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db10ec99c6
Although we currently have buffer rotation disabled for shadow buffers when using the GL layer manager, if you re-enable it, it will be broken. This is because we don't take into account the rotation when handling uploads. This fixes that handling by offsetting the updated region by the rotation and adds an assertion if the updated region crosses a rotation boundary (which should never happen). |
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CanvasLayerOGL.cpp | ||
CanvasLayerOGL.h | ||
ColorLayerOGL.cpp | ||
ColorLayerOGL.h | ||
ContainerLayerOGL.cpp | ||
ContainerLayerOGL.h | ||
genshaders.py | ||
ImageLayerOGL.cpp | ||
ImageLayerOGL.h | ||
LayerManagerOGL.cpp | ||
LayerManagerOGL.h | ||
LayerManagerOGLProgram.h | ||
LayerManagerOGLShaders.txt | ||
MacIOSurfaceImageOGL.h | ||
MacIOSurfaceImageOGL.mm | ||
ThebesLayerOGL.cpp | ||
ThebesLayerOGL.h |