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e84b12e2ee
Differential Revision: https://phabricator.services.mozilla.com/D28142 --HG-- extra : moz-landing-system : lando
76 lines
2.7 KiB
C++
76 lines
2.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: set ts=8 sts=2 et sw=2 tw=80:
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef js_AllocationRecording_h
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#define js_AllocationRecording_h
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#include "js/TypeDecls.h"
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#include "js/Utility.h"
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namespace JS {
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/**
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* This struct holds the information needed to create a profiler marker payload
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* that can represent a JS allocation. It translates JS engine specific classes,
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* into something that can be used in the profiler.
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*/
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struct RecordAllocationInfo {
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RecordAllocationInfo(const char16_t* typeName, const char* className,
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const char16_t* descriptiveTypeName,
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const char* scriptFilename, const char* coarseType,
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uint64_t size, bool inNursery)
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: typeName(typeName),
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className(className),
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descriptiveTypeName(descriptiveTypeName),
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scriptFilename(scriptFilename),
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coarseType(coarseType),
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size(size),
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inNursery(inNursery) {}
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// These pointers are borrowed from the UbiNode, and can point to live data.
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// It is important for the consumers of this struct to correctly
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// duplicate the strings to take ownership of them.
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const char16_t* typeName;
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const char* className;
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const char16_t* descriptiveTypeName;
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const char* scriptFilename;
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// The coarseType points to a string literal, so does not need to be
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// duplicated.
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const char* coarseType;
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// The size in bytes of the allocation.
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uint64_t size;
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// Whether or not the allocation is in the nursery or not.
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bool inNursery;
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};
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typedef void (*RecordAllocationsCallback)(RecordAllocationInfo&& info);
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/**
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* Enable recording JS allocations. This feature hooks into the object creation
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* in the JavaScript engine, and reports back the allocation info through the
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* callback. This allocation tracking is turned on for all encountered realms.
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* The JS Debugger API can also turn on allocation tracking with its own
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* probability. If both allocation tracking mechanisms are turned on at the same
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* time, the Debugger's probability defers to the EnableRecordingAllocations's
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* probability setting.
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*/
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JS_FRIEND_API void EnableRecordingAllocations(
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JSContext* cx, RecordAllocationsCallback callback, double probability);
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/**
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* Turn off JS allocation recording. If any JS Debuggers are also recording
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* allocations, then the probability will be reset to the Debugger's desired
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* setting.
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*/
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JS_FRIEND_API void DisableRecordingAllocations(JSContext* cx);
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} // namespace JS
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#endif /* js_AllocationRecording_h */
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