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01583602a9
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
298 lines
10 KiB
C++
298 lines
10 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_SVGPATHDATA_H__
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#define MOZILLA_SVGPATHDATA_H__
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#include "nsCOMPtr.h"
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#include "nsDebug.h"
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#include "nsIContent.h"
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#include "nsINode.h"
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#include "nsIWeakReferenceUtils.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/Types.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/RefPtr.h"
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#include "nsSVGElement.h"
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#include "nsTArray.h"
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#include <string.h>
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class nsSVGPathDataParser; // IWYU pragma: keep
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struct nsSVGMark;
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namespace mozilla {
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/**
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* ATTENTION! WARNING! WATCH OUT!!
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*
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* Consumers that modify objects of this type absolutely MUST keep the DOM
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* wrappers for those lists (if any) in sync!! That's why this class is so
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* locked down.
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*
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* The DOM wrapper class for this class is DOMSVGPathSegList.
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*
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* This class is not called |class SVGPathSegList| for one very good reason;
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* this class does not provide a list of "SVGPathSeg" items, it provides an
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* array of floats into which path segments are encoded. See the paragraphs
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* that follow for why. Note that the Length() method returns the number of
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* floats in our array, not the number of encoded segments, and the index
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* operator indexes floats in the array, not segments. If this class were
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* called SVGPathSegList the names of these methods would be very misleading.
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*
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* The reason this class is designed in this way is because there are many
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* different types of path segment, each taking a different numbers of
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* arguments. We want to store the segments in an nsTArray to avoid individual
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* allocations for each item, but the different size of segments means we can't
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* have one single segment type for the nsTArray (not without using a space
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* wasteful union or something similar). Since the internal code does not need
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* to index into the list (the DOM wrapper does, but it handles that itself)
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* the obvious solution is to have the items in this class take up variable
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* width and have the internal code iterate over these lists rather than index
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* into them.
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*
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* Implementing indexing to segments with O(1) performance would require us to
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* allocate and maintain a separate segment index table (keeping that table in
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* sync when items are inserted or removed from the list). So long as the
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* internal code doesn't require indexing to segments, we can avoid that
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* overhead and additional complexity.
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*
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* Segment encoding: the first float in the encoding of a segment contains the
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* segment's type. The segment's type is encoded to/decoded from this float
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* using the static methods SVGPathSegUtils::EncodeType(uint32_t)/
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* SVGPathSegUtils::DecodeType(float). If the path segment type in question
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* takes any arguments then these follow the first float, and are in the same
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* order as they are given in a <path> element's 'd' attribute (NOT in the
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* order of the createSVGPathSegXxx() methods' arguments from the SVG DOM
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* interface SVGPathElement, which are different...grr). Consumers can use
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* SVGPathSegUtils::ArgCountForType(type) to determine how many arguments
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* there are (if any), and thus where the current encoded segment ends, and
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* where the next segment (if any) begins.
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*/
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class SVGPathData
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{
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friend class SVGAnimatedPathSegList;
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friend class DOMSVGPathSegList;
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friend class DOMSVGPathSeg;
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friend class ::nsSVGPathDataParser;
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// nsSVGPathDataParser will not keep wrappers in sync, so consumers
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// are responsible for that!
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typedef gfx::DrawTarget DrawTarget;
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typedef gfx::Path Path;
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typedef gfx::PathBuilder PathBuilder;
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typedef gfx::FillRule FillRule;
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typedef gfx::Float Float;
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typedef gfx::CapStyle CapStyle;
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public:
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typedef const float* const_iterator;
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SVGPathData(){}
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~SVGPathData(){}
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// Only methods that don't make/permit modification to this list are public.
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// Only our friend classes can access methods that may change us.
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/// This may return an incomplete string on OOM, but that's acceptable.
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void GetValueAsString(nsAString& aValue) const;
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bool IsEmpty() const {
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return mData.IsEmpty();
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}
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#ifdef DEBUG
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/**
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* This method iterates over the encoded segment data and counts the number
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* of segments we currently have.
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*/
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uint32_t CountItems() const;
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#endif
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/**
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* Returns the number of *floats* in the encoding array, and NOT the number
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* of segments encoded in this object. (For that, see CountItems() above.)
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*/
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uint32_t Length() const {
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return mData.Length();
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}
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const float& operator[](uint32_t aIndex) const {
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return mData[aIndex];
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}
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// Used by nsSMILCompositor to check if the cached base val is out of date
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bool operator==(const SVGPathData& rhs) const {
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// We use memcmp so that we don't need to worry that the data encoded in
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// the first float may have the same bit pattern as a NaN.
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return mData.Length() == rhs.mData.Length() &&
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memcmp(mData.Elements(), rhs.mData.Elements(),
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mData.Length() * sizeof(float)) == 0;
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}
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bool SetCapacity(uint32_t aSize) {
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return mData.SetCapacity(aSize, fallible);
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}
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void Compact() {
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mData.Compact();
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}
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float GetPathLength() const;
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uint32_t GetPathSegAtLength(float aLength) const;
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void GetMarkerPositioningData(nsTArray<nsSVGMark> *aMarks) const;
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/**
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* Returns true, except on OOM, in which case returns false.
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*/
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bool GetSegmentLengths(nsTArray<double> *aLengths) const;
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/**
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* Returns true, except on OOM, in which case returns false.
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*/
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bool GetDistancesFromOriginToEndsOfVisibleSegments(FallibleTArray<double> *aArray) const;
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/**
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* This returns a path without the extra little line segments that
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* ApproximateZeroLengthSubpathSquareCaps can insert if we have square-caps.
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* See the comment for that function for more info on that.
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*/
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already_AddRefed<Path> BuildPathForMeasuring() const;
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already_AddRefed<Path> BuildPath(PathBuilder* aBuilder,
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uint8_t aCapStyle,
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Float aStrokeWidth) const;
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const_iterator begin() const { return mData.Elements(); }
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const_iterator end() const { return mData.Elements() + mData.Length(); }
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// memory reporting methods
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size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;
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size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;
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// Access to methods that can modify objects of this type is deliberately
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// limited. This is to reduce the chances of someone modifying objects of
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// this type without taking the necessary steps to keep DOM wrappers in sync.
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// If you need wider access to these methods, consider adding a method to
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// SVGAnimatedPathSegList and having that class act as an intermediary so it
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// can take care of keeping DOM wrappers in sync.
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protected:
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typedef float* iterator;
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/**
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* This may fail on OOM if the internal capacity needs to be increased, in
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* which case the list will be left unmodified.
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*/
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nsresult CopyFrom(const SVGPathData& rhs);
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float& operator[](uint32_t aIndex) {
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return mData[aIndex];
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}
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/**
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* This may fail (return false) on OOM if the internal capacity is being
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* increased, in which case the list will be left unmodified.
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*/
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bool SetLength(uint32_t aLength) {
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return mData.SetLength(aLength, fallible);
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}
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nsresult SetValueFromString(const nsAString& aValue);
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void Clear() {
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mData.Clear();
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}
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// Our DOM wrappers have direct access to our mData, so they directly
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// manipulate it rather than us implementing:
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//
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// * InsertItem(uint32_t aDataIndex, uint32_t aType, const float *aArgs);
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// * ReplaceItem(uint32_t aDataIndex, uint32_t aType, const float *aArgs);
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// * RemoveItem(uint32_t aDataIndex);
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// * bool AppendItem(uint32_t aType, const float *aArgs);
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nsresult AppendSeg(uint32_t aType, ...); // variable number of float args
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iterator begin() { return mData.Elements(); }
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iterator end() { return mData.Elements() + mData.Length(); }
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FallibleTArray<float> mData;
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};
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/**
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* This SVGPathData subclass is for SVGPathSegListSMILType which needs to
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* have write access to the lists it works with.
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*
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* Instances of this class do not have DOM wrappers that need to be kept in
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* sync, so we can safely expose any protected base class methods required by
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* the SMIL code.
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*/
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class SVGPathDataAndInfo final : public SVGPathData
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{
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public:
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explicit SVGPathDataAndInfo(nsSVGElement *aElement = nullptr)
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: mElement(do_GetWeakReference(static_cast<nsINode*>(aElement)))
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{}
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void SetElement(nsSVGElement *aElement) {
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mElement = do_GetWeakReference(static_cast<nsINode*>(aElement));
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}
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nsSVGElement* Element() const {
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nsCOMPtr<nsIContent> e = do_QueryReferent(mElement);
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return static_cast<nsSVGElement*>(e.get());
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}
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nsresult CopyFrom(const SVGPathDataAndInfo& rhs) {
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mElement = rhs.mElement;
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return SVGPathData::CopyFrom(rhs);
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}
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/**
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* Returns true if this object is an "identity" value, from the perspective
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* of SMIL. In other words, returns true until the initial value set up in
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* SVGPathSegListSMILType::Init() has been changed with a SetElement() call.
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*/
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bool IsIdentity() const {
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if (!mElement) {
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MOZ_ASSERT(IsEmpty(), "target element propagation failure");
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return true;
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}
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return false;
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}
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/**
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* Exposed so that SVGPathData baseVals can be copied to
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* SVGPathDataAndInfo objects. Note that callers should also call
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* SetElement() when using this method!
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*/
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using SVGPathData::CopyFrom;
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// Exposed since SVGPathData objects can be modified.
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using SVGPathData::iterator;
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using SVGPathData::operator[];
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using SVGPathData::SetLength;
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using SVGPathData::begin;
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using SVGPathData::end;
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private:
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// We must keep a weak reference to our element because we may belong to a
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// cached baseVal nsSMILValue. See the comments starting at:
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// https://bugzilla.mozilla.org/show_bug.cgi?id=515116#c15
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// See also https://bugzilla.mozilla.org/show_bug.cgi?id=653497
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nsWeakPtr mElement;
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};
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} // namespace mozilla
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#endif // MOZILLA_SVGPATHDATA_H__
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