gecko-dev/dom/interfaces/html/nsIDOMHTMLVideoElement.idl

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla code.
*
* The Initial Developer of the Original Code is the Mozilla Corporation.
* Portions created by the Initial Developer are Copyright (C) 2007
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Chris Double <chris.double@double.co.nz>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* ***** END LICENSE BLOCK ***** */
#include "nsIDOMHTMLMediaElement.idl"
/**
* The nsIDOMHTMLVideoElement interface is the interface to a HTML
* <video> element.
*
* For more information on this interface, please see
* http://www.whatwg.org/specs/web-apps/current-work/#video
*
* @status UNDER_DEVELOPMENT
*/
[scriptable, uuid(e1f52aa5-9962-4019-b7b3-af3aee6e4d48)]
interface nsIDOMHTMLVideoElement : nsIDOMHTMLMediaElement
{
attribute long width;
attribute long height;
readonly attribute unsigned long videoWidth;
readonly attribute unsigned long videoHeight;
attribute DOMString poster;
// A count of the number of video frames that have demuxed from the media
// resource. If we were playing perfectly, we'd be able to paint this many
// frames.
readonly attribute unsigned long mozParsedFrames;
// A count of the number of frames that have been decoded. We may drop
// frames if the decode is taking too much time.
readonly attribute unsigned long mozDecodedFrames;
// A count of the number of frames that have been presented to the rendering
// pipeline. We may drop frames if they arrive late at the renderer.
readonly attribute unsigned long mozPresentedFrames;
// Number of presented frames which were painted on screen.
readonly attribute unsigned long mozPaintedFrames;
// Time which the last painted video frame was late by, in seconds.
readonly attribute double mozFrameDelay;
};