mD2D1Status = FeatureStatus::Failed;
|
|
return;
|
|
}
|
|
|
|
mD2D1Status = FeatureStatus::Available;
|
|
Factory::SetDirect3D11Device(mD3D11ContentDevice);
|
|
|
|
d2d1_1.SetSuccessful();
|
|
|
|
mD2D1Status = FeatureStatus::Available;
|
|
}
|
|
|
|
bool
|
|
gfxWindowsPlatform::CreateD3D11DecoderDeviceHelper(
|
|
IDXGIAdapter1* aAdapter, RefPtr<ID3D11Device>& aDevice, HRESULT& aResOut)
|
|
{
|
|
MOZ_SEH_TRY{
|
|
aResOut =
|
|
sD3D11CreateDeviceFn(
|
|
aAdapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr,
|
|
D3D11_CREATE_DEVICE_VIDEO_SUPPORT,
|
|
mFeatureLevels.Elements(), mFeatureLevels.Length(),
|
|
D3D11_SDK_VERSION, getter_AddRefs(aDevice), nullptr, nullptr);
|
|
|
|
} MOZ_SEH_EXCEPT(EXCEPTION_EXECUTE_HANDLER) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
already_AddRefed<ID3D11Device>
|
|
gfxWindowsPlatform::CreateD3D11DecoderDevice()
|
|
{
|
|
if (!sD3D11CreateDeviceFn) {
|
|
// We should just be on Windows Vista or XP in this case.
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<IDXGIAdapter1> adapter = GetDXGIAdapter();
|
|
|
|
if (!adapter) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<ID3D11Device> device;
|
|
|
|
HRESULT hr;
|
|
if (!CreateD3D11DecoderDeviceHelper(adapter, device, hr)) {
|
|
return nullptr;
|
|
}
|
|
|
|
if (FAILED(hr) || !device || !DoesD3D11DeviceWork()) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<ID3D10Multithread> multi;
|
|
device->QueryInterface(__uuidof(ID3D10Multithread), getter_AddRefs(multi));
|
|
|
|
multi->SetMultithreadProtected(TRUE);
|
|
|
|
return device.forget();
|
|
}
|
|
|
|
static bool
|
|
DwmCompositionEnabled()
|
|
{
|
|
MOZ_ASSERT(WinUtils::dwmIsCompositionEnabledPtr);
|
|
BOOL dwmEnabled = false;
|
|
WinUtils::dwmIsCompositionEnabledPtr(&dwmEnabled);
|
|
return dwmEnabled;
|
|
}
|
|
|
|
class D3DVsyncSource final : public VsyncSource
|
|
{
|
|
public:
|
|
|
|
class D3DVsyncDisplay final : public VsyncSource::Display
|
|
{
|
|
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(D3DVsyncDisplay)
|
|
public:
|
|
D3DVsyncDisplay()
|
|
: mPrevVsync(TimeStamp::Now())
|
|
, mVsyncEnabledLock("D3DVsyncEnabledLock")
|
|
, mVsyncEnabled(false)
|
|
{
|
|
mVsyncThread = new base::Thread("WindowsVsyncThread");
|
|
const double rate = 1000 / 60.0;
|
|
mSoftwareVsyncRate = TimeDuration::FromMilliseconds(rate);
|
|
MOZ_RELEASE_ASSERT(mVsyncThread->Start(), "Could not start Windows vsync thread");
|
|
SetVsyncRate();
|
|
}
|
|
|
|
void SetVsyncRate()
|
|
{
|
|
if (!DwmCompositionEnabled()) {
|
|
mVsyncRate = TimeDuration::FromMilliseconds(1000.0 / 60.0);
|
|
return;
|
|
}
|
|
|
|
DWM_TIMING_INFO vblankTime;
|
|
// Make sure to init the cbSize, otherwise GetCompositionTiming will fail
|
|
vblankTime.cbSize = sizeof(DWM_TIMING_INFO);
|
|
HRESULT hr = WinUtils::dwmGetCompositionTimingInfoPtr(0, &vblankTime);
|
|
if (SUCCEEDED(hr)) {
|
|
UNSIGNED_RATIO refreshRate = vblankTime.rateRefresh;
|
|
// We get the rate in hertz / time, but we want the rate in ms.
|
|
float rate = ((float) refreshRate.uiDenominator
|
|
/ (float) refreshRate.uiNumerator) * 1000;
|
|
mVsyncRate = TimeDuration::FromMilliseconds(rate);
|
|
} else {
|
|
mVsyncRate = TimeDuration::FromMilliseconds(1000.0 / 60.0);
|
|
}
|
|
}
|
|
|
|
virtual void EnableVsync() override
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
MOZ_ASSERT(mVsyncThread->IsRunning());
|
|
{ // scope lock
|
|
MonitorAutoLock lock(mVsyncEnabledLock);
|
|
if (mVsyncEnabled) {
|
|
return;
|
|
}
|
|
mVsyncEnabled = true;
|
|
}
|
|
|
|
CancelableTask* vsyncStart = NewRunnableMethod(this,
|
|
&D3DVsyncDisplay::VBlankLoop);
|
|
mVsyncThread->message_loop()->PostTask(FROM_HERE, vsyncStart);
|
|
}
|
|
|
|
virtual void DisableVsync() override
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
MOZ_ASSERT(mVsyncThread->IsRunning());
|
|
MonitorAutoLock lock(mVsyncEnabledLock);
|
|
if (!mVsyncEnabled) {
|
|
return;
|
|
}
|
|
mVsyncEnabled = false;
|
|
}
|
|
|
|
virtual bool IsVsyncEnabled() override
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
MonitorAutoLock lock(mVsyncEnabledLock);
|
|
return mVsyncEnabled;
|
|
}
|
|
|
|
virtual TimeDuration GetVsyncRate() override
|
|
{
|
|
return mVsyncRate;
|
|
}
|
|
|
|
void ScheduleSoftwareVsync(TimeStamp aVsyncTimestamp)
|
|
{
|
|
MOZ_ASSERT(IsInVsyncThread());
|
|
NS_WARNING("DwmComposition dynamically disabled, falling back to software timers");
|
|
|
|
TimeStamp nextVsync = aVsyncTimestamp + mSoftwareVsyncRate;
|
|
TimeDuration delay = nextVsync - TimeStamp::Now();
|
|
if (delay.ToMilliseconds() < 0) {
|
|
delay = mozilla::TimeDuration::FromMilliseconds(0);
|
|
}
|
|
|
|
mVsyncThread->message_loop()->PostDelayedTask(FROM_HERE,
|
|
NewRunnableMethod(this, &D3DVsyncDisplay::VBlankLoop),
|
|
delay.ToMilliseconds());
|
|
}
|
|
|
|
TimeStamp GetAdjustedVsyncTimeStamp(LARGE_INTEGER& aFrequency,
|
|
QPC_TIME& aQpcVblankTime)
|
|
{
|
|
TimeStamp vsync = TimeStamp::Now();
|
|
LARGE_INTEGER qpcNow;
|
|
QueryPerformanceCounter(&qpcNow);
|
|
|
|
const int microseconds = 1000000;
|
|
int64_t adjust = qpcNow.QuadPart - aQpcVblankTime;
|
|
int64_t usAdjust = (adjust * microseconds) / aFrequency.QuadPart;
|
|
vsync -= TimeDuration::FromMicroseconds((double) usAdjust);
|
|
|
|
if (IsWin10OrLater()) {
|
|
// On Windows 10 and on, DWMGetCompositionTimingInfo, mostly
|
|
// reports the upcoming vsync time, which is in the future.
|
|
// It can also sometimes report a vblank time in the past.
|
|
// Since large parts of Gecko assume TimeStamps can't be in future,
|
|
// use the previous vsync.
|
|
|
|
// Windows 10 and Intel HD vsync timestamps are messy and
|
|
// all over the place once in a while. Most of the time,
|
|
// it reports the upcoming vsync. Sometimes, that upcoming
|
|
// vsync is in the past. Sometimes that upcoming vsync is before
|
|
// the previously seen vsync. Sometimes, the previous vsync
|
|
// is still in the future. In these error cases,
|
|
// we try to normalize to Now().
|
|
TimeStamp upcomingVsync = vsync;
|
|
if (upcomingVsync < mPrevVsync) {
|
|
// Windows can report a vsync that's before
|
|
// the previous one. So update it to sometime in the future.
|
|
upcomingVsync = TimeStamp::Now() + TimeDuration::FromMilliseconds(1);
|
|
}
|
|
|
|
vsync = mPrevVsync;
|
|
mPrevVsync = upcomingVsync;
|
|
}
|
|
// On Windows 7 and 8, DwmFlush wakes up AFTER qpcVBlankTime
|
|
// from DWMGetCompositionTimingInfo. We can return the adjusted vsync.
|
|
|
|
// Once in a while, the reported vsync timestamp can be in the future.
|
|
// Normalize the reported timestamp to now.
|
|
if (vsync >= TimeStamp::Now()) {
|
|
vsync = TimeStamp::Now();
|
|
}
|
|
return vsync;
|
|
}
|
|
|
|
void VBlankLoop()
|
|
{
|
|
MOZ_ASSERT(IsInVsyncThread());
|
|
MOZ_ASSERT(sizeof(int64_t) == sizeof(QPC_TIME));
|
|
|
|
DWM_TIMING_INFO vblankTime;
|
|
// Make sure to init the cbSize, otherwise GetCompositionTiming will fail
|
|
vblankTime.cbSize = sizeof(DWM_TIMING_INFO);
|
|
|
|
LARGE_INTEGER frequency;
|
|
QueryPerformanceFrequency(&frequency);
|
|
TimeStamp vsync = TimeStamp::Now();
|
|
// On Windows 10, DwmGetCompositionInfo returns the upcoming vsync.
|
|
// See GetAdjustedVsyncTimestamp.
|
|
// On start, set mPrevVsync to the "next" vsync
|
|
// So we'll use this timestamp on the 2nd loop iteration.
|
|
mPrevVsync = vsync + mSoftwareVsyncRate;
|
|
|
|
for (;;) {
|
|
{ // scope lock
|
|
MonitorAutoLock lock(mVsyncEnabledLock);
|
|
if (!mVsyncEnabled) return;
|
|
}
|
|
|
|
// Large parts of gecko assume that the refresh driver timestamp
|
|
// must be <= Now() and cannot be in the future.
|
|
MOZ_ASSERT(vsync <= TimeStamp::Now());
|
|
Display::NotifyVsync(vsync);
|
|
|
|
// DwmComposition can be dynamically enabled/disabled
|
|
// so we have to check every time that it's available.
|
|
// When it is unavailable, we fallback to software but will try
|
|
// to get back to dwm rendering once it's re-enabled
|
|
if (!DwmCompositionEnabled()) {
|
|
ScheduleSoftwareVsync(vsync);
|
|
return;
|
|
}
|
|
|
|
// Use a combination of DwmFlush + DwmGetCompositionTimingInfoPtr
|
|
// Using WaitForVBlank, the whole system dies :/
|
|
HRESULT hr = WinUtils::dwmFlushProcPtr();
|
|
if (!SUCCEEDED(hr)) {
|
|
// We don't actually know how long we had to wait on DWMFlush
|
|
// Instead of trying to calculate how long DwmFlush actually took
|
|
// Fallback to software vsync.
|
|
ScheduleSoftwareVsync(TimeStamp::Now());
|
|
return;
|
|
}
|
|
|
|
hr = WinUtils::dwmGetCompositionTimingInfoPtr(0, &vblankTime);
|
|
vsync = SUCCEEDED(hr) ?
|
|
GetAdjustedVsyncTimeStamp(frequency, vblankTime.qpcVBlank) :
|
|
TimeStamp::Now();
|
|
} // end for
|
|
}
|
|
|
|
private:
|
|
virtual ~D3DVsyncDisplay()
|
|
{
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
DisableVsync();
|
|
mVsyncThread->Stop();
|
|
delete mVsyncThread;
|
|
}
|
|
|
|
bool IsInVsyncThread()
|
|
{
|
|
return mVsyncThread->thread_id() == PlatformThread::CurrentId();
|
|
}
|
|
|
|
TimeDuration mSoftwareVsyncRate;
|
|
TimeStamp mPrevVsync; // Only used on Windows 10
|
|
Monitor mVsyncEnabledLock;
|
|
base::Thread* mVsyncThread;
|
|
TimeDuration mVsyncRate;
|
|
bool mVsyncEnabled;
|
|
}; // end d3dvsyncdisplay
|
|
|
|
D3DVsyncSource()
|
|
{
|
|
mPrimaryDisplay = new D3DVsyncDisplay();
|
|
}
|
|
|
|
virtual Display& GetGlobalDisplay() override
|
|
{
|
|
return *mPrimaryDisplay;
|
|
}
|
|
|
|
private:
|
|
virtual ~D3DVsyncSource()
|
|
{
|
|
}
|
|
RefPtr<D3DVsyncDisplay> mPrimaryDisplay;
|
|
}; // end D3DVsyncSource
|
|
|
|
already_AddRefed<mozilla::gfx::VsyncSource>
|
|
gfxWindowsPlatform::CreateHardwareVsyncSource()
|
|
{
|
|
MOZ_RELEASE_ASSERT(NS_IsMainThread());
|
|
if (!WinUtils::dwmIsCompositionEnabledPtr) {
|
|
NS_WARNING("Dwm composition not available, falling back to software vsync");
|
|
return gfxPlatform::CreateHardwareVsyncSource();
|
|
}
|
|
|
|
BOOL dwmEnabled = false;
|
|
WinUtils::dwmIsCompositionEnabledPtr(&dwmEnabled);
|
|
if (!dwmEnabled) {
|
|
NS_WARNING("DWM not enabled, falling back to software vsync");
|
|
return gfxPlatform::CreateHardwareVsyncSource();
|
|
}
|
|
|
|
RefPtr<VsyncSource> d3dVsyncSource = new D3DVsyncSource();
|
|
return d3dVsyncSource.forget();
|
|
}
|
|
|
|
bool
|
|
gfxWindowsPlatform::SupportsApzTouchInput() const
|
|
{
|
|
int value = gfxPrefs::TouchEventsEnabled();
|
|
return value == 1 || value == 2;
|
|
}
|
|
|
|
void
|
|
gfxWindowsPlatform::GetAcceleratedCompositorBackends(nsTArray<LayersBackend>& aBackends)
|
|
{
|
|
if (gfxPrefs::LayersPreferOpenGL()) {
|
|
aBackends.AppendElement(LayersBackend::LAYERS_OPENGL);
|
|
}
|
|
|
|
if (!gfxPrefs::LayersPreferD3D9()) {
|
|
if (gfxPlatform::CanUseDirect3D11() && GetD3D11Device()) {
|
|
aBackends.AppendElement(LayersBackend::LAYERS_D3D11);
|
|
} else {
|
|
NS_WARNING("Direct3D 11-accelerated layers are not supported on this system.");
|
|
}
|
|
}
|
|
|
|
if (gfxPrefs::LayersPreferD3D9() || !IsVistaOrLater()) {
|
|
// We don't want D3D9 except on Windows XP
|
|
if (gfxPlatform::CanUseDirect3D9()) {
|
|
aBackends.AppendElement(LayersBackend::LAYERS_D3D9);
|
|
} else {
|
|
NS_WARNING("Direct3D 9-accelerated layers are not supported on this system.");
|
|
}
|
|
}
|
|
}
|
|
|
|
// Some features are dependent on other features. If this is the case, we
|
|
// try to propagate the status of the parent feature if it wasn't available.
|
|
FeatureStatus
|
|
gfxWindowsPlatform::GetD3D11Status() const
|
|
{
|
|
if (mAcceleration != FeatureStatus::Available) {
|
|
return mAcceleration;
|
|
}
|
|
return mD3D11Status;
|
|
}
|
|
|
|
FeatureStatus
|
|
gfxWindowsPlatform::GetD2D1Status() const
|
|
{
|
|
if (GetD3D11Status() != FeatureStatus::Available) {
|
|
return FeatureStatus::Unavailable;
|
|
}
|
|
return mD2D1Status;
|
|
}
|
|
|
|
unsigned
|
|
gfxWindowsPlatform::GetD3D11Version()
|
|
{
|
|
ID3D11Device* device = GetD3D11Device();
|
|
if (!device) {
|
|
return 0;
|
|
}
|
|
return device->GetFeatureLevel();
|
|
}
|
|
|
|
void
|
|
gfxWindowsPlatform::GetDeviceInitData(DeviceInitData* aOut)
|
|
{
|
|
// Check for device resets before giving back new graphics information.
|
|
UpdateRenderMode();
|
|
|
|
gfxPlatform::GetDeviceInitData(aOut);
|
|
|
|
// IPDL initializes each field to false for us so we can early return.
|
|
if (GetD3D11Status() != FeatureStatus::Available) {
|
|
return;
|
|
}
|
|
|
|
aOut->useD3D11() = true;
|
|
aOut->useD3D11ImageBridge() = !!mD3D11ImageBridgeDevice;
|
|
aOut->d3d11TextureSharingWorks() = mCompositorD3D11TextureSharingWorks;
|
|
aOut->useD3D11WARP() = mIsWARP;
|
|
aOut->useD2D1() = (GetD2D1Status() == FeatureStatus::Available);
|
|
|
|
if (mD3D11Device) {
|
|
DXGI_ADAPTER_DESC desc;
|
|
if (!GetDxgiDesc(mD3D11Device, &desc)) {
|
|
return;
|
|
}
|
|
aOut->adapter() = DxgiAdapterDesc::From(desc);
|
|
}
|
|
}
|
|
|
|
bool
|
|
gfxWindowsPlatform::SupportsPluginDirectDXGIDrawing()
|
|
{
|
|
if (!GetD3D11ContentDevice() || !CompositorD3D11TextureSharingWorks()) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|