mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-10-31 06:05:44 +00:00
480 lines
31 KiB
Plaintext
480 lines
31 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* The source for this IDL is found at https://www.khronos.org/registry/webgl/specs/latest/2.0
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* This IDL depends on WebGLRenderingContext.webidl
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*/
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typedef long long GLint64; // Should this be int64?
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typedef unsigned long long GLuint64;
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[Pref="webgl.enable-prototype-webgl2"]
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interface WebGLQuery {
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};
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[Pref="webgl.enable-prototype-webgl2"]
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interface WebGLSampler {
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};
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[Pref="webgl.enable-prototype-webgl2"]
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interface WebGLSync {
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};
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[Pref="webgl.enable-prototype-webgl2"]
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interface WebGLTransformFeedback {
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};
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[Pref="webgl.enable-prototype-webgl2"]
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interface WebGLVertexArrayObject {
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};
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[Pref="webgl.enable-prototype-webgl2"]
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interface WebGL2RenderingContext : WebGLRenderingContext
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{
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const GLenum READ_BUFFER = 0x0C02;
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const GLenum UNPACK_ROW_LENGTH = 0x0CF2;
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const GLenum UNPACK_SKIP_ROWS = 0x0CF3;
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const GLenum UNPACK_SKIP_PIXELS = 0x0CF4;
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const GLenum PACK_ROW_LENGTH = 0x0D02;
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const GLenum PACK_SKIP_ROWS = 0x0D03;
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const GLenum PACK_SKIP_PIXELS = 0x0D04;
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const GLenum COLOR = 0x1800;
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const GLenum DEPTH = 0x1801;
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const GLenum STENCIL = 0x1802;
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const GLenum RED = 0x1903;
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const GLenum RGB8 = 0x8051;
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const GLenum RGBA8 = 0x8058;
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const GLenum RGB10_A2 = 0x8059;
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const GLenum TEXTURE_BINDING_3D = 0x806A;
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const GLenum UNPACK_SKIP_IMAGES = 0x806D;
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const GLenum UNPACK_IMAGE_HEIGHT = 0x806E;
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const GLenum TEXTURE_3D = 0x806F;
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const GLenum TEXTURE_WRAP_R = 0x8072;
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const GLenum MAX_3D_TEXTURE_SIZE = 0x8073;
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const GLenum UNSIGNED_INT_2_10_10_10_REV = 0x8368;
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const GLenum MAX_ELEMENTS_VERTICES = 0x80E8;
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const GLenum MAX_ELEMENTS_INDICES = 0x80E9;
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const GLenum TEXTURE_MIN_LOD = 0x813A;
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const GLenum TEXTURE_MAX_LOD = 0x813B;
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const GLenum TEXTURE_BASE_LEVEL = 0x813C;
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const GLenum TEXTURE_MAX_LEVEL = 0x813D;
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const GLenum MIN = 0x8007;
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const GLenum MAX = 0x8008;
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const GLenum DEPTH_COMPONENT24 = 0x81A6;
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const GLenum MAX_TEXTURE_LOD_BIAS = 0x84FD;
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const GLenum TEXTURE_COMPARE_MODE = 0x884C;
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const GLenum TEXTURE_COMPARE_FUNC = 0x884D;
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const GLenum CURRENT_QUERY = 0x8865;
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const GLenum QUERY_RESULT = 0x8866;
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const GLenum QUERY_RESULT_AVAILABLE = 0x8867;
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const GLenum STREAM_READ = 0x88E1;
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const GLenum STREAM_COPY = 0x88E2;
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const GLenum STATIC_READ = 0x88E5;
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const GLenum STATIC_COPY = 0x88E6;
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const GLenum DYNAMIC_READ = 0x88E9;
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const GLenum DYNAMIC_COPY = 0x88EA;
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const GLenum MAX_DRAW_BUFFERS = 0x8824;
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const GLenum DRAW_BUFFER0 = 0x8825;
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const GLenum DRAW_BUFFER1 = 0x8826;
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const GLenum DRAW_BUFFER2 = 0x8827;
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const GLenum DRAW_BUFFER3 = 0x8828;
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const GLenum DRAW_BUFFER4 = 0x8829;
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const GLenum DRAW_BUFFER5 = 0x882A;
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const GLenum DRAW_BUFFER6 = 0x882B;
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const GLenum DRAW_BUFFER7 = 0x882C;
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const GLenum DRAW_BUFFER8 = 0x882D;
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const GLenum DRAW_BUFFER9 = 0x882E;
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const GLenum DRAW_BUFFER10 = 0x882F;
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const GLenum DRAW_BUFFER11 = 0x8830;
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const GLenum DRAW_BUFFER12 = 0x8831;
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const GLenum DRAW_BUFFER13 = 0x8832;
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const GLenum DRAW_BUFFER14 = 0x8833;
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const GLenum DRAW_BUFFER15 = 0x8834;
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const GLenum MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49;
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const GLenum MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
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const GLenum SAMPLER_3D = 0x8B5F;
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const GLenum SAMPLER_2D_SHADOW = 0x8B62;
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const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B;
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const GLenum PIXEL_PACK_BUFFER = 0x88EB;
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const GLenum PIXEL_UNPACK_BUFFER = 0x88EC;
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const GLenum PIXEL_PACK_BUFFER_BINDING = 0x88ED;
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const GLenum PIXEL_UNPACK_BUFFER_BINDING = 0x88EF;
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const GLenum FLOAT_MAT2x3 = 0x8B65;
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const GLenum FLOAT_MAT2x4 = 0x8B66;
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const GLenum FLOAT_MAT3x2 = 0x8B67;
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const GLenum FLOAT_MAT3x4 = 0x8B68;
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const GLenum FLOAT_MAT4x2 = 0x8B69;
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const GLenum FLOAT_MAT4x3 = 0x8B6A;
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const GLenum SRGB = 0x8C40;
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const GLenum SRGB8 = 0x8C41;
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const GLenum SRGB8_ALPHA8 = 0x8C43;
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const GLenum COMPARE_REF_TO_TEXTURE = 0x884E;
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const GLenum RGBA32F = 0x8814;
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const GLenum RGB32F = 0x8815;
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const GLenum RGBA16F = 0x881A;
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const GLenum RGB16F = 0x881B;
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const GLenum VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD;
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const GLenum MAX_ARRAY_TEXTURE_LAYERS = 0x88FF;
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const GLenum MIN_PROGRAM_TEXEL_OFFSET = 0x8904;
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const GLenum MAX_PROGRAM_TEXEL_OFFSET = 0x8905;
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const GLenum MAX_VARYING_COMPONENTS = 0x8B4B;
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const GLenum TEXTURE_2D_ARRAY = 0x8C1A;
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const GLenum TEXTURE_BINDING_2D_ARRAY = 0x8C1D;
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const GLenum R11F_G11F_B10F = 0x8C3A;
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const GLenum UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B;
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const GLenum RGB9_E5 = 0x8C3D;
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const GLenum UNSIGNED_INT_5_9_9_9_REV = 0x8C3E;
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const GLenum TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F;
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const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80;
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const GLenum TRANSFORM_FEEDBACK_VARYINGS = 0x8C83;
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const GLenum TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84;
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const GLenum TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85;
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const GLenum TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88;
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const GLenum RASTERIZER_DISCARD = 0x8C89;
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const GLenum MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A;
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const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B;
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const GLenum INTERLEAVED_ATTRIBS = 0x8C8C;
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const GLenum SEPARATE_ATTRIBS = 0x8C8D;
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const GLenum TRANSFORM_FEEDBACK_BUFFER = 0x8C8E;
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const GLenum TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F;
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const GLenum RGBA32UI = 0x8D70;
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const GLenum RGB32UI = 0x8D71;
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const GLenum RGBA16UI = 0x8D76;
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const GLenum RGB16UI = 0x8D77;
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const GLenum RGBA8UI = 0x8D7C;
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const GLenum RGB8UI = 0x8D7D;
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const GLenum RGBA32I = 0x8D82;
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const GLenum RGB32I = 0x8D83;
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const GLenum RGBA16I = 0x8D88;
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const GLenum RGB16I = 0x8D89;
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const GLenum RGBA8I = 0x8D8E;
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const GLenum RGB8I = 0x8D8F;
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const GLenum RED_INTEGER = 0x8D94;
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const GLenum RGB_INTEGER = 0x8D98;
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const GLenum RGBA_INTEGER = 0x8D99;
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const GLenum SAMPLER_2D_ARRAY = 0x8DC1;
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const GLenum SAMPLER_2D_ARRAY_SHADOW = 0x8DC4;
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const GLenum SAMPLER_CUBE_SHADOW = 0x8DC5;
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const GLenum UNSIGNED_INT_VEC2 = 0x8DC6;
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const GLenum UNSIGNED_INT_VEC3 = 0x8DC7;
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const GLenum UNSIGNED_INT_VEC4 = 0x8DC8;
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const GLenum INT_SAMPLER_2D = 0x8DCA;
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const GLenum INT_SAMPLER_3D = 0x8DCB;
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const GLenum INT_SAMPLER_CUBE = 0x8DCC;
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const GLenum INT_SAMPLER_2D_ARRAY = 0x8DCF;
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const GLenum UNSIGNED_INT_SAMPLER_2D = 0x8DD2;
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const GLenum UNSIGNED_INT_SAMPLER_3D = 0x8DD3;
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const GLenum UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4;
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const GLenum UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7;
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const GLenum DEPTH_COMPONENT32F = 0x8CAC;
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const GLenum DEPTH32F_STENCIL8 = 0x8CAD;
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const GLenum FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD;
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const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210;
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const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211;
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const GLenum FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212;
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const GLenum FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213;
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const GLenum FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214;
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const GLenum FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215;
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const GLenum FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216;
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const GLenum FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217;
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const GLenum FRAMEBUFFER_DEFAULT = 0x8218;
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const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A;
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const GLenum DEPTH_STENCIL = 0x84F9;
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const GLenum UNSIGNED_INT_24_8 = 0x84FA;
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const GLenum DEPTH24_STENCIL8 = 0x88F0;
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const GLenum UNSIGNED_NORMALIZED = 0x8C17;
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const GLenum DRAW_FRAMEBUFFER_BINDING = 0x8CA6; /* Same as FRAMEBUFFER_BINDING */
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const GLenum READ_FRAMEBUFFER = 0x8CA8;
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const GLenum DRAW_FRAMEBUFFER = 0x8CA9;
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const GLenum READ_FRAMEBUFFER_BINDING = 0x8CAA;
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const GLenum RENDERBUFFER_SAMPLES = 0x8CAB;
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const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4;
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const GLenum MAX_COLOR_ATTACHMENTS = 0x8CDF;
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const GLenum COLOR_ATTACHMENT1 = 0x8CE1;
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const GLenum COLOR_ATTACHMENT2 = 0x8CE2;
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const GLenum COLOR_ATTACHMENT3 = 0x8CE3;
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const GLenum COLOR_ATTACHMENT4 = 0x8CE4;
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const GLenum COLOR_ATTACHMENT5 = 0x8CE5;
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const GLenum COLOR_ATTACHMENT6 = 0x8CE6;
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const GLenum COLOR_ATTACHMENT7 = 0x8CE7;
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const GLenum COLOR_ATTACHMENT8 = 0x8CE8;
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const GLenum COLOR_ATTACHMENT9 = 0x8CE9;
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const GLenum COLOR_ATTACHMENT10 = 0x8CEA;
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const GLenum COLOR_ATTACHMENT11 = 0x8CEB;
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const GLenum COLOR_ATTACHMENT12 = 0x8CEC;
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const GLenum COLOR_ATTACHMENT13 = 0x8CED;
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const GLenum COLOR_ATTACHMENT14 = 0x8CEE;
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const GLenum COLOR_ATTACHMENT15 = 0x8CEF;
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const GLenum FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56;
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const GLenum MAX_SAMPLES = 0x8D57;
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const GLenum HALF_FLOAT = 0x140B;
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const GLenum RG = 0x8227;
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const GLenum RG_INTEGER = 0x8228;
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const GLenum R8 = 0x8229;
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const GLenum RG8 = 0x822B;
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const GLenum R16F = 0x822D;
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const GLenum R32F = 0x822E;
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const GLenum RG16F = 0x822F;
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const GLenum RG32F = 0x8230;
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const GLenum R8I = 0x8231;
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const GLenum R8UI = 0x8232;
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const GLenum R16I = 0x8233;
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const GLenum R16UI = 0x8234;
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const GLenum R32I = 0x8235;
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const GLenum R32UI = 0x8236;
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const GLenum RG8I = 0x8237;
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const GLenum RG8UI = 0x8238;
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const GLenum RG16I = 0x8239;
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const GLenum RG16UI = 0x823A;
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const GLenum RG32I = 0x823B;
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const GLenum RG32UI = 0x823C;
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const GLenum VERTEX_ARRAY_BINDING = 0x85B5;
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const GLenum R8_SNORM = 0x8F94;
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const GLenum RG8_SNORM = 0x8F95;
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const GLenum RGB8_SNORM = 0x8F96;
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const GLenum RGBA8_SNORM = 0x8F97;
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const GLenum SIGNED_NORMALIZED = 0x8F9C;
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const GLenum COPY_READ_BUFFER = 0x8F36;
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const GLenum COPY_WRITE_BUFFER = 0x8F37;
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const GLenum COPY_READ_BUFFER_BINDING = 0x8F36; /* Same as COPY_READ_BUFFER */
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const GLenum COPY_WRITE_BUFFER_BINDING = 0x8F37; /* Same as COPY_WRITE_BUFFER */
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const GLenum UNIFORM_BUFFER = 0x8A11;
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const GLenum UNIFORM_BUFFER_BINDING = 0x8A28;
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const GLenum UNIFORM_BUFFER_START = 0x8A29;
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const GLenum UNIFORM_BUFFER_SIZE = 0x8A2A;
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const GLenum MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B;
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const GLenum MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D;
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const GLenum MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E;
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const GLenum MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F;
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const GLenum MAX_UNIFORM_BLOCK_SIZE = 0x8A30;
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const GLenum MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31;
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const GLenum MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33;
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const GLenum UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34;
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const GLenum ACTIVE_UNIFORM_BLOCKS = 0x8A36;
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const GLenum UNIFORM_TYPE = 0x8A37;
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const GLenum UNIFORM_SIZE = 0x8A38;
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const GLenum UNIFORM_BLOCK_INDEX = 0x8A3A;
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const GLenum UNIFORM_OFFSET = 0x8A3B;
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const GLenum UNIFORM_ARRAY_STRIDE = 0x8A3C;
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const GLenum UNIFORM_MATRIX_STRIDE = 0x8A3D;
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const GLenum UNIFORM_IS_ROW_MAJOR = 0x8A3E;
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const GLenum UNIFORM_BLOCK_BINDING = 0x8A3F;
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const GLenum UNIFORM_BLOCK_DATA_SIZE = 0x8A40;
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const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42;
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const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43;
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const GLenum UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44;
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const GLenum UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46;
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const GLenum INVALID_INDEX = 0xFFFFFFFF;
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const GLenum MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122;
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const GLenum MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125;
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const GLenum MAX_SERVER_WAIT_TIMEOUT = 0x9111;
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const GLenum OBJECT_TYPE = 0x9112;
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const GLenum SYNC_CONDITION = 0x9113;
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const GLenum SYNC_STATUS = 0x9114;
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const GLenum SYNC_FLAGS = 0x9115;
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const GLenum SYNC_FENCE = 0x9116;
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const GLenum SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
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const GLenum UNSIGNALED = 0x9118;
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const GLenum SIGNALED = 0x9119;
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const GLenum ALREADY_SIGNALED = 0x911A;
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const GLenum TIMEOUT_EXPIRED = 0x911B;
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const GLenum CONDITION_SATISFIED = 0x911C;
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const GLenum WAIT_FAILED = 0x911D;
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const GLenum SYNC_FLUSH_COMMANDS_BIT = 0x00000001;
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const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE;
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const GLenum ANY_SAMPLES_PASSED = 0x8C2F;
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const GLenum ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A;
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const GLenum SAMPLER_BINDING = 0x8919;
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const GLenum RGB10_A2UI = 0x906F;
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const GLenum GREEN = 0x1904;
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const GLenum BLUE = 0x1905;
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const GLenum INT_2_10_10_10_REV = 0x8D9F;
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const GLenum TRANSFORM_FEEDBACK = 0x8E22;
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const GLenum TRANSFORM_FEEDBACK_PAUSED = 0x8E23;
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const GLenum TRANSFORM_FEEDBACK_ACTIVE = 0x8E24;
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const GLenum TRANSFORM_FEEDBACK_BINDING = 0x8E25;
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const GLenum COMPRESSED_R11_EAC = 0x9270;
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const GLenum COMPRESSED_SIGNED_R11_EAC = 0x9271;
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const GLenum COMPRESSED_RG11_EAC = 0x9272;
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const GLenum COMPRESSED_SIGNED_RG11_EAC = 0x9273;
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const GLenum COMPRESSED_RGB8_ETC2 = 0x9274;
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const GLenum COMPRESSED_SRGB8_ETC2 = 0x9275;
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const GLenum COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
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const GLenum COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
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const GLenum COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
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const GLenum COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
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const GLenum TEXTURE_IMMUTABLE_FORMAT = 0x912F;
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const GLenum MAX_ELEMENT_INDEX = 0x8D6B;
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const GLenum NUM_SAMPLE_COUNTS = 0x9380;
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const GLenum TEXTURE_IMMUTABLE_LEVELS = 0x82DF;
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const GLint64 TIMEOUT_IGNORED = -1;
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/* WebGL-specific enums */
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const GLenum MAX_CLIENT_WAIT_TIMEOUT_WEBGL = 0x9247;
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/* Buffer objects */
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void copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset,
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GLintptr writeOffset, GLsizeiptr size);
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void getBufferSubData(GLenum target, GLintptr offset, ArrayBuffer? returnedData);
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/* Framebuffer objects */
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void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
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GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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void framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, GLint layer);
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[Throws]
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void invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);
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[Throws]
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void invalidateSubFramebuffer (GLenum target, sequence<GLenum> attachments,
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GLint x, GLint y, GLsizei width, GLsizei height);
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void readBuffer(GLenum src);
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/* Renderbuffer objects */
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[Throws]
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any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname);
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void renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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|
|
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/* Texture objects */
|
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void texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
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void texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height,
|
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GLsizei depth);
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[Throws]
|
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void texImage3D(GLenum target, GLint level, GLenum internalformat,
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GLsizei width, GLsizei height, GLsizei depth,
|
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GLint border, GLenum format,
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GLenum type, ArrayBufferView? pixels);
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[Throws] void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
|
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ArrayBufferView? pixels);
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[Throws] void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
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GLenum format, GLenum type, ImageData? data);
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[Throws] void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
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GLenum format, GLenum type, HTMLImageElement image);
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[Throws] void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
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GLenum format, GLenum type, HTMLCanvasElement canvas);
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[Throws] void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLenum format, GLenum type, HTMLVideoElement video);
|
|
void copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
|
GLint x, GLint y, GLsizei width, GLsizei height);
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void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat,
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GLsizei width, GLsizei height, GLsizei depth,
|
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GLint border, GLsizei imageSize, ArrayBufferView data);
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void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
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GLsizei width, GLsizei height, GLsizei depth,
|
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GLenum format, GLsizei imageSize, ArrayBufferView data);
|
|
|
|
/* Programs and shaders */
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|
[WebGLHandlesContextLoss] GLint getFragDataLocation(WebGLProgram? program, DOMString name);
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|
|
|
/* Uniforms and attributes */
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|
void uniform1ui(WebGLUniformLocation? location, GLuint v0);
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void uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1);
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void uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2);
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void uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
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void uniform1uiv(WebGLUniformLocation? location, Uint32Array value);
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void uniform1uiv(WebGLUniformLocation? location, sequence<GLuint> value);
|
|
void uniform2uiv(WebGLUniformLocation? location, Uint32Array value);
|
|
void uniform2uiv(WebGLUniformLocation? location, sequence<GLuint> value);
|
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void uniform3uiv(WebGLUniformLocation? location, Uint32Array value);
|
|
void uniform3uiv(WebGLUniformLocation? location, sequence<GLuint> value);
|
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void uniform4uiv(WebGLUniformLocation? location, Uint32Array value);
|
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void uniform4uiv(WebGLUniformLocation? location, sequence<GLuint> value);
|
|
void uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);
|
|
void uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, sequence<GLfloat> value);
|
|
void uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);
|
|
void uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, sequence<GLfloat> value);
|
|
void uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);
|
|
void uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, sequence<GLfloat> value);
|
|
void uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);
|
|
void uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, sequence<GLfloat> value);
|
|
void uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);
|
|
void uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, sequence<GLfloat> value);
|
|
void uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);
|
|
void uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, sequence<GLfloat> value);
|
|
void vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
|
|
void vertexAttribI4iv(GLuint index, sequence<GLint> v);
|
|
void vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
|
void vertexAttribI4uiv(GLuint index, sequence<GLuint> v);
|
|
void vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
|
|
|
|
/* Writing to the drawing buffer */
|
|
void vertexAttribDivisor(GLuint index, GLuint divisor);
|
|
void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
|
|
void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
|
|
void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);
|
|
|
|
/* Multiple Render Targets */
|
|
void drawBuffers(sequence<GLenum> buffers);
|
|
void clearBufferiv(GLenum buffer, GLint drawbuffer, Int32Array value);
|
|
void clearBufferiv(GLenum buffer, GLint drawbuffer, sequence<GLint> value);
|
|
void clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32Array value);
|
|
void clearBufferuiv(GLenum buffer, GLint drawbuffer, sequence<GLuint> value);
|
|
void clearBufferfv(GLenum buffer, GLint drawbuffer, Float32Array value);
|
|
void clearBufferfv(GLenum buffer, GLint drawbuffer, sequence<GLfloat> value);
|
|
void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
|
|
|
/* Query Objects */
|
|
WebGLQuery? createQuery();
|
|
void deleteQuery(WebGLQuery? query);
|
|
[WebGLHandlesContextLoss] GLboolean isQuery(WebGLQuery? query);
|
|
void beginQuery(GLenum target, WebGLQuery? query);
|
|
void endQuery(GLenum target);
|
|
WebGLQuery? getQuery(GLenum target, GLenum pname);
|
|
any getQueryParameter(WebGLQuery? query, GLenum pname);
|
|
|
|
/* Sampler Objects */
|
|
WebGLSampler? createSampler();
|
|
void deleteSampler(WebGLSampler? sampler);
|
|
[WebGLHandlesContextLoss] GLboolean isSampler(WebGLSampler? sampler);
|
|
void bindSampler(GLuint unit, WebGLSampler? sampler);
|
|
void samplerParameteri(WebGLSampler? sampler, GLenum pname, GLint param);
|
|
void samplerParameterf(WebGLSampler? sampler, GLenum pname, GLfloat param);
|
|
any getSamplerParameter(WebGLSampler? sampler, GLenum pname);
|
|
|
|
/* Sync objects */
|
|
WebGLSync? fenceSync(GLenum condition, GLbitfield flags);
|
|
[WebGLHandlesContextLoss] GLboolean isSync(WebGLSync? sync);
|
|
void deleteSync(WebGLSync? sync);
|
|
GLenum clientWaitSync(WebGLSync? sync, GLbitfield flags, GLint64 timeout);
|
|
void waitSync(WebGLSync? sync, GLbitfield flags, GLint64 timeout);
|
|
any getSyncParameter(WebGLSync? sync, GLenum pname);
|
|
|
|
/* Transform Feedback */
|
|
WebGLTransformFeedback? createTransformFeedback();
|
|
void deleteTransformFeedback(WebGLTransformFeedback? tf);
|
|
[WebGLHandlesContextLoss] GLboolean isTransformFeedback(WebGLTransformFeedback? tf);
|
|
void bindTransformFeedback(GLenum target, WebGLTransformFeedback? tf);
|
|
void beginTransformFeedback(GLenum primitiveMode);
|
|
void endTransformFeedback();
|
|
void transformFeedbackVaryings(WebGLProgram? program, sequence<DOMString> varyings, GLenum bufferMode);
|
|
[NewObject] WebGLActiveInfo? getTransformFeedbackVarying(WebGLProgram? program, GLuint index);
|
|
void pauseTransformFeedback();
|
|
void resumeTransformFeedback();
|
|
|
|
/* Uniform Buffer Objects and Transform Feedback Buffers */
|
|
void bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer);
|
|
void bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer, GLintptr offset, GLsizeiptr size);
|
|
// Return from getIndexedParameter is WebGLBuffer or GLintptr or GLsizeiptr) but
|
|
// GLintptr and GLsizeiptr are the same underlying type of long long, so only specify
|
|
// GLintptr here, otherwise interface generator returns error.
|
|
(WebGLBuffer or GLintptr)? getIndexedParameter(GLenum target, GLuint index);
|
|
sequence<GLuint>? getUniformIndices(WebGLProgram? program, sequence<DOMString> uniformNames);
|
|
sequence<GLint>? getActiveUniforms(WebGLProgram? program, sequence<GLuint> uniformIndices, GLenum pname);
|
|
GLuint getUniformBlockIndex(WebGLProgram? program, DOMString uniformBlockName);
|
|
[Throws]
|
|
(GLuint or Uint32Array or GLboolean)? getActiveUniformBlockParameter(WebGLProgram? program, GLuint uniformBlockIndex, GLenum pname);
|
|
DOMString? getActiveUniformBlockName(WebGLProgram? program, GLuint uniformBlockIndex);
|
|
void uniformBlockBinding(WebGLProgram? program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
|
|
|
/* Vertex Array Objects */
|
|
WebGLVertexArrayObject? createVertexArray();
|
|
void deleteVertexArray(WebGLVertexArrayObject? vertexArray);
|
|
[WebGLHandlesContextLoss] GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray);
|
|
void bindVertexArray(WebGLVertexArrayObject? array);
|
|
};
|